﻿{:orcpub.dnd.e5/races
 {:centaur
  {:key :centaur,
   :speed 40,
   :name "Centaur",
   :abilities
   {:orcpub.dnd.e5.character/str 2, :orcpub.dnd.e5.character/wis 1},
   :size :medium,
   :option-pack "UA - Centaurs and Minotaurs",
   :profs {:skill-options {:options {:survival false}}},
   :languages #{"Common" "Sylvan"},
   :props {:skill-prof {:survival true}},
   :traits
   [{:description
     "If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, roll the weapon’s damage dice twice and add them together. Once you use this ability, you can’t use it again until you finish a short or long rest.",
     :name "Charge"}
    {:description
     "Your hooves are natural melee weapons, with which you’re proficient. If you hit with a hoof, the target takes bludgeoning damage equal to 1d6 + your Strength modifier.",
     :name "Hooves"}
    {:description
     "You count as one size larger when determining your carrying capacity and the weight you can push or drag.\n   In addition, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.\n   Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.",
     :name "Equine Build"}
    {:description "You have proficiency in the Survival skill.",
     :name "Survivor"}
    {:description
     "You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.",
     :name "Hybrid Nature"}]},
  :minotaur
  {:key :minotaur,
   :speed 30,
   :name "Minotaur",
   :abilities
   {:orcpub.dnd.e5.character/str 2, :orcpub.dnd.e5.character/con 1},
   :size :medium,
   :option-pack "UA - Centaurs and Minotaurs",
   :languages #{"Common" "Minotaur"},
   :props {:skill-prof {:intimidation true}},
   :traits
   [{:description
     "Your horns are natural melee weapons, with which you’re proficient. When you hit with them, the target takes piercing damage equal to 1d6 + your Strength modifier.",
     :name "Horns"}
    {:description
     "Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action.",
     :name "Goring Rush"}
    {:description
     "Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your reaction. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 5 feet away from you.",
     :name "Hammering Horns"}
    {:description "You have proficiency in the Intimidation skill.",
     :name "Menacing"}
    {:description
     "You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.",
     :name "Hybrid Nature"}]}},
 :orcpub.dnd.e5/languages
 {:minotaur
  {:name "Minotaur",
   :option-pack "UA - Centaurs and Minotaurs", 
   :key :minotaur}}}
