================================================================================ ITEM RULES ================================================================================ Here, data concerning items like weapons, armor, and Brooms are listed. ----- Common Entries ----- Data that most if not all items share. > Name -- The item's name. > Class -- The class of item. The divisions are: Weapon, Armor, Accessory, Enchantment, Tool, Potion, and Service. If an item has multiple classes, they will be listed with a slash (/). > Weight -- The weight of an item. Items that aren't equipped don't count towards your Weight Capacity. > PACC, EVA, MACC, PATK, MATK, PDEF, MDEF, SPD -- All of these are modifiers to the Combat Stat. In most cases, you will add all of them together from all items you have equipped. The general exception is that you don't add together the PATK or MATK of weapons or enchantments. > Slot -- The slot that you equip an item to. If an item does not have a Slot, modifiers from that item are only applied if it is in your Inventory. >> Slot: One Hand -- An item that can be used in one hand. A single character can have up to two Slot: One Hand items equipped. >> Slot: Two Hand -- An item that requires both hands to use. If you have a Slot: Two Hand item equipped, you cannot equip Slot: One Hand items (and I assume other Slot: Two Hands, as well.) >> Other -- If an item says "Other" in its Slot, then refer to that item's Type to figure out what Slot it is equipped to. > Cost -- The item's cost, written in varco (v). > Effect -- If an item has an effect, its timing and how it is used will be expressed here. Basically, treat it exactly like a skill. There's a few special words to consider when reading them: >> Wearer = the character that has the item equipped. >> User = the character that used the effect of the item. >> Consumable = The item is discarded after use. If it is a weapon, the weapon is lost after completing the attack or skill. ----- Total Equipped Weight (Weight Capacity) ----- Your Weight Capacity is equal to your Strength Attribute plus your CL. When you add together the Weight of all the items you have equipped, every point that goes over that amount, is taken as a penalty to PACC, EVA, and MACC. ----- Weapons ----- The data for weapons. > Type There are two types of weapon: Melee and Ranged. You can make Physical Attacks with these weapons. If a skill or item's effect describes (Class: Weapon), it will contain Melee or Ranged(?). > Range -- The range at which a character using the weapon can target another character. This should be self explanatory, except for one caveat. If a range is written like [Range: Short*], the * means that the weapon cannot be used to target characters in the same Engage as the character. In other words, it 'can only target characters at Short Range', whereas [Range: Short] could target both Close and Short. > Using two weapons at the same time -- You can only use one weapon when making an attack. If you are using a Slot: One-Hand weapon in either hand, then you do not add together the PATK ratings of those items. However, all other modifiers are added together, such as PACC and PDEF. This is to say, while wielding two swords doesn't make you strike harder, wielding a sword and a shield will still grant you the obvious benefits. > The 'Dual-Wield' condition -- When you have a weapon equipped in either hand, you are said to have the Dual Wield condition. This is important because it might interact with some skills. > General Weapons -- Basically, non-magical items are called General Items. Some effects may require specifically general items, as opposed to Brooms or something like that. ----- Armor ----- The data for armors. > Slots -- There are five Slots for Armor: Head, Upper, Clothes, Shoulder, and Gloves. > Layering Armors As long as they aren't the same slot, you may benefit from multiple armors. That is to say, while you can't wear two Slot: Gloves armors, you can wear Slot: Upper and Slot: Gloves and benefit from both. Also, some items say they specifically "Doesn't Stack." in their effect. With the exception of Slot: One-Hand, Slot: Two-Hand, and Slot: Clothes items, do not add the value of armors to your Combat Stats, if you are wearing such an item. ----- Accessories ----- Accessories are items that produce effects while equipped, that are neither weapons or armor. While accessories may have a slot that specifies being equipped to the same place as a weapon or armor, you cannot equip both to the same slot. ----- Enchantments ----- Enchantments are basically "wearable magic." If it helps conceptualize them, think of them like runes. They're basically equipped to one hand. Below are entries common to Enchantments alone. > Memory -- Basically, the 'weight' of Enchantments. You only count enchantments you have equipped. > Slot -- Generally, enchantments only have Slot: One Hand or Slot: Two Hand. If the former, you can equip the enchantment to either hand. If the latter, you must equip it to both hands. Obviously this means you can't have weapons in those hands. > Wielding two enchantments -- Like weapons, you can equip two Slot: One-Handed enchantments at the same time. Also like weapons, you do NOT add together their MATK modifiers, but every other modifier is added together. > Twin Magic -- This condition represents that you are dual wielding enchantments. > Memory Capacity -- Like weight capacity, you have a 'memory capacity'. This is equal to your Spirit + CL. However, unlike Weight, if your total Memory would exceed your Memory Capacity, you cannot equip that combination of items. ----- Unique Items ----- Items with special effects are known as Unique Items. They might have different Slots from normal items, so each is explained (below?). > Magic Tools -- These are tools are mainly make use of magical power. They're all sorts of stuff! ================================================================================ BROOMS ================================================================================ Brooms are specially-crafted magic tools made to be a Wizard's partner. Today, most Wizards use Brooms. ----- Flying with Brooms ----- Herein are explained the rules for flying with Brooms. By riding your Broom, you can fly. While riding your Broom, you can charge around the battlefield. > Riding your Broom -- It takes a Minor Action to start riding a Broom. This condition is called being in the 'Riding Condition'. A character in the Riding Condition is also Flying. The first character to ride a Broom is known as the Driver, and there can only be one Driver per one Broom. Characters cannot ride more than one Broom at a time. > Passengers -- Multiple people can ride Brooms. All characters that are riding the Broom, aside from the Driver, are called Passengers. While riding the Broom, Passengers cannot use Move Actions, nor can they move at all. However, when the Driver moves, the Passenger moves with them, the same way, at the same time. With a Minor Action, a Passenger can stop riding a Broom. ----- Broom Data ----- In addition to the usual Combat Stat modifiers, Brooms have a Type and Capacity, which are all explained below. > Category -- Brooms belong to certain categories. This basically is to tell you what skill can acquire those brooms (for example, Saint Broom gives you a Category: Seal broom.) If any effect says 'Category: Broom', it is referring to all Brooms, rather than any specific Broom. > Type -- This explains what Type of Broom the Broom is, such as a Melee or Armor. Some Brooms also have multiple Types. Types are explained below. > Capacity (Option Slots) -- This number indicates how many Broom Options may be equipped to the Broom. > Effect -- If a Broom effect refers to 'you', it means the Broom's rider. ----- Broom Type ----- Brooms are divided into several Types that describe its main functions. The Type also tells you what kind of Broom Options you can use with the Broom, and what skills somethingsomething? (You can use? Choose?) If the Broom has multiple Types, they are displayed with a slash (/). > Type: Melee -- Brooms that have the form of melee weapons, like blades or spears. > Type: Ranged -- Brooms that have the form of guns or bows, that are made specifically for long range combat. > Type: Magic -- Brooms that strengthen magical attacks and spells. > Type: Armor -- Brooms in the form of armor or even clothes that provide protection. > Type: Mobile -- Brooms that specialize in movement. These brooms include types that can carry a large number of passenger. ----- Broom Options ----- There are a variety of optional parts that can be loaded onto your Broom, and you can have as many as you have Capacity. > Option Data -- The following data is particular to Broom Options. Note that effects of Broom Options only manifest when they are loaded onto a Broom. > Type -- Basically, the Type of the Broom Option has to match the Type of the Broom. If a Broom says 'Type: -', then it can be equipped onto any kind of Broom. > Occupy -- Occupy represents how much of your Broom's Capacity the option takes up. If you don't have enough Capacity, then you can't equip the option. > Wielder -- If an option mentions 'wielder', it means the character that has the Broom the Option is equipped to, equipped. > ~~Only -- If an option says something like 'Magic Sword Only', then it can only be equipped to a Broom of that category. ================================================================================ ADVANCED BOOK NEW ITEM DATA ================================================================================ This book adds enchantments, Brooms, and magical tools. For reading these items, see the above. ----- Maou Enchantments ----- Enchantments that a Summoner has received by entering into a contract with a Maou. While equipped, the avatar of the Maou appears in the same Engage as the character (in other words, you summon and bind the Maou and direct their movements.) However, while you completely control the enchantment and how it's used, basically with the exception of Magical Attacks, the avatar is not treated as a character and can do nothing. A single character may only equip a single Maou Enchantment. This is because the relationship between the Maous is bad, so summoning them at the same time is impossible. In order to be able to summon multiple Maou, the Summoner Secret Skill (whatever) needs to be acquired. ----- Medium ----- Medium Tuner class skill «Medium» can Preserve enchantments. These are the alter egos of the Medium Tuner, and have the appearance of robots or beasts. ----- Mounted Weapons ----- Other than normal Broom Options, Broom can be equipped with "Mounted Weapons." These special Broom Options are equipped to a Broom's Capacity. 「搭載武器を装着した箒」を使用しているキャラクターのみが使用できる。 ----- Items with Multiple Effects ----- Some items will have two effects. Basically, these effects are treated as different things. For example, just because 'Effect 1' ends, doesn't mean 'Effect 2' will also end.