Subj: Traveller-digest V1999 #1478
Date: 12/10/99 10:43:10 PM Pacific Standard Time
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
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Traveller-digest Saturday, December 11 1999 Volume 1999 : Number 1478
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.
The following topics are covered in this digest:
Re: The Rise and Supposed Decline of the RPG Empire
Re: technology advances
Re: There goes our salvage... and car!......
Re: Deserts (wwas re: the stresses of being a grunt)
Re: Institutional Memory
Re: Newbie question
Re: Mass communication, the nobility and epistemology (LONG)
Re: The Rise and Supposed Decline of the RPG Empire
Re: Salvage One
Re: The Rise and Supposed Decline of the RPG Empire
RE: Active RPGing
Re: Mr. Zeigler's first SJG book?
Re: Salvage 1
Re: There goes our salvage... and car!..,
Re: Institutional Memory
Re: Re Munchkins
Re: Well guys, there goes our salvage...
Snakes!
re: Munchkins
Re: Prize vs Salvage
----------------------------------------------------------------------
Date: Fri, 10 Dec 1999 18:05:15 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: The Rise and Supposed Decline of the RPG Empire
In mail you write:
> Magic in Call of Cthulhu:
> Real Men - don't believe in magic
> Real Roleplayers - cast Elder Sign
> Loonies - cast Summon Smurf
> Munchkins - cast Control Cthulhu
Quote from something I read ages ago:
"'Summon Demon' is a first level spell. '*Control* Demon' is a ninth
level spell."
:-)
> Favorite Star to put a colony world:
> Real Men - Beta Lyrae
> Real Roleplayers - Alpha Centauri
> Loonies - Cygnus X-1
> Munchkins - whereever gives them the most benefits
"What star does Krypton orbit?" :-)
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Fri, 10 Dec 1999 18:55:24 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: technology advances
In mail you write:
> At 09:27 PM 12/5/99 -0500, you wrote:
>>----- Original Message -----
>>From: Bruce Macintosh
>>> >Yes, I know page 48 says K'Kree scientists were
>>> >miraculously able to advance 2 tech levels in a mere 25 years
>>> Humans went from TL6 (1950s) to TL8 (1990s) in 40 years, so it
>>> isn't completely implausible (although a little brisk, I admit.)
>>
>>Perhaps K'Kree science was ahead of their culture. Many societies have
>>trouble embracing advances in technology. If new breakthroughs were sitting
>>on a shelf or restricted to lab testing because their populace was resistant
>>to change then a sudden, necessary change in attitude brought about by
>>Contact would suddenly change the paradigm. Experimental technology could
>>be quickly implemented and a new focus on the subject could concentrate
>>efforts to make the next breakthrough. Sounds like a one-time thing, not
>>sustainable by any stretch.
> Keep in mind that racial survival is a powerful motivator. We
> figured out how to escape our own atmosphere in the name of national
> survival....
No, we *figured out* how to do that before WWI.
We didn't actually do the *engineering* until the 60s. But we *could*
have had a man on the moon as early as the 30s if anyone had been
willing to pay for the testing and construction of the rockets.
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Sat, 11 Dec 1999 13:31:17 +1000
From: "The Roc"
Subject: Re: There goes our salvage... and car!......
- ----- Original Message -----
From: Brandon Cope
To:
Sent: Saturday, December 11, 1999 2:32 AM
Subject: Re: There goes our salvage... and car!
>
> So the used car dealer gets to keep the money? Or does he get to go to
> prison for dealing in stolen goods?
>
This was one of the fields of my copper mate. If the dealer purchased the
vehicle in good faith and the police cannot prove otherwise, he's just as
innocent as the next fella. So he keeps the money. However, if it's a case
of, "This is the 12th time one of Honest Harry's Used Cars has turned up
hot..." then I suspect the law may get suspicious. Remember, I'm not a
copper, a car dealer, or a lawyer. I am just mentioning what I know
happened to my sister, nearly happened to a friend, and what has appeared on
various current affair shows (you know how they wheel the same stuff with a
different presenter out yearly?) and some newspapers.
- -- The Roc
------------------------------
Date: Fri, 10 Dec 1999 22:39:20 EST
From: Sethkimmel@aol.com
Subject: Re: Deserts (wwas re: the stresses of being a grunt)
In a message dated 12/9/99 6:23:01 AM Pacific Standard Time,
SmithW@HARTWICK.EDU writes:
<< While I'll agree with you on the mosquito nets, don't most deserts
get pretty chilly at night?
Or is that just North Africa? >>
Get's pretty f*****g cold here in Vegas at night in the winter...:-)
------------------------------
Date: Fri, 10 Dec 1999 21:42:38 -0600
From: William Barnett-Lewis
Subject: Re: Institutional Memory
> Date: Fri, 10 Dec 1999 19:19:06 EST
> From: GDWGAMES@aol.com
> Subject: Institutional Memory
>
> Gentles,
>
> << Date: Fri, 10 Dec 1999 10:22:59 -0900
> From: "William F. Hostman"
> Subject: [none]
>
>>> Here's something posted by Bruce from over two years ago:
>>>
>>
>> Damn, so _this_ is what it feels like to blow an aging roll...I don't
>> remember that at all!
>>
>> Bruce Johnson
>
> Welcome to the world of Institutional Memory. The IM of the TML seems
> fairly long... And, BTW, I remember that post from it's original posting to
> the TML... >>
>
> Just out of curiouslty, who here remembers the controversy that erupted when
> I first signed up to TML?
I don't - I damn sure wasn't here then. Please tell us kids the story
Grampa!!!
More seriously, - Please?
Thanks,
William
- --
Live without fear; your Creator loves you | William Barnett-Lewis
as a mother. Go in peace to follow the good | mailto://wlewis@mailbag.com
road and may God's blessing be with |
you always. |
St. Claire |
------------------------------
Date: Fri, 10 Dec 1999 22:07:07 -0600
From: "Eris Reddoch"
Subject: Re: Newbie question
On 12/10/99 at 11:13 PM, "Jim & Peta Lawrie" said:
> Hi all,
>Is this the applicable list for Megatraveller? If so, can anyone tell
>me the URL for the MegaTraveller erratta if it is still extant?
Yes, this is as good a place as any to discuss MegaTraveller. As
for a compilation of *all* MT errata...inquiring minds want to know.
Eris
- --
- -----------------------------------------------------------
"Eris Reddoch" using MR/2 ICE #245
- -----------------------------------------------------------
------------------------------
Date: Fri, 10 Dec 1999 21:09:07 -0700
From: cos 90
Subject: Re: Mass communication, the nobility and epistemology (LONG)
>
>Like I said, the problem isn't whether or not they embrace it, the problem
>is how the technology will impact society, or public life. I'm not saying
>that it's not just poor manners, I'm also not saying that cellphones and
>laser pointers cause people to act like asses. I am saying that the
>introduction of laser pointers and cellphones into my moviegoing experience
>has severely impacted it.
You and I have different experiences with the same technology. The
most fundamental difference between you and me are our respective
nationalities. Same tech, different actions. So I don't think one can
blame the tech.
>> Any kid who tried that up here would immediately have their
>>telephone confiscated.
>
>Fair enough. It sounds like the Canadian government is combating the effects
>of the technology. In other words, they've considered the option, and set a
>course of action.
Which is at least better than avoiding the tech entirely...
>> That's just the touchy-feely, left-leaning, politically-correct media
>> in control. I don't think it's a technological issue.
>
>No, it's not the *message* itself that I was concerned about, but I didn't
>make myself clear, and I sort of went off into a little rant. The fact is
>you can't teach morality like a commercial.
True. But are the sound bytes reinforcing what someone has (hopefully)
learned elsewhere all that bad?
>> (It's strange how many people, seeing that I'm a fan of SF and
>>comics and animation and high-tech stuff, immediately conclude that
>>I'm also an Anime fan. Nope.)
>
>That's funny, I figured that since you're a fan of sci-fi, comics, and
>animation that you'd also be a big fan of anime! ;)
Not me. In fact, I have a fair-to-middling dislike of the stuff.
("But it's just that you haven't found the *right* anime", I can
hear the response... a response I've been hearing for nearly 20
years now.) :)
>> >Clefable! Clefable!
>>
>> "Clefable"???
>
>Sorry, it's the name of one of the Pokemon that local kids run around and
>screech.
Gaack. It's gotten you too. Run!
>> I often wondered that myself. And her also being (formerly) one of
>>the high-ups in the Canadian arm of CAR-PGa, the pro-RPG
>>advocacy group. (Formerly, since when she moved out of Canada to
>>the US she had to drop her position within the Canadian arm of the
>>organization, of course.)
>
>That's awfully odd, not that she had to give up her position, but that she
>was involved in such an organization.
And she was a very fanatical member thereof -- not surprising, given that
she was one of the Canadian high-ups. Possibly even *the* key person in
Canada. I couldn't take an RPG advocacy group seriously because I don't
see the need for it -- society generally doesn't take the anti-gamer group
seriously...
As usual, boy have we ever gone OT... :-D
Glenn St-Germain § Edmonton, Alberta, Canada
cos90@powersurfr.com § http://plaza.powersurfr.com/glenn
"There is no longer any normal to be"
-- Gary Numan
------------------------------
Date: Fri, 10 Dec 1999 23:14:27 EST
From: Sethkimmel@aol.com
Subject: Re: The Rise and Supposed Decline of the RPG Empire
In a message dated 12/9/99 1:14:36 PM Pacific Standard Time,
jsnead@netcom.com writes:
<< With the upcoming release of 3rd edition
D&D and the big Hasbro marketing push which will accomany it, I think this
boom will continue and expand.
>>
Your lips to G-d's ears....:-)
------------------------------
Date: Fri, 10 Dec 1999 21:15:02 -0700
From: cos 90
Subject: Re: Salvage One
>I seem to remember a 70\'s TV show called \"Salvage One\" where a junkyard
>owner and his improbably handsome sons built a multi-use rocket IN THEIR
BACK >YARD which they used to recover \"junk\" from the moon, and then to
get into >all kinds of scrapes and adventures....
>
>Anyone else remember this, or was it just an awful dream?
I remember it. Barely. It starred Andy Griffith, before he did Matlock.
Word has it, it's a series he'd rather forget... :-D
Glenn St-Germain § Edmonton, Alberta, Canada
cos90@powersurfr.com § http://plaza.powersurfr.com/glenn
"There is no longer any normal to be"
-- Gary Numan
------------------------------
Date: Fri, 10 Dec 1999 23:21:12 EST
From: Sethkimmel@aol.com
Subject: Re: The Rise and Supposed Decline of the RPG Empire
In a message dated 12/9/99 6:25:19 PM Pacific Standard Time,
jlindsay@home.com writes:
<<
But, by far the best answer comes from one Mark Campbell: >>
Is this the same Mark Campbell that designed Close Action?
------------------------------
Date: Fri, 10 Dec 1999 22:20:47 -0600
From: "Eris Reddoch"
Subject: RE: Active RPGing
On 12/10/99 at 11:12 AM, Ian Ferguson said:
>J2K writes:
>>>I'd wager money that most of the people on this list, even though
>>>they consider themselves roleplayers, aren't currently involved in
>>>a campaign.
>>Not me. I'm GM:ing 2 campaigns and as a player in some 6-7 campaigns
>>played alternatively.
> Nor I. I'm GMing an active campaign with 4 players.
Same here. I'm in several and GM a couple of PBEM's myself.
It's quite possible the majority aren't playing right now, but they
could be if they really wanted to, by email if nothing else.
Eris
- --
- -----------------------------------------------------------
"Eris Reddoch" using MR/2 ICE #245
- -----------------------------------------------------------
------------------------------
Date: Fri, 10 Dec 1999 23:39:52 EST
From: JFZeigler@aol.com
Subject: Re: Mr. Zeigler's first SJG book?
In a message dated 12/10/99 4:54:22 PM Eastern Standard Time, semo@pil.net
writes:
> What was your first SJG book?
GURPS Greece. And you all want to go out and buy a copy, if you don't
have one already. It's useful for those, um, Hellenophile cultural
revivialists
who colonized several worlds in, uh, Magyar sector. Back during the
Rule of Man. That's right. . .
:-).
- ----------
Jon F. Zeigler: Mathematician, computer geek, amateur historian, freelance
writer, occasional scribbler of bad poetry
"For any statement, no matter how innocuous, there exists a nonempty
set of people who will take offense at it."
------------------------------
Date: Fri, 10 Dec 1999 22:42:58 -0600
From: "Eris Reddoch"
Subject: Re: Salvage 1
On 12/10/99 at 09:41 AM, Bruce Johnson said:
>Not Andy Griffith, Lloyd Bridges.
Sorry Bruce, it was Andy, and the oh-so-dangerous fuel was
mono-hydrazine. I thought the pilot movie was a hoot...if *only*
getting into orbit was something that could be done with a junk-yard
ship built from a cement mixer, a gas truck's tank and old tires.
Of course, *if* he'd had a CG module or two in the Vulture...
The series was a disappointment. I wanted a base on the moon, trips
to the asteroids, a show about the real opening of the "high
frontier." That wasn't what we got. ;-<
Eris
- --
- -----------------------------------------------------------
"Eris Reddoch" using MR/2 ICE #245
- -----------------------------------------------------------
------------------------------
Date: Sat, 11 Dec 1999 15:16:13 +1000
From: "The Roc"
Subject: Re: There goes our salvage... and car!..,
- ----- Original Message -----
From: The Roc
To:
Sent: Saturday, December 11, 1999 12:54 PM
Subject: Re: There goes our salvage... and car!..,
>
> But a direct answer to your question of "Can Walt recover his money from
the
> dealer who didn't do his homework?" would be, "No."
>
> -- The Roc
>
D'oh! Sorry, that should have read "But a direct answer to your question of
"Can Walt recover his money from the dealer who didn't do his homework?"
would be, "No." in Australia at least."
------------------------------
Date: Fri, 10 Dec 1999 21:17:23 -0800
From: "James W. Lindsay"
Subject: Re: Institutional Memory
On Fri, 10 Dec 1999 19:19:06 EST, GDWGAMES@aol.com wrote:
> Gentles,
>
> << Date: Fri, 10 Dec 1999 10:22:59 -0900
> From: "William F. Hostman"
> Subject: [none]
>
> >> Here's something posted by Bruce from over two years ago:
> >>
> >
> >Damn, so _this_ is what it feels like to blow an aging roll...I don't
> >remember that at all!
> >
> >Bruce Johnson
>
> Welcome to the world of Institutional Memory. The IM of the TML seems
> fairly long... And, BTW, I remember that post from it's original posting to
> the TML... >>
I don't keep all old posts, just the ones I envision using sometime again
in the future. I emailed the munchkin post to a bunch of friends, hoping
that one in particular would clue in and realize that there is more to role
playing than min/max'ing.
> Just out of curiouslty, who here remembers the controversy that erupted when
> I first signed up to TML?
I can't remember what I had for breakfast. Give us a clue.
James W. Lindsay Vancouver, British Columbia, Canada
"http://members.home.net/jlindsay" ICQ:7521644 (Sharkey)
"Honk if you've slept with Riker."
-- typical Starfleet shuttlecraft bumpersticker
------------------------------
Date: Fri, 10 Dec 1999 21:18:37 -0800
From: "James W. Lindsay"
Subject: Re: Re Munchkins
On Fri, 10 Dec 1999 15:30:53 PST, Leonard Erickson wrote:
> In mail you write:
>
> > Coax them gently, and they tend to come around. The stubbornest I've met,
> > however, was a man who was the non-gamer to his avid-gamer wife. He became
> > a rules lawyer from HELL. So bad, in fact, that no one wants to game with
> > him. And he'll only play AD&D 2nd, and only FR or DL settings, and won't
> > tolerate even the minorest of house rules, deviations from print, or
> > interpretations which conflict with his (unless backed up in Dragon).
>
> Anybody who tries *that* level of "rules lawyering" in a campaign *I*
> am running will get shown the section of the rules that states the GM
> is free to alter or interpret rules any way he chooses. If that doesn't
> work, he or she will be shown the door.
Question: Why don't rules lawyers ever remember *those* particular rules?
Selective memory, I would think.
James W. Lindsay Vancouver, British Columbia, Canada
"http://members.home.net/jlindsay" ICQ:7521644 (Sharkey)
"Honk if you've slept with Riker."
-- typical Starfleet shuttlecraft bumpersticker
------------------------------
Date: Sat, 11 Dec 1999 00:01:58 -0600
From: Richard Wilson
Subject: Re: Well guys, there goes our salvage...
At 09:43 PM 12/9/99 PST, you wrote:
>In mail you write:
>
>> At 02:56 PM 12/8/99 -0800, you wrote:
>>>
>>>An insurance company could be a patron, if it's
>>>cheaper to send a few PCs to look for a ship than to
>>>pay the claim.
>>>
>>>--Glenn
>>
>> Hi, my name is Banachek.
>>
>> Sigh. I loved that show.
>
>Me too. Remember the one where a "mail car" disappeared from the
>*middle* of a train at night?
>
>Sohows like that, "Mission: Impossible" and a few others are the sort
>of thing to watch if you want to drive the players nuts.
>
>--
>Leonard Erickson (aka Shadow)
> shadow@krypton.rain.com <--preferred
>leonard@qiclab.scn.rain.com <--last resort
>
>
Wasn't it a flatbed railroad car carrying a prototype car? Either way, the
various episodes show the importance of mis-direction when trying to do
something illegal.
Richard Wilson
rtwilson@rollanet.org
========================================================================
Humanity is not something we should aspire to. It is something we should
strive to overcome.
========================================================================
------------------------------
Date: Fri, 10 Dec 1999 23:49:07 -0600
From: Richard Wilson
Subject: Snakes!
A little something I found on the web. How would different branches of the
Imperial Military react when all are presented with an identical problem?
- ----------------------------------------------------------------------------
- --------
The Differential Theory of US Armed Forces (Snake Model) upon
encountering a snake in the Area of Operations (AO)
1. Infantry: Snake smells them, leaves area.
2. Airborne: Lands on and kills the snake.
3. Armor: Runs over snake, laughs, and looks for more snakes.
4. Aviation: Has Global Positioning Satellite coordinates to snake.
Can't find snake. Returns to base for refuel, crew rest and manicure.
5. Ranger: Plays with snake, then eats it.
6. Field Artillery: Kills snake with massive Time On Target barrage
with three Forward Artillery Brigades in support. Kills several hundred
civilians as unavoidable collateral damage. Mission is considered a
success and all participants (i.e., cooks, mechanics and clerks) are
awarded Silver Stars.
7. Special Forces: Makes contact with snake, ignores all State
Department directives and Theater Commander Rules of
Engagement by building rapport with snake and winning its heart and
mind. Trains it to kill other snakes. Files enormous travel settlement
upon return.
8. Combat Engineer: Studies snake. Prepares in-depth doctrinal
thesis in obscure 5 series Field Manual about how to defeat snake
using counter mobility assets. Complains that maneuver forces don't
understand how to properly conduct doctrinal counter-snake ops.
9. Navy SEAL: Expends all ammunition and calls for naval gunfire
support in failed attempt to kill snake. Snake bites SEAL and retreats
to safety. Hollywood makes fantasy film in which SEALS kill Muslim
extremist snakes.
10. Navy: Fires off 50 cruise missiles from various types of ships, kills
snake and makes presentation to Senate Appropriations Committee
on how Naval forces are the most cost-effective means of anti-snake
force projection.
11. Marine: Kills snake by accident while looking for souvenirs. Local
civilians demand removal of all US forces from Area of Operations.
12. Marine Recon: Follows snake, gets lost.
13. Combat Controllers: Guides snake elsewhere.
14. Para-Rescue Jumper: Wounds snake in initial encounter, then
works feverishly to save snake's life.
15. Supply: (NOTICE: Your anti-snake equipment is on backorder.)
16. Transport pilot: Receives call for anti-snake equipment, delivers
two weeks after due date.
17. F-15 pilot: Mis-identifies snake as enemy Mil-24 Hind helicopter
and engages with missiles. Crew chief paints snake kill on aircraft.
18. F-16 pilot: Finds snake, drops two CBU-87 cluster bombs, and
misses snake target, but get direct hit on Embassy 100 KM East of
snake due to weather (Too Hot also Too Cold, Was Clear but too
overcast, Too dry with Rain, Unlimited ceiling with low cloud cover
etc.) Claims that purchasing multi-million dollar, high-tech
snake-killing device will enable it in the future to kill all snakes and
achieve a revolution in military affairs.
19. AH-64 Apache pilot: Unable to locate snake, snakes don't show
well on infra-red. Infrared only operable in desert AO's without power
lines or SAM's.
20. UH-60 Blackhawk pilot: Finds snake on fourth pass after snake
builds bonfire, pops smoke, lays out VS 17 to mark Landing Zone.
Rotor wash blows snake into fire.
21. B-52 pilot: Pulls ARCLIGHT mission on snake, kills snake and
every other living thing within two miles of target.
22. Missile crew: Lays in target coordinates to snake in 20 seconds,
but can't receive authorization from National Command Authority to
use nuclear weapons.
23. Intelligence officer: Snake? What snake? Only four of 35
indicators of snake activity are currently active. We assess the
potential for snake activity as LOW.
24. Judge Advocate General (JAG): Snake declines to bite, citing
grounds of professional courtesy.
Richard Wilson
rtwilson@rollanet.org
========================================================================
Humanity is not something we should aspire to. It is something we should
strive to overcome.
========================================================================
------------------------------
Date: Sat, 11 Dec 1999 00:42:35 -0500
From: "Smith, Walter"
Subject: re: Munchkins
James Lindsay wrote:
>>>>>>>>>>>>
> Anybody who tries *that* level of "rules lawyering" in a campaign *I*
> am running will get shown the section of the rules that states the GM
> is free to alter or interpret rules any way he chooses. If that doesn't
> work, he or she will be shown the door.
Question: Why don't rules lawyers ever remember *those* particular rules?
Selective memory, I would think.
>>>>>>>>>>>>>
I think it's appropriate for a player to take the rules as written,
until the GM tells her otherwise. Yes, the "GM has final say" rule
trumps any other text in the book, but a player can't make *any*
character or piece of equipment without being able to trust the
applicable rules. Now, if the GM hasn't been clear about which
particular rules are applicable...
Writing that, I've seen GM's who never even let a player *see* the
rulebook, much less allowed them to make something rule-tweaky with
it. "How can I get a faster starship?" - "You
ask Feldzarr the Engineer NPC, he says your ship is as fast as you
can get." "Why?" - "Your character blows his
Engineering roll, you don't know why."
It's a matter of expectations, of course. I recall seeing a Champions
(superhero RPG) campaign planning sheet, which gave new players a
combination of hard & fast character creation rules ("no one can
have defenses that make their hero perfectly immune to normal bullets")
and campaign expectations ("the heroes will be relatively unknown
vigilantes in a city where corruption and crime are rife, morality
of the stories will be in shades of grey..."). I really liked that
idea, and stole (er, "expanded") it for use with other kinds of
campaigns as well.
Walt Smith
------------------------------
Date: Fri, 10 Dec 1999 22:41:25 -0800 (PST)
From: Terry Mixon
Subject: Re: Prize vs Salvage
- --- "William F. Hostman" wrote:
> In the case of a vessel which has been stolen, but was taken
> as legitamate prize, the 3 month probate on vessels IMTU
> applies; The lien holders or owners may reclaim the ship
> within three months of it's recovery, assuming the theft
> was within one year prior to recovery. If they do, they must
> pay fair salvage value (10% of fair market value at time of
> theft) plus costs (Charter fees plus food, fuel and ammo
> expenses) as a finder's fee. And the theft report to the
> local admirality at point of discovery of the theft must
> accompany such claims.
That assumes that stolen velssels have the information sent
through the x-boat network and would be a good time frame
in that light. However, while three months is enough to find out
if it was stolen, it is not always enough time for the owners
to get there to reclaim the property. That depends on how
far away they are as well as how long ago the vessel was stolen
and should be taken into account by the Admiralty in setting the
probate time frame.
Also IMTU stolen propery is stolen property. If you find a
ship in space with all hands dead and it turns out that the
ship had been hijacked years ago then the ship is still stolen
property and belongs to the original owners or their heirs,
unless paid of by insurance. In that case, the insurance
company owns it. The finders are still entitled to a prize
fee of 10% of the vessels appraised value. If the old owners
cannot pay, then the vessel must be sold and the prize paid.
The remainder goes to the owners or their heirs. If the vessel
had been stolen so long ago that no owner or heir can be found
in a reasonable time, as determined by the Admiralty court, then
it becomes the sole property of the finders.
Terry
__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one place.
Yahoo! Shopping: http://shopping.yahoo.com
------------------------------
End of Traveller-digest V1999 #1478
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Date: Sat, 11 Dec 1999 01:41:27 -0500 (EST)
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From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
To: traveller-digest@lists.imagiconline.com
Subject: Traveller-digest V1999 #1478
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