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From: owner-traveller-digest@mpgn.com (Traveller-digest)
To: traveller-digest@Phaser.ShowCase.MPGN.COM
Subject: Traveller-digest V1996 #736
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Traveller-digest      Monday, December 9 1996      Volume 1996 : Number 736



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Carriers & Fighters
Re: Landing ships.
Roller Coasters in the 57th Century
[none]
Starships
RE: Starships--Got IT! (fwd)
RE: Starports
Hi-Ex in vacuum
RE: Starship Deckplans
Re: Starships--Got IT! (fwd)
Re: Foss Art
Re: Landing ships.
WE NEED RUMOR FOR A NEW TRAVELLER PRODUCT
Post all you like, any length
Hexes...
Re: Foss Art - a sense of wonder
Re: Off topic
Psionic time travel
Re: GA5:  Daeus Jacks (long)
Re: Hi-Ex in vacuum
Re: Beating a Dead Horse
Re: Fwd: Re: Jo Grant Please Email Me [delivery failure to wardell@m1.sprynet.com]
T4...finally
Grenades and concussion
Re: Dark Star now in .PDF Format!
Sorry

----------------------------------------------------------------------

Date: Tue, 10 Dec 1996 08:34:21 +1100
From: "Phillip McGregor" <aspqrz@curie.dialix.com.au>
Subject: Re: Carriers & Fighters

> From: Andrew Boulton <aboulton@cix.compulink.co.uk>
> To: traveller@mpgn.com
> Cc: traveller-digest@NS.MPGN.COM; gdw-beta@qrc.com
> Subject: Re: Carriers & Fighters
> Date: Tuesday, December 10, 1996 5:00 AM
> 
> In-Reply-To: <199612072327.KAA28509@curie.dialix.com.au>
> 
> << In other words, why don't Imperial Carriers carry most of their 
> fighters in *external* racks rather than all internally. Also, with 
> Thruster plates (rather than HePlaR), which go to full speed and (as I 
> understand it) don't have accel (they do 6G as a *speed* rather than as 
> an accel) and a zero-G environment, there's no real need for a steam 
> catapult equivalent, you can launch directly from the hull with little 
> adverse effect. Internal Hangar space is for maintenance and repairs. >>
> 
> Hmm...interesting idea. Have you worked out what difference this would 
> make?

No, but it would be on the order of the difference between Japanese WW2
carriers and US ones at least (say a max of 80 planes for a large Jap CV
vs. 120 for a large US one - 1/3rd more!). I suspect that similar benefits
would accrue - but I'm waiting for Starships to design one, and even when I
get it, hulls are evidently limited to 5000 tons! I refuse to use the
unusable FF&S and don't have *Blunt Hairpins* and *Cattle Carriers*, and
Book #5 "High Guard" can't really do it justice. Still, maybe I'll try to
put something together for a future "Dark Star" ... after all, we're told
that the (otherwise poorly designed) 10 ton Fighter is what makes the
Imperium superior to its competitors ... so maybe its the *number* they can
carry on their carriers that gives them the edge?

Phil
- ---------------------------------------------------------------------
Phillip McGregor | aspqrz@.curie.dialix.oz.au
Have Game Designer, Will Travel

------------------------------

Date: Mon, 9 Dec 1996 14:06:16 -0800 (PST)
From: Douglas <douglas@teleport.com>
Subject: Re: Landing ships.

On Mon, 9 Dec 1996, Glenn M. Goffin, Esq. wrote:

> >From: "Douglas" <douglas@teleport.com>

<snip>

> If it's a covert landing, why land at all?  Surely you can hover on contragravity close
> enough to the ground that the team to be inserted can get down by jumping, rappelling,
> being lowered by rope, or using grav belts.  Now if it's a covert extraction, especially
> involving a few tons of contraband, you may have some other problems, but gravitic
> technology should resolve them.  Maybe put several grav belts on the contraband? Pick it
> up with the ship's air/raft?

Depends on the mission parameters and the environment.  If you are dealing
with a fair tech level (7 or even 6), sophisticated orbital surveillance
is possible.  To reduce the chance of detection, 1 trip down and 1 trip up
maybe more favorable.

So far as why not use a air raft?  I can't remember where I saw it, but
using an air/raft to reach even low orbit takes a considerable amount of
time (6 hours is what I recall), I would imagine a similar amount of time
applies to the grav belt.

While a ship's boat (preferably with a HIGH G M-Drive) would be infinitely
preferable, if I were smuggling in cargo, I would prefer to reduce my
detection by reducing the number of penetrations required.  (ie. if the
ship can do it in one trip, and the ships boat needs 4, use the ship)

>
> >I wouldn't want a FAE on MY ship!
>
> Well, if you store the compenents safely and put them together just before you're going
> to use it, you should be all right.  Maybe the fuel should have two parts that won't
> combust until they've mixed together for a while.  What do the chemists think of this
> solution?

Still requires a fairly large bomb casing, which eats cargo cubage.

All things being equal, I prefer soft landings (ie. fluid) to hard when I
just HAVE to land in the wilds.  Any hard landing will leave evidence, and
there is always a greater chance of mishap.  (of course, any pilot worth
his pay will tell you that's where the fun is!)

- --------------------------------------------
Never anger a dragon, for you are crunchy and go well with Brie!

Douglas@Teleport.Com
http:\\www.teleport.com\~douglas\

MSPS: Windows95, Windows NT 3.51 Server, Windows NT 3.51 Workstation,
Networking
- --------------------------------------------

------------------------------

Date: Mon, 9 Dec 1996 14:23:46 -0800 (PST)
From: Craig Berry <cberry@cinenet.net>
Subject: Roller Coasters in the 57th Century

> Date: Mon, 9 Dec 1996 11:33:52 -0700 (MST)
> From: Bruce Johnson <johnson@pill.pharm.Arizona.EDU>
> 
> 	Me, I'm wondering about the possibilities of Roller Coaster design
> with the addition of contra-grav technologies.

Ooooooh.  This got me thinking...

First off, in John Varley's _Steel Beach_ (a must read, btw), he describes
a roller coaster on the surface of the Moon (at the site of the Apollo 11
landing, no less...I seem to recall the place was called "Armstrong
Park").  Along with the typical loops and dives and so forth one expects
from a coaster, this puppy featured a ballistic section -- track ends, car
flies free in a long arc to other track section which grabs it
magnetically, ride continues.  This would require slightly better
fail-safe technology than we have now, but not by much...and, of course,
relies on the lunar vacuum to make the car's arc utterly predictable given
a fixed "launch speed."  This sounded like *major* fun.

Add in gravitics, and the fun increases exponentially.  The possibilities
are endless, but here's a good trick I just thought up.  Car enters long,
dark or disorientingly lit tunnel, visibly straight.  While inside, grav
generators gradually rotate "down" 180 degrees, with the track following a
long half-helix through the tunnel -- so when you pop out into daylight
again, you're *upside down*, hanging from your seat harness, the sky below
you, ground above, all in an instant.  Perfect time to throw you into a
nice loop-and-corkscrew, don't you think? :)

Just imagine it..."Nine Flags Over Sylea"...

- ---------------------------------------------------------------------
   |   Craig Berry - cberry@cinenet.net
 --*--    Home Page: http://www.cinenet.net/users/cberry/home.html
   |      Member of The HTML Writers Guild: http://www.hwg.org/   
       "Every man and every woman is a star."

------------------------------

Date: Tue, 10 Dec 1996 09:47:26 +1100 (EST)
From: David Jaques-Watson <davidjw@pcug.org.au>
Subject: [none]

Dear Folks -

"Die Weltbund" - "The World Union", but probably translates to "The
Confederaton of Worlds".

Since folks discussed planet names some time ago (BTW, you may like to know
that almost every town in Oz has a "George Street" or "Victoria Street" ;-),
some planets in that subsector are:

Liebeskinder - "Child's Love" (or should that be "young love"?)
Quatsch - "Rubbish" ("Trash" to you Yanks)
Abwehr - "Protection"
Beinbruch - "Broken Bone" (what, a high-G world??)
Bundestag - something like "Confederation Cornerstone" but probably means
"Seat of Power" (yes, it's the capital of the die Weltbund confederation)
Bierstube - "Beer Hall", ie. the pub
Gasthof - "Hotel"
Oberprasidenten - "Highest Capital" (this is the subsector capital)
Ewig Weibliche - "Eternally Female" (or is this "Forever a Woman"? ;-)
Vierjahrezeiten - "Four Seasons"
Liebeslied - "Love Song"

In Liberty Hall, there are:

Platz - "Place" (with a name like this, even "Earth" - ie. *dirt* - sounds
more imaginative! ;-)
Schloss Adler - "Eagle's Castle" (or is this "Eagle's Nest", wasn't this
Hitler's retreat?)
Nervenheilanstalt - "Nerve Healing Place" (??? well, maybe. Maybe just
"Nerve Centre")
Staatsbibliothek - "State Library"

I think you'll find that these were done up by English-speakers (hence
feminine "die" with masculine "bund") for a bit of a laugh - another
in-joke. You can do that in English too - I've met a titan and a red dragon
that were both called "Bob".

...although that's probably just an in-house joke as well.

Perhaps one of our German friends can help us out. Harald Budschedl or
Michael Koehne, are you free??
________________________________________________________________________
Hyphen (David Jaques-Watson)                         davidjw@pcug.org.au
http://www.pcug.org.au/~davidjw
"I file things in historical order, with a hashing algorithm of gravity"

------------------------------

Date: Mon, 9 Dec 1996 16:56:28 -0600 (CST)
From: "Joseph E. Walsh" <ransom@connect.iconnect.net>
Subject: Starships

_Starships_ arrived in my mailbox today.  I'm pretty happy with the book, 
now that I've had a chance to look it over better.  The ships don't 
look the same, they're not laid out the same, and the USPs are fairly 
close to those in the previous books (within the constraints of the 
tech level).  That's exactly what Milieu 0 needed, IMO.

I haven't spotted any glaring typos.  

I love Liam McCauley's "Large Armed Freighter" and "Military Frontier 
Cruiser."  They're 3000 and 2000 tons displacement, respectively.  Nice, 
big ships that fill a need within the established setting.  Very cool.

And, of course, the SSDS system is excellent.  Dave Golden, Guy Garnett, 
Joe Heck, Merrick Burkhardt, and John H. Bogan Jr. have given the 
Traveller community something really great by creating that system (and 
QSDS, it's counterpart).


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)
       .....Official Reporter of Imperium Games Product Info.....

------------------------------

Date: Mon, 9 Dec 1996 18:07:47 -0500
From: Eric Freitas <edf@atlantic.net>
Subject: RE: Starships--Got IT! (fwd)

Kenneth Bearden wrote:

>Post them here!

What format?  I'll accomodate you if I can but, it's limited
to what I can do with Corel 5.0.

Eric
 

------------------------------

Date: Mon, 9 Dec 1996 18:08:34 -0500
From: Thad Coons <104765.503@compuserve.com>
Subject: RE: Starports

Rob Brennan <robert.brennan@isocor.ie>

> In TCS it gives rules for the shipbuilding/repair facilities and (I
> think) refuelling capacity of a given starport.  This is strongly
> linked to the population of the world on which the starport is located.
> I think that this would also affect the volume of traffic to and from
> the port...

Unfortunately, I don't have TCS :-(

I was thinking _minimum_ requirements, and you're quite correct that for
low population worlds, the cargo, passenger, and material handling
requirements for a Class A port could be relaxed. Those related to quality
would be unaffected.
OTOH, it's hard to reduce the Class B or other requirements very much at
all: about the only thing reducible is the capacity requirements for cargo
and passengers, and fuel, and those only slightly.

Class A and B starports must have both orbital and ground facilities and
shuttle service between them: this is irreducible. So are the presence and
capacities of the communications equipment. The skills of the key
personnel, such as the Sytem Traffic Control (STC) and Orbital Traffic
Control (OTC) and Medical officer are also irreducible. The ability to
handle specialized cargo in the orbital facility is needed for class A. The
repair equipment requirements can't be reduced much. A class-A repair
facility, for instance, would have expensive diagnostic and specialized
equipment needed for overhaul of most models of starship in commercial or
private use. A class B facility would lack many of these, but would still
have the common essential tools to work on each subsystem.

To further distinguish quality of class A from class B starports, add this
requirement for class B ports and substitute it for the onboard shuttle
requirements of the STC.

Class B
Ground Facility)
#) Ambulance/rescue craft with maximum G's for tech level of spaceport)

Class A
Orbital Facility
#) 1 On board ambulance/rescue craft with maximum G's for the tech level of
the spaceport) and pressurizable hangar
#) 1 On board tug spacecraft. (Assist in fine docking maneuvers for large
starships, and other uses)

Large ships incapable of planetary landings use their own launches and
ship's boats at less than class A ports.

High population worlds will undoubtedly have bigger facilities than I have
outlined. It's even possible for a facility that would be adequate for
class B on a low population world to be wholly inadequate for the needs of
a world with more traffic and thus only qualify as class C, for instance.
For a low population world to support a class B port, it needs to be
wealthy, and for class A, it needs to be filthy rich.

Also, high population worlds will almost certainly have more than one
ground facilty. These will vary from the listed class (one required) to at
most two levels less as a general rule.  A class A STC would demand OTC at
each ordinary launch or landing site, while any STC and most OTC's would
demand at least communication with any such site.
OTOH, more than one orbital facility of the same class is somewhat
redundant.

Thad Coons
http://ourworld.compuserve.com/homepages/sapience/
  

------------------------------

Date: Mon, 9 Dec 1996 18:08:29 -0500
From: Thad Coons <104765.503@compuserve.com>
Subject: Hi-Ex in vacuum

        Most of the destructive effect of conventional high explosives IS
due to the shock wave produced by the sudden expansion of hot gas.
Relatively little is caused by the material of the bomb.
        Armor piercing or other weapons that make use of the shock waves
generated in the target material shouldn't do too much worse, but they
would have to have enough energy to penetrate first.
        Antipersonnel weaapons, such as shrapnel that do depend mostly on
the material fragments should work equally well, or perhaps even better in
vacuum (no air resistance to slow down the fragments.

 

------------------------------

Date: Mon, 9 Dec 1996 18:11:22 -0500
From: Eric Freitas <edf@atlantic.net>
Subject: RE: Starship Deckplans

Trent Smith wrote:

>    Obviously, this is the sort of thing that should be put on a web-page
>or sent via private mail.

Oh, I'm not about to post them to the list.  I'll email
them to anyone who wants them, or if someone can tell
me how to transfer files to my own shell account I'll
post them on my web page.

Eric Freitas

------------------------------

Date: Mon, 9 Dec 1996 17:22:21 -0500
From: whitman@pensys.com (Tony Lee)
Subject: Re: Starships--Got IT! (fwd)

Dear Fans,

We need some imput for a future Traveller product.  So what do we need?
We need generic rumors (adventure hooks), hundreds of them!  They need to
be 50 words or less. Rumors are informations PC's would hear traveling
through sub-sectors. Rumors can relate to other Rumors you write.  They can
focus on the sector, sub-sector or planet level. The can be about lost
treasures, governments, anything!

Examples:
* There is rumored to be an ruined city of gold in this sector.
* There was a great war that used bio-chemical weapons and some of the
plants have mutated life forms.
* The government on this local planet is very corrupt, the only way to get
things done is to grease palms.
* There is a secret order of terrorist who want to destroy any members of
the Imperium.

All rumors submitted will be owned by FarFuture Enterprises if published.
However, you will receive a name credit in the book.  All entries must be
e-mailed by 12-15-96.  Send them to whitman@pensys.com.  Please type the
word Rumors in the subject box.

Thank you for participating,

Tony Lee

------------------------------

Date: Mon,  9 Dec 1996 18:20:48 -0500
From: "Christopher Weuve" <caw@intercon.com>
Subject: Re: Foss Art

- --part_AED20900001C4C2C00000004
Content-Type: Text/Plain; charset=US-ASCII
Content-Disposition: Inline

Bruce Alan Macintosh said:
> I get the impression that only the T4 cover is new 


Nope -- it's in _Diary of a Space Person_ by Chris Foss, 1990, p.146.

- --Chris W. 

Christopher Weuve  [caw@intercon.com]  My opinions, not InterCon's.
- ----------------------------------------------------------------------
"Give me the strength to change the things I can, the grace to accept
the things I cannot, and a great big bag of money."  [author unknown]

- --part_AED20900001C4C2C00000004--

------------------------------

Date: Mon, 9 Dec 1996 18:24:47 -0500
From: TPeterAZ@aol.com
Subject: Re: Landing ships.

In a message dated 96-12-09 17:16:13 EST, you write:

>  I can't remember where I saw it, but
>  using an air/raft to reach even low orbit takes a considerable amount of
>  time (6 hours is what I recall),

According to T4, an air/raft can reach orbit in a matter of hours equal to
world's planetary size. (p. 84)


Tim Peter
<TPeterAZ@aol.com>
"Never let your schooling get in the way of your education."--- Mark Twain

------------------------------

Date: Mon, 9 Dec 1996 17:29:39 -0500
From: whitman@pensys.com (Tony Lee)
Subject: WE NEED RUMOR FOR A NEW TRAVELLER PRODUCT

>Dear Fans,
>
>We need some imput for a future Traveller product.  So what do we need?
>We need generic rumors (adventure hooks), hundreds of them!  They need to
>be 50 words or less. Rumors are informations PC's would hear traveling
>through sub-sectors. Rumors can relate to other Rumors you write.  They can
>focus on the sector, sub-sector or planet level. The can be about lost
>treasures, governments, anything!
>
>Examples:
>* There is rumored to be an ruined city of gold in this sector.
>* There was a great war that used bio-chemical weapons and some of the
>plants have mutated life forms.
>* The government on this local planet is very corrupt, the only way to get
>things done is to grease palms.
>* There is a secret order of terrorist who want to destroy any members of
>the Imperium.
>
>All rumors submitted will be owned by FarFuture Enterprises if published.
>However, you will receive a name credit in the book.  All entries must be
>e-mailed by 12-15-96.  Send them to whitman@pensys.com.  Please type the
>word Rumors in the subject box.
>
>Thank you for participating,
>
>Tony Lee

------------------------------

Date: Mon, 9 Dec 1996 19:22:19 -0500
From: 34zbtxq@cmuvm.csv.cmich.edu (Susan M. Shock)
Subject: Post all you like, any length

I read Stu's (and others) commentary on the controversy over long posts, and
I would like to say that my initial objection over the long posts relating
to The Grand Adventure were based on a misconception about it's intent. I
agree that it is far better than the continual grousing about Starships
(which should be directed TO Imperium Games, where it might do more good),
or the continuing diatribes against the artwork of Chris Foss. So I now say,
post away Kenneth, all you like and as long as you like, although I still
contend that putting the symbol (LONG) on the posts, which you have said you
will do, is simply common courtesy. I would really like to see more ships,
adventure ideas, and thoughtful speculation on the important things in the
Traveller universe, rather than the contemporary version of "Do 0.1C
Relativistic Rocks form Feudal Technocracies"? (Thanks Suz!)
        And anyone who sends e-mail slamming Joe oughta have one of those
rocks dropped on their heads!
                        Allen

------------------------------

Date: Mon, 9 Dec 1996 19:21:43 -0500
From: rellio@po-box.mcgill.ca (Roderick Darroch Elliott)
Subject: Hexes...

        Eris's question about drawing hexgrids has been nagging at me...
but I think I have it whipped.

        I figured out a dead simple way of doing perfect hexes to the right
size, and proportions, using a drawing program:

        Start with one circle drawn by diameter and then draw circles by
radius around its perimeter, then draw lines from point of intersection to
point of intersection, delete all circles, and group all the lines into one
object (transparent circles are the best way to do this :>).  Then you
rotate it 90 degrees to get a horizontal line on top.  It's just like
doodling with a compass in grade school...

        Soon as I get some time (after the 18th), I'm going to try and do
an 8-1/2"*11" sheet covered with my handy dandy homebrew hexgrid (I already
have my perfect single hex, all I need to do is duplicate, align and group
until exponential magic takes over).  Depending on the import & export
capabilities of the software involved, I could be persuaded to release it,
complete with my own Vaccsuited Human Figure(tm) in one corner as a visual
size guide.  Is there anyone interested, and if so, in what scales would
you want it in: 1:25, 1:50, 1:75, 1:100, or whatever?

        Finally, would an x-meter hex be measured a) x meters along one
side from corner to corner, x meters across as measured by a line drawn
from one corner through the center to the opposite corner, or x meters from
center of one side through the center to the center of the opposite side?

------------------------------

Date: Mon, 09 Dec 1996 18:26:04 -0600
From: Ernest N Rowland <erowland@ionet.net>
Subject: Re: Foss Art - a sense of wonder

I feel compelled to say that when I first saw the Foss (color) artwork, I
thought it was great!  I assumed that the strange looking devices were
probably remnants of the Ancients, or a newly discovered race, rather than
representing Imperial technology.

One of the reasons I love SF gaming is the sense of wonder in discovering
something new.  My favorite stories include "Rendevous with Rama" and the
HeeChee series, precisely because I thought they did an outstanding job of
evoking the feeling explorers would have when they stumbled across evidence of
an alien civilization.

So, I guess I don't look at the Foss artwork and think "That's impossible!",
but rather "How is that possible?  What technology could have created it, and
what was it used for?"

However, I strongly feel that those pages with black borders were a _bad_ idea
- - it makes the artwork hard to see.

8-)
Ernest N Rowland
erowland@ionet.net
"The flag is solid red, except where a thin ring-shaped hole has been cut
out of it, through which one can see the sky."-DRH

------------------------------

Date: Tue, 10 Dec 1996 01:06:20 GMT
From: John H Bogan Jr <jbogan@pipeline.com>
Subject: Re: Off topic

At 08:37 PM 12/4/96 +0000, you wrote:
>How does everyone pronounce the Vargr Archduke Brzk's name
>
>I pronounce it Bar-Zack
>

I pronounce it similar to "brusque" but with a
zz replacing the "us".

------------------------------

Date: 10 Dec 96 12:06:15 +1100
From: Michael.Barry@FINANCE.ausgovfinance.telememo.au
Subject: Psionic time travel

     I like the concept, but not the name. The phrase "time travel" seems 
     inappropriate, for two reasons: 
     1. Time travel just doesn't fit the hard SF setting of Traveller! 
     2. It ain't actually time travel anyway! There isn't any actual 
     "travel", just perception through time. I think a term like 
     "Precognition" or "Deep Sensing" would be better. 

------------------------------

Date: Mon, 09 Dec 1996 20:37:13 +0000
From: Mused <marz@hotstar.net>
Subject: Re: GA5:  Daeus Jacks (long)

Can always say one thing about Kenneth, he is, bar none, the most prolific typist on this list

------------------------------

Date: Mon, 09 Dec 1996 20:46:03 +0000
From: Mused <marz@hotstar.net>
Subject: Re: Hi-Ex in vacuum

Stewart Eyres wrote:
> 
> Hi there
> 
> Anyone any idea how effective high explosive (and related ammo types)
> would be in a vacuum - ie. what fraction of the effect is due to the
> shock wave of the air expanding from the explosion, and what fraction
> due to the actual explosive device?  This is important as many of the
> more destructive weapons rely on explosive ammo.

effect of HE in vacuum: Zip, zero, nada, nil, none, nothing
Fragmentation on the other hand: faster, deadlier, longer ranged, more fatal due to ripping of 
pressurized suits
HOWEVER...if you are touching the explosive as it goes off, 100% transfer of explosive 
power

------------------------------

Date: Mon, 09 Dec 1996 20:51:35 +0000
From: Mused <marz@hotstar.net>
Subject: Re: Beating a Dead Horse

Susan M. Shock wrote:
> OK, we know that lots of people here do not like Chris Foss's artwork in the
> T4 rulebook! Can we move on to some other subject? PLEASE?

neigh, neigh (blam) thud. punch, punch, kick, kick

------------------------------

Date: Mon, 09 Dec 1996 21:02:54 +0000
From: Mused <marz@hotstar.net>
Subject: Re: Fwd: Re: Jo Grant Please Email Me [delivery failure to wardell@m1.sprynet.com]

Rob Prior wrote:
> 
> I keep getting this for every message I send to the TML.  Anyone know how to stop it?

I do too, and it annoys the heck outta me

------------------------------

Date: Mon, 9 Dec 1996 19:16:29 -0800
From: "Peter J. Miller" <PeterMiller@youngmerlin.com>
Subject: T4...finally

Hello

        Well, everyone I finally got my copy of T4 (thanks Joe!!!), and I
must say, I'm impressed, but only at first.  The art work certainly gives it
some 'oomph' but this only lasts until I realize that except for the front
cover picture (which I love), none of it really fits Traveller, and is
pretty much generic science fiction artwork.  However, I suppose art takes a
while to produce, so, for the main rulebook, it's not a crime I guess.  Just
hope it didn't give people the wrong idea of Traveller technology.
        I like the majority of Larry Elmore's artwork, it really adds to the
flavour of the book, and the somewhat continuing story throughout it (via
the captions) is quite good.  One picture I don't like on the weapons
section is the laser pistol, which looks like a 50s SF 'ray-gun' not a
'real' laser pistol.  The rest were pretty well done.
        The Exit Visa and Rubicon Cross adventures were a good idea to
through in, and they should be good to run through with my PCs.  Also, one
part I thought was very well laid out was the character generation section,
which seems to have been thought out very well indeed.
        As we all know, and I agreee, the QSD sections was badly done, but
since I have access to the Internet version I don't mind.  However, again,
considering it wasn't going to be in at all, it's better than nothing for
people who don't have Internet access.

        I won't get into rules dicusssion as that's been done to death a
while back on the list.  I will say that although there's lots of typos and
such, it's easily readable, and usable (contrary to some USEnet claims I
heard).  It's a good way for Traveller to return, but the quality of product
does need to be imporved. 

Thanks for listneing...just my 2 cents worth (or is ti 2 credits...)


_______________________________Peter John Miller
"There's a new home run king in baseball...and his name is Henry Aaron..."
 - announcer, after Hank Aaron breaks Babe Ruth's career home run record
- ------------------------------------------------
Traveller, Prime Directive, AD&D, and the home of the Imperium Games FAQ!
       http://www.dragonfire.net/~pm/

------------------------------

Date: 10 Dec 96 14:16:29 +1100
From: Michael.Barry@FINANCE.ausgovfinance.telememo.au
Subject: Grenades and concussion

     I remember from a Dems course long, long ago that the power of an 
     explosive depended upon the medium. Although we didn't have much call 
     to blow things up in vacuum, we did use mud and water to enhance the 
     power of the explosion. 
     
     I suggest that concussive (NOT fragmentation) damage go as follows: 
     
     Vacuum             No damage           
     Trace              Tenth damage        
     V. thin            Quarter damage      
     Thin               Half damage         
     Standard           Normal damage       
     Dense              Double damage       
     Very Dense *       Triple damage       *Usually exotic or insidious
     Superdense **      Quadruple damage    ** fluid environment eg water
     
     *Note that not all exotic or insidious atmospheres will be V.dense; 
     make decisions on a case-by-case basis. 

------------------------------

Date: Mon, 9 Dec 1996 19:25:11 -0800
From: "Peter J. Miller" <PeterMiller@youngmerlin.com>
Subject: Re: Dark Star now in .PDF Format!

>DS#1 in *print enabled* format is available for US$5 as a direct download
>as above, or US$6 for a disk version mailed to you.
>
>DS#2 is available for the same price as DS#1 and is also *print enabled*.
>
>Payment to the usual snail address and by the usual means (ask for
>details).

Two questions. What's your address?  And , are their print versions of both
magazines still left?  if so, how much dot hey cost.  Lastly, how identical
to the original are the computer versions.  Do they have art, etc?

Thanks

_______________________________Peter John Miller
"There's a new home run king in baseball...and his name is Henry Aaron..."
 - announcer, after Hank Aaron breaks Babe Ruth's career home run record
- ------------------------------------------------
Traveller, Prime Directive, AD&D, and the home of the Imperium Games FAQ!
       http://www.dragonfire.net/~pm/

------------------------------

Date: Mon, 9 Dec 1996 20:03:05 -0800
From: "Peter J. Miller" <PeterMiller@youngmerlin.com>
Subject: Sorry

Hello,

Sorry, my last post relating to the Dark Star magazine should have been
private...forgot to change the 'to:' field from the TML post.  My apologies.

Thanks

_______________________________Peter John Miller
"There's a new home run king in baseball...and his name is Henry Aaron..."
 - announcer, after Hank Aaron breaks Babe Ruth's career home run record
- ------------------------------------------------
Traveller, Prime Directive, AD&D, and the home of the Imperium Games FAQ!
       http://www.dragonfire.net/~pm/

------------------------------

End of Traveller-digest V1996 #736
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