Traveller-digest       Tuesday, July 27 1999       Volume 1999 : Number 901



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Average Density of Cargo?
Re: Traveller Diplomacy (was Re: Even Better)
Re: Traveller Navigator Software
Re: Word copies of MT manuals
RE: Imperial Code of Law
Re: Real world question
Re: burgers
Re: Word copies of MT manuals
Welcome to the Dark Side! Was: Re: GT...(and super-duper thruster  modules)
Re :- Two Ship Design Questions (FF&S2)
Re : Drugs
Re: Discussion: Republish Classic Traveller
RE: On the nature of Jump Space
RE: On the nature of Jump Space
RE: On the nature of Jump Space
re: GT and Short vs Long Term Access (and super-duper thruster modules)
Re: Word copies of MT manuals
Fwd: USEFUL METRIC CONVERSIONS
Re: Republishing
Re: Word copies of MT manuals
RE: On the nature of Jump Space
Re: Republishing

----------------------------------------------------------------------

Date: Tue, 27 Jul 1999 18:00:27 -0500 ()
From: "Joseph R. Dietrich" <yikes@evansville.net>
Subject: Re: Average Density of Cargo?

>>How do they ship stuff like lumber or steel plate? Those will be *much*
>>denser (lumber around 7-14 tons per dton, steel plate around 112 tons
>>per dton!)

[...]

>Lumber and steel plate that loads as general cargo normally requires
>shoring to spread the weight out across the deck, tie-downs to prevent
>shifting in transit, etc.

An example:

A place where I used to work would get rolls of 75 mm wide steel band on
wooden pallets to turn into tubing for condenser units and the like. Each
pallet was roughly a meter square (actually a little longer parallel to the
tines of a forktruck), with the rolls on top of it stacked 5-6 high so that
the whole package weighed about a metric ton (2,200 lbs.). These skids were
less than half a meter high.

The pallets were never stacked in the semi-trailers they were shipped to us
in because they were so heavy. Instead, we would get shipments of mostly
empty space, with the steel skids laying on the floor of the trailer,
strapped down to keep them from shifting around during transit.

I imagine a metal-laden free trader's cargo bay would look very similar.
Lots of open space, with the cargo low to the floor.

Ciao,

Joseph R. Dietrich
yikes@evansville.net

------------------------------

Date: Tue, 27 Jul 1999 19:10:06 -0400
From: "Paul Schirf" <pc@perkworks.com>
Subject: Re: Traveller Diplomacy (was Re: Even Better)

My fantasy world (Erda) was created with a Diplomacy overlay map in mind...
and I've used the  Diplomacy game results as a background war in a campaign.
The use on a planetary level are great... and after reading this thread I've
decided to do the same as background for an upcoming campain I'll be
running... but instead of using the results to indicate military combat in
The Spinward Marches where my game will be set, I'm toying with the idea of
using them to indicate a massive power struggle in the Trojan Reach, Beyond,
Foreven Sectors.  The Imperium will declare its neutrality as the conflict
starts in order to prevent a 6th Frontier War.

This "just outside our borders" type thing can be a great way to drive play
from a distance without forcing the players into a "heros in a military
conflict" type game, which my current players wouldn't enjoy as much as some
groups.

Paul@Schirf.com

------------------------------

Date: Tue, 27 Jul 1999 18:10:25 -0500
From: Alex Ingram <ingram@airmail.net>
Subject: Re: Traveller Navigator Software

Charles Collin wrote:

> Hi all.  Just perusing an old Pyramid mag that SJ Games put up on their
> website and came across a review of a program called Traveller Navigator.
> Apparently it helps one keep track of maps, times and so on.  Anyone heard
> of this?  Anyone used it?  What are your opinions?  Is it still available
> (the review mentions that it's for Win 3.1, so its a few years old at this
> point, but I'm still on a Win 3.1 machine, so...).
>
> Thanks,
> Charles.

The one I have is for the Diaspora Sector and yes it's Windows 3.1 but will
run on Windows 95.
It's from Planet III Software. If you want it tell me how to get it to you!

Alex Ingram

------------------------------

Date: Tue, 27 Jul 1999 20:03:33 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Word copies of MT manuals

Erwin said :
- ----------------
Whenever I mention this to the TML, I get a flood of requests asking for
copies.
While I'd love to share them with you, I need Marc Miller's permission to do
so.
I don't want to violate any copyright rules.

- --------------------------------------------------

Would you be violating them if I already owned all the MT materials and just
wanted electronic versions too?  I think out of ALL the MT stuff, there is
maybe 1 book I don't have (Hard Times?)
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Wed, 28 Jul 1999 09:35:15 +1000
From: "Alan Bradley" <alanb@elf.brisnet.org.au>
Subject: RE: Imperial Code of Law

> From: "Terry Carlino" 
> "The Imperium rules the space between worlds and leaves the dirt to the
> worlds itself."
> 
> I take this to mean that in Imperial star systems the Imperium rules.
Except
> for diplomatic missions I see the Imperium as attempting to exercise
> authority over all ships within their control zone.  This is a concept
more
> in line with the territorial jurisdiction practiced by nations on land
> rather than at sea.
> 
> Would the Solmani or the Zhodani like this? Probably not. But I would
expect
> them to follow the same code. 

Certainly the Imperium would claim this authority.  I'm not so certain that
they would always attempt to exercise it.  Trying this kind of stuff out on
the K'kree, for instance, tends to lead to 'incidents'.

In fact, I think that the Imperium claims a great deal more authority than
they actually exercise, if only to allow the authority to be exercised by
Imperial forces on the spot, whenever they deem it necessary.  This is a
bit like the Imperial Warrant thing - an open-ended clause in most imperial
decrees including the authority for the IN, MOJ or whoever to "take such
other actions as are required to protect the peace and security of the
Imperium", with a court-martial waiting for anyone who messes up.

> In an uncontested star system I expect that
> the Imperium would claim jurisdiction from the inner edge of the Oort
cloud
> to the star itself.  Of course claiming jurisdiction and being able to
> enforce it are two different things. I would expect that most enforcement
> would be centered within the 100 diameter radius of the major world and
> possibly any gas giants.  Other inhabited areas, provided they are not
> Imperial stations are probably patrolled by either the reserve fleet or a
> local organization.  This could be anything from the local noble's
Huscarles
> to a group of Star Rangers.

I suspect Planetary Navies and space-capable COACC forces would actually be
responsible for most policing of the systems that possess them.  In fact,
many "planetary" governments would actually be "system" governments,
controlling their moons, belts, gas giants, and anywhere else of economic
importance, to the limits of their ability.  Of course, their authority
would be subordinate to that of the Imperium - they would not have the
right to interfere with Imperial installations and shipping, and would be
subject to trade regulations and treaties.  Their actual rights would vary,
depending on the terms under which they joined the Imperium, the presence
of Autonomous Regions, or aliens not fully included in the Imperial
mainstream (such as the Jgd-Il-Jagd (spelling?)).

In short, the Imperial claim that "The Imperium rules the space between
worlds and leaves the dirt to the 
worlds itself." would be substantially modified in reality, even if it is
true in theory, and can be invoked if required.

> In any case I would expect them to have the authority to board any
> spacecraft on legitimate excuse and be able to hold it to Imperial
statues.
> This said I would not expect to find many Zhodani vessels in Imperial
space.
> The Consulate would not want them boarded and the local populous wouldn't
> want telepaths any where near them.  I wouldn't expect Imperial vessels
to
> have the same problem, as long as they don't have psi shielding. I also
> wouldn't expect there to be a difficulty with this policy from other
> interstellar governments, as long as they have the same rights to hold
> Imperial vessels to the same standard.

I suspect most Zhodani-Imperial trade goes through intermediaries - Vargr,
Sword Worlds, Arden, etc.  There would be direct trade through places like
Esalin, and there would also be the odd Joe ship going all the way in to
Regina, Jewell, or Vilis, or maybe even deeper.  Imperial ships would
occasionally go into Joe space too.  The Zhodani and the Imperium have
actually spent a lot more time at peace than they have at war, and there
are credits to be made trading between them.

More to the point, IMTU, I've usually used boarding and search procedures
rather sparsely.  Even when PCs aren't carrying anything dubious, it tends
to get them killed, if only through stupidity.  The best time to introduce
this stuff is early in a campaign, to get them used to normal procedures,
or, of course, when they're smuggling.  Once you know that they know not to
do anything stupid it can be assumed to be routine.

Of course, all this stuff really only applies in a 'civilised' interstellar
state.  If you are operating in some less organised area, the rules change
from system to system, or simply don't exist.  Is that Free Trader a
pirate, or an emissary from another Pocket Empire?  Do you want to let the
local riff-raff onto your ship?

Alan Bradley
alanb@elf.brisnet.org.au

------------------------------

Date: Tue, 27 Jul 1999 20:12:08 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Real world question

Quoted :
- ----------
======
"Anti-ninjas were the most feared assassins in the world.  Instead of
appearing out of thin air, throwing metal stars and messing around with Bo
staffs and numchuks they simply shot people and then drove everyone mad with
pointless conspiracy theories for years afterwards."  -from N-Man #3
- -------------

Now THAT's what I call a tag-line!  :)
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Tue, 27 Jul 1999 17:05:33 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: burgers

>>BTW: Those pounds in "Quarter Ponder" are imperial, not metric pounds,
>right?
>>Volker
>
>
>Err....Volker.....what's a metric pound?


    Could it be  0.4545454545455 of a kg?

Legate Legion
ICQ # 8973001
legate@futureone.com

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Tue, 27 Jul 1999 20:07:22 -0400
From: Steve Daniels <stevedaniels@portcaddo.com>
Subject: Re: Word copies of MT manuals

Erwin Fritz wrote:

> My current understanding of the copyright rules is that I _would_ be violating
> these rules if I sent them out to people.

Yes.  You are correct.


> Please, if you want copies, don't ask me -- ask Marc!

You should probably ask Marc for a license to distribute
a fixed number of copies, with get the recipients to agree
that they will not infringe Mr. Miller's copyrights by
re-distributing them.

Bloo

------------------------------

Date: Tue, 27 Jul 1999 19:25:58 -0500
From: Black ICE <wombat@premier.net>
Subject: Welcome to the Dark Side! Was: Re: GT...(and super-duper thruster  modules)

John Buston wrote:

<<snip>>
> 
> Help I'm turning into a gearhead, is there no cure?

Gearheadedness needs no cure; it _is_ the cure!

Anyway, welcome over to the Dark Side!  Together, the gearheads shall
rule the Traveller Universe!  (After all, _we_ are the answer to the
Joker's question, "Where does he get those wonderful toys?")

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Wed, 28 Jul 1999 10:42:16 +1000
From: "Robert O'Connor" <robocon@ozemail.com.au>
Subject: Re :- Two Ship Design Questions (FF&S2)

Black Ice wrote :-
> I
> have a couple of questions for my fellow gearheads:
> 
> 1.  Would densitometers and neutrino sensors with a range of 160 km be
> useful in locating deep meson sites from a low orbit?  If not, what
> would be the minimum recommended range?

It depends on the geology of the planet the meson gun is sited on. If we
assume that the sensor array can get to an altitude of 100km above the
surface of the planet (?a big if with appropriately layered planetary
defenses?), the array can look 60km below the surface of the planet.
	This means that deep meson sites on an Earth-like world would have to
be sited in the mantle to avoid being seen. The extremes of heat and
pressure makes this an unlikely place to build anything.
	On rockball and iceball worlds without active internal geology, you
could bury your meson guns pretty deep.
	In any case, neutrino sensors would pick up any significant nuclear
reactor (given that neutrinos readily pass through planets without much
fuss). Triangulation may be possible, thereby eliminating the need for a
densitometer 'lock'.

> 2.  When calculating battery endurance, what are the bare essential
> systems to maintain, assuming that there are enough emergency low berths
> to hold the entire ship's complement?
You have already thought about low berths and commo gear.
	Situations may arise where some passive sensor may need to be running
(e.g. avoiding detection by enemy vessels) ; the sensor recognises a
friendly ship's signature and transmits a tight beam message ("Over
Here!" or "Help!").
	It may also be worthwhile having the life-support system ticking over
minimally to prevent undue heating or cooling of the ship (depends on
local environment ; a liquid hydrogen boilover could be problematic,
say). Vacuum is a good insulator though, so venting the atmosphere and
keeping everyone 'on ice' is probably a preferable strategy.

I hope these thoughts may be of some assistance.

Robert O'Connor
Medico, Gamer
(ploughing through the accumulated digests...)
- ----------------------------------------------
More Signal, Less Noise on the TML!

------------------------------

Date: Wed, 28 Jul 1999 10:42:24 +1000
From: "Robert O'Connor" <robocon@ozemail.com.au>
Subject: Re : Drugs

Keven Pittsinger wrote :-
> ObTrav:  What 'recreational chemicals' are illegal throughout the Imperium, 
> and just how heavily are they smuggled?

>From a professional standpoint, today's illicit drugs fall into the
following categories (there are some compounds that would appear in
several of these due to mixed actions) :-
- - central nervous system stimulants e.g. cocaine, amphetamines.
- - central nervous system depressants e.g. ethanol, benzodiazepines,
gamma-hydroxy butyrate ("Fantasy"), marijuana, gasoline and other
hydrocarbons (inhaled anaesthetic effects).
- - hallucinogenics e.g. LSD, psilocybin
- - 'metabolics' : e.g. growth hormone, steroids, erythropoietin

I reckon that anagathics, genetic sequences, some medicinals and
possibly stem cells or organs (between lower tech worlds) would be hot
commodities.
	At TL 8, what would you be willing to pay for a cure for your cancer?
Limb regeneration for your amputation? Repairing your sectioned spinal
cord?

I agree with the lawyers on the list that the Imperium doesn't really
care (unless the compounds could also be used to violate the Imperial
Rules of War, but this is unlikely). It is a matter of individual worlds
to determine what's legal or not in their jurisdictions.

IIRC, in economic terms, it is estimated that drug trafficking is the
second or third largest industry in the world, based on the volume of
money moved about.

In the Imperium, I think that mercenary medics are going to be around
(perhaps not as common as soldiers for hire), as per the 'Mercenary
Doctors' thread about two months ago.
	Smuggling of any sort is probably common ; drugs are high value low
volume goods - an ideal commodity for the smuggler!

Robert O'Connor
Medico, Gamer
- ----------------------------------------------
More Signal, Less Noise on the TML!

------------------------------

Date: Tue, 27 Jul 1999 21:07:42 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Discussion: Republish Classic Traveller

At 08:39 AM 7/26/99 -0400, you wrote:
>Mr. Miller has floated the idea around.  Sounded like he wants to publish
>combined editions, e.g. Adventures, Supplements, Double Adventure... putting
>all of the adventures into one book, all supplements into another, etc.  It
>would be a republication rather than an edition.  My vision (though it may
>be completely off base) is hardcover books with pretty dust jackets, tomes
>that would sit nicely on a shelf or desktop cubby.  Crazy, I know.
But

	As long as the books are small (about 5.5x8.5?), black, with a
single colored stripe running front to back ...
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Fight Spam! Join CAUCE! == http://www.cauce.org/

------------------------------

Date: Tue, 27 Jul 1999 21:07:42 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: RE: On the nature of Jump Space

At 02:16 PM 7/26/99 +0100, you wrote:
>So to get a given number of significant figures in your position
(say n),
>you would need an n digit number for your x coord and a 2n digit
number
>for your y coord.

	Sorry, I'm not sure I can buy that one, as it depends solely on the
representation of the number and not the "number" itself ... it's got
to be the same regardless of the numbering system you use, as Hiver
ships don't jump differently than human ones.
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Fight Spam! Join CAUCE! == http://www.cauce.org/

------------------------------

Date: Tue, 27 Jul 1999 21:07:42 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: RE: On the nature of Jump Space

At 07:00 AM 7/26/99 -0700, you wrote:
>on Sunday, July 25, 1999 7:34 PM
>David J. Golden said,
>
>> 	Sorry, but a globe is NOT a 3D->2D mapping. It is essentially a
>> mapping from one 2D frame into another. Both represent a
*surface*,
>> which is 2D. Try this ... map the real world into any 2D
>> representation, such that for each 3D point there is one and only
2D
>> point. Hint: don't forget objects at different heights ...
>
>I'll agree that you cannot map a given 3D space onto a 2D space with
a 1to1
>relationship, given that both spaces are infinite, or about the same
size if
>finite. (Size being relative to the smaller dimensional (i.e. 2D
space).
>
>You can however map the 2D space 1 to 1 onto the 3D space, the
simplest
>manner of such being to fix the coordinate value of the extra
dimension in
>the 3D space. X2D=X3D, Y2D=Y3D, Z3d=5.

	Absolutely.

>Therefore if jumpspace has more dimensions than our space you could
map our
>space onto it.  Of course in the case of fixed extra coordinates you
are
>really binding yourself into the original dimensions.

	Unfortunately, my understanding of the original topic of discussion
was that jumpspace had LESS dimensions than our space ... hence the
classic hex map represented the jump space relationships between
locations in real space ... a mapping from 3D realspace into a 2D
jumpspace, which begs the question of how you get the mapping back.

	Unless Grandfather is keeping track.
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Fight Spam! Join CAUCE! == http://www.cauce.org/

------------------------------

Date: Tue, 27 Jul 1999 21:06:44 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: RE: On the nature of Jump Space

At 10:51 AM 7/26/99 -0400, you wrote:
>David J. Golden writes:
>	I don't see that it is necessary to map jumpspace to real
>	space as you are suggesting cannot be done.  Rather, imagine
>	that real space is a two-dimensional plane to those in it,

	The original discussion, at least as I perceived it, was a rehash of
the old handwave about why Traveller maps are 2D, in that they are
supposed to be a representation of a 2D jumpspace corresponding to 3D
realspace. Which is where I have a problem. If you don't have a
one-to-one mapping, you can get from 3D to 2D fine. But then multiple
3D points map to a single 2D point. Now how do you get back? When you
come out of jumpspace, you don't come out at infinite realspace
points, you come out at one single point. And it's repeatable. A
3D/2D mapping doesn't work that way.

	BTW, I'm not in any way trying to shoot down how anybody runs things
In Their Traveller Universe. I'm just yakkin about why I don't do it
that way and exploring the idea a bit further.
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Fight Spam! Join CAUCE! == http://www.cauce.org/

------------------------------

Date: Tue, 27 Jul 1999 20:43:33 -0500
From: "Bont" <felix@felixcafe.com>
Subject: re: GT and Short vs Long Term Access (and super-duper thruster modules)

> >That's where the extra Mass/Volume/Cost in the GT modules come from!!!!!
> >Thanks.  You have cleared up a GCE for me!
> 
> GCE? Gearhead Cognition Error?

Gross Conceptual Error.  Flashback to Navy Schools.

When you got a problem so wrong there was no chance of partial 
credit, they just wrote GCE across your answer in blood red.  That 
meant you simply had no idea what the the hell you were talking 
about; no credit.


- - - -
FELIX (Thomas L Bont)

- - Encrypt your messages!
  That way only the government knows what you wrote!

- - It is truly the wise man that knows what he doesn't!

- - With your shield or on it ... (Old Spartan Blessing)

- - Fidelitas super omnia, honore excepto

- - Help Stop Forest Fires.  Outlaw Matches.

Be sure to visit The FELIX Cafe at
     http://www.felixcafe.com/

- - - -

------------------------------

Date: Tue, 27 Jul 1999 22:13:11 EDT
From: SciFiFan56@aol.com
Subject: Re: Word copies of MT manuals

In a message dated 7/27/99 7:57:42 PM Eastern Daylight Time, j-man@iname.com 
writes:

> Whenever I mention this to the TML, I get a flood of requests asking for
>  copies.
>  While I'd love to share them with you, I need Marc Miller's permission to 
do
>  so.
>  I don't want to violate any copyright rules.
>  
As far as my understanding of copyright as long as you give credit where 
credit is due and do not charge for the copies, or make any other commercial 
gain your not violating the law. I'm sure any paralegals or attorneys out 
there can clear this up. As far as getting Mr. Miller to give permission that 
may take forever. He is rather slow in answering requests concerning use of 
his property. 

------------------------------

Date: Tue, 27 Jul 1999 22:26:29 EDT
From: AveNelso@aol.com
Subject: Fwd: USEFUL METRIC CONVERSIONS

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Date: Tue, 27 Jul 1999 21:22:55 EDT
Subject: USEFUL METRIC CONVERSIONS
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1 million microphones = 1 megaphone
2000 mockingbirds = two kilomockingbirds
10 cards = 1 decacards
1/2 lavatory = 1 demijohn
1 millionth of a fish = 1 microfiche
453.6 graham crackers = 1 pound cake
10 rations = 1 decoration
10 millipedes = 1 centipede
3.3333 tridents = 1 decadent
10 monologs = 5 dialogues
2 monograms = 1 diagram
8 nickels = 2 paradigms
2 baby sitters = 1 gramma grampa
2 strands of DNA = 1 pair of jeans
1 carton + 1 automobile = 1 boxcar
banging your head 1 million times on the keyboard = 1 Megahertz
 

- --part1_aec57532.24cfc455_boundary--

------------------------------

Date: Tue, 27 Jul 1999 22:28:25 EDT
From: AveNelso@aol.com
Subject: Re: Republishing

In a message dated 7/27/99 5:27:31 PM Eastern Daylight Time, Kagehira@aol.com 
writes:

<< Although 
 admittedly it's taking a lot longer than I hoped (everybody wants it, just 
 nobody wants to help enough; my fault to in part). >>

	I don't have a scanner, but if you want me to proof a section of 
something fire away.

                Dave Nelson

------------------------------

Date: Tue, 27 Jul 1999 22:35:39 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Word copies of MT manuals

At 08:07 PM 7/27/99 -0400, you wrote:
>
>Erwin Fritz wrote:
>
>> My current understanding of the copyright rules is that I _would_
be violating
>> these rules if I sent them out to people.
>
>Yes.  You are correct.
>
>
>> Please, if you want copies, don't ask me -- ask Marc!
>
>You should probably ask Marc for a license to distribute
>a fixed number of copies, with get the recipients to agree
>that they will not infringe Mr. Miller's copyrights by
>re-distributing them.

	If you do get permission, please reserve a copy for me (I can prove
I own a [water-damaged] set of MT manuals ...). I figure Marc's
currently trying to read 6.02x10^23 emails from people asking for
permission, so I won't bother him directly ...
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Fight Spam! Join CAUCE! == http://www.cauce.org/

------------------------------

Date: Tue, 27 Jul 1999 22:40:58 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: RE: On the nature of Jump Space

At 09:07 PM 7/27/99 -0600, I wrote:
>At 02:16 PM 7/26/99 +0100, you wrote:
>>So to get a given number of significant figures in your position
>(say n),
>>you would need an n digit number for your x coord and a 2n digit
>number
>>for your y coord.
>
>	Sorry, I'm not sure I can buy that one, as it depends solely on the
>representation of the number and not the "number" itself ... it's
got
>to be the same regardless of the numbering system you use, as Hiver
>ships don't jump differently than human ones.

	OK, I changed my mind. More specifically, Richard Hough explained it
in terms that make sense to me. So now that *that* minor stumbling
block is out of the way, I'm warming to the idea of jumpspace being
2D, and hence the 2D maps. 

	This would also handwave why a jump error can take you J36 when
controlled jumps only can go J6 ... it's an artifact of how the
"mapping" back into realspace occurs. And theoretically, then, if we
ever truly understood jumpspace, we could actually predict and make
use of that. Right now, though, we're limited. Think of it as an
analogue to only being able to understand whole numbers, not
irrational numbers ...
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Fight Spam! Join CAUCE! == http://www.cauce.org/

------------------------------

Date: Tue, 27 Jul 1999 23:06:43 -0400
From: "Terry Carlino" <carlino@home.com>
Subject: Re: Republishing

>I also have permission from him to republish any of the licensees material in
>CD format (provided of course I can track them down and get permission; I
>have three so far, a probable fourth; and everyone else is in the air).
>Currently the several of the White Dwarf articles are available.
>
>Bryan

Tease! To tell us that and then **not** post the url!


Terry C

All that is Gold does not glitter
Not all who travel are lost

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End of Traveller-digest V1999 #901
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