			    TRAVELLER Digest 126

Topics covered in this issue include:

  1) Re:Orbital Bombardment	by "Tariq M. Rashid" <spstmr@gsusgi2.gsu.edu>
  2) Re:World Stats: Megatraveller to New Era	by "Harold D. Hale" <hdhale@smtpwpo.dayt.tasc.com>
  3) Re:Orbital Bombardment	by "Tariq M. Rashid" <spstmr@gsusgi2.gsu.edu>
  4) Jo Grant I hear you	by "Glenn M. Goffin" <sudet@well.sf.ca.us>
  5) TCS/BR	by Wesley.Esser@hd62.haledorr.com
  6) Meson guns	by HANS-CHRISTIAN PRYTZ <92HANSC@kihelektro.kih.no>
  7) Schalli equipment	by Mark Llewellyn James <m.james@ic.ac.uk>
  8) Loooooong list of aliens	by Ted7@world.std.com (Mitchell K Schwartz)
  9) Re:Common Imp Transport	by "Tariq M. Rashid" <spstmr@gsusgi2.gsu.edu>

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Date: Thu, 8 Dec 1994 12:40:06 -0500 (EST)
From: "Tariq M. Rashid" <spstmr@gsusgi2.gsu.edu>
To: Traveller Submission <traveller@MPGN.COM>
Subject: Re:Orbital Bombardment
Message-ID: <Pine.3.87.9412081206.A24610-0100000@gsusgi2.gsu.edu>


Hey All

There was an error in my equation for potential energy.  It should read 
as being relative to the surface of the planet. IE

PE = Mo*g*H or generally

PE = Mo*(G*Mp/(Rp+Alt)^2)*Alt

Where Mo is mass of the object in KG
G is grav const 6.67E-11
Mp is the mass of the planet in KG
Rp is the radius of the planet in m
Alt is the height above the planet in m


Sorry about that.  Also I failed to bring the astrophysics book to school 
with me today.  Dont have time today to post much anyway.  See you tomorrow.


Tariq

"It is impossible for words to describe what is necessary...to someone who 
does not know what horror means.  Horror has a face...and you must make
a friend of horror....horror and moral terror.  You must make them your 
friends.  Otherwise they are enemies to be feared...they are truly enemies."

  



------------------------------

Date: Thu, 08 Dec 1994 14:54:47 -0500
From: "Harold D. Hale" <hdhale@smtpwpo.dayt.tasc.com>
To: traveller@MPGN.COM
Subject: Re:World Stats: Megatraveller to New Era
Message-ID: <see71db2.058@smtpwpo.dayt.tasc.com>

>I've been thinking about updating a subsector I've been using for 
>Megatraveller to New Era - i.e., figure out what's happened in the 
>seventy-odd years in between.  I've already run the stats through the  Hard
>Times procedures, so I'm at 1129 or so.  Has anyone developed tables  or
>even some general ideas as to how to handle the changes after that point?

   Look on pages 190-191 of the TNE Manual.  The Collapse Effect
Determination procedures are outlined there.

   You'll find that it isn't necessarily the high population worlds that
survive the best.  Many high population worlds are also high tech worlds,
and the high tech worlds take the brunt of the damage.

   While you're destroying interstellar civilization at the local level, you
may also want to take the time to correct anomalous stellar data.  All
class "D" stars which are primaries (particularly with a main world that is
even marginally habitable) should be changed to class "V"; all class "VI"
stars
should be "V" stars; all K5 through M9 class "IV" should be changed to class
"V".  

   Also, check to see if the main world and the star it circles are
compatible.  For example, it is next to impossible to have an "Earth-like"
planet circling around a M6 V star.  Geo Gelinas came up with a table to
convert imcompatible mainworld-star combinations.  All M4 V, M5 V,
M6 V, M7V, M8 V, and M9V stars that have a habitable planet (one with
atmosphere type 4-9 or D-F), should be converted using the table.  Systems
containing a M3 V star should be examined on an individual basis for
conversion (a world circling such a star would be a *very* chilly place
indeed...if you intend the world to be like Star Wars' iceplanet Hoth
or some cold, barren desert it should work "as is", but if you had something
a
bit "balmier" in mind, change the star).

          DIE         STELLAR
          ROLL     CLASS
            1              K
            2              K
            3              K
            4              G
            5              G
            6              F

   Now that you've fixed the primaries, look at the companions.  All M type
"D" (white dwarf stars) should be changed to "V" (note which were changed).
 Roll a D6.  The result is the number of white dwarfs each subsector should
have on average in the sector (if you are converting only one subsector,
then that is the number of white dwarfs there should be in the subsector).
Check how many white dwarfs were left after you changed all the M type to
"V"s.  If the average number of white dwarfs per subsector remaining
matches the number you rolled, you're finished.  If the number remaining is
too low, you'll need to reconvert some of those M type "D" stars you
changed to "V"s back into "D"s (white dwarfs) using the following tables:

TABLE 1  (Use D20)                                     TABLE 2  (Use D6)
            DIE           STELLAR                                 DIE
STELLAR
            ROLL       CLASS                                       ROLL
CLASS
               1            Re-roll on Table 2                     1-2
O
               2-8         A                                              3-4
B
               9-10       F                                               5-6
A
               11-12     G
               13-19     K                                      TABLE 3  (Use
D6)
               20          Re-roll on Table 3                    DIE
STELLAR

ROLL         CLASS

1-3             K

4-6             M

   Place the new white dwarfs at random within the sector (subsector),
deleting a converted M class "V" companion each time you do. Re-convert
only as many stars as it takes to get the sector (subsector) average up to
the target average you established earlier.  Once all the stars have been
placed, you're finished.

   If you found that you still had too many white dwarfs after you converted
all the M class "D"s, convert enough other white dwarfs to M class "V"s
so that you can match your target average.

   Make sure you note all changes in stellar data (for primaries and
companions) on the 1117 or 1129 stats as well.

   The result will be stellar data that not only reflects the Universe
according
to the TNE stellar generation rules, but also to some degree the Real
Universe (or what we currently know about it).

-Harold D. Hale
 hdhale@tasc.com



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Date: Thu, 8 Dec 1994 23:16:43 -0500 (EST)
From: "Tariq M. Rashid" <spstmr@gsusgi2.gsu.edu>
To: Traveller Submission <traveller@MPGN.COM>
Subject: Re:Orbital Bombardment
Message-ID: <Pine.3.87.9412082343.A11471-0100000@gsusgi2.gsu.edu>



Hey All

Found the correct Standard Impact Energy for cratering.
According to Fundamentals of Astrophysics (Hsu)

A 1 Megaton shallow buried blast will produce a crater about 1000meters 
in diameter.  This is about 4.2E+15 J or about 4.2E+9 MJ

So the diameter of your crater will be

D =  1000m * Cube-Root(IE/SE)
Where IE is the actual impact energy in MJ
SE is the standard energy 4.2E+9 MJ

Projectile impacts are going to through very high velocity debris well 
beyond the circles of general damage I suggested a post or two ago.  
The impact should be assigned a primary and secondary burst radius 
accordingly outside the 2nd circle(Within 2nd circle=certain 
death/critical injury)


Well gotta, hope to post on orbital bombardment with explosives and 
submunitions tomorrow eventually leading to delivery systems.  The point 
of all this is to give rationale for some general standard OB weapons 
I'll post next week as well as provide background for other interested 
persons.


Tariq

"Gentlemen! Gentlemen!  We cant have any fighting in here......
 this is the War Room!"




------------------------------

Date: Thu, 8 Dec 1994 23:44:10 -0800
From: "Glenn M. Goffin" <sudet@well.sf.ca.us>
To: xboat@MPGN.COM
Cc: traveller@MPGN.COM
Subject: Jo Grant I hear you
Message-ID: <199412090744.XAA27219@well.sf.ca.us>

Jo, I got your email, but my reply bounced.  I'll try again tomorrow when I
download your message and am able to type your address from the text.
--Glenn

------------------------------

Date: Fri, 9 Dec 1994 07:49:30 -0500
From: Wesley.Esser@hd62.haledorr.com
To: Rob Miracle <traveller@MPGN.COM>
Subject: TCS/BR
Message-ID: <"284*/G=Wesley/S=Esser/OU=hd62/O=hale and
dorr/PRMD=haledorr/ADMD=mci/C=US/"@MHS>

There was talk a while ago about a TCS/BR PBEM campaign. Did
that ever start up, and if so, is there any way for a new player
to join in?  

Peace, Love and doughnuts, 
Wes

------------------------------

Date: 9 Dec 94 14:20:07 MET-1
From: HANS-CHRISTIAN PRYTZ <92HANSC@kihelektro.kih.no>
To: traveller@MPGN.COM
Subject: Meson guns
Message-ID: <MAILQUEUE-101.941209142007.352@kihelektro.kih.no>

Yesterday I was designing a 2000 tonner with a spinal mount meson
gun. As I haven't played BL with any meson gun ships before, I had
some trouble finding an apropriate DE (or DV that is) the one i tried
constructing had a DE of 3000 Mj (DV approx. 190) is this to little?
---
____________________________________
|Hans-Christian Prytz              |
|e-mail <92hansc@kihelektro.kih.no>|
------------------------------------

------------------------------

Date: Fri, 9 Dec 1994 15:26:14 PST
From: Mark Llewellyn James <m.james@ic.ac.uk>
To: traveller@MPGN.COM
Subject: Schalli equipment
Message-ID: <ECS9412091514A@ic.ac.uk>

Hi all - hope this gets through

Has anybody designed any eguipment for the Schalli (I have the stuff 
from the equipment guide). I am primarily interested in ideas rather 
than stats. I am having difficulty in visualising what Schalli 
personal weapons would look like, for example. Fun gear to fit on the 
'roller would be welcome as well.

 Mark Ll. James                 






------------------------------

Date: Fri, 9 Dec 1994 10:35:21 -0500 (EST)
From: Ted7@world.std.com (Mitchell K Schwartz)
To: traveller@MPGN.COM (Traveller:TNE mailing list),
Subject: Loooooong list of aliens
Message-ID: <199412091535.AA10485@world.std.com>

I have updated my list of Traveller aliens to the point where it is 920 lines
long. I assume there would be some objection to my mailing it... 

I'm willing to send it by mail, but I'd just as soon archive it. it zips 
down to a 13K file. However, I would like some help (off-line) as to the 
best way to upload this. If someone would be so kind, contact me by mail...

Each alien and human race has their planet or origin, a description, and the
source of the information. (If I don't have it myself, the descriptions are
sketchy).

						Ted7,
						Archivist,
						Imperial Ethnographic Center


------------------------------

Date: Fri, 9 Dec 1994 10:44:10 -0500 (EST)
From: "Tariq M. Rashid" <spstmr@gsusgi2.gsu.edu>
To: Traveller Submission <traveller@MPGN.COM>
Subject: Re:Common Imp Transport
Message-ID: <Pine.3.87.9412091010.A27183-0100000@gsusgi2.gsu.edu>

Hey All

Here is the common imperial transport from the rebellion sourcebook 
converted to battle rider statistics.  The finished brilliant lances 
design had 9 of Starwolfs 106? MJ lasers and 3 of some bigger laser 
barbette, cant remember the energy.  Half of the bridge workstations were 
moved to a 1/2 aux bridge.  It has 8 missile MFDs and the lasers are 
adequately controlled.


MP Common Imperial Transport
-			-3
-			TL-15
L(x1-1)10:2-2-1-0	FC:-6
L(x3)-1)10:1		M:8(48)
A:16 P:5		(S) FPP J3 G1
AV:0 1/2 aux br		1xshuttle
SC:3 D:1		67/34

Comments

67 is normal point value, 34 if counted as transport, which it is.
It would be easy to increase nukber of carried missiles but THIS IS NOT A 
WARSHIP!.


That's all for now.


Tariq

"There is absolutely no cannibalism in the British Navy...
 absolutely none! and when I say none I mean that there is a
 certain amount."
                                Monty Python


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End of TRAVELLER Digest 126
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