Subj: Traveller-digest V1999 #1348
Date: 11/15/99 3:27:30 PM Pacific Standard Time
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
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Traveller-digest Monday, November 15 1999 Volume 1999 : Number 1348
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.
The following topics are covered in this digest:
RE: Racing
RE: some thoughts about racing
RE: The Republic Question
Re: Traveller-digest V1999 #1347
Re: some thoughts about racing
Re: Anti-violence groups in 3I
Re: Traveller-digest V1999 #1347
Re: some thoughts about racing
Re: Cultures
RE: some thoughts about racing
RE: Indexing the HIWG CD ROM
T5 web site?!?!?!?!
Re: Recovering disabled grav vehicles
Re: T5 web site?!?!?!?!
Re: Ringworlds
Those unreliable grav vehicles
TNE Fire, Fusion & Steel spreadsheet?
Re: Wild Blue Claims
Re: Arts and Culture in and around 3I
Re: Ringworlds
OT personal indulgence
Re: The Republic Question
off to the Races
Re: off to the Races
Re: Anti-violence groups in 3I
Back after God knows how long....
Re: Anti-violence groups in 3I
----------------------------------------------------------------------
Date: Mon, 15 Nov 1999 09:25:13 -0500
From: Ian Ferguson
Subject: RE: Racing
Glenn M. Goffin writes:
>We've been talking about tourist attractions in the Spinward
>Marches, and the subject of racing has come up. I have a few
>ideas and questions to pose.
>2) Engineering a race
>Manoeuvre drives under at least High Guard and Book 2 have 1, 2,
>3, 4, 5, or 6 Gs of acceleration. A race under, for example,
>Mayday or Book 2 rules will end in a tie if the vessels are both
>of the same G-rating. That's not very interesting to play. How do
>you handle races, if at all? I have never done a race, but I've
>thought about it a little.
My players have been involved in a couple of races, as
employees of the idle rich. This actually grew from my
wondering what rich nobles do with their spare time. The way
I figured it: that 1G Yacht might manage 1.001G with a
skilled engineer tending the drives, catapulting off a
gravety well might be done more efficienctly by a skilled
pilot, careful navigation work might find a slight edge in
planning a route to the outsystem. I never ran a multi-parsec
race, but the random time element should average out over
enough jumps.
Peez
------------------------------
Date: Mon, 15 Nov 1999 14:22:56 -0000
From: "Trevor, Peter"
Subject: RE: some thoughts about racing
I remember a "find the flag" race in one of the Traveller PC
games (the first one IIRC). The idea was that somewhere on a
nearby moon was a robot with a red flag, which you had to find
and bring back to win the prize.
Of course the game was screwed up 'cos I landed on the moon
before the main world (of whatever system it was) and this
strange robot ran up to me saying "Congratulations, you've found
me. Have a red flag." Later, when on the main world an NPC
announced "Lets have a race. Cr10,000 to the first person who
can find and bring back a red flag."
"Here's a red flag." says I.
"Here's your prize." says he.
(Felt more like The Simpsons than Traveller.)
Whatever ... the point being that in addition to sail racing
there is also Treasure Hunt racing.
Regards PLST
------------------------------
Date: Mon, 15 Nov 1999 10:39:45 -0400
From: Michel Vaillancourt
Subject: RE: The Republic Question
At 10:52 AM 11/13/99 -0600, you wrote:
>>Incidently in Western Australia the secession referendum was held three
>>times. It was passed the first time it came up in Western Australia, and
>>voted down on the two subsequent occurances.
>>
>>How was the original vote dealt with by the Commonwealth? It was ignored.
>>Antony Farrell
>>
>
>Didn't the same thing happen in Canada around 1946-1947? I think I recall
>that Newfoundland or Nova Scotia had a referendum on leaving Canada which
>was ignored.
>
>Richard Wilson
>
Hi, Richard!
It was Newfoundland joining Confederation, 1946. NFLD was still a
British coolony up until then. Essentially, they simply re-ran the
referendum on joining three times until they got a "yes" majority. Which is
where the precedent for Quebec being able to revisit the succession question
came from.
--Michel
-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
Michel R. Vaillancourt misha@atlantic-online.ns.ca
ICQ # 31172292
-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
NET-City Communications....
Providing "Solutions for the Common Company"
-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
***REMEMBER - Always virus-check your emails ***
-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
------------------------------
Date: Mon, 15 Nov 1999 07:44:25 -0700
From: cos 90
Subject: Re: Traveller-digest V1999 #1347
>Year of watching Hollywood films and TV with car crashes has led _me_ to
>hypothesise that American cars are packed with explosives and fitted with
>hair-trigger self-destruct mechanisms...
Going further OT: in movies and on TV, people always seem to know whether
or not their car is going to blow up after a crash. If they walk away
casually, it won't blow up. If they run away, it will...
Glenn St-Germain § Edmonton, Alberta, Canada
cos90@powersurfr.com § http://plaza.powersurfr.com/glenn
"There is no longer any normal to be"
-- Gary Numan
------------------------------
Date: Mon, 15 Nov 1999 09:57:17 -0500
From: "Jory Earl"
Subject: Re: some thoughts about racing
>Regards PLST
ok, I'll bite.
"The Wind is in the Buffalo"
"Man is a rope, hanging over an Abyss"
Or what an alternate Dave Bowman might have said in 2001 : A Space Odyssey :
"My God...It's full of LEMMINGS!"
___________________________________________________________
J-Man
ICQ# 2843475
New Hampshire - U.S.A.
Email : j-man@iname.com
Home Page : http://www.geocities.com/~jman037/
___________________________________________________________
------------------------------
Date: Mon, 15 Nov 1999 16:09:50 +0100
From: Jens Rydholm
Subject: Re: Anti-violence groups in 3I
"Josh W. Spencer" wrote:
> And the A-Team took place BEFORE center stop-lights were required
> (1986), passive front-passenger protection (1989, consisted of either
> motorized seat belts OR air bags), and then anti-lock brakes (1990s)
> were introduced to American automobiles. And before I forget Canada's,
> Sweden's and Norway's requirements for daytime running
> lamps...headlights are on high-beam at half-power, to discern an
> oncoming car from a MOOSE!
Actually, the purpose is to show if the car is moving or not, which is
only almost as bad. :-)
/Jens 'Spacejens' Rydholm
Linkoeping, Sweden
------------------------------
Date: Mon, 15 Nov 1999 07:04:47
From: "Douglas E. Berry"
Subject: Re: Traveller-digest V1999 #1347
At 07:44 AM 11/15/1999 -0700, you wrote:
>Going further OT: in movies and on TV, people always seem to know whether
>or not their car is going to blow up after a crash. If they walk away
>casually, it won't blow up. If they run away, it will...
Unless it's Mel Gibson or Nicholas Cage walking in slow motion. Then the
car behind them is guaranteed to blow.
- --
Douglas E. Berry gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html
We all enter the world in the same way: naked, screaming, soaked in blood.
But if you live your life right, that kind of thing doesn't have to stop
there.
- -- Dana Gould
------------------------------
Date: Mon, 15 Nov 1999 08:20:52 -0600
From: "Robert Eaglestone"
Subject: Re: some thoughts about racing
For my Milieu E:21 setting, I sketched out some ideas for
a TL-9 race around a gas giant. Contestants were rich
dandies who hand-built their ships according to contest
guidelines. Because these ships are small, each contestant
had to trade off thrust, fuel, controls, and the frame itself,
which determined how close they could get to the gas giant.
In addition, since the 'dark' side of the GG was not monitored,
some folks might decide to carry a weapon to cripple an
opponent, which would be another mass constraint to consider.
Piloting skill could save a person's life under these circumstances.
------------------------------
Date: Mon, 15 Nov 1999 10:46:13 -0500
From: "Terry Carlino"
Subject: Re: Cultures
> Anyone remember the cheesy sci-fi about the humans on the Arc?
>
> Peez
The Star Lost. It was originally written by either Ben Bova or Harlan
Ellison (I forget which.) It was so twisted by the producers from the
original written script that the author used the legal Nom de Plume that
writers from the screen writers guild have registered just to mark a turkey.
Add to that the fact that the finished scripts were done by non-guild
writers during a strike of the writers guild (over continuing royalties to
syndicated material). The original author was so ticked that he eventually
used it as the basis of a short novel "The Starcrossed", a satire of the TV
production industry.
Terry C
All that is Gold does not glitter
Not all who travel are lost
------------------------------
Date: Mon, 15 Nov 1999 15:46:07 -0000
From: "Trevor, Peter"
Subject: RE: some thoughts about racing
Robert Eaglestone wrote:
> For my Milieu E:21 setting, I sketched out some ideas for
> a TL-9 race around a gas giant. Contestants were rich
> dandies who hand-built their ships according to contest
> guidelines.
Had First Contact with the Dandies happened by 21? IIRC they are
native to the Spinward Marches so FC must have been much later.
Regards PLST
"My God...It's full of LEMMINGS!"
------------------------------
Date: Mon, 15 Nov 1999 10:53:24 -0500
From: Glenn Myers
Subject: RE: Indexing the HIWG CD ROM
Dom,
I would try to use Apple's free diskcopy software to generate an unlocked
read/writable image, run the sherlock index on that and reburn the disk. I
may give it a whirl as I would like to index my HIWG disk as well.
On the other hand, does Sherlock 2 in OS9 offer any benefits? I have it but
haven't installed it yet.
Glenn
______________________________________________________
Glenn E. Myers
ANSYS Inc. Email: glenn.myers@ansys.com
275 Technology Drive Phone: (724) 514-2913
Canonsburg, PA 15317 Fax: (724) 514-3118
______________________________________________________
------------------------------
Date: Mon, 15 Nov 1999 10:56:40 -0500
From: dennis.f.belanger@bellatlantic.com
Subject: T5 web site?!?!?!?!
Good Day Mates,
Would you be so kind as to point me towards Marc Millers T5 page? Anyone?
Also, thanks to all who have given me leads, reviews and general info on
the Spinward Marches Campaign.
Dennis
------------------------------
Date: Mon, 15 Nov 1999 11:06:36 -0500
From: "Terry Carlino"
Subject: Re: Recovering disabled grav vehicles
>>From: Robert Conley
>>Subject: Re: Recovering disabled grav vehicles
>>
>>Why do we need a separate vechicle. Why can't we have a control module,
and
>>a series of standard grav lift modules of which are self powered.
>>that you attach to the disabled vehicle. The whole thing is controlled by
>
> Is it just me, or isn't the issue of attaching these pods going to be
>non-trivial, and potentially pretty damned exciting with all the power
>cables running to the control module/crew cabin?
Use a robot. I haven't gotten around to design it yet (to GT:Robot), but
here's a verbal description. The robot consists of a central body made up of
a contragrav unit and a power supply, and several contragrav pods joined to
the main body by control and power cables. A com telemetry unit lets the
operator control the robot from a recovery vehicle, an armored grav vehicle,
perhaps a modified APC.
To recover the downed tank the robot flies to the tank and attaches using a
grav plate. (This allows it to attach even to non-ferrous/non-magnetic tank
armor.) The contragrav pods deploy to envelop the tank in their contragrav
fields, attaching with grav plates to the tank at predetermined points based
upon the tank model. The contragrav field is activated, the tank rises, and
small reactionless thruster plates nudge the tank close enough to the
recovery vehicle so that it can be towed. A larger reactionless thruster pod
would allow the tank to be simply remoted to an evac location.
If the tank's contragrav is working, just send over a power supply robot to
hook into an external power and control point and drive the tank out.
Terry C
All that is Gold does not glitter
Not all who travel are lost
------------------------------
Date: Mon, 15 Nov 1999 17:14:12 +0100
From: Jens Rydholm
Subject: Re: T5 web site?!?!?!?!
Dennis wrote:
> Would you be so kind as to point me towards Marc Millers T5 page?
http://members.aol.com/Traveller/
/Jens 'Spacejens' Rydholm
------------------------------
Date: Mon, 15 Nov 1999 12:15:24 -0500 (EST)
From: Charles Collin
Subject: Re: Ringworlds
I designed a Trav campaign once that centered around a relatively "modest"
ringworld circling a white dwarf. The reduced diameter brings the
structural strength requirements for the material way down. I handwaved
that bonded superdense was good enough (no Scrith required! :-).
The ring spun for .5 g and was divided into segments which mimicked
different homeworlds. One section was "earth normal", with grav plates
adding the extra g, while another was designed to immitate a small
rockball world, with grav plates reducing the basic g. The thing was set
up as a kind of Ancient's Menagerie, with the homeworlds of many sophont
species included. Oh, I almost forgot the mention that there was a kind
of magic polarized filter field that let through a mix of wavelengths
appropriate to each environment.
If you want a ring-shaped station orbitting a sun, probably the best thing
to do would be to have it orbit in the ecliptic with its axis of rotation
tilted a little off the perpendicular. This is basically the same as
earth's set-up, but inside out. The "upper" portion of the ring would get
sunlight at one point in the orbit while the "lower" portion would get it
at the opposite side.
Just some thoughts...
Charles C.
------------------------------
Date: Mon, 15 Nov 1999 10:06:25 PST
From: "Brandon Cope"
Subject: Those unreliable grav vehicles
After doing some research, it seems apparent that you can end up with quite
a few grav vehicles being disabled without ever being hit by the enemy:
Given the poor HT (8-9) and short maintenance intervals of heavy
grav vehicles, in actual war many are likely to suffer breakdowns,
as vehicles are kept in the field far longer than is safe. Ironically, very
heavy vehicles are more likely to be pushed too far than their more robust
bretheren.
(I also assume that an average military mechanic has skill 12-14,
which isn't unreasonable -- unless your head mechanic is Scottish,
you can't afford to miss more than one or two trips to the garage).
Here are some relevant numbers (using the vehicles from Star Mercs):
Main.
Vehicle HT Interval
TL 9,
Utility Grav Sled 12 82 hours
TL 10,
Light Grav Tank 9 10 hours
Medium Grav Tank 8 7 hours
Heavy Grav Tank 8 5.5 hours
Grav APC 12 21.5 hours
Air/Space Defense 10 7.2 hours
TL 12,
Astrin APC 8 20.5 hours
Meson Sled 12 7.6 hours
Intrepid Tank 8 5 hours
See Vehicles, 2/e or Compendium II for maintenance rules.
(After looking over the stats for the meson sled and Intrepid grav
tank, it makes me wonder if "real" combat grav vehicles would be
more like the sled -- faster and stealthier*, rather than the
plodding dinosaur of the heavy grav tank).
* -- radical emission cloaking covers radical sound supression
(actually ), so this extraneous feature should be deleted on the
meson sled.
A generous and sadistic GM,
Brandon Cope
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
------------------------------
Date: Mon, 15 Nov 99 18:08:09 +0000
From: igor@truserve.com
Subject: TNE Fire, Fusion & Steel spreadsheet?
Does anyone have (or know of) a spreadsheet that can handle Fire, Fusion & Steel v1
(TNE version)? I'm not much of a TNE user, but I need to throw together a ship, and I
don't have the time to write one from scratch or alter my FF&S2 sheet.
Thanks, I appreciate it...
Andy
+--------------------------------------------------------------------+
| Andrew Akins |
| Home: igor@ames.net - http://www.ames.net/igor/ |
| Work: andya@cms-ia.com - http://www.cms-ia.com/ |
+--------------------------------------------------------------------+
| IMTU: tg++(**) ru+ ge 3i+ jt- au+ ls+ kk+ hi+ as+ va+ dr+ so+ zh+ |
| vi+ da+ |
| Geek: GCS d- s+:+ a- C++ W++ w+++(-)$ PS+ PE t- 5++ X+ R+++ tv+ |
| b+++ DI+ D-- G e+ h---- r+++ y++++ |
+--------------------------------------------------------------------+
------------------------------
Date: Mon, 15 Nov 1999 11:25:37 -0700
From: Bruce Johnson
Subject: Re: Wild Blue Claims
Terry Carlino wrote:
>
> From: Bruce Johnson
>
Snip of stuff i didn't say...I think Leonard did...
> Indeed am have most recently been researching that very subject, as I am
> involved in spec'ing out an electronic logbook (an elog) at a National
> Accelerator Facility. In my research I found that there is ***NO*** existent
> copy of the first email message. No one even knows who sent it or what data
> it contained. Based on recent problems Microsoft and other corporations have
> had with email I know that some companies are being counseled ***not*** to
> archive email. After all if you don't archive it the courts can't subpoena
> it.
Absolutely true. But I am thinking of Vilani megacorps rather than
modern American companies. They will certainly have a different take on
records storage.
as for the first e-mail...it probably didn' last long after being
read...disk storage was mighty scarce in those days...
But I'll bet the SECOND email(which was sent to all five people with
email addresses) was:
"Make Money Fast!!!
Make UP TO $50,000 in ONE MONTH!!!..."
;-)
- --
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
------------------------------
Date: Mon, 15 Nov 1999 13:33:08 -0500
From: "Terry Carlino"
Subject: Re: Arts and Culture in and around 3I
>If you lived in the Marches and were planning a vacation with money and
time
>no object what would you want to go and see?
That's easy. I'd hop the first megaliner to somewhere else! The Marches are
Yonkers as portrayed in Hello Dolly or Montana in an old western. People go
there to work, to build a home, to hide from people they don't want to find
them "back east". Nobody goes there to vacation. If you're rich enough you
go to Capital or some other world in Core or one of the interior Sectors. If
you want a safari you go to a preserve world in an interior Sector, where
secret Ancient bases **aren't** hidden, and the planet's not a TAS Amber
Zone. No doubt there are places for the less well heeled to party in the SM.
But there you're talking bars, casino's, or colony barn raisings.
(For the trip of a life time check out:
http://members.home.net/carlino/atora
Click on the Tukera Lines advertising banner)
Terry C
All that is Gold does not glitter
Not all who travel are lost
------------------------------
Date: Mon, 15 Nov 1999 11:16:41 -0800 (PST)
From: Anthony Jackson
Subject: Re: Ringworlds
Charles Collin writes:
> I designed a Trav campaign once that centered around a relatively "modest"
> ringworld circling a white dwarf. The reduced diameter brings the
> structural strength requirements for the material way down. I handwaved
> that bonded superdense was good enough (no Scrith required! :-).
That's quite a handwave. Given its stats I'd have doubts about bonded SD being strong enough for a beanstalk on an earthlike world, and the material strength required for a ringworld is several orders of magnitude higher. Of course, the radiation output of a white dwarf is such that any world at an inhabitable distance from the star would be cooked.
>
> The ring spun for .5 g and was divided into segments which mimicked
> different homeworlds. One section was "earth normal", with grav plates
> adding the extra g, while another was designed to immitate a small
> rockball world, with grav plates reducing the basic g. The thing was set
> up as a kind of Ancient's Menagerie, with the homeworlds of many sophont
> species included. Oh, I almost forgot the mention that there was a kind
> of magic polarized filter field that let through a mix of wavelengths
> appropriate to each environment.
Assuming you have grav plates, why bother making it rotate for gravity? If you want some security for power failures, make it rotate at orbital velocity.
>
> If you want a ring-shaped station orbitting a sun, probably the best thing
> to do would be to have it orbit in the ecliptic with its axis of rotation
> tilted a little off the perpendicular. This is basically the same as
> earth's set-up, but inside out. The "upper" portion of the ring would get
> sunlight at one point in the orbit while the "lower" portion would get it
> at the opposite side.
------------------------------
Date: Mon, 15 Nov 1999 13:36:35 -0600
From: ehenry@newberlin.org (Eric Henry)
Subject: OT personal indulgence
Hi folks. I have just finished a personal project of tactical starship
combat which i'll make available by request.
The project is Traveller-esque in nature ( as close to on topic as this
message gets ) with a tech level of about 13 in the Traveller RPG.
Most folks are too busy to go through 96 pages of pdf to see if their
favorite topic / issue / agenda item has been addressed. please contact me
If you have a specific question.
My email is ehenry@newberlin.org Thanks for listening
------------------------------
Date: Mon, 15 Nov 1999 07:18:14 +0000
From: SD Mooney
Subject: Re: The Republic Question
At 22:01 -0500 14/11/99, Graeme_Batho@agd.nsw.gov.au wrote:
>
>"Majority vote? Wadaya thing we're runnin here? The Imperium aint no
>democracy!"
>
It does operate on a 'one sophont, one vote' principle: it's just the
Emperor/ess is the One Sophont, with the One Vote.
Dom
- ----------Dom Mooney---dom@cybergoths.u-net.com------------
MiB - Marines in Battledress
"Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/
------------------------------
Date: Sun, 14 Nov 1999 12:55:05 -0900
From: "William F. Hostman"
Subject: off to the Races
>2) Engineering a race
>Manoeuvre drives under at least High Guard and Book 2 have 1, 2, 3, 4,
>5, or 6 Gs of acceleration. A race under, for example, Mayday or Book 2
>rules will end in a tie if the vessels are both of the same G-rating.
>That's not very interesting to play. How do you handle races, if at
>all? I have never done a race, but I've thought about it a little.
>
Not really, if you have several waypoints, and directional changes at them.
(Look at CarWars: Drag Races are all amongst Accell 25, HC 4-5 Dragsters;
the difference is in handling the penalties. Especially when under fire;
Can-Am or F-1 becomes accumulated conering edges.) If the waypoints are
planets, you get a chance for skill to make vast differences in resultant
speed.
Even under mayday or bk2, use of planets could be quite important.
William F. Hostman | "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com
ICQ:14640742 AIM:AKAramis ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+
------------------------------
Date: Mon, 15 Nov 1999 14:37:20 -0800
From: "Luther Martin"
Subject: Re: off to the Races
Racing will be simply an exercise in computing. Given any course, whether or
not it includes direction changes, it will be an easy exercise in TL10+
computing to find an optimal course. You just start your ship on a
preprogrammed course and wait for it to cross the finish line. To make
racing interesting, you need some sort of dynamic inputs.
- ----- Original Message -----
From: William F. Hostman
To:
Sent: Sunday, November 14, 1999 1:55 PM
Subject: off to the Races
> >2) Engineering a race
> >Manoeuvre drives under at least High Guard and Book 2 have 1, 2, 3, 4,
> >5, or 6 Gs of acceleration. A race under, for example, Mayday or Book 2
> >rules will end in a tie if the vessels are both of the same G-rating.
> >That's not very interesting to play. How do you handle races, if at
> >all? I have never done a race, but I've thought about it a little.
> >
> Not really, if you have several waypoints, and directional changes at
them.
> (Look at CarWars: Drag Races are all amongst Accell 25, HC 4-5 Dragsters;
> the difference is in handling the penalties. Especially when under fire;
> Can-Am or F-1 becomes accumulated conering edges.) If the waypoints are
> planets, you get a chance for skill to make vast differences in resultant
> speed.
>
> Even under mayday or bk2, use of planets could be quite important.
>
> William F. Hostman | "Smith & Wesson: THe original Point and Click
> interface!"
> Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
> 533
> Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com
> ICQ:14640742 AIM:AKAramis ARM 1.0: 3 R H++ P+
> IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
> pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+
>
>
------------------------------
Date: Mon, 15 Nov 1999 14:17:48 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Anti-violence groups in 3I
In mail you write:
> Say, don't you *really* want to have the K'Kree and the Aslan (or
> Vargr) borders intersect?
I don't recall anything but unclaimed systems seperating the K'kree and
the Vargr, but I haven't checked a map.
If I'm remembering correctly, that could be an important factor in any
campaign set a few hundred years after the stand 3I timelines.
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Mon, 15 Nov 1999 18:22:40 -0500
From: "Josh W. Spencer"
Subject: Back after God knows how long....
Hello!
I'm glad to see some Traveller still in existence! Can someone e-mail me
off-list as to what the current state of the game is?
Thanks!
- --
Josh
------------------------------
Date: Mon, 15 Nov 1999 14:21:39 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Anti-violence groups in 3I
In mail you write:
> There's also Steve Perry's 'The Man Who Never Missed', where a Confed
> trooper was part of a squad killing over 250,000 religious dissidents
> in an afternoon. It triggered something in him that turned him into
> the man who lead the successful revolution that overthrew the Confed.
> Great series, btw (the 'Matador' series). One of the PCs IMTU actually
> *uses* spetsdods, btw.
There *is* one major "disadvantage" to using spetsdods. It's
essentially *impossible* to claim that you shot someone
unintentionally. On the other hand, as long as you are using "stun"
loads, nobody is going to get too upset. Spasm[1] loads are going to get
folks *really* upset. Though not as upset as lethal loads.
[1] for those of you who haven't read the series, they cause a
virtually instant "lock" of all voluntary muscles. It won't kill you,
but it hurts like hell and you need medical care until the effects wear
off (it's a sort of viral effect). It takes about 6 *months* to wear
off.
This makes it an *ideal* military weapon, in that it ties up a maximal
amount of enemy resources in caring for the victim. Yet it's not even
lethal, so you can play things down if you accidentally shoot a few
"innocent bystanders".
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
End of Traveller-digest V1999 #1348
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