SWORD WORLDS SLOW BOAT Val Char Cost Notes 12 Size 60 Length 16", Width 8", Area 128" Mass 409.6 ton KB -12 70 STR 0 Lift 409.6tons; 14d6 18 DEX 0 OCV 6 DCV -2 25 BODY 0 14 DEF 0 3 SPD 0 Phases: 4, 8, 12 Total Characteristic Cost: 46 Movement: Leaping: 0" Flight: 60" / 120" Cost Powers END Ships Overall Construction Note: Configuration, Construction Materials, and Armor 3 1) Cylinder Hull Configuration: (Total: 3 Active Cost, 3 Real Cost) +1 BODY (Real Cost: 1) plus +1 with Combat Piloting (Real Cost: 2) Note: Can Enter Atmosphere, Cost *1.25, Highly Manueverable 0 2 2) Composite Laminate Hull: (Total: 2 Active Cost, 2 Real Cost) +2 BODY (Real Cost: 2) Note: Standard Cost, TL-8 0 24 3) Short range Military-9 Armor Package: +12 DEF (36 Active Points); Ablative BODY Only (-1/2) Engineering Section Note: Drives and Environmental Section 60 1) Manuever Drive-3: (Total: 159 Active Cost, 60 Real Cost) Flight 60", Position Shift (125 Active Points); OIF Immobile (-1 1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Dangerous Exhaust; -1), Crew-Served (2 crew; -1/4) (Real Cost: 33) plus +8 DEX (Real Cost: 24) plus +1 SPD (10 Active Points); OIF Immobile (-1 1/2), Linked (???; Lesser Power can only be used when character uses greater Power at full value; -3/4), Crew-Served (2 people; -1/4) (Real Cost: 3) Note: 3G Manuever Drive 0 104 Ships Fusion Reactor: Endurance Reserve (100 END, 100 REC) Reserve: (110 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Requires monthly refueling and maintenance; -1/4) 0 9 Ships Emergency Power: Endurance Reserve (25 END, 25 REC) Reserve: (27 Active Points); Custom Modifier (Backup Power Only; -1/2); REC: (25 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Backup System only; -1/2) 0 10 Ships Life Support System: LS (Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (29 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 3 1 Ships Environmental Systems: Change Environment 1" radius (5 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only to provide lights, gravity, and temperature to ships interior; -1) 1 Tactical Systems Note: Fitted with one Triple Turret 128 1) Light Missile Rack: RKA 6 1/2d6, 32 Charges (+1/4), Explosion (+1/2), Autofire (3 shots; +1 1/4), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (450 Active Points); OIF Immobile (-1 1/2), Custom Modifier (must have a viable target lock to fire; -1/2), Can Be Missile Deflected (-1/4), Real Weapon (-1/4) Note: standard space combat missile, with either kinetic energy or High Explosive WarheadIF KE, its an AP attack instead of explosive [32] Operations and Command Section Note: Bridge, Sensors, and Commo 3 1) Basic Starship Bridge: (Total: 9 Active Cost, 3 Real Cost) Bureaucratics 9- (3 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1) plus Systems Operation 9- (3 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1) plus Security Systems 9- (3 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1) 0 17 2) Model 3 Starship Computer: Custom Power (17 Active Points) 2 18 Ships Sensors And Commo: Multipower, 55-point reserve, (55 Active Points); all slots OIF Immobile (-1 1/2), Costs Endurance (-1/2) Note: Basic Sensor and Commo package required for all Starships and Spaceships 1u 1) Radar (Radio Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (34 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 3 1u 2) Infrared Perception (Sight Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (11 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 1 1u 3) Ultraviolet Perception (Sight Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (11 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 1 1u 4) High Range Radio Perception (Radio Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (27 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 3 1u 5) Laser/Maser Comm: Mind Link , Any Willing Target (15 Active Points); OIF Immobile (-1 1/2), Only With Others Who Have Mind Link (-1), Costs Endurance (-1/2) 1 1u 6) +4 versus Range Modifier for Radio Group and Sight Group (12 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 1 Other Ship Systems 0 1) Accomodations: Custom Power Note: 2 Small Craft Couches, 1 Small Cabin 0 0 2) Cargo Space: Custom Power Note: 12.6 Tons and 1 ton missile magazine 0 Variants Total Powers & Skill Cost: 385 Total Cost: 431 Total Disadvantage Points: 431