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Date: 4/14/01 5:54:08 AM Pacific Daylight Time
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Subject: Re: [TML] Re: Smart Fabrics
From: [email protected] (Leonard Erickson)
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In mail you write:

>>BTW, any of these "=A0" things should be deleted from the text.
>>They're typos that appear to have been inserted by Eudora.

<=><0> is mime "quoted printable encoding for "no break space"
characters. Which several editors insist on inserting in text in
various stupid places, such as where lines start with spaces.

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Leonard Erickson (aka shadow{G})
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From [email protected] Sat Apr 14 02:10:31 2001
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From: "Dan Lane" <[email protected]>
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Subject: Re: [TML] Re : Smart Fabrics (longish)
Date: Sat, 14 Apr 2001 05:10:56 -0400
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Great info. Thanks Rob!  I was hoping someone had better data!  The height
data I provided came from a Navy physical readiness survey.

-Dan Lane


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From [email protected] Sat Apr 14 03:25:04 2001
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Date: Sat, 14 Apr 2001 11:23:44 +0100 (BST)
From: =?iso-8859-1?q?Ian=20Cooper?= <[email protected]>
Subject: [TML] Re: heroes
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Kiri:
>Actually I think knowing your tastes is THE most
important thing for
>having fun gaming. 

Agreed  - understanding group taste is the key to a
successful game. Are the players heroes whose actions
affect the course of events or are they trying to
survive in a harsh and unforgiving universe?

It is the old point of suspension of disbelief, at
what point do the participants start saying 'that
could never happen'.

Look at the classic action movie like Die Hard or
Speed. It is no more 'realistic' than the average D&D
game, but people who enjoy the film are willing to
accept the 'conventions' of the genre, are willing to
suspend their disbelief. Look at Star Wars, it is a
genre convention that Inperial Stromtroopers cannot
hid a barn door at 50 paces. The problem comes when
people criticise the movie on the basis that it is
'unrealistic'. That was never its objective, it was
'realistic' within the conventions of the genre it
adopted. Criticise its plot, direction, acting - fine.
But understand the conventions of the genre.

D20 is a high fantasy game - judge its success or
failure on that criteria (I still think aspects like
alignments and character classes don't work for me)
but I would hope my criticism did not come from its
genre conventions.

>I do not like low fantasy very much nor am I keen on
>the kind of Trav game where you are one step ahead of
>the repo guys.  I am a high-drama kind of person. 

I started on D&D but wanted more 'harsh reality', and
switched to games like Runequest. Now I guess I have
some full circle because I play Hero Wars which is
low-fantasy RQ's high-fantasy replacement. It suits
the way I play now. Maybe it is because I am older - I
no longer want to play at 'adult' reality (I get to
live that) I want to be escapist. Traveller for me now
is far more Andre Norton's Solar Queen series than the
Blade Runner it was when I was younger. It is just
taste. One is not more right than the other.

As long as our hobby has room for everyone's taste
then that is OK by me. If nothing else D20 may attract
more people to the hobby, people who may then move on
to ohter styles or conventions.


Ian Cooper

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From [email protected] Sat Apr 14 04:40:10 2001
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From: "Robert O'Connor" <[email protected]>
To: "New TML" <[email protected]>
Subject: [TML] Re : Smart Fabrics (longish)
Date: Sat, 14 Apr 2001 21:44:44 +1000
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Glenn Grant wrote :-
> But I'm curious; how do you measure blood oxygen
> saturation with a sensor worn outside the body? (I know next to
> nothing about medical technology.)
In essence, shine light through the skin and compare the absorption of
deoxy- and oxyhaemoglobin. The sensors need to have a sandwich of skin
between them - you could use a digit, ear lobe, or just bunch up a little
bit o'skin.

Shane Thomas wrote :-
> This is probably totally useless info, but someone may find it helpful.

This is the TML. No info is too obscure to be totally useless.
By the way, welcome to the list.

> The formula I use at work for this is:
Just out of curiosity, what do you do for a crust?


Robert O'Connor
Medico (Gas/ICU), Gamer

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