Subj: Traveller-digest V1999 #1278
Date: 10/29/99 10:16:48 PM Pacific Daylight Time
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
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Traveller-digest Saturday, October 30 1999 Volume 1999 : Number 1278
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.
The following topics are covered in this digest:
Re: Yet more 3D work
Re: Yet more 3D work
Re: Yet more 3D work
Re: Yet more 3D work
Re: Yet more 3D work
Re: Yet more 3D work
Re: Yet more 3D work
Re: Yet more 3D work
Re: Yet more 3D work
Re: contact separation
Re: [OT] One Day In Peace
Re: Yet more 3D work
Re: Jump-6 Yacht (Using FF&S2) [longish]
Re: SEC: UNCLASSIFIED Hobby Skills
Re: Jump-6 Yacht (Using FF&S2) [longish]
Re: BD Crush Depth (was Freezing in the Aleutians)
Re: Re: Traveller economics
Alderson Drives and the MiGE Universe (was Re: Traveller: Aberrant jump drives (was Re: Just say "no" to lhyd))
Re: 3D Art
Re: 3D Art
Re: Yet more 3D work
----------------------------------------------------------------------
Date: Fri, 29 Oct 1999 18:54:55 -0700
From: Jesse DeGraff
Subject: Re: Yet more 3D work
The closest I came were the Discovery-like cargo haulers that I did for
G:Space 3rd Edition. Never got around to rendering any shots with those for
my gallery, and I may have lost them during a recent hdd wipeout :( I also
did a solar sailing ship that'd qualify as a low tech craft. That one was
kinda' fun.
Jesse
>Please do, and render some more "primative" spacecraft. I doubt SJG will
>have Jesse work much in that area, so you probably have an open field, and
>your work is wonderful. Great contrast to the TL C+ craft we are used to
>seeing.
>
>////////////////////////////////////////
>Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++ A523
>IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+
>
>"FGMP, or not FGMP, -- that is the question: --
>Whether 'tis nobler in the mind to suffer
>The slings and arrows of outrageous fortune,
>Or to take arms against a sea of troubles,
>And with hot plasma end them?"
>
------------------------------
Date: Fri, 29 Oct 1999 18:55:55 -0700
From: Jesse DeGraff
Subject: Re: Yet more 3D work
ROFLMAO!!!!!
Jesse
:)
>Well I guess we'll let some of these pirate, near-c rock types get a couple
>of posts in on our 3d list now ;*)
>
>Mike
------------------------------
Date: Fri, 29 Oct 1999 19:01:37 -0700
From: Jesse DeGraff
Subject: Re: Yet more 3D work
Wwweellllllll, about the best way to get a taste of it would be to try and
find one of those freebie disks of trueSpace2 (IIRC) floating around with
magazines. More powerful program than something like PovRay, which you can
download for free. Hard to get realistic results with PR though. Second
thing is to scour the 'Net and read everything you can find on the newstands
about doing 3D. Tutorials are your friends :) That's how I've learned
(that and experience...I'm picking something new up all the time).
Jesse
>Hey, don't feel bad. At least you get end products.
>
>I really wan to try some of this. How does one get started? What software
has
>the best balance of ease of use and usefulness? any advice you Masters
would
>give to anyone foolish enough to think he can join you?
>
------------------------------
Date: Fri, 29 Oct 1999 19:05:20 -0700
From: Jesse DeGraff
Subject: Re: Yet more 3D work
Well, either that's a really good painting (near movie matte-painting level)
or that station STARTED OUT as 3D somewhere or other :) Pretty interesting
design. Unfortunatley, it doesn't look like I'll have enough time to get
anything that interesting done for "Starports", and more's the pity.
Jesse
- -----Original Message-----
From: Shimmergloom
To: traveller@lists.imagiconline.com
Date: Friday, October 29, 1999 4:45 PM
Subject: Re: Yet more 3D work
>any of you 3D gods out there wanna do a custom (charity) job for me?
lol...
>
>I'd like to get a 3D version of the station located at....
>
>www.mhtc.net/~shimmer/p.htm
>
>I like the station, and would love a good model of it. :)
>----------------------------------------------
>he he he he he he he he he he he he
>
> Shimmer
>
>
------------------------------
Date: Fri, 29 Oct 1999 19:06:53 -0700
From: Jesse DeGraff
Subject: Re: Yet more 3D work
OK, that's weird. Unless Bruce replied to you directly and you copied the
list Shimmer, the mailing list is dropping messages on me >:(
Jesse
- -----Original Message-----
From: Shimmergloom
To: traveller@lists.imagiconline.com
Date: Friday, October 29, 1999 5:50 PM
Subject: Re: Yet more 3D work
>it comes from a Star Trek mailing list I am on. I'll have to look into
that.
>Thanks for the thought.
>
>Bruce Johnson wrote:
>
>> Where did you get that graphic...it sure _looks_ rendered to me...the
>> model might be Out There...
>>
>> Shimmergloom wrote:
>> >
>> > any of you 3D gods out there wanna do a custom (charity) job for me?
lol...
>> >
>> > I'd like to get a 3D version of the station located at....
>>
>> --
>> Bruce Johnson
>> University of Arizona
>> College of Pharmacy
>> Information Technology Group
>
>--
>----------------------------------------------
>he he he he he he he he he he he he
>
> Shimmer
>
>
------------------------------
Date: Fri, 29 Oct 1999 19:15:22 -0700
From: Jesse DeGraff
Subject: Re: Yet more 3D work
>Lightwave, as Jesse uses it, seems to have some real advantages, but at a
>very high cost. Of course the program doesn't do it all... even with it I
>doubt that I'd be in Jesse's league (well I can wish, but..), so is it
worth
>the money? Probably not at this time...
Yeah, unless you're stinkin' rich and can afford to throw money at a hobby
you may not end up pursueing, Lightwave is a *wee* bit pricey to start with
($1,800 for 5.5, goes up to $2,495 when L[6] streets). On the other hand,
if you start playing around with 3D and like it, Lightwave is definately a
pacakage to reckon with if you can afford it. B5, Star Trek's DS9 &
Voyager, and countless others all use it. Seen the new Pontiac commercials
with the car driving through and around all these weird metallic looking
things? That was LW too.
>
>Well, that's how I started playing with this stuff, and it now consumes
MOST
>of my free time! My wife uses the names of several 3d artists on this list
>as if they contained ony 4 letters... and says that they are going to be
>named in the divorce papers, but dang if it isn't fun!!!
>
>Mike
ROFLMAO!!!!! I'm sure I'm on THAT list! My apologies to your wife ;) Tell
her you could make money on it someday though!
Jesse
------------------------------
Date: Fri, 29 Oct 1999 21:36:34 -0500
From: Shimmergloom
Subject: Re: Yet more 3D work
I just hit reply
Jesse DeGraff wrote:
> OK, that's weird. Unless Bruce replied to you directly and you copied the
> list Shimmer, the mailing list is dropping messages on me >:(
>
> Jesse
>
> -----Original Message-----
> From: Shimmergloom
> To: traveller@lists.imagiconline.com
> Date: Friday, October 29, 1999 5:50 PM
> Subject: Re: Yet more 3D work
>
> >it comes from a Star Trek mailing list I am on. I'll have to look into
> that.
> >Thanks for the thought.
> >
> >Bruce Johnson wrote:
> >
> >> Where did you get that graphic...it sure _looks_ rendered to me...the
> >> model might be Out There...
> >>
> >> Shimmergloom wrote:
> >> >
> >> > any of you 3D gods out there wanna do a custom (charity) job for me?
> lol...
> >> >
> >> > I'd like to get a 3D version of the station located at....
> >>
> >> --
> >> Bruce Johnson
> >> University of Arizona
> >> College of Pharmacy
> >> Information Technology Group
> >
> >--
> >----------------------------------------------
> >he he he he he he he he he he he he
> >
> > Shimmer
> >
> >
- --
- ----------------------------------------------
he he he he he he he he he he he he
Shimmer
------------------------------
Date: Fri, 29 Oct 1999 21:40:01 -0500
From: Shimmergloom
Subject: Re: Yet more 3D work
WHAT?! You were not gifted with an innate knowledge of how to do everything in
3D? You are not some divine avatar of the god of 3D or some experiment by
Grandfather? There is hope for me yet.
Jesse DeGraff wrote:
> Wwweellllllll, about the best way to get a taste of it would be to try and
> find one of those freebie disks of trueSpace2 (IIRC) floating around with
> magazines. More powerful program than something like PovRay, which you can
> download for free. Hard to get realistic results with PR though. Second
> thing is to scour the 'Net and read everything you can find on the newstands
> about doing 3D. Tutorials are your friends :) That's how I've learned
> (that and experience...I'm picking something new up all the time).
>
> Jesse
>
> >Hey, don't feel bad. At least you get end products.
> >
> >I really wan to try some of this. How does one get started? What software
> has
> >the best balance of ease of use and usefulness? any advice you Masters
> would
> >give to anyone foolish enough to think he can join you?
> >
- --
- ----------------------------------------------
he he he he he he he he he he he he
Shimmer
------------------------------
Date: Fri, 29 Oct 1999 22:00:59 -0500
From: Shimmergloom
Subject: Re: Yet more 3D work
Somebody mentioned that POVRAY was free. How easy to use is povray? Is it
worth the time to download it because it is obviously worth the price of
nothing.
- ----------------------------------------------
he he he he he he he he he he he he
Shimmer
------------------------------
Date: Fri, 29 Oct 1999 20:59:44 -0600
From: cos 90
Subject: Re: contact separation
>>What an incredibly low number. Must be wrong.
>
> Even more wrong if you go the other way:
>
> Log(2-3) = undefined
That's because in a community with a population of a few hundred,
everybody already knows everybody else. :)
Glenn St-Germain § Edmonton, Alberta, Canada
cos90@powersurfr.com § http://plaza.powersurfr.com/glenn
"There is no longer any normal to be"
-- Gary Numan
------------------------------
Date: Fri, 29 Oct 1999 21:08:23 -0600
From: cos 90
Subject: Re: [OT] One Day In Peace
>ONE DAY IN PEACE
>
>JANUARY 1st, 2000
>
>This a 24 hour concept where no guns are fired anywhere on earth,
>including on television. What if: for 24 hours, whosoever was at war
>in December 1999,agrees that for one whole day, no guns would be
>fired. The silence would be golden. What if: the television
>programmers of the world agreed NOT to air any programming with a
>violent content?
Great. Just what we need, an entire day with nothing good on TV.
>What if people boycotted movies with violent content?
But I *like* movies with violent content...
Looks like on January 1st I'm going to have to run an action film
marathon. Let's see... Starship Troopers, Commando (Schwarzenegger),
The Running Man (Arnie again), Robocop, Die Hard 1 & 2, Terminator 1
& 2... I own all of these, except Commando (which I can borrow from my
mom).
>I don't believe that censoring the media will make the world a more
>peaceful place, and I don't support such efforts, EVER. If this were the
>case, then Japan would be more violent than the US (do you ever watch
>anime? that stuff is on network TV!) but instead their crime rate is much
>lower. Actually I think that these TV programs provide people with a
>needed outlet for their emotional energies.
Japanese kids watch cartoons, movies, and tv shows that are more violent
than what we see in North America, and they play more violent video games.
Yet the crime rate over there is much lower than it is here. However, since
I do not want to start (yet another) debate about the Second Amendment, I
will refrain from drawing a conclusion in this forum. :-D
- -- g
Glenn St-Germain § Edmonton, Alberta, Canada
cos90@powersurfr.com § http://plaza.powersurfr.com/glenn
"There is no longer any normal to be"
-- Gary Numan
------------------------------
Date: Fri, 29 Oct 1999 23:27:30 -0400
From: Juliean Galak
Subject: Re: Yet more 3D work
While we are on the topic, does anyone have any pointers to 3D Studio Max
tutorials that demonstrate how to model spaceship-like objects. About 90%
of the tutorials I've seen deal with how to make various "Effects",
something I don't need right now. The rest seem to be split between stuff
on textures (which I'll need later), and organic looking stuff. I on the
other hand, want to learn to model really non-organic objects. Things like
Star Wars or B5 (the humans) spaceships, blasters, etc.
Furthermore, it would be nice if the tutorial would discuss
generalities. There are all too many tutorials out there that are along
the lines of "Here's how to model a banana" that teach nothing more than
how to model bananas, without addressing more general features of the tools.
If anyone has a pointer to this sort of stuff, I'd greatly appreciate it.
-- Juliean Galak (a.k.a. Falcon)
Gearhead-in-Training
- --
Gerfalcon Enterprises - GURPS Traveller Ironmongery for the 5th Millenium
IMTU tc t4+ tg++ tt? ru ge++ 3i+ c+ jt au@ st+ ls+ pi-(+)
ta- he+ kk-- hi+ as++ va++ dr+ so+ zh++ vi+ 0601
jg42@cornell.edu "I do not agree with a word you say, but I will
defend to the death your right to say it."
-- Francois Marie Voltaire
#include "Imagination is more important than knowledge"
-- Albert Einstein
for PGP public-key and
more quotes, http://gerfalcon.tzo.com/plan.htm
Traveller WWW Page: http://gerfalcon.tzo.com/Traveller/
------------------------------
Date: Sat, 30 Oct 1999 00:01:12 EDT
From: Sethkimmel@aol.com
Subject: Re: Jump-6 Yacht (Using FF&S2) [longish]
In a message dated 10/29/99 6:55:28 PM Pacific Daylight Time,
wombat@premier.net writes:
<< Comments, anyone? >>
great; but every Yacht needs a dinghy...:-)
------------------------------
Date: Fri, 29 Oct 1999 23:03:32 -0500
From: "Eris Reddoch"
Subject: Re: SEC: UNCLASSIFIED Hobby Skills
On 10/28/99 at 06:20 PM, "Hughes, Michael" said:
>HOBBY & TRIVIA SKILLS
>Tired of drab colourless PC & NPCs? Are they simply looking like a
>collection of UPP's and same'o same'o skills?
>Then spice them on up with hobby or trivia skills. Skills that
>ordinarily don't have a place in a game and have no real influence on
>almost any task, but nonetheless could or can be used at some point.
>Chess, fishing, knowledge of Horror TriD or Contemporary Romance
>Fiction could all be yours . . . .
>Give the NPC or PC a number of hobby/trivia skill levels equal to
>his/her Education and let them go nuts. If ever called onto to
>perform a hobby/trivia task, roll Vs an appropriate stat+skill level
>(if unskilled subtract 3) e.g. ice skating or wood-carving then use
>Dex, recalling a specific sport statistic then use Educ.
Excellent idea!
But EDU might not be the best way to rate certain kinds of hobby
skills. DEX (or AGL depending on your system) might be better for
skills that depend on physical characteristics and EDU for mental
based skills. Would levels equal to both DEX and EDU for
appropriate hobby skills be too much? Also, shouldn't the number of
terms the character has "served" be a limit on such skills.
Maybe something like this: The PC gets 4 levels per term for
hobby/trivia skills. The maximum limit in levels for physical based
skills is the PC's DEX and for mentally based skills is EDU. The
skills chosen shouldn't be profession or career related, and, as
always, the GM has final approval.
This would be great! Suz's character, Mira, can now have that high
skill in Spherical Handball, Cory his cello and musical composition
skills, Martan has a way to be skilled at rock climbing, Woof can
have his archaeology hobby and it doesn't affect their professional
and career based skills.
Eris
- --
- -----------------------------------------------------------
"Eris Reddoch" using MR/2 ICE #245
- -----------------------------------------------------------
------------------------------
Date: Fri, 29 Oct 1999 23:18:32 -0500
From: Black ICE
Subject: Re: Jump-6 Yacht (Using FF&S2) [longish]
Sethkimmel@aol.com wrote:
>
> In a message dated 10/29/99 6:55:28 PM Pacific Daylight Time,
> wombat@premier.net writes:
>
> << Comments, anyone? >>
>
> great; but every Yacht needs a dinghy...:-)
If you can find a place on a 100 dton, J-6 ship for a small craft, then
feel free to carry one. ;-)
Anyway, the ship is streamlined, so it can serve as its own dinghy.
Thanks for the feedback.
- --
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776
------------------------------
Date: Fri, 29 Oct 1999 19:29:39 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: BD Crush Depth (was Freezing in the Aleutians)
In mail you write:
> Quite right, quite right. I erroneously assumed that the WinCalculator would
> behave like a standard calculator and do operators in the order I inputted
> them. Instead the silly thing thinks for you and does operation in order
> precedence.
You must only use cheap calculators. Even my *old* TI calc uses order
of precedence.
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Fri, 29 Oct 1999 19:17:45 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Re: Traveller economics
In mail you write:
> Leonard Erickson wrote:
> ---------------------------------
>> I assume that they conduct trade with the Imperium, so there must be
>> some way to exchange currencies.
>
> Simplest way of all. You buy a cargo at one end with Imperial Credits
> and sell it at the other end for local money. The *average* of such
> transactions is the "real" exchange rate.
>
> Note that this means that given the right circumstances, the A->B rate
> may not be the inverse of the B->A rate.
> -----------------------------------------
>
> You'd have to give me a *very* good reason to believe this. In the
> Real World this doesn't happen any more because of our global currency
> markets. I doubt it could even happen in the TU, at least for very
> long, because of the extraordinary profit opportunity such an event
> would create. All it would take would be some banks or even black
> marketeers to spot this arbitrage opportunity and drive the two prices
> to parity. Only a *really* thin currency market could stand something
> like this existing.
Well, I didn't say it was *common*, just *possible*. And most folks
merely consider this sort of thing to indicate "high profit cargo"
rather than currency exchange.
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Fri, 29 Oct 1999 23:53:59 -0500
From: "Eris Reddoch"
Subject: Alderson Drives and the MiGE Universe (was Re: Traveller: Aberrant jump drives (was Re: Just say "no" to lhyd))
On 10/29/99 at 03:03 AM, "Keven R. Pittsinger" said:
>> This leads to a space travel paradigm similar to the CoDominium and
>> _Mote in God's Eye_ settings; most of space travel is spent moving to
>> and from Alderson points.
>True, but I have no clue if Niven & Pournelle ever published their
>notes for the Alderson Drive anywhere, so figuring out where an
>Alderson Point is, your guess is prolly better than mine. They
>*seem* to be on the order of a few AU's out from the primary (except
>of course for the one in Murcheson's Eye)
With the Alderson Drive most stars only had connections to a few
other stars, and many stars weren't connected at all. Might explain
why the universe appears so flat.
I think the MiGE/CoD universe would be a great place to play, but it
needs a well thought out setup. I don't think either Pournelle or
Nivin rpg, or have any interest in rpging. I'd also lay you odds
that they would want a nice hefty licensing fee to use their
background in anything commercial. I don't even know if it would be
legal to develop something non-commercial based on the MiGE universe
for more than personal use.
It certainly *would* be an interesting project.
Eris
- --
- -----------------------------------------------------------
"Eris Reddoch" using MR/2 ICE #245
- -----------------------------------------------------------
------------------------------
Date: Fri, 29 Oct 1999 22:04:12 -0700
From: Jesse DeGraff
Subject: Re: 3D Art
Oops, there it is :) I'm just getting Shimmer's reply before Bruce's posts
>:(
Jesse
- -----Original Message-----
From: Bruce Johnson
To: traveller@lists.imagiconline.com
Date: Friday, October 29, 1999 7:38 PM
Subject: Re: 3D Art
>A handy program to have is 3DWin
>
>http://www.stmuc.com/thbaier/
>
>That will convert among a large number of different formats. The web
>site is insanely slow right now, though...
>
>Jesse DeGraff wrote:
>>
>> Those are the native object & scene files respectively for Lightwave. In
>> addition to Lightwave, I know trueSpace will import .lwo object at a
>> minimum, and maybe the .lws scene file. Can't remember as it was quite
>> awhile ago that I used tS2, and the capabilities may have changed since
>> then. Think it's up to 4+, with 5 on the very near horizon.
>>
>> Best,
>> Jesse
>
>
>--
>Bruce Johnson
>University of Arizona
>College of Pharmacy
>Information Technology Group
>
------------------------------
Date: Sat, 30 Oct 1999 00:10:36 -0500
From: Shimmergloom
Subject: Re: 3D Art
bows
Jesse DeGraff wrote:
> Oops, there it is :) I'm just getting Shimmer's reply before Bruce's posts
> >:(
>
> Jesse
>
> -----Original Message-----
> From: Bruce Johnson
> To: traveller@lists.imagiconline.com
> Date: Friday, October 29, 1999 7:38 PM
> Subject: Re: 3D Art
>
> >A handy program to have is 3DWin
> >
> >http://www.stmuc.com/thbaier/
> >
> >That will convert among a large number of different formats. The web
> >site is insanely slow right now, though...
> >
> >Jesse DeGraff wrote:
> >>
> >> Those are the native object & scene files respectively for Lightwave. In
> >> addition to Lightwave, I know trueSpace will import .lwo object at a
> >> minimum, and maybe the .lws scene file. Can't remember as it was quite
> >> awhile ago that I used tS2, and the capabilities may have changed since
> >> then. Think it's up to 4+, with 5 on the very near horizon.
> >>
> >> Best,
> >> Jesse
> >
> >
> >--
> >Bruce Johnson
> >University of Arizona
> >College of Pharmacy
> >Information Technology Group
> >
- --
- ----------------------------------------------
he he he he he he he he he he he he
Shimmer
------------------------------
Date: Fri, 29 Oct 1999 22:13:41 -0700
From: Jesse DeGraff
Subject: Re: Yet more 3D work
I've got a tutorial in the works (OK, it's been in the works for a couple of
months, but I've been busy dammit ;) showing step by step how I created the
Sulieman / Type S Scout Courier. As SOON as I finish the interior work for
"Starports" (this weekend) then I'll finish off that tutorial and post it on
my site. I'll post a note to the TML saying it's up.
Jesse
- -----Original Message-----
From: Shimmergloom
To: traveller@lists.imagiconline.com
Date: Friday, October 29, 1999 7:34 PM
Subject: Re: Yet more 3D work
>I will look for that computer Arts issue. How much of an artist do you
have to
>be? Do these programs do the framework for you or do you have to draw that
>yourself?
>
>"Micheal D. Peters" wrote:
>
>> Humm, where and how to start... There are probably as many answers as
there
>> are 3d players out there! I don't think more than 3 of us use the same
>> software. I started playing with a "free" version (magazine cd) of poser
1
>> and Truespace 2 I believe. The magazine was Computer Arts and I think
they
>> may still have the issue with the program as a back order.
>>
>> Almost unknown to me I already had one 3d program, Corel 3d Dream that
came
>> with my Corel 6 package. After "cutting my teeth on Truespace, I went
back
>> and hit the Corel books and that program, Since Truespace didn't have a
>> manual I missed a lot of truely GOOD things while tinkering with it, I
found
>> out about many of them thriugh the Corel Dream manual.
>>
>> By luck I found someone that was looking to get rid of the RayDream 5.2
>> package, the big brother version to Corel Dream. This was an easier
>> transition, but now Metacreations is brining out a totally new 3d
program,
>> incorperatin parts of Raydream, parts of Infinity D (?) and an interface
>> similar to the new poser and Bryce interface. So now I have to decide
>> whither I want to "upgrade" to another program, and is Carrara (MC's
>> program) the right one.
>>
>> Lightwave, as Jesse uses it, seems to have some real advantages, but at a
>> very high cost. Of course the program doesn't do it all... even with it I
>> doubt that I'd be in Jesse's league (well I can wish, but..), so is it
worth
>> the money? Probably not at this time...
>>
>> Well, that's how I started playing with this stuff, and it now consumes
MOST
>> of my free time! My wife uses the names of several 3d artists on this
list
>> as if they contained ony 4 letters... and says that they are going to be
>> named in the divorce papers, but dang if it isn't fun!!!
>>
>> Mike
>>
>> ----- Original Message -----
>> From: Shimmergloom
>> To:
>> Sent: Friday, October 29, 1999 7:39 PM
>> Subject: Re: Yet more 3D work
>>
>> > Hey, don't feel bad. At least you get end products.
>> >
>> > I really wan to try some of this. How does one get started? What
>> software has
>> > the best balance of ease of use and usefulness? any advice you Masters
>> would
>> > give to anyone foolish enough to think he can join you?
>> >
>> > Tommy Grav wrote:
>> >
>> > > On Fri, 29 Oct 1999, Shane Nicholas Thomas wrote:
>> > >
>> > > >This 3D business is definately not as easy as Jesse (and others)
make
>> it
>> > > >look!
>> > >
>> > > Well you seem to have the business down, for those pictures look very
>> good.
>> > > Nice compsition and realistic lighting.
>> > >
>> > > You are far beyond me in this, and I have used many hours to try to
>> > > understand this, but have a very poor artistic sense. I can get the
>> > > 3D objects to look decent, but have no clue about composition of
>> > > images, so the end product always look disappointing :-(
>> > >
>> > > >Shane
>> > >
>> > > Tommy Grav
>> > > -------------------------------------------------------------
>> > > tommy.grav@astro.uio.no http://www.uio.no/~tommygr/
>> > > Institute of Astrophysics, UiO, No
>> > > IMTU tn++t4+tg+ ru+ge++ !3i jt+au+st+ls hi++dr-so++zh-sy-sw++
>> > >
>> >
>> > --
>> > ----------------------------------------------
>> > he he he he he he he he he he he he
>> >
>> > Shimmer
>> >
>> >
>
>--
>----------------------------------------------
>he he he he he he he he he he he he
>
> Shimmer
>
>
------------------------------
End of Traveller-digest V1999 #1278
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