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Date: 4/14/01 5:53:56 AM Pacific Daylight Time
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From [email protected] Sun Apr  8 00:18:42 2001
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__________________________________
On Thursday 5 April 2001 at 22:42:54GMT +1200 (which was 20:42 where I live) Andrew Moffatt-Vallance wrote:
AMV> So the question is, are there any Delphi components that allow me to
AMV> connect to an sql database (I'm planning on using InterBase) and get
AMV> around the need for the BDE?


The BDE Alternatives Guide is an excellent way of removing those
painful BDE libraries from your software:

  http://www.kylecordes.com/bag/

Personally I use DBISAM for all my Delphi work, it's fast and very
lightweight (although it uses a proprietary database format).


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From [email protected] Sun Apr  8 01:39:42 2001
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From: AuricTech Shipyards <[email protected]>
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Subject: [TML] FWD: JTAS Question About the TML
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I was just catching up on some of the JTAS boards when I saw the question which follows.  What _is_ the answer?

**begin quote**

Subject:    New TML FTP access?
From:       Eamon Watters <[email protected]>
Date:       03:24:45, Apr 06, 2001
Message-ID: 7294
Group:      General Discussion

Will we be able to get the New TML's digests through FTP, Like we can
with the IENT one? It's my preferred way to access the TML.

Eamon Watters

**end quote**





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From [email protected] Sun Apr  8 02:47:51 2001
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From: "Frank G. Pitt" <[email protected]>
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Subject: RE: [TML] Traveller XML - step 2
Date: Sun, 8 Apr 2001 23:01:27 +1200
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> > > > > survey="0422">
> >
> > Might be better to user a word other than "body" just so we
> > don't get clashes with the tag from XHTML. Either that
> > or make sure you define a namespace for this XML
> >
> I'd like a different word for it too - any ideas?

I used "satellite", as everything except the primary star is a satellite of
something.

> While I'm on that
> subject, I've almost finished the "cometary objects" definitions now
> but have no idea what the hell to call them. "<oort>", "<comet>" - any
> ideas? Oh, and it will have its own namespace anyway.

Again, even comets are satellites, they just have big orbits.
<satellite type="comet"> is my suggestion

> > BTW do yuo have a DTD for this ?
> >
> Got a Schema. Several have asked, but it seems attachments mess up the
> list so I've not posted it yet. Is that going to be ok, or should I
> post it out individually?

Shouldn't mess up the list if you just put it in as text in a message, it's
just XML after all <grin>

> > >    <size code="1">Diameter 1,021 miles.
> > > Density 3.75 g/cc
> > > Mass 0.24 earths
> > > Gravity 0.12g</size>
> >
> > You should make all of diameter, density, mass
> > and gravity either attributes or seperate tags.
> >
> I was wondering about that too. In the basic code, I've stuck to the
> canon UPP, but Ben's Landgrab (and a lot of others) have this extra
> data. I don't know where they get it from, but it seems to be very
> widely used, so I was planning to extract them as separate tags in the
> next update. Attributes is a better idea though - thanks.

Actually, thinking a bit more, this is probably as good a place as any to
apply one of Martin Fowler's analysis patterns, "Measurement".

Rather than using a special tag or atribute, it might make sense to use a
tag like this :

<measurement name="Density" value="3.75" units="g/cc">
  Other optional text, such as when and by whom the measurement,
   was taken comments about it's accuracy, etc.
</measurement>

This way, we can still find Density using  "measurement/@name=Density" and
we can add or remove measurements as and when we like, and we're not forced
to have tags that some people might not use.

Frankie


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From [email protected] Sun Apr  8 04:20:01 2001
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Subject: [TML] new TML
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This is what I get for going away for seven days. The universe changes out from underfoot. Damn. Blast. More profanity.

And we're already up to digest #99 for *&^ sake!

I didn't make it into the automatic re-subscription. How old is the list that was used, 'cos I've been subscribed for several years now, at a variety of addresses (most of them still being monitored, one way or another) - a thought; is there a difference between the 'list' and the 'digest'? I've always been a digester.

Is there a FTP site for archived digests yet?

regards, Andy Long

==================================================
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                   [email protected]
==================================================

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From [email protected] Sun Apr  8 05:11:19 2001
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Subject: Re: [TML] Traveller RDBMS
Date: Sun, 8 Apr 2001 11:58:57 +0100
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I've just spotted an error  database  logical  design  I  posted:
There are two tables called "Terrain Table".  The  green  (static
data) table should be called "Terrain Type Table".



Regards PLST
(aka Stalin)



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From [email protected] Sun Apr  8 06:19:00 2001
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On Thursday 05 April 2001 18:57, you wrote:
> > And then what can you make someone do if you hack it?
> >
> > bwhahahah.
>
> Making the hands/arms move, rather than merely providing even "force
> feedback" is a *lot* harder.

Not really, you can buy the equipment to do this off of the home shopping
network (really, I saw an add for it while flipping channels..)

The hard part is in controlling where the hands/arms move.  The current state
the art in giving paraplegics (sp?) mobility utilizes computer controlled
electrical impulses to move the legs of the patient.  A LOT of time is
involved in training the device to move the legs properly.  In my opinion
this sort of thing still has a long way to go before it is ready for prime
time though.  Advances in regrowing spinal nerves may make this kind of
device outmoded before it is perfected.

--
Eric Freitas
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From [email protected] Sun Apr  8 07:33:34 2001
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Subject: [TML] Scientific American Article
Date: Sun, 8 Apr 2001 10:20:33 -0400
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Picked up an issue of Scientific American on the newstand a week or two
back.  In addition to the article on superplume caused vertical movement of
continental land masses there was an interesting "what if" article on human
body redesign.  The "what if" premise was what changes would be made if the
human body was redesigned for longevity.  What I found most interesting is
that the outcome looked a lot like a Geonee.  I don't remember, weren't the
Geonee the result of genetic manipulation?  If so the article could be used
as the springboard for a detailed analysis of that particular race.

Dan

>
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From [email protected] Sun Apr  8 07:52:21 2001
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Date: Sun, 8 Apr 2001 07:50:47 -0700 (PDT)
From: AuricTech Shipyards <[email protected]>
To: [email protected]
Subject: Re: [TML] Re: How to build a Jump Drive - part 5
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--- Douglas Berry <[email protected]>
> wrote:
>At 05:00 PM 04/05/01 +1000, you wrote:
>>Well, that last post pretty much completes the story about how to build your
>>very own functional jump drive.
>>
>>What did everyone think?
>
>That you are a cruel, cruel man..  I like that in a person.

My question is: How the heck do I get NASA or some other agency to move me and my stuff out 100 diameters so that I can _test_ the durn thing?


==
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
TML Great Middle-Aged One
Once and Future Keeper of the TML Keyboard Casualty List

http://www.geocities.com/colverber/travler.html

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From [email protected] Sun Apr  8 08:56:37 2001
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Date: Sun, 08 Apr 2001 08:52:47 -0700
From: Bruce Johnson <[email protected]>
Subject: Re: [TML] FF&S Differences
To: [email protected]
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On Sat, 07 Apr 2001 16:32:43 -0500 [email protected] (D. Smart) wrote:

>Question for the list:
>
>Are there any differences between
>the formulaes in TNE's FF&S and T4's FF&S?

Yes. FFS2's have all these custom '>|<' mathematical symbols in 'em ;-) <gdr>

Seriously, yes, many formulas and design sequences were indeed tweaked. Were
you interested in anything in particular, or just generally?

Bruce Johnson
College of Pharmacy
Information Technology Group

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From [email protected] Sun Apr  8 09:22:08 2001
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Date: Sun, 08 Apr 2001 09:18:33 -0700
From: Bruce Johnson <[email protected]>
Subject: [TML] Plus ca change...
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I dug up my HWIG disk to get the TML archives, and of course, started reading
through some of them.

I saw this post, the third ever TML post in the very first bundle, posted on
the second day of the TML's existence in July, 1987:
----------------------------------------------------------------------------
(BJ: This was in fact, an earlier message forwarded by James Perkins to the
list)

> Date: Fri, 19 Jun 87 17:46:08 PDT
> From: [email protected] (Leonard Erickson)

> You wouldn't happen to have sector data in computer readable format
> would you? One of my long-term (ie I work on it when I feel like it!)
> projects has been getting all the sector/subsector/planet/library
> data onto computer. Mostly, I've worked on world data.

Does anyone out there have a program for maintaining databases of worlds,
systems (like the Traveller Book 6 systems), subsectors, sectors, etc?
An if so, does anybody out there have a user interface to this database and
auto-generation systems?

Personally, I think that if people on this list could put their heads together
and come up with such a manager, written in a reasonably-portable style (C?),
we'd have something very useful.  I have already written some C data
strucures to do this, but the project seems a little too huge to tackle all at
once by one person.
-----------------------------------------------------------------------------

Guess this, once and for all establishes that Leonard is indeed the
longest-subscribed still contributing member of the TML (14 years!) and that
we're _still_ working on that database idea....

As for the bundles, I'll gzip'em up and have them on an ftp server Monday.

Bruce Johnson
College of Pharmacy
Information Technology Group

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From [email protected] Sun Apr  8 09:26:22 2001
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Date: Sun, 08 Apr 2001 09:24:54 -0700
Subject: Re: [TML] new TML
From: Tod Glenn <[email protected]>
To: <[email protected]>
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on 4/8/01 4:13 AM, Andrew Long at [email protected] wrote:

> This is what I get for going away for seven days. The universe changes out
> from underfoot. Damn. Blast. More profanity.
>
> And we're already up to digest #99 for *&^ sake!

I actually started with digest 95, which was the first Julian day of the
digest

>
> I didn't make it into the automatic re-subscription. How old is the list that
> was used, 'cos I've been subscribed for several years now, at a variety of
> addresses (most of them still being monitored, one way or another) - a
> thought; is there a difference between the 'list' and the 'digest'? I've
> always been a digester.

List was from November 2000
>
> Is there a FTP site for archived digests yet?

Setting that up right now.  Check back Sunday afternoon at
ftp://ftp.travellercentral.com

Tod


--
"There are men in all ages who mean to govern well, but they mean to govern.
They promise to be good masters, but they mean to be masters."
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--
Tod L Glenn
[email protected]
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From [email protected] Sun Apr  8 09:46:39 2001
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Subject: [TML] TML Archives
From: Tod Glenn <[email protected]>
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Greetings all.

I've placed a copy of the old MPGN archives on my ftp site
<ftp://ftp.travellercentral.com> along with the new TML archive.  You can
also access them from http://tml.travellercentral.com.

Let me know if you have problems accessing the archives.

Tod
--
"There are men in all ages who mean to govern well, but they mean to govern.
They promise to be good masters, but they mean to be masters."
                                             -Daniel Webster
--
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From [email protected] Sun Apr  8 10:52:22 2001
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From: AuricTech Shipyards <[email protected]>
To: [email protected]
Subject: Re: [TML] SScout ship (long)
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--- Charles R Hensley <[email protected]>
> wrote:
>AuricTech Shipyards started it

And I _enjoyed_ starting it! I'd do it again! ;-)

>>AuricTech Shipyards _Giirukaa_-class Fleet Intruder (FF&S2)(long)
>
>daveshayne wrote:
>>Consider that the type S can be built at TL B (TL A using
>>book 2) so some of those could be left over from the
>>interstellar wars period. Why else do you think the IISS is
>>willing to give those away?
>
>Here I have them predating the 3rd Imperium
>
>
>
>The first offical act of the IISS was to issue a Call For Bids to
>augment and replace aging SFSS Type S Scout/Couriers.  Due to the size
>of the contract, no one shipyard or company could handle the whole
>contract.  Therefore the initial contract was divided between several
>shipyards and design firms.  The majority of the contract went to
>shipyards that would build new Type S Scouts.  But some of the contract
>went to firms which designed/built varients.  As an example, CRH
>Industries recieved a 5% share of the initial 5 year contract for the
>following design.
>
>Magellan, Magellan class Scout (FF&S v2)
> Designed by CRH Engineering

<<snips good design>>

Good work there.

Of course, given all the newbies on the list since I posted the design for IISS _Scandalous_, it might be about time I reposted it.  A TL-15 design, _Scandalous_ comes in at a cool 627.955 MCr....

(Now all the newbies know why I chose the _nom de plume_ of AuricTech Shipyards!)

==
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
TML Great Middle-Aged One
Once and Future Keeper of the TML Keyboard Casualty List

http://www.geocities.com/colverber/travler.html

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From [email protected] Sun Apr  8 11:04:15 2001
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Subject: [TML] RE: World info questions
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Date: Sat, 7 Apr 2001 00:39:04 -0400 From: [email protected]
>Hoping someone out there can provide me with the following info:
>
>1)  What is the name of the subsector that the world Tireen (Knaeleng
>2910, Vargr extants) is in?


I have no listings for any subsector names for Knaeleng sector.


>2)  Likewise, what is the name of the subsector that the world
>Oppenheimer (Neworld 2138) resides in?


Neworld Sector {Im}
Sub-Sectors: A: (Kostov); B: (District Nw12); C: (District Nw13); D:
(District Nw14); E: (Akizuma); F: (Mohica); G: (Kharimbay); H:
(Excalibur); I: (District Nw31); J: (District Nw32); K: (District Nw33);
L: (Liebenraun); M: (Appomatox); N: (Demos); O: (Oppenheimer); P:
(Dienbach Grupen)

The subsector names for Neworld sector are likely not official or canon.


>Perry
>"In a war of nerves, your own arsenal can destroy you."


Clifford Linehan - [email protected]
http://www.geocities.com/traveller_core_route
Developing Vlanchiets Qlom and the Zhodani Core Route.

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From [email protected] Sun Apr  8 12:13:02 2001
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Subject: Re: [TML] Re: How to build a Jump Drive - part 5
From: [email protected] (Leonard Erickson)
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Date: Sun, 8 Apr 2001 10:56:57 PST
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In mail you write:

> --- Douglas Berry <[email protected]>
>> wrote:
>>At 05:00 PM 04/05/01 +1000, you wrote:
>>>Well, that last post pretty much completes the story about how to build
> your
>>>very own functional jump drive.
>>>
>>>What did everyone think?
>>
>>That you are a cruel, cruel man..  I like that in a person.
>
> My question is: How the heck do I get NASA or some other agency to move me
> and my stuff out 100 diameters so that I can _test_ the durn thing?

Where's your sense of adventure? You *can* try it at 10 diametewrs, you
know. <eg>

--
Leonard Erickson (aka shadow{G})
[email protected]        <--preferred
[email protected]     <--last resort

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From [email protected] Sun Apr  8 15:54:36 2001
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Subject: Re: [TML] RE: World info questions
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> >2)  Likewise, what is the name of the subsector that the world
> >Oppenheimer (Neworld 2138) resides in?
>
>
> Neworld Sector {Im}
> Sub-Sectors: A: (Kostov); B: (District Nw12); C: (District Nw13); D:
> (District Nw14); E: (Akizuma); F: (Mohica); G: (Kharimbay); H:
> (Excalibur); I: (District Nw31); J: (District Nw32); K: (District
> Nw33);
> L: (Liebenraun); M: (Appomatox); N: (Demos); O: (Oppenheimer); P:
> (Dienbach Grupen)
>
> The subsector names for Neworld sector are likely not official or
> canon.

Thanks for the info.


Perry
"In a war of nerves, your own arsenal can destroy you."




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From [email protected] Sun Apr  8 16:29:53 2001
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From: Charles R Hensley <[email protected]>
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Subject: Re: [TML] SScout ship (long)
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AuricTech Shipyards wrote:
>- --- Charles R Hensley <[email protected]>
>> wrote:
>>AuricTech Shipyards started it
>
>And I _enjoyed_ starting it! I'd do it again! ;-)

Well someone HAD to.  I'm just glad I was second.

<snip>

>>Magellan, Magellan class Scout (FF&S v2)
>> Designed by CRH Engineering
>
><<snips good design>>
>
>Good work there.

Thank You

>Of course, given all the newbies on the list since I posted the design
for IISS >_Scandalous_,
>it might be about time I reposted it.  A TL-15 design, _Scandalous_
comes in at a cool
>627.955 MCr....
>
>(Now all the newbies know why I chose the _nom de plume_ of AuricTech
Shipyards!)

Yes but I wanted to do a design that the Imperium would actually buy.

Charles H

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From [email protected] Sun Apr  8 16:55:30 2001
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Date: Sun, 08 Apr 2001 18:54:31 -0500
From: "D. Smart" <[email protected]>
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Bruce Johnson posted:
>
> On Sat, 07 Apr 2001 16:32:43 -0500 [email protected] (D. Smart) wrote:
>
> >Question for the list:
> >
> >Are there any differences between
> >the formulaes in TNE's FF&S and T4's FF&S?
>
> Yes. FFS2's have all these custom '>|<' mathematical symbols in 'em ;-) <gdr>
>
> Seriously, yes, many formulas and design sequences were indeed tweaked. Were
> you interested in anything in particular, or just generally?

I'm trying to convert a TL17 starship designed under TNE's
FF&S to T4; I'm
trying to figure out the fastest way to do it yet keep it
"legal".

Problem is I've customized the laser turrets (input energy
exceeds the
unofficial TL-based limitation) and the missiles (30G
accel).

I've got a feeling this is gonna get pretty ugly so any
advice would be
greatly appreciated.

David
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From [email protected] Sun Apr  8 20:07:11 2001
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Subject: [TML] Re: Jump Vortices
To: [email protected], [email protected]
From: [email protected]
Date: Mon, 9 Apr 2001 12:28:15 +1000
Message-ID: <[email protected]>
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Dear Folks -

Walt wrote:
>Since I mentioned Jump Vortices in another post
>on the ct-starships list, I thought it would be well
>if I explained what I was talking about.
>
>The following idea is largely based on an old JTAS article,
>but I unfortunately read it so long ago that the title,
>date and author escapes me.  If anyone recalls who
>originated this idea, please chime in.

GUATNEY, Leroy, "From Port to Jump-Point", JTAS 22.

In this article, Leroy came up with the idea of the "jump-point cascade",
an identical concept to your vortices.

>  I've added
>bits and pieces to the idea over the years, but the
>bits are really more extrapolations than major revisions.

Extremely good bits and pieces, too. Thanks!

>Unusual jumps, such as intra-system microjumps and jumps
>to areas of space that do not contain star systems, require
>some additional game mechanics, or may be impossible.

You will need to address these, since they are part of "canon" (eg. Terran
microjumps to Pluto; the _Gyro Cadiz_ task force jumping to deep space on
its way to Fulacin, etc).

>Some Possible Campaign Effects:
>
>Ships with powerful jump drives - such as the classic
>Jump-3 Subsidized Liner - become even more useful

Also explains the J3 Patrol Cruiser.

>Ships will tend to do more in-system travelling,
>allowing more opportunities for interesting encounters.

Always a bonus.

>Ships have legitimate reason to appear in many locations
>in a star system, as nearly the entire star system becomes
>appropriate shipping lanes for traffic.  Thus patrol
>becomes more difficult, and illicit activities by starship
>crews become easier to perform.

The return of the "p"-word; very nice!

>If the main world of a system is far from the system primary
>100 diameter limit, then there is more reason for colonies
>and bases to be established away from the main world.

Well-thought-out side effects. I've always liked the cascade idea, and this
gives even more reason to use it.
------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       [email protected]
"I file things in historical order, with a hashing algorithm of gravity"
------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
------------------------------------------------------------------------

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From [email protected] Sun Apr  8 21:54:40 2001
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Date: Mon, 9 Apr 2001 07:52:44 +0300 (EET DST)
From: "Mikko V. I. Parviainen" <[email protected]>
To: [email protected]
Subject: Re: [TML] FF&S Differences
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On Sun, 8 Apr 2001, D. Smart wrote:
> I'm trying to convert a TL17 starship designed under TNE's
> FF&S to T4; I'm
> trying to figure out the fastest way to do it yet keep it
> "legal".

Although usually I fancy myself as a gearhead, the method I would use for
this is known in scientific circles as 'serious handwaving', or in
Finnish, 'taking it from the sleeve'.

If your players insist on the craft being just correct, then you might
have a problem. I usually just make up the ship somewhat according to the
construction rules. The rules are probably broken anyway.

--
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From [email protected] Sun Apr  8 21:57:01 2001
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To: <[email protected]>
Subject: RE: [TML] Re: Jump Vortices
Date: Sun, 8 Apr 2001 21:55:45 -0700
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How about this...

>Unusual jumps, such as intra-system microjumps and jumps
>to areas of space that do not contain star systems, require
>some additional game mechanics, or may be impossible.

Microjumps (jumps in general)..

As range increases, the difficulty of targeting end-points gets harder -
thus a J-1 ship _could_ do a jump 2, except that it could not target an end
point...So I wonder where all of those missing ships go in jumpspace? :)

Jump Distance - Possible jump number = endpoint targeting number. So if a
J-1 ship jumps 0 Parsec's, it _could_ target secondary endpoints (0-1=1). If
a J-3 ship jumps 3 Parsecs, it can only target main endpoints (3-3=0) but if
it were to jump 0 parsecs, it could target third endpoints..

So here is my take on endpoints:

Primary: GG's, Stars, worlds above size 6
Secondary: Worlds size 6 - 1
Third: Things 500m to worlds size 1


Soo... We have a task force that wants to jump into an empty hex - it can
target some small peice of debris and use that as the endpoint.

Hmm.. One problem with that - usally to do a deep space re-fuel we would
have jumped our limit.. Unless we are egressing from a system after a fight
and are just jumping out to repair and refuel.

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From [email protected] Sun Apr  8 22:00:24 2001
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Subject: Re: [TML] Re: How to build a Jump Drive - part 5
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>--- Douglas Berry <[email protected]>
>  > wrote:
>  >At 05:00 PM 04/05/01 +1000, you wrote:
>  >>Well, that last post pretty much completes the story about how to
>build your
>  >>very own functional jump drive.
>  >>
>  >>What did everyone think?
>  >
>  >That you are a cruel, cruel man..  I like that in a person.
>
>My question is: How the heck do I get NASA or some other agency to
>move me and my stuff out 100 diameters so that I can _test_ the durn
>thing?

Actually, even from the surface, you can test the effect by getting
things to disappear or explode....

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