Traveller-digest     Friday, September 10 1999     Volume 1999 : Number 1083



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

They Have Many Computer Things
Re: WoTC
Re: Roger Sanger?
Re: MT Deckplan queries
Re: The Council (re: Rules Lawyers)
Zhodani Core Expeditions Maps
Searching for information
Re: IISS Ship Files
FW: Starship miniatures
Fusion Plant Tech Question (FF&S2)
Re:  MT Deckplan queries
not really Re:The Big Button
Re: Traveller-digest V1999 #1080
Re: Fusion Plant Tech Question (FF&S2)
Re: Acceptable Battle Losses
Re: WoTC
[ISBA] Re: THUDDD data block standardization
Re: WoTC 
Re: Bad Players
Re: THUDDD 10
Re: WoTC
Re: Vacuum tube computers

----------------------------------------------------------------------

Date: Fri, 10 Sep 1999 01:13:26 +0000
From: MICHAEL FOY <musashi3@home.com>
Subject: They Have Many Computer Things

   Can we move on past the "My computer **thingies** are better than
your computer *thingee*"? It's starting to look like a bunch of Bonobo
Chimpanzees are standing around comparing their 'wedding tackle' ---
plumbing---'tallywackers', etc. etc.

    I'm sure most TML listees have Graphing Calculators better than the
boxes the had last year/month, and you can do e-mail now through your
digital cable box, wristwatch, and toaster oven. Pretty soon this
discussion will rise to the perfumed heights of 'Relativistic Rocks' and
other interminable threads of yore.

Met Sanger once, "All hat and no cattle"

Musashi

------------------------------

Date: Fri, 10 Sep 1999 01:23:44 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: Re: WoTC

- -----Original Message-----
From: Chris Seamans <semo@pil.net>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Friday, September 10, 1999 12:03 AM
Subject: Re: WoTC



>5 minutes to think up. A company like Hasbro doesn't spend $300+ dollars in
>just 5 minutes. I'm sure they thought about this purchase for a long time


Whoops!

Actually, they probably spend $300+ every five seconds. I meant to say $300+
million. Sorry for any misunderstanding.

Hell, if WotC were going for $325, I'd take out a loan ;)

------------------------------

Date: Thu, 09 Sep 1999 22:20:32 -0700
From: Edward Swatschek <edjs@bitslayer.net>
Subject: Re: Roger Sanger?

At 17:49 99/09/09 +0100, SD Mooney wrote:

>I think MM still has the rights to the RPG background - Tantalus have the
>electronic rights?

According to my memory, the rights to 2300AD (along with Twilight:2000 and 
the wargame line) reverted to Frank Chadwick, and from there went to 
Tantalus  Hmm; a bit of digging found this press release from Dec '94:

http://www.mpgn.com/corp/press/gdwgames.htm


- --
Edward Swatschek - edjs@bitslayer.net
                             - edjs@paralynx.com

------------------------------

Date: Thu, 9 Sep 1999 22:26:42 -0700
From: "Tom" <tbergman@brawleyonline.com>
Subject: Re: MT Deckplan queries

"Hughes, Michael" writes:

<snip>
> Also, what's the deal with life support? Is it assumed that one floor
decks
> have all the relevant life-support crammed into .7 of a metre, leaving the
> other 2.3 metres of space as actual walking about space (like how in a
> modern office block we have false ceilings covering air conditioning and
the
> like).
<snip>

IRL, military ships don't bother with cosmetic things like false
ceilings/floors/bulkheads to cover up the wiring, piping, and duct work.
The exceptions to the lack of "finished" spaces are the
Captain's/XO's/Admiral's/VIP's cabins.

IMTU, most military ships conform to this model.  The cost saved could be
substantial for large ships.  I haven't worked the numbers out.  Maybe
someone on this list has?

Hope that helps...

Oriontwin
orion 0609 C36AA84-A hi- va+ vi+ so++ A633
tc+ tm+ tn t4+ tg-- ru+ he+ 3i!(+) c+ jt- st++ pi+ ta ge

------------------------------

Date: Fri, 10 Sep 1999 01:28:41 -0400
From: Bill Rutherford <worj@erols.com>
Subject: Re: The Council (re: Rules Lawyers)

At 11:32 AM 09/09/1999 -0500, you wrote:
...
>So we are all canon lawyers; the scribes of the ancient world,
>quibbling over jots and tittles.
> 

Yeh, but We're RIGHT!  ;-)


Bill Rutherford
worj@erols.com

------------------------------

Date: Fri, 10 Sep 1999 01:53:19 EDT
From: Clifford N Linehan <cnl.rubicon@juno.com>
Subject: Zhodani Core Expeditions Maps

Greetings all,
	Does anyone know if ANY maps were made for the Zhodani Core
Expeditions?

Clifford Linehan
cnl.rubicon@juno.com
One man's magic is another man's engineering.
IMTU tc+ tm+ ?tn- ?t4- tg++ ?tt to ru+ ge 3i+ c+ jt au st+ ls pi+ ta he+
kk hi as va dr so zh+ vi da sy

___________________________________________________________________
Get the Internet just the way you want it.
Free software, free e-mail, and free Internet access for a month!
Try Juno Web: http://dl.www.juno.com/dynoget/tagj.

------------------------------

Date: Fri, 10 Sep 1999 02:02:52 EDT
From: Clifford N Linehan <cnl.rubicon@juno.com>
Subject: Searching for information

Greetings All,
	Has anyone run across an artical or publication for Traveller by
the name of "Security Leak #5"

Clifford Linehan
cnl.rubicon@juno.com
One man's magic is another man's engineering.
IMTU tc+ tm+ ?tn- ?t4- tg++ ?tt to ru+ ge 3i+ c+ jt au st+ ls pi+ ta he+
kk hi as va dr so zh+ vi da sy

___________________________________________________________________
Get the Internet just the way you want it.
Free software, free e-mail, and free Internet access for a month!
Try Juno Web: http://dl.www.juno.com/dynoget/tagj.

------------------------------

Date: Fri, 10 Sep 1999 15:57:34 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: IISS Ship Files

Dear Folks -

Mitch asked:
>I have a copy of "IISS Ships Files" from games workshop. There is a picture
>on page 8 that is used to illustrate standard ships details, you know bulk
>heads iris valves, hatches etc. The ship in the diagram is not in the book.
>I have never seen it, have any of you?

I have a copy of the book, and I know the diagram you are referring to. It
is just there "for the purposes of illustration" - that is, it is a dummy
deckplan, just there to show you what the various symbols represent.

My favourite ship in the book, BTW, is the Vargr tradeboat. A hodgepodge
any true Vargr would be proud to own!
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Fri, 10 Sep 1999 14:12:15 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Starship miniatures

I love starship miniatures, but as the Traveller ones are so hard to get, I
managed to obtain the SDB and Far Trader before the stockist ran out never
to see any more, that I mainly use Silent Death and Full Thrust miniatures
in MTU. For example my Outreach class armoured scout is based on the Silent
Death Blackwidow class fighter. I even did a set of deck plans based on the
configuration.
Anybody else doing things like this?

------------------------------

Date: Fri, 10 Sep 1999 01:18:43 -0500
From: Black ICE <wombat@premier.net>
Subject: Fusion Plant Tech Question (FF&S2)

I know that, at TL-12, the smallest possible fusion plant is 10 m^3 (20
MW).  Can one "throttle down" a fusion plant of this size, to extend
one's fuel supply?

This question _does_ relate to THUDDD 10, so if Gridlore Technologies,
Famille Spofulam, and other competitors choose not to answer until after
22 Sep 99, I'll understand....

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Fri, 10 Sep 1999 02:29:08 EDT
From: GypsyComet@aol.com
Subject: Re:  MT Deckplan queries

"Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au> asks:


>When doing deckplans for MT, how do you work out how many freshers, lounges,
>rec areas are on a ship?

This is a "to taste" part of deckplan work. I tend toward shared freshers in 
some situations, but most of my ships assume that a 1x1m (or less) fresher is 
part of most rooms, and always part of a full-sized stateroom. Rec areas and 
lounges are a metter of what you can squeeze out between rooms.

>Is it a case of half the space of staterooms are
>allocated to actual quarters, and the other half consist of access
>corridors, lounges, freshers, galleys and the like?

 This is the easiest way to do it. Don't let corridors worry you too much, 
but galley space, lounges, and rec areas will often come out of stateroom 
space.

>What happens when you
>have more people in a ship than you have 'paid for' in terms of quarters. I
>mean, if life support is based on hull volume, how can it be applicable to
>how many quarters you have. 

There are several costs involved with "Life Support." The per trip cost of 
ship operations is based on the designed occupancy of the ship, and is based 
on the number of installed staterooms. There have been many, bloody arguments 
on this topic here (though most of the current TMLers may not remember them), 
but the upshot is that this a people-based cost.
  Then there are the design costs of installed long-term life-support. These 
are the number you deal with during design of a starship, and are based on 
the volume of the ship. (An old Rob Dean MT trick is to NOT buy life support 
for the fuel tankage; it received semi-conscious approval from DGP and GDW, 
but I consider it cheating...)  These costs don't care about crew size; they 
are all about heating/cooling, recharging atmospheric oxygen, lights, etc.
  If you have a sudden, and hopefully temporary, overflow of people onboard 
you have two choices as Captain: pay the per-trip costs for each actual 
person, allowing them to exist  somewhat above abject misery; or pay the 
usual per-stateroom cost and pray these people aren't onboard for more than 
one jump, since hunger and sanitation will become issues very quickly...


>Also, what's the deal with life support? Is it assumed that one floor decks
>have all the relevant life-support crammed into .7 of a metre, leaving the
>other 2.3 metres of space as actual walking about space (like how in a
>modern office block we have false ceilings covering air conditioning and the
>like).

Yup. Assuming that Life Support hardware exists between decks is the easy way 
to get everything else to fit inside the hullspace you've designed. If you're 
the sort who likes a visible sign then put in a closet marked life support...

>And when allocating drives, what percentage is the actual equipment and what
>is access space? 50/50? If you had less space devoted to access space (I
>guess with a task DM for maintenance), could you use that reclaimed area for
>other things such as crew lounges?

 You can pack the Gunner's Mates, Bosuns, and Middies in like sardines, but 
if you crowd the engineers, that ship ain't comin back.
 I've assumed that a drive takes the requisite listed volume, but that it 
isn't necessarily all solid hardware. You can pack the engines together or 
space them out depending on how the rest of the ship looks for space (yes. It 
IS that simple).

>And finally, how do you allocate space for Bridges? I know HiGuard had 2% of
>mass (min of 20 tons) which MT sort of replaced with numbers of controls,
>but it seems they only take up a couple of kliters in entirty (- computers).

MT used the control panel model, but don't forget that MT also introduced 
sensors and communications, life support, and a handfull of other 
complications. You will find that old 20 tons of handwave does get accounted 
for, just not in one easy spot...
 TNE (and T4) finished the thought by actually defining workstations for 
crew, but you sound like you are sticking with HG...

Hopefully helpful,

GC

------------------------------

Date: Fri, 10 Sep 1999 02:32:10 EDT
From: GypsyComet@aol.com
Subject: not really Re:The Big Button

In mail you write:



> Going a step farther, even today microcontrollers tend to be computers

> in their own right, and are embedded into every appliance because

> they're so cheap... has you coffee maker ever tried to kill you yet?


Reminds me of a .sig I saved once:

  "I went to my first computer conference at the New York Hilton about 20
years ago.  When somebody there predicted the market for microprocessors
would eventually be in the millions, someone else said, "Where are they
all going to go? It's not like you need a computer in every doorknob!"
   "Years later, I went back to the same hotel.  I noticed the room keys had
been replaced by electronic cards you slide into slots in the doors.
   "There was a computer in every doorknob.
        -- Danny Hillis"

GC

------------------------------

Date: Thu, 09 Sep 1999 23:44:37 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Traveller-digest V1999 #1080

>From: "Bruce Macintosh" <bruce.macintosh@worldnet.att.net>
...
>It's very hard to design a general-purpose lens that will focus from 2 inches
>in front of the lens all the way to infinity. What you want is a "macro" lens,
>specialized for closeup photography;
>you can buy one for most SLR ("interchangeable lens") type cameras.
>Even used such a lens might be fairly expensive, so what you might want

  AFAIK, a Pentax 100mm macro runs something like $300 US; a Tamron 90mm 
may be cheaper, but Nikon pricing doesn't bear consideration :(  While
you can probably find used lenses that say "macro" on them for awfully low
prices you might consider that often you actually do get what you pay for,
and that there quite likely is no return privilege with used items.

------------------------------

Date: Fri, 10 Sep 1999 18:44:28 +1200
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
Subject: Re: Fusion Plant Tech Question (FF&S2)

Date sent:      	Fri, 10 Sep 1999 01:18:43 -0500
From:           	Black ICE <wombat@premier.net>

> I know that, at TL-12, the smallest possible fusion plant is 10 m^3 (20
> MW).  Can one "throttle down" a fusion plant of this size, to extend
> one's fuel supply?
> 
> This question _does_ relate to THUDDD 10, so if Gridlore Technologies,
> Famille Spofulam, and other competitors choose not to answer until after
> 22 Sep 99, I'll understand....

According to MM Fusion+ should have been exactly that (simply a reduction
of min size by a factor of 10). However due to Greg Porter's interpretation in
CSC it got changed to the abomination in FFS2. I'd say make the min size
at TL12 1m3, or use fusion+ as written.


Andrew etc
http://users.netaccess.co.nz/amv/
    Listening to way too much Dave Brubeck

------------------------------

Date: Fri, 10 Sep 1999 00:02:31 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Acceptable Battle Losses

>From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
>Subject: Re: Acceptable Battle Losses
...
>ObTrav: the comparable distinction between ship types seems to be between
>heavy cruisers (J-4, heavy armor) and fleet intruders/frontier cruisers
>(J-5, less armor)  There doesn't seem to be any interest in a J-5 ship the
>size of a Tigress.  Interestingly, the one canonical Fleet intruder I know
>of is also a good deal slower (fewer gs) than her cruiser counterparts.

  If you re-do the AHL type at TL F you can pick up the performance nicely.
More interestingly, a 5G FI could probably be built relying on missile bays
and sub-units rather than a spinal mount - you lose mission duration to
fungible usage, but at least you're more likely to come back successful :)

        Steven Hudson

The CT Creed: "There is no Game but Traveller, and High Guard is its Product"

------------------------------

Date: Fri, 10 Sep 1999 00:29:55 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: WoTC

>From: "Chris Seamans" <semo@pil.net>
>Subject: Re: WoTC
...
>Okay, let's take a look at some other possible scenarios:
...
>roleplaying games. TSR finally slides into bankruptcy, only nobody's
>interested in buying. The most popular roleplaying game, by a decent margin,
>disappears from chain bookstores and hobby shops. Without 13 year old hack
>and slashers there are no 16 year old angsty goth gamers. White Wolf
...

  Right off, I'm not sure that I buy the theory that the lack of AD&D means
that all other RPG's will run out of players (now, the stores themselves &
distributors having serious problems I can see, however).

  Perhaps more importantly, you don't mention the real possibility that 
the collapse of AD&D/TSR might see the return of the anti-christ^h^h, urm,
that is GW*, to the RPG field. And _they_ have lots of everything that it 
seems to take, and what little else they can probably rent or fake.

  *aka "Pudding Workshop"

------------------------------

Date: Fri, 10 Sep 1999 08:56:40 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: [ISBA] Re: THUDDD data block standardization

I sent this to the ISBA list but there seems no response (nor any response
to Jason's message from anyone else, so I'll assume that the ISBA is
effectively dead and post it to the TML.

"Jason T. Barnabas" <cybernaut@netzero.net> wrote:

>I am attempting to standardize the initial data block 
>so that I might automate the THUDDD process to a 
>greater degree.  I have run across something that 
>has me stumped.  In the Crew Detail section, I found 
>a couple of abbreviations ("crf" and "brk" ) that I 
>don't recognize.  Anyone know what these stand for?
>
>I like the initial data block idea.  It gives voters a 
>quick look at he design and allows ease in 
>comparison.  It also makes it possible for me to 
>program a form that will allow you to submit your 
>design on-line.  Which will save me a lot of work in 
>the long run.  Come to think of it, it will probably save 
>the entrants some time too.  It will also allow me to 
>shorten the turn around time to c. 1 month.  Maybe 
>less if you would like to run them concurrently (i.e. 
>vote on one while designing another).
>
>My first stab at a coherent format is at:
>http://thuddd.homepage.com/format.html
>The design is not a real one and probably there are 
>several incongruities, so don't look at it as a design, 
>but rather as a picture of what the data blocks might 
>look like.
>
>Since weapons are extremely UN-standard, I am 
>considering having them added in the features 
>section.  If someone can provide me with a list of all 
>possible weapon types from all possible design 
>systems, I might be willing to tackle the programming 
>required to place them in below what is there now.

<disclaimer>

Apologies to Jason but rereading this, it looks like a bit of a rant.
Perhaps it is, but I hope that he won't take it personally and
I am stuck for a better way of expressing what I want to say in this
message.

</disclaimer>

At 12:09 07/09/1999 -0700, "Jason T. Barnabas" <cybernaut@netzero.net> wrote:

>Am I the only one who gets the address of the poster instead 
>of this list when they hit the reply button?  Do any of you know 
>who manages this list?  I suppose I should send a post to
>owner-isba@goldinc.com

I hit the reply button on Eudora - I got your name, not the list.
goldinc.com should be told.

=============================

Could goldinc be persuaded to add the [ISBA] bit?
Alternatively could ISBA posters do this, please?

=============================

I have looked at http://thuddd.homepage.com/format.html

A few thoughts:

Firstly I *hate* that triple column data block format!

I know it comes from T4 standards but:

(a) I find it very untidy and cluttered - I do like things in neat columns,
(b) I find formatting the columns a pain - all those spaces over to the
    second and third columm labels, then someone tries tabs or proportional
    fonts and it all falls apart.
    IMO, it works in a spreadsheet. It could would on a website if
    you use a table (but that would probably ruin your hopes for automation)
    It doesn't work in email.
(c) As soon as someone does something "different" it falls apart.
    eg I want to know that the Jump drive has a backup on the jump line,
       not at the bottom of the page.
    eg what if I have lots of dirrerent sensors.
    eg what if my "Maneuver" is 1G of contra grav, 3G of thrusters
       and a 6G HEPlaR booster?
=============================

Speaking of sensors: the format you have used looks like TNE (FF&S1).
T4 sensors are itemised, not just a suite, so you need more space.
Actually, the whole thing looks FF&S, not FF&S2.

=============================

	Fusion Power Plant (2x750 Mw)

shouldn't this be:

	Power Plant (2x750 Mw Fusion)

=============================

I don't like having lots of zeroes and spaces. In M0, my ships
won't have a black globe, most won't have a meson screen, I don't
recall *any* spaceships beinmg designed with electrostatic armour.
I like being able to remove those rows from the format - which you can't
do with a table.

=============================

	Sandcaster(s):

Lose the parenthesis! I can accept "Sandcaster" when there are several,
"Sandcatsers" when there is only one or even letting the designer add
the "s" as required, but not this.

=============================

	Passengers: 1,000/2,000/4,000 (1,000)

What is this?

Especially that bit in parenthesis.

I personally dislike the Traveller "meaningless strings of numbers"
style (eg USP) As it makes it hard for people who don't totally buy
into the current version to see what is going on.

What is wrong with:

Passengers: High   1,000 (1,000 large staterooms)
            Medium 2,000 (1,000 small staterooms, 500 large staterooms)
            Low    4,000 (3,000 low berths, 1,000 bunks)
or:

	<h4>Passengers</h4>
	<pre>
	High   1,000 (1,000 large staterooms)
	Medium 2,000 (1,000 small staterooms, 500 large staterooms)
	Low    4,000 (3,000 low berths, 1,000 bunks)
	</pre>

=============================

	Crew Detail: Command/400 Maneuver...

At first I thought you had 400 Maneuver crew.
Perhaps:
	Crew Detail: Command 400, Maneuver...
or even:
	<h4>Crew Detail</h4>
	<pre>
	Command   400
	Maneuver  200
	...
	</pre>
:-)

=============================

Phil Kitching

- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Fri, 10 Sep 1999 09:09:17 +0200
From: Volker Greimann <volker@greimann.de>
Subject: Re: WoTC 

>> Shoot, would *you* sneeze at 325 million bucks?
>
>Eh.  I'd settle for half a percent of that.
Well, imagine what kind of a game company one could start with that kind of
money....
Volker
- ---------------------------------------------------------------------
Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de

------------------------------

Date: Thu, 09 Sep 1999 23:58:11 -0900
From: Peter Newman <pnewman@gci.net>
Subject: Re: Bad Players

Kiri Aradia Morgan <tiamat@tsoft.com> wrote

> > >  threw a tantrum, threw
> > > his character sheet at me, and stormed out.
> > 
> > And somebody *that* immature can keep a wife? She must be very patient or
> > very dumb.

[I am in the RPG group in question and while normally I
would not 
gossip about non famous people behind their backs (unless it
was 
really juicy) in this case it may serve a pedagogical
purpose 
since there are other similar gamers.]

This was a bit before his marriage to her but he has not
improved much.

> As a female, I am amazed by the things other women tell me about their
> men.  I don't like it and have been known to say "If he's THAT bad why are
> you still with him?"  We are trained to make endless excuses.

> She may be one of the sort who says "oh well, at least he has a job

No he _doesn't_ have a job [and AFAIK rarely has had one]
despite possessing a masters in an employable field.... She
supports them.

>... at least he doesn't beat me..."

Presumably he does not, but this is a rather limited set of criteria.

Kiri have you by any chance read any of Lois Bujold's Miles Vorkosigan
adventures?  [Insert plug for writer with more novel Hugo's
& Nebulas than
anyone else still writing]  In her second most recent book,
Komarr, the character Ekaterin uses this bit "at least he
doesn't beat me" bit to 
defend her not so charming husband.

Peter - who has admittedly not had much success himself in the
wife and/or husband hunting field

------------------------------

Date: Fri, 10 Sep 1999 01:38:14 -0700
From: "Jason T. Barnabas" <cybernaut@netzero.net>
Subject: Re: THUDDD 10

Douglas E. Berry <gridlore@pop.mindspring.com> wrote:
>>Specifications:
>
>TL max?


12
- --
Sincerely,

Jason Barnabas





________________________________________________________
NetZero - We believe in a FREE Internet.  Shouldn't you?
Get your FREE Internet Access and Email at
http://www.netzero.net/download/index.html

------------------------------

Date: Fri, 10 Sep 1999 09:59:43 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: WoTC

At 01:23 10/09/1999 -0400, "Chris Seamans" <semo@pil.net> wrote:
>>5 minutes to think up. A company like Hasbro doesn't spend $300+ dollars in
>>just 5 minutes. I'm sure they thought about this purchase for a long time
>
>
>Whoops!
>
>Actually, they probably spend $300+ every five seconds. I meant to say $300+
>million. Sorry for any misunderstanding.
>
>Hell, if WotC were going for $325, I'd take out a loan ;)

You wouldn't have to - I'd put up the money at that price!

I'm not greedy - 50% would do. 8-)

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Fri, 10 Sep 1999 10:02:39 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Vacuum tube computers

At 20:16 09/09/1999 -0500, "Eris Reddoch" <eris@pcola.gulf.net> asked:

>Hey, UK'ers...what was that "general purpose 4 letter word" the BBS
>invented for use on British TV?  I want to tell my boss, ex-Navy
>CPO, all about it...he's always looking to expand his vocabulary.

	"NAFF"

I think

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

End of Traveller-digest V1999 #1083
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