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From: owner-traveller-digest@mpgn.com (Traveller-digest)
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Subject: Traveller-digest V1996 #786
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Traveller-digest      Monday, December 23 1996      Volume 1996 : Number 786



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Laundry in the Far Future
Re: Laundry in the Far Future 
Re: Tech and Starports
Re: Complaint about CSC
Re: FSGT VDS Ludaccel-20 model grav cycle.
Water on Starships
Re:Deckplans and Dimensions (D&D?  Not here!)
Traveller-digest V1996 #729
REplies to stuff
Traveller on IRC
Re: Toilets in the Far Future
Re: Why the Vilani lost
Re: Laundry in the Far Future
Re: Toilets in the Far Future
XTech Industries, the Commander's Compan
Pulp Starships, by Tim Brown
jtas cost

----------------------------------------------------------------------

Date: Mon, 23 Dec 1996 11:19:08 -0800
From: "Stuart L. Dollar" <sdollar@goodnet.com>
Subject: Re: Laundry in the Far Future

On 23 Dec 96 at 9:59, Harley Grantham spewed:

> Some people have mentioned the lack of toilets and showers on some
> of the deck plans, although the DGP plans do have them and call them
> freshers.
> 
> However I never see anything that looks remotely like a washing
> machine on any of these plans.  Since people could be on a ship for

Not to pick on you specifically, Harley, but isn't this thread 
getting a little tired?  If not, read on.  :-)

Yup, and there's never a dishwasher for those dishes, or do they 
serve everybody on those luxury liners with paper plates?   
and where do you keep a toothbrush, and come to think of it, where's 
a broom closet?  Where's the oven and the kitchen sink?  I've never, 
ever seen those detailed in a deck plan.  Where's the comfy coach in 
the lounge?  Point is at some point you have to have some abstraction 
or you wind up with a very crowded unusable deck plan.

> a month or more in a double hop situation, I was wondering if anyone
> had given any thought to this.  It seems to me that either starships
> would have something on board that could clean clothes, or there is
> a big laundromat at every starport. Somewhere for spacers to meet
> besides the local bar? 

This would strike me as a good possibility, actually.  Hard to 
imagine where you'd cram a laundry service into a scout/courier.  
OTOH, I would imagine that passenger liners and even free traders who 
cater to high passengers would probably have to offer laundry service 
as one of their amenities.

> And of course if begs the question what will the technology of the
> future do to change the way laundry is cleaned.  I don't subscribe
> to the idea of everything being disposable.

Nor do I, particularly regarding clothes.

> It does bring to mind the picture of PC's at a class D starport on a
> low tech world down at the river banging rocks on their clothes.

It'd have to be pretty low tech.  Below TL 4-5.  Especially since 
Washing Machines have been with us throughout the 20th century, in 
some form.

Stu
Stuart L. Dollar               sdollar@goodnet.com
Traveller referee since 1978, Official USENet 
spokesperson for Imperium Games
- ---------------------------------------------------
"Resistance to tyrants is obedience to God." 
- -Thomas Jefferson

------------------------------

Date: Mon, 23 Dec 1996 13:33:57 -0500
From: Earl Wajenberg <earl@chrysalis.com>
Subject: Re: Laundry in the Far Future 

Even with recycling, water for laundry and baths might weigh a lot,
it seems to me.  On ships other than liners, perhaps bathing and 
laundry are done with little hand-held gadgets that crewmembers 
bring on board in their duffles, using very little water.  Ultra-
sonic sponge baths, for instance.

Then you could stop worriting about why these things don't show 
up on the deck plans.

Earl Wajenberg

------------------------------

Date: Mon, 23 Dec 1996 11:45:34 -0800
From: "Stuart L. Dollar" <sdollar@goodnet.com>
Subject: Re: Tech and Starports

On 20 Dec 96 at 19:02, Phillip McGregor spewed:

> Starports and why Planetary TLs are meaningless
> 
> Some of you will remember my comments to the effect that, with
> interstellar cargo transport costing a mere 1000 Cr per ton, there
> is absolutely *no* relevance in what a planetary TL *supposedly* is
> - they simply import (as do LDCs on Terra today). The *only*
> relevance may be cost (increased - not hugely over the going rate on

Well, cost, and time.  Let's be honest.  No matter how much a low 
tech world is able to import, there's going to be gaps.  What exactly 
is a low tech world going to do with high tech gadgetry, anyways?  
Need a real world example?  Take a look at the number of phone lines, 
areas unwired for electrical power, etc in a place like Rwanda.  For 
a world to import a high tech item, there is more to the question of 
it than whether or not the item is available.  Consider all the 
following:

1)  Does the low tech world need the item?  Is it important to the 
infrastructure of the world's economy?  (Remember, cost to import 
relatively needless items CAN outstrip the world's ability to buy 
them, use the Africa example again, for example)

2)  Can the low tech world's infrastructure support the item?  (What 
good would a cellular phone do you in Rwanda?)  

> Anyway, whether you agreed with me then or not (and no one, IMNSHO,
> gave any really good reason for not doing so), then perhaps you need
> to consider this - which may be considered the final nail in the
> coffin, so to speak, of any oppostion -
> 
> All Starships need "Routine Maintenance" once per year, right? Two
> weeks at any A or B class Starport, correct? The key word here is
> *any* A or B Class Starport - *not* "any A or B Class Starport of an
> equal or higher TL", but *any* such Starport.
> 
> Note that, as the rules stand (TL Table on pg. 134) it is possible
> to score a Type A Starport on a minimum TL7 world and a Type B on a
> minimum of TL5 - though obviously in those cases *all* the tech must
> be imported!
> 
> However, consider a TL9 world - just barely starfaring - with a Type
> A Starport. What happens when your TL12 Sylean Federation Scoutship
> wants an overhaul there (or your TL15 Third Imperium Scoutship, for
> that matter). Is there any delay? Is there any increased cost
> associated? *NO* to both!!!

Overhaul?  Let's consider the 20th century Terran equivalent:  
automobiles.  Yes, the local garage is liable to have the oil, 
grease, filters, plugs, etc on hand to do your overhaul, but what do 
you do if you need to replace the block?  Does Al's garage have the 
engine in stock?  Probably not, he's going to need to call a wrecking 
yard, or somebody who sells rebuilt engines, or whatever...  Problem 
is that a TL 9 world isn't likely to have the widget to fix that TL15 
power plant on your far trader.  Especially since they don't repair all 
that many of them.  They'll have to send out for it. 

Or maybe they do have it.  At A MUCH HIGHER PRICE to compensate for 
the fact that it might just be imported across a subsector or more, 
and then sit in a warehouse for 2 years.   

Either way, does the fact that they have the widget, mean that the 
starport also carries a ready supply of holovideo recorders, and 
mapboxes, and FGMP-15's?  

If so, then your game is not very realistic.

Gen

> Obviously such Starports import all their technology *and* the costs
> must be negligibly more than if it were produced locally - after
> all, we are told (pg. 7) that "everything is driven by economics" -
> otherwise costs would be greater!
> 
> So, this means that any world with a A or B Starport (at the *very*
> least - I would argue that any world with an A, B, C, or even
> (barely) a D class would qualify) has easy access to the maximum
> available TL of the Milieu in question!

You assume that having the technology to handle something in one 
sector of the economy means that it is distributed equally across the 
technological spectrum, as well as distributed equally between a 
relatively local area, and a much bigger world.  Both very flawed 
assumptions.  

Consider:  Computers got their start in the US/UK military government 
sector, back in the 1940's.  For a while, that's where they stayed.  
Eventually cost started coming down, and big business started buying 
them.  It took nearly 30 years to put even crude ones in the hands of 
a regular joe though.  Technology is going to flow much the same way 
in the game.  New technology is going to flow into lower tech worlds 
through the starport first, then to local government and the 
military, then to big business, then to small businesses and Joe 
Citizen.  Terran examples reflect perfect communications.  Now add a 
several weeks time lag.

In my game, anything that is made in the Imperium is available, given 
time, money, and legality of import.  Want that nifty hand computer 
that's beyond the capability of the TL5 world to repair, sell, or 
service?  Great.  Joe's Electro-Rama Appliance City will be happy to 
order it for you.  It'll take X number of weeks, and the price will 
reflect the X increase in cost to import.  Don't expect Joe's 
Appliance City to stock it though, Joe'd never seen one until you 
showed him a picture in the catalog, and he's probably never seen 
anybody actually want one...

Stu

> Sure, we all know that its really because Marc wanted something
> simple. But it's there, and its a glaring hole in the rules - as are

No, I think he wanted it this way because it made for a very 
heterogenous world, which maximizes the opportunity for different 
cultures, different economies, and differences in worlds to become 
apparent.  If he'd wanted it simple, he'd have assumed interstellar 
communications, and every world carries/produces to a similar level 
of technology, etc.

> Like I said, this makes my thesis 100% sure, there is *no* reason
> why local TL means anything more than what they could
> (theoretically) produce if they *had* to - it has nothing to do with
> what they *actually* have available!

Me, I'm not so sure about it.  Certainly not 100%

Stu
Stuart L. Dollar               sdollar@goodnet.com
Traveller referee since 1978, Official USENet 
spokesperson for Imperium Games
- ---------------------------------------------------
"Resistance to tyrants is obedience to God." 
- -Thomas Jefferson

------------------------------

Date: Mon, 23 Dec 1996 18:58:38 -0800
From: Neil Simpson <catwalk@ibm.net>
Subject: Re: Complaint about CSC

Matthew Harelick wrote:
> 
> Hi:
> 
> I have a big problem with the Central Supply Catalog. I was under
> the impression that Traveller books would be independent of millieux.
> The way CSC is written, it seems totally dependent on the Imperium and
> the Sylean Federation.
> 
> I am also very unhappy about its limitation at TL12.Speaking as a ref who is not interested at all in the founding of "the third 
attempt to make an unworkable concept work"(AKA the 3rd Imperium)it looks 
like the csc is,like starships,is of no use to me or my group.Which to be 
honest is sad.                                                               
 When,if ever,will we get soucebooks and kit(especially kit)for modern(ie 
circa 1110`s)campaigns?                                                      
                           Neil

------------------------------

Date: Mon, 23 Dec 1996 14:19:17 -0500
From: rellio@po-box.mcgill.ca (Roderick Darroch Elliott)
Subject: Re: FSGT VDS Ludaccel-20 model grav cycle.

Andrew Boulton wrote:

>
>Date: Mon, 23 Dec 96 18:02 GMT0
>From: aboulton@cix.compulink.co.uk (Andrew Boulton)
>Subject: Re: FSGT VDS Ludaccel-20 model grav cycle.
>
>In-Reply-To: <v01510100aee0c7da5384@[198.168.189.96]>
>
><< Acceleration (one rider) 20 G's. >>
>
>Does it come with a spatula for getting the pilot off the back of the
>cockpit?
>
>    ---------=========oooooooooOOOOOOOOooooooooo=========---------
>Andrew M J Boulton                  http://www.compulink.co.uk/~fubar/
> "Please allow me to introduce myself, I'm a man of wealth and taste"

        One would hope so :).  Seriously, though, I would think that the
thing would have a governor that ramped the thrust up slowly so as not to
go from zero to Mach 1 in 2.3 seconds (or so; haven't calculated that yet).
One would mess with this at one's peril.  Alternatively, a deadman switch
of sorts to throttle back hard as soon as the rider began to lose
consciousness might be the way to go, or a combination of both...

*-------------------------------------------------------------*
| Roderick D. Elliott... rellio@po-box.mcgill.ca              |
|                        elliot_r@lsa.lan.mcgill.ca           |
*-------------------------------------------------------------*
| "...an imperfect plan implemented immediately and violently |
| will always succeed better than a perfect plan."            |
|                        -Gen. George S. Patton.              |
*-------------------------------------------------------------*

------------------------------

Date: Mon, 23 Dec 1996 11:19:24 -0800 (PST)
From: Douglas <douglas@teleport.com>
Subject: Water on Starships

Hmmm...let's see

Hydrogen for fuel - usually carried in massive quanities (tons I believe
is the unit of measurement).

Oxygen for lifesupport - not measured per se, but inferred by the
biochemistry of most of the charactors.

Put 'em together, in appropriate proportions - H2O (water).  Useable for
cooking, cleaning, drinking AND recycling.  BTW, you also get electricity.

And, as the ultimate recycler - the fuel purifiers found on most (not all)
ships.

Just as a side note, referring to the lack of closet space aboard ship, US
Navy ships use what we affectionately refer to as the coffin locker.
Basically, your personal storage space is contained within your rack
(bed), with the mattress sitting on a hinged lid.  Very space effecient,
though kinda hard on the creases.

 --------------------------------------------
Never anger a dragon, for you are crunchy and go well with Brie!

Douglas@Teleport.Com
http:\\www.teleport.com\~douglas\

MSPS: Windows95, Windows NT 3.51 Server, Windows NT 3.51 Workstation,
Networking
- --------------------------------------------

------------------------------

Date: 22 Dec 96 22:53:05 -0500
From: "Jeff Kazmierski" <odysseus@novia.net>
Subject: Re:Deckplans and Dimensions (D&D?  Not here!)

	
>Date: Fri, 20 Dec 1996 12:36:11 -0800
>From: Glenn Hoppe <starcity@eagle.wbm.ca>
>Subject: Re: Starship Deckplans and External Dimensions
>
>Jeff Kazmierski wrote:
>
>> 4.  Wedge Hulls:  A wedge is basically a pyramid, but it can also be
>> thought of as a cone.  
>>         Pyramid:  V = 1/3 * B * h.  B = L * W.
>>         Cone:  V = 1/3 * pi * r^2 * h.
>
>NOPE. AFAIK, a wedge is an irregular cylinder. A triangle in profle, a
>rectangle for top and bottom views. Like a door stop. Or a cheeze wedge.
>
>formula for area would be: V = 1/2 * B * h
>
>Where the base is the area of the "rear", h is the length of the ship.
>

True.  I was using the Scout/Courier as my baseline for the wedge formulae,
since its configuration has always been described as "Wedge".  Maybe it
should be changed.


Jeff
- ---------------------------------------------------------
                +
                |\      "Anybody got a Q-tip?"  
                | )      /       
                | )       _      
       _        | )      /@
        \ ______|/______/
_________\ @@@@@@@@@@@@/__________
        odysseus@novia.net
  http://www.novia.net/~odysseus/
- ---------------------------------------------------------

------------------------------

Date: 23 Dec 96 14:53:52 EST
From: Hugh Foster <100326.446@CompuServe.COM>
Subject: Traveller-digest V1996 #729

>> I thought that the IG web site said that this art work was all   original.
Now that you mention it, I recognize the style, but   couldn't tell you if I've
seen the exact paintings or just some other   Foss stuff.  He definitely has a
style.   <<

Some of the art has _deinitiely_ been used on SF novel covers in the past.
Starships p86 is the cover to "The Caves of Steel" by Asimov. One of my all-time
favourites, and as a series one of the bibles for robotics.

         The War Dog
         23/12/96 07:31

------------------------------

Date: Mon, 23 Dec 1996 15:24:20 -0500
From: 34zbtxq@cmuvm.csv.cmich.edu (Susan M. Shock)
Subject: REplies to stuff

>First of all, has there been an answer to the earlier question about the
>SSDS armor calculations? If it is the way it's written in starships, it
>means some of the ships have ridiculously high FF&S armor values. Such as
>the corsair who's T4 armor value of 40 would give it a FF&S armor of
>47,000.

This is an errata that could have been dealt with if it had been known that
IG was going to basically sit on Starships for so long. The armor values
derived from the USD table are multipiled by 10 to arrive at the final Armor
Rating. This is a purely game design consideration with no foundation in any
sort of real logic (I have gone and record before and will do so again now
as saying that the basic Ship Combat system in T4 is TERRIBLE.) The value
that comes directly from the table is, by the way, the Battle Rider Armor value.

>
>I've asked this before, but got little response:
>Is there any sector data of CORE-Sector (more then the one subsector in
>T4 rulebook)?

The official sector data for Core Sector will be in First Survey. There does
exist in various FTP sites the old Core Sector data from DGP; to what degree
this will be altered by First Survey beyond the already-discussed "new" Core
Subsector is anyone's guess at this point.
        Sector data for Gushemege is available in the same fashion. It is
interesting to note that the excellent adventure THE LONG WAY HOME (good
choice, sir) makes reference to the "old" Core Sector. This was probably
because things hadn't been finalized when they had to go to press.

                                        Allen Shock

------------------------------

Date: Mon, 23 Dec 1996 14:08:33 +0000
From: "Suzette C. Dollar" <suzd@goodnet.com>
Subject: Traveller on IRC

Greetings!

Thursday night had a fabulous turnout.  We had at least 17 attendees 
and we are growing each week!  We had a great discussion about IRC 
gaming, and I understand there is another game forming already!

Stu gave me a comprehensive outline and as many details as he could 
think of based on his experience GMing on IRC.  We used this as the 
basis for our discussion.

Anyone wanting a copy of the log, please email me at 
suzd@goodnet.com.

I am working on topics for sessions after the first of the year.  I 
will be on #traveller at the usual time this week (6pm MST, 7pm 
Central, 8pm Eastern), but there will be no specific topic this 
week... well, ok, why don't we discuss "Holidays in the Traveller 
Universe". Lets see how many creative holidays we can come up 
with.  I seem to recall something along those lines being bantered 
about a little bit on the list some time back.  Did it get anyone's 
wheels turning?

We're on Undernet, stlouis.mo.us.undernet.org, ports 6660-6669.  As 
always, if you need help trying to get on, have any questions or 
comments, please email me. 

Suz
 
suzd@goodnet.com

------------------------------

Date: Mon, 23 Dec 96 14:38:40 -0500
From: eris@pen.net (Eris Reddoch)
Subject: Re: Toilets in the Far Future

On 12/23/96 at 11:06 AM,  "Joseph E. Walsh" <ransom@connect.iconnect.net>
said:

> The text in CSC _seems_ to indicate that starship toilets route the 
> wastes to some sort of holding area wherein micro-organisms break down 
> the waste.  The discussion of "Glop" seems to further indicate that this 
> waste is then fed into a reprocessor, and turned back into food that 
> humans can consume.   

That's the logical way to do it...the way I do it. <GD&R>

Of course, there could be variations, A short duration ship might
"freeze-dry" the "Glop" forgoing the reprocessing, then dispose of the
"Glop" at it's next port of call, and buy a new stock of food. A big luxury
liner might semi-process the "Glop" and use it to feed the gardens rather
than the passengers.

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Mon, 23 Dec 96 14:56:59 -0500
From: eris@pen.net (Eris Reddoch)
Subject: Re: Why the Vilani lost

On 12/24/96 at 12:54 AM,  "Phillip McGregor" <aspqrz@curie.dialix.com.au>
said:

> And I would venture a suggestion that it was the treason of the Admirals
> plot that overthrew the Terran Confederation and created a dictatorship
> (the so-called "Rule of Man") that was the linchpin in the Vilani
> "victory".

I know you think that. <G>

OTOH, I think it would have happened anyway.

> If the TC's plans for the rule of the Ziru Sirka had been implemented, I
> strongly suspect that the Vilani cultural stasis that still infects the
> Third Imperium would have been shattered forever. 

I don't think the TC could have administered Ziru Sirku any better than the
Admirals did. So, the evenutal collapse would have happened anyway.  The
surprising thing, to me, is that it took 400 years...there had to have been
active Vilani participation to have kept the Rule of Man going that long.

I think the addition of the Terrians had a positive effect on the
situation, long term. I see the civilization coming out of The Long Night
as a blend of Terrian, Vilani and perhaps Sylean (whatever that is)
cultures.  I still think the Vilani dominate, ie. *won*, because they
vastly outnumber the other human races. The 3rd Imperium is much more
outward looking, more accomidating toward change, more flexible than the
Ziru Sirku, and that's the Terrian influence.

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Mon, 23 Dec 96 14:29:31 -0500
From: eris@pen.net (Eris Reddoch)
Subject: Re: Laundry in the Far Future

On 12/23/96 at 10:38 AM,  "Peter  H. Brenton" <pete@cummings.uchicago.edu>
said:

> My Take; 

> Freshers are multifunction devices good for cleaning people, clothes,
> dishes, etc. using sonic energy.  

<snip>

Good job of describing "Freshers!"  

> Toilets, I believe, are basically unchanged from airplane chemical
> toilets.  Although the chemicals are, undoubtedly, more efficient.  I
> take pumping the storage tanks to be part of the biweekly maintenance
> activity done at starports. (of course, you could always just dump it in
> orbit, or the local state park equivalent.  Might get you in trouble
> though).

You've got a fusion power plant on your ship!  You *certainly* should be
able to run waste through some processing to
eliminate/neutralize it.
 
Personally, I have the life-support system use energy and biological agents
to reprocess waste into pure water, clean air, and basic foodstuff.  The
basic foodstuff is a yeasty/algae, bad tasting mess, but a good galley
system (and programs) can process it into many tasty faux-foods.  The
occasional maintenance involves cleaning the vats and piping, doing
maintenance on the equipment, and restocking the *additives* that give the
faux-food their taste.  Additionally, stewards will try to have some *real*
food aboard to mix into the menu, especially for high-passengers.

> Sonic showers are considered not the same as real water showers, and TAS
> clubs and starports will often rent shower time to spacers passing
> through.  The savings in space and weight of the water on board is
> usually considered worth it.

> Some luxury liners may have a water shower system on board.  These craft
> will generally charge 2-3 times the normal high passage rate.  

On my ships, water isn't a problem.  I use alternate technology, and water
is the preferred fuel/reaction mass, so there's always plenty of water
around.  Mixing a little water, and maybe an emulsifier, with your sonic
blast gives you quick deep cleaning.

BTW, in my games processing fuel means producing purified water.  If you
refuel on a planet you have to remove salts and minerals.  Gas Giant
refueling is difficult because you have to both collect and combine the
hydrogen and oxygen.

Eris

- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Mon, 23 Dec 1996 16:03:54 -0600 (CST)
From: "Joseph E. Walsh" <ransom@connect.iconnect.net>
Subject: Re: Toilets in the Far Future

On Mon, 23 Dec 1996, Eris Reddoch wrote:

> That's the logical way to do it...the way I do it. <GD&R>

You *did* note that _Starships_ features some ships with solar sails? <G>

> Of course, there could be variations, A short duration ship might
> "freeze-dry" the "Glop" forgoing the reprocessing, then dispose of the
> "Glop" at it's next port of call, and buy a new stock of food. A big luxury
> liner might semi-process the "Glop" and use it to feed the gardens rather
> than the passengers.

That's a good point - there would certainly be variation.  I'd say scouts 
would end up eating more Glop than the typical Navy person, and that the 
crew (and of course passengers) of a Luxury Liner might not even know 
what Glop _is_. :)

BTW, just as a point of clarification, Glop is the term for the food 
product that results from reprocessing wastes and/or processing raw 
materials (vegetation or whatever) gathered on a world surface.  (This is 
from T4 and CSC, both of which talk about Glop under the entry of 
Survival Still, IIRC.)


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)
       .....Official Reporter of Imperium Games Product Info.....

------------------------------

Date: Mon, 23 Dec 1996 17:02:00 -0500
From: Bill Prankard <BPRANKARD@theiia.org>
Subject: XTech Industries, the Commander's Compan

Greetings TML'ers!  It's the ol' Commander.  I wish to announce the birth of 
my company, XTech industries.  We specilize in ship designs, particulary 
small, fast craft, perfect for military or pira...er..Privateering.

As I have not posted mush on the TML as of late, I decided to go ahead and 
post my ship designs which are also on my web site, Planet X. 
(http://www.magicnet.net/~opp-mag/)

Well without further ado, here's our first design, The SA-0 TL-12 Assault 
Scout.

SA-0 ( Scout Assault, Year 0 Version)TL-12

Hull 100WedgeAF
Crew 4 (Pilot, Nav, Gunner, Engineer)
Passengers:NONE
Cargo:NONE
Controls:Mil Std
Sensors: TL-12 Improved (2A 3P 0J)
8 Size Rating
Jump Drive: Jump-2
M-Drive: 6g(T.Plates)
Weapons:Millitary Twin Laser Battery TL-12 (3-2-0-0)
4 Fire Control Rating
5 Power Plant Rating(260MW Fusion-12)
21.5tons fuel(Scoops, Refinery)
20 Armour 10 Structure

Designed to be a Jump capable "Hit and Fade" Assault Scoutship. The SA-0 
jumps into a system, accelerates at 6g to the target, blasts
the taget with its Twin TL-12 Military Laser Turret, and the accelates back 
to J-point and jumps out of system. Its small size and high
speed make it a difficult target to hit, and is match for even a wing of 3 
fighters. A small fleet of 3 Assault scouts could seriously dammage or even 
disable patrol
cruiser before it had a chance to fire back!
Price: 67.77Mcr

Other designs coming to the TML:
The Merchantman Class Small Trader
The PD-0 Planetary Defence Boat
The CR-0 Wulfen Class Comerce Raider
The "X" Fighter (our pride and joy!)

Also look for Regency Designs converted over to TL-12 M:0 stats, like the 
"Varmint Gun" Small PA gun, after all nothing stops a PA short of a Black 
Globe, and ye know what, BG's tain't available till TL-15!   Amuse yer 
friends, destroy yer enemies! :)

Well that my schpiel for today, hope to see ya'll on IRC!
Commander X

------------------------------

Date: Mon, 23 Dec 1996 16:09:46 -0600 (CST)
From: "Joseph E. Walsh" <ransom@connect.iconnect.net>
Subject: Pulp Starships, by Tim Brown

Hi Folks,

Here's some info on the upcoming Pulp Starships products that will be 
produced by Tim Brown's "Destination Games" company.  I thought you might 
be interested, given the paucity of T4 adventure products.  The Pulp 
Starships are technically generic sci-fi adventures, but as you can tell 
from the descriptions (not to mention the authors), they fit right in with 
the official Traveller background.


INTRODUCING ... PULP STARSHIPS!

The terrific Pulp Dungeons format applied to science fiction! Pulp 
Starships are incredible adventures in deepest space, every one an 
independent space saga, ideal for any science fiction role playing game!


0751		The Stars, Our Destination		February 1997, $4.95
	
Welcome to the Frontier, the fringes of the vast interstellar Empire in  
this galaxy.  On one remote planet, an ancient library lies in the ruins 
of some previous human civilization in the darkest jungles of an alien 
world. 
Digest size. 32 pages. Written by Timothy Brown


0752		Steel and Circuitry			February 1997, $4.95

The starfarers journey to an unexplored world where they find a community of
industrious, alien robots. Their ship becomes the prize in a deadly struggle
as the xenodroids attempt to seize it to complete a millennia-old 
mission. 
Digest size. 32 pages. Written by Don Perrin.

------------------------------

Date: Mon, 23 Dec 1996 17:41:07 -0500
From: Kagehira@aol.com
Subject: jtas cost

     Looking at IG's web page (which apparently has updated their site
completely to cover the sub cost) I'm paying $5.00 per issue, plus another
$1.95 for S&H for a 48-page magazine?????? No discounts. I'd have to say
somethings wrong here. I pay $35 a year for the Star Wars journal and that's
 almost 300 pages per issue and there's not much advertising. I pay sword of
the Knight, wht is it, about $12-$15 for a year sub (with discount) for at
least 48 pages now I think and no advertising.
     I don't reallly want to get on IG's back, but I think they don't have
any idea on the reallizations of running a gaming mag (unless I'm paying for
24 pages of Foss's color artwork or something). Either they're spending way
to much to print the 'zine or paying the authors too much or expecting to
make megabucks on it (figuratively speaking), or there sub base is way low
(like below 1000 copies at least I think).
     I'm really glad Marc got back into Traveller again, but IG/Sweetpea
perhaps needed more guidance on how to do things right.


      Bryan Borich

------------------------------

End of Traveller-digest V1996 #786
**********************************

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