This one started a while back, with me trying to achieve an effect I wasn't even quite sure I could describe. Since then I came across the books of magic and John Constantine, and the resulting modifications to the character have made him more interesting and a bit more like Constatine, although Quincy has a background all his own that is a bit, ahem, weird. There are only two iffy powers. Luck in an EC will slide by my GM because a) he suggested it, and b) the GM has such absolute control over Luck anyway, it's not a big deal to balance it. The summoning power is a bit trickier. It's about the only way I've figured to achieve the effect without pouring points down a black hole or getting a GM's fiat. I suspect my GM will still give me a hard time about it (haven't shown him the latest version yet). Suggestions on this would be MUCH appreciated. Quincy Dent 13 Str 3 Secret Agent Skills Package Deal (6 pts) 13 Dex 9 -- PS: Intelligence Operations 18 Con 16 2 KS: Covert Operations 10 Bod 3 Criminology (Int/5) 13- 16- 18 Int 8 3 Forensics (Int/5) 13- 16- 15 Ego 10 3 Shadowing (Pre/5) 14- 17- 23 Pre 13 3 Streetwise (Pre/5) 14- 17- 12 Com 1 1 FAM w/Air Transports 10 PD 7 3 Well Connected 10 ED 6 3 Contact: 14- 4 Spd 17 3 Contact: 14- 38 End 2 Contact: Fed. Database 12- 27 Stn .5 Favor: 14- 90 .5 Favor: 14- Dex Roll: 15- 21 (27-6) Int Roll: 16- 6 +3 Perception Per Roll: 19- 6 Mental Defense Ego Roll: 15- 30 Overall Levels +3 7 Elemental Control "Luck" (Act 14-, Jammed) 15 "Jinx" 8d6 Energy Blast, Variable SFX 15 "Rolling with the punches" 1/2 PD & 1/2 ED fr. Damage Reduction 15 Luck 12d6 15 "Somebody Else's Problem", Mental Illusion, No Range, No End, Area Effect Radius, 7d6 15 "Lucky Guesses", Clarisentience, Precognition, Sight Sense Group, Normal Hearing & Smell, Mental Awareness, Radio Hearing 15 "Riding the Synchronicity Train", summoning any means of transportation, up to 120 points worth Disadvantages 5 Age Forty 20 Normal Characteristic Maxima 15 Watched 14- by Agency (O.O.F.) 20 Hunted, large group, fanatically, incompetents, AVONic cultists 20 Hunted, large group, fanatically, incompetents, Righteous Right 20 DNPC, Uncle, Incompetent, Occasional 20 Psych Lim: Code Against Killing 10 Psych Lim: Prankster 10 Psych Lim: Law-Abiding 10 Reputation, Sometimes, Extreme (agent of O.O.F., known to some spooks & law enforcement types as "the guys who handle the weird stuff") Hunteds: When Dent's uncle passed on the mantle of the champion, he failed to realize that he was, in fact, reawakening the decades-slumbering conflagration between the Defenders Ultimatum Hominum and the AVONic order. Although their ringleaders were gone, their organization destroyed, the remaining members of the AVONic order were still sensitive enough to recognize the manipulation of the planet's aetheric field and the use of the Champion's powers. They began to reunite, activating the various hundreds of "sleeper" agents and calling them together. Unfortunately, the AVONic order is not what it used to be. Not only are the brilliant leaders of yesteryear gone, the stunningly powerful giant technology of the 1950's destroyed, and the power of the organization dispersed, but the agents are aging men in their 60s and 70s, their bodies long grown unused to practicing these arts and most of their skills long since atrophied from disuse. As a result, while potentially deadly, they are for the most part incompetent. The best thing they have going for them is that people tend to underestimate them. The Righteous Right is another matter. This is an organization of young fundamentalist christians who have decided that they are the ones to administer God's Law to the heathens and satanic demons masquerading as super-heroes and super-villains. Unfortunately (?), they're not too good at it yet... but they're learning. Background Quincy Dent was a quiet, dedicated, patriotic man, spending his life in the pursuit of Evil and the defense of his country as an agent of O.O.F. His speciality was urban "field work," hitting the streets and talking to people and finding out information. In the vernacular of his profession he became known as a top-notch "pavement artist." Until one day he retired, at the behest of his uncle, his sole living relative. The reasons for his retirement from active field work were much deeper than it would appear, however, because his uncle, an ancient man nearing (so he said) a death of old age, had asked Quincy to set aside his mundane law enforcement work and take up the mantle of the champion of an even more ancient society that called itself only "The Ultimate Defenders of Humanity." This society, of which Quincy's uncle was the last living member and previous champion during the Second World War and Korean war, devoted its energies to stopping the Evil and Insidious Plots of the Ancient and Venerable Order of Nihilists (AVON), a cult of demon and devil worshipers intent on no less than the summoning up of Rashmaphtooie, a grand demon of inhuman and preternatural origins who would destroy the world. For centuries, perhaps millenia, the Defenders Ultimatum Hominum (D.U.H., as their latin name read) had stopped AVON's evil plots, aided chiefly by their powerful magical champion. Then several decades ago, the champion, in truth Quincy's uncle, smashed the core of ringleaders of the AVONic cult and forever eliminate the threat of Rashmaphtooie. Or so they thought. Of late, Quincy's uncle had begun to felt disturbances through the magickal senses of the ether, changes in the warp and weft of the world. He knew that it was time once again for the Champion to rise. Quincy retreated with his uncle for a period of training in the mystical skills of the champion of D.U.H., finally emerging as himself, but with a whole raft of new tricks to try out. AVONic Demons: deep ruddy skinned beings with four large, strong arms (two in place of the legs), no head (just a smooth spot where the neck should be), mouths (and gnashing teeth) in the palms of their hands and eyes in their chests. One favorite tactic of the AVONic demons is to grab and crush a victim with all four arms, at the same time using their teeth to dig in and bite gouts of flesh out of the target. O.O.F. (Obscure Occult Finite - Finite is another acronym, F.I.N.I.T.E. (Federal Incorporated Network International Terrorism and Espionage)).