SHOTGUN AMMUNITION 00 MAGNUM BUCKSHOT Type: Magnum Buckshot Weight: 0.08 kg per round STARFLASH MUZZLE BLAST Type: Directional Covering Fire for Close Assaults Weight: 0.08 kg per round Burst Radius: 46 m long NOTE: When fired a brilliant flash of light comes from the barrel. anyone caught in the flash will suffer burn damage at 1000 C for 2 seconds. STARFLASH Type: Delayed Covering Fire Supporter Weight: 0.08 kg per round Burst Radius: 6.10 m long NOTE: Time delay on end of round can be set for a distance of 46, 69 or 92 meters for the detonation distance from the firer. When detonated the round creates a brilliant flash of light which will blind anyone looking at it from 30 seconds to 2 minutes. THUNDERFLASH Type: Assault Masking and Stunning Weight: 0.08 kg per round NOTE: Same time delays as Starflash round. When detonated the round creates a stunning effect for 5 seconds. SHOK LOCK Type: Door Penetrator Weight: 0.08 kg per round Penetration: Up to 5 NOTE: This round is used to blow off locks from doors without hurting anyone on the other side of the door. After penetration the round losses all energy and will not travel any further. SLUG Type: Slug Weight: 0.13 kg Penetration: 25 NOTE: Standard slug for a 12 Gauge. TUNGSTEN SLUG Type: Armour Penetrator Weight: 0.10 kg per round Penetration: 28 NOTE: This round is used to penetrate the armour of lightly armoured vehicles. DISCARDING SABOT Type: Armour Penetrator Weight: 0.09 kg per round Penetration: 35 NOTE: This round is used to give the firer the ability to penetrate body armour at longer distances. MORTAR AMMUNITION 60 mm M49A4 HIGH EXPLOSIVE Weight: 1.46 kg Min. Rng.: 45 m Max. Rng.: 1815 m Burst Radius: 25 m Penetration: 0 (5 per fragment) DPW: 889 60 mm M302A2 WHITE PHOSPHORUS Weight: 2.26 kg Min. Rng.: 91 m Max. Rng.: 1465 m Burst Radius: 10 m NOTE: The burst effects are the same as for WP grenade. 60 mm M83A3 ILLUMINATING Weight: 2.27 kg Burst Radius: 600 m Burn Time: 60 seconds 60 mm M720 HIGH EXPLOSIVE Weight: 1.40 kg Min. Rng.: 50 m Max. Rng.: 2000 m Burst Radius: 25 m Penetration: 0 (5 per fragment) DPW: 900 60 mm M723 WHITE PHOSPHORUS Weight: 2.25 kg Min. Rng.: 70 m Max. Rng.: 2000 m Burst Radius: 10 m NOTE: The burst effects are the same as for WP grenade. 60 mm M721 ILLUMINATING Weight: 2.27 kg Burst Radius: 600 m Burn Time: 60 seconds 81 mm M374A2 HIGH EXPLOSIVE Weight: 4.23 kg Min. Rng.: 72 m Max. Rng.: 4595 m Burst Radius: 35 m Penetration: 0 (6 per fragment) DPW: 1240 81 mm M375A2 WHITE PHOSPHORUS Weight: 4.23 kg Min. Rng.: 72 m Max. Rng.: 4737 m Burst Radius: 20 m NOTE: The burst effects are the same as for WP grenade. 81 mm M301A3 ILLUMINATING Weight: 4.23 kg Burst Radius: 1200 m Burn Time: 75 seconds 107 mm M329A2 HIGH EXPLOSIVE Weight: 10 kg Min. Rng.: 870 m Max. Rng.: 5500 m Burst Radius: 50 m Penetration: 0 (8 per fragment) DPW: 2150 107 mm M335A2 ILLUMINATING Weight: 12 kg Burst Radius: 800 m Burn Time: 120 seconds TANK AMMUNITION 105 mm M393 HEP-T Type: High Explosive Plastic with Tracer Weight: 21.21 kg Min. Rng.: 50 m Eff. Rng.: 3600 m Max. Rng.: 9500 m Burst Radius: 20 m Penetration: 0 DPW: 14009 NOTE: This round doesn't penetrate, it just knocks loose chunks of metal on the inside of the target. 105 mm M456 HEAT-T Type: High Explosive Anti Tank with Tracer Weight: 21.78 kg Min. Rng.: 50 m Eff. Rng.: 4000 m Max. Rng.: 8200 m Burst Radius: 10 m Penetration: 650 (8 per fragment) DPW: 2969 105 mm M416 WP-T Type: White Phosphorus with Tracer Weight: 20.68 kg Min. Rng.: 50 m Eff. Rng.: 3600 m Max. Rng.: 9500 m Burst Radius: 20 m Penetration: 199 DPW: N/A 105 mm M494A3 APERS-T Type: Anti Personnel (Flechette) with Tracer Weight: 24.95 kg Min. Rng.: 30 m Eff. Rng.: 4000 m Max. Rng.: 4400 m Burst Radius: 300 x 94 x 3 m Penetration: 0 (4 per flechette) DPW: N/A NOTE: Burst radius is a cone 300 meters long by 94 meters wide by 3 meters high at its end. Anyone caught in the burst radius rolls 1D100 to see how many hit. 105 mm M392A2 APDS-T Type: Armour Piercing Discarding Sabot with Tracer Weight: 18.58 kg Min. Rng.: 0 m Eff. Rng.: 3000 m Max. Rng.: 3604 m Burst Radius: N/A Penetration: 1000 DPW: N/A 120 mm M830 HEAT-T Type: High Explosive Anti Tank with Tracer Weight: 24.30 kg Min. Rng.: 75 m Eff. Rng.: 5000 m Max. Rng.: 9054 m Burst Radius: 10 m Penetration: 900 (5 per fragment) DPW: 3792 120 mm M829A1 APFSDSDU-T Type: Armour Piercing Fin Stabilised Discarding Sabot Depleted Uranium with Tracer Weight: 24.30 kg Min. Rng.: 75 m Eff. Rng.: 5000 m Max. Rng.: 9054 m Burst Radius: 1 m Penetration: 1500 (5 per fragment) DPW: N/A 90 mm M600 HEAT Type: High Explosive Anti Tank Weight: 3.68 kg Min. Rng.: 50 m Eff. Rng.: 1000 m Max. Rng.: 3500 m Burst Radius: 10 m Penetration: 550 (8 per fragment) DPW: 2535 90 mm M601 HE Type: High Explosive Weight: 5.15 kg Min. Rng.: 50 m Eff. Rng.: 4200 m Max. Rng.: 6500 m Burst Radius: 10 m Penetration: 0 (8 per fragment) DPW: 815 90 mm M602 SMOKE-WP Type: Smoke, White Phosphorus Weight: 5.15 kg Min. Rng.: 50 m Eff. Rng.: 4200 m Max. Rng.: 6500 m Burst Radius: Up to 15 m wide up to 150 m Downwind. Penetration: 0 DPW: N/A Notes: Smoke will be a dense, white cloud. 90 mm M607 CANISTER Type: Anti Personnel Weight: 5.95 kg Min. Rng.: 0 m. Eff. Rng.: 200 m. Max. Rng.: 300 m. Burst Radius: 300 m x 42 m x 3 m Cone Penetration: 0 (5 per sphere) DPW: N/A NOTE: Roll 1D100 to see how many spheres hit the target. 90 mm M616 HE-T Type: High Explosive with Tracer Weight: 7.40 kg Min. Rng.: 50 m Eff. Rng.: 800 m Max. Rng.: 2000 m Burst Radius: 10 m Penetration: 0 (8 per fragment) DPW: 815 90 mm M617 HEAT-T-HEAVY Type: High Explosive Anti Tank with Tracer, Heavy Weight: 7.35 kg Min. Rng.: 50 m Eff. Rng.: 800 m Max. Rng.: 1500 m Burst Radius: 10 m Penetration: 650 (8 per fragment) DPW: 2535 90 mm M618 SMOKE-WP-T Type: Smoke, White Phosphorus with Tracer Weight: 7.70 kg Min. Rng.: 50 m Eff. Rng.: 800 m Max. Rng.: 2000 m Burst Radius: Up to 15 m wide up to 150 m Downwind. Penetration: 0 DPW: N/A Notes: Smoke will be a dense, white cloud. 90 mm M620 HEAT-T Type: High Explosive Anti Tank with Trace Weight: 6.55 kg Min. Rng.: 50 m Eff. Rng.: 1000 m Max. Rng.: 1500 m Burst Radius: 10 m Penetration: 550 (8 per fragment) DPW: 2535 90 mm M621 CANISTER Type: Anti Personnel Weight: 7.40 kg Min. Rng.: 0 m Eff. Rng.: 200 m Max. Rng.: 300 m Burst Radius: 300 m x 42 m x 3 m Cone Penetration: 0 (5 per sphere) DPW: N/A NOTE: Roll 1D100 to see how many spheres hit the target. 90 mm M625 HESH-T Type: High Explosive Squash Head with Tracer Weight: 6.8 kg Min. Rng.: 50 m Eff. Rng.: 800 m Max. Rng.: 1200 m Burst Radius: 15 m Penetration: 0 DPW: 10225 NOTE: This round doesn't penetrate, it just knocks loose chunks of metal on the inside of the target. 90 mm M624 HE-LR Type: High Explosive, Long Range Weight: 8.95 kg Min. Rng.: 50 m Eff. Rng.: 3000 m Max. Rng.: 6500 m Burst Radius: 10 m Penetration: 0 (8 per fragment) DPW: 790 76 mm L24A4 HE-T Type: High Explosive with Tracer Weight: 7.70 kg Min. Rng.: 20 m Eff. Rng.: 1000 m Max. Rng.: 2200 m Burst Radius: 25 m Penetration: 0 (5 per fragment) DPW: 1915 76 mm L29A3 HESH-T Type: High Explosive Squash Head with Tracer Weight: 7.40 kg Min. Rng.: 50 m. Eff. Rng.: 1000 m. Max. Rng.: 2200 m. Burst Radius: 15 m Penetration: 0 DPW: 8320 NOTE: This round doesn't penetrate, it just knocks loose chunks of metal on the inside of the target. 76 mm L42A1 ILLUMINATION Type: Illumination Weight: 11.50 kg Min. Rng.: N/A Eff. Rng.: 500 m Max. Rng.: 500 m Burst Radius: 400 m Penetration: 0 DPW: N/A Burn Time: Up to 120 seconds 76 mm L32A5 SMOKE-WP-T Type: Smoke, White Phosphorus with Tracer Weight: 10.04 kg Min. Rng.: 50 m Eff. Rng.: 800 m Max. Rng.: 2000 m Burst Radius: Up to 15 m wide up to 150 m Downwind. Penetration: 0 DPW: N/A Notes: Smoke will be a dense, white cloud. 76 mm L33A1 CANISTER Type: Anti Personnel Weight: 7.76 kg Min. Rng.: 0 m Eff. Rng.: 200 m Max. Rng.: 300 m Burst Radius: 300 m x 42 m x 3 m Cone Penetration: 0 (5 per sphere) DPW: N/A NOTE: Roll 1D100 to see how many spheres hit the target. CANON AMMUNITION 20 mm M56A1 HEI Type: High Explosive Incendiary Weight: 42 kg per 100 round belt Burst Radius: 1 m Penetration: 57 (5 per fragment) DPW: 40 20 mm M221A3 API Type: Armour Piercing Incendiary Weight: 42 kg per 100 round belt Burst Radius: N/A Penetration: 63 25 mm M729 HEI Type: High Explosive Incendiary Weight: 50 kg per 100 round belt Burst Radius: 1 m Penetration: 71 (5 per fragment) DPW: 45 25 mm M786 APDS Type: Armour Piercing Discarding Sabot Weight: 50 kg per 100 round belt Burst Radius: N/A Penetration: 95 30 mm M799 HEI Type: High Explosive Incendiary Weight: 55 kg per 100 round belt Burst Radius: 2 m Penetration: 82 (5 per fragment) DPW: 50 30 mm M789 HEDP Type: High Explosive Dual Purpose Weight: 55 kg per 100 round belt Burst Radius: 1.5 m Penetration: 105 (5 per fragment) DPW: 60 ROCKET AMMUNITION PG-7 & PG-7M (RPG-7 HEAT GRENADE) Weight: 2.25 kg Burst Radius: 5 m Penetration: 1030 (5 per fragment) DPW: 800 OG-7V (RPG-7 HE GRENADE) Weight: 2.00 kg Burst Radius: 15 m Penetration: 0 (8 per fragment) DPW: 1000 RPG-16 HEAT GRENADE Weight: 3.00 kg Burst Radius: 5 m Penetration: 1120 (5 per fragment) DPW: 900 2.75 in. HE Rocket Min. Rng.: 100 m Eff. Rng.: 3000 m Max. Rng.: 3000 m Burst Radius: 20 m Penetration: 0 (8 per fragment) DPW: 2600 2.75 in. HEAT Rocket Min. Rng.: 100 m Eff. Rng.: 3000 m Max. Rng.: 3000 m Burst Radius: 10 m Penetration: 800 (5 per fragment) DPW: 1000 BGM-71A Basic TOW Weight: 21 Kg Min. Rng.: 70 m Eff. Rng.: 3000 m Max. Rng.: 3000 m Burst Radius: 40 m Penetration: 1190 (8 per fragment) DPW: 3120 BGM-71B Extended Range TOW (ER-TOW) Weight: 21 Kg Min. Rng.: 70 m Eff. Rng.: 3000 m Max. Rng.: 3750 m Burst Radius: 40 m Penetration: 1190 (8 per fragment) DPW: 3120 BGM-71C Improved TOW (I-TOW) Weight: 24 Kg Min. Rng.: 70 m Eff. Rng.: 3000 m Max. Rng.: 3750 m Burst Radius: 40 m Penetration: 1579 (8 per fragment) DPW: 3120 BGM-71D TOW 2 Weight: 24 Kg Min. Rng.: 70 m Eff. Rng.: 3000 m Max. Rng.: 3750 m Burst Radius: 40 m Penetration: 1879 (8 per fragment) DPW: 3680 BGM-71E TOW 2A Weight: 24 Kg Min. Rng.: 70 m Eff. Rng.: 3000 m Max. Rng.: 3750 m Burst Radius: 40 m Penetration: 1879 (8 per fragment) DPW: 3680 Note: The same as TOW 2 but also has the ability to attack from the top. BGM-71F TOW 2B Weight: 24 Kg Min. Rng.: 70 m Eff. Rng.: 3000 m Max. Rng.: 3750 m Burst Radius: 40 m Penetration: 2046 (8 per fragment) DPW: 3909 Note: The same as TOW 2A but with better guidance and a bigger warhead. RECOILLESS RIFLE 75 mm M310A1 HEAT Type: High Explosive Anti-Tank Weight: 9.5 kg Min. Rng.: 20 m Eff. Rng.: 1000 m Max. Rng.: 6000 m Burst Radius: 15 m Penetration: 450 (5 per fragment) DPW: 1215 75 mm M309A1 HE Type: High Explosive Weight: 10.10 kg Min. Rng.: 20 m Eff. Rng.: 1000 m Max. Rng.: 6000 m Burst Radius: 25 m Penetration: 0 (5 per fragment) DPW: 1915 75 mm M308A1 WP Type: White Phosphorus Weight: 10.50 kg Min. Rng.: 20 m Eff. Rng.: 1000 m Max. Rng.: 6000 m Burst Radius: 25 m Burn Time: 30 seconds at 2700 C 90 mm M371 HEAT Type: High Explosive Anti-Tank Weight: 4.20 kg Min. Rng.: 20 m Eff. Rng.: 1000 m Max. Rng.: 2100 m Burst Radius: 10 m Penetration: 550 (8 per fragment) DPW: 1495 90 mm M590 CANISTER Type: Anti Personnel Weight: 3.28 kg Min. Rng.: 0 m Eff. Rng.: 200 m Max. Rng.: 300 m Burst Radius: 300 m x 42 m x 3 m Cone Penetration: 0 (5 per flechette) DPW: N/A NOTE: Roll 1D100 to see how many flechettes hit the target. 90 mm M591 HE Type: High Explosive Weight: 6.03 kg Min. Rng.: 30 m Eff. Rng.: 1000 m Max. Rng.: 2100 m Burst Radius: 35 m Penetration: 0 (8 per Fragment) DPW: 2840 106 mm M344A1 HEAT Type: High Explosive Anti-Tank Weight: 16.89 kg Min. Rng.: 50 m Eff. Rng.: 1100 m Max. Rng.: 2750 m Burst Radius: 10 m Penetration: 650 (5 per fragment) DPW: 2925 106 mm M346A1 HEP-T Type: High Explosive Plastic with Tracer Weight: 17.24 kg Min. Rng.: 50 m Eff. Rng.: 1100 m Max. Rng.: 6875 m Burst Radius: 15 m Penetration: 0 DPW: 14169 NOTE: This round doesn't penetrate, it just knocks loose chunks of metal on the inside of the target. 106 mm M581 CANISTER Type: Anti-Personnel Weight: 18.60 kg Min. Rng.: 3 m Eff. Rng.: 3300 m Max. Rng.: 3300 m Burst Radius: 400 x 130 m x 3 m Cone Penetration: 0 (8 per Flechette) DPW: N/A NOTE: Roll 1D100 to see how many flechettes hit the target.