
-------- TML Message #736 --------

Archive-Message-Number: 736
From: (Bertil Jonell) d9bertil@dtek.chalmers.se
Subject: MegaTraveller Ships & Vehicles (long)
Date: Sat, 25 Nov 89 16:50:03 MET DST


(If anyones mailer pukes when it encounters this file (It's 36k)
 mail me and I'll try to forward it to you)

MEGATRAVELLER SHIPS & VEHICLES  (C)BKKJ89

(Note: Some of these designs are loosely based on old GDW designs that
 appeared in 'Traveller' 'MegaTraveller: Imperial Encyclopedia' 
 'Fighting Ships' och 'Alien Module: Vargr'.  This will be noted where
 applicable.)

"Traveller" & "MegaTraveller" are GDW Trademarks.

Notes on notation: Some notation is of my own devising. Most notably the
 fractional lifesupport and FuelPurificationPlant times:
 In several cases I have cut down on lifesupport ( & gravitics) for non-
 essential parts of the ship, in order to save power and volume. This isn't 
 standard practice (in ship design) and it tend to make certain repairs more
 difficult to perform inflight. Most of these designs, however, are so close
 to their performance limits that I think that this practice is economic.
 FPP times are the time (in hours) it takes to purify the full volume of the
 ships fueltanks. The danger in this case is that you can't jump until you
 have enough fuel purifyed (or else risk a misjump). The manuverdrives in
 every case demands so little fuel per timeunit so the purification pnalt can
 keep equal to the demand (even though it might have to operate around-the-
 clock.
   
One deviation from the rules that I know I'm guilty of is using the HighGuard
version of 'Space taken up by subordinate crafts' instead of the MegaT version.
The old version was: This does not apply if the carrier is < 1000 tons!
I have assumed that the 1.5 modifyer enables almost any sort of subordinate
craft to be carries, regardless of shape, as long as the tonnage is right.
In all cases below are the smallcraft bays considered to be designed for
subcrafts of the listed type and, thus, not require any large additional volume

Feel free to mail if you have any questions or if you find any traces of
Swedish in the ships data (I originally wrote this in Swedish but I hope that
I have found and translated everything :-)

PRICES INCLUDES WEAPONS, ARCHITECTS FEES, AND LONG SERIES 

SHIPS INCLUDED:
	MERCENARY CRUISER			Type C Mk2
	FAST ESCORT				Type EF
	SUBSIDIZED LINER			Type M
	GUNNED MERCHANT/CORRIDOR LINER		Type MG / Type RP
	IMC DROPSHIP TL13			Type NS
	IMC DROPSHIP TL15			Type NS
	PATROL CRUISER				Type T Mk2
	IMC PATROL CRUISER			Type T-MFG
	FAST PATROL CRUISER			Type TF
	VARGR TRADER				Type VA
	VARGR FRIGATE				Type VF
	VARGR SEEKER TL12			Type VJ
	VARGR SEEKER TL13			Type VJ
	VARGR SEEKER TL14			Type VJ
	VARGR PACKET				Type VM
	VARGR CORSAIR				Type VP
	VARGR SCOUT				Type VS
	VARGR COURIER				Type VX

VEHICLES INCLUDED:
	IMC ISHKIIAKIM ARMORED FIGHTING GRAV VEHICLE
	IMC GUKAKHAADAR ARMORED PERSONELL GRAV CARRIER
	EXPERIMENTAL MAIN BATTLE GRAV TANK
	IMC OPEN-TOP AIR/RAFT

MERCENARY CRUISER
	CraftID:Mercenary Cruiser, Type C Mk2, TL15, MCr 315.997
	Hull:	810/2025, Disp=900, Config=5SL, Armor=40G, Unloaded=6470tons,
		Loaded=10328tons
	Power:	121/161, Fusion=8712MW, Duration=19/58
	Loco:	243/324, Manuever=3, 121/162, Jump=3, NOE=190, Cruise=750, 
		Top=1000, Agility=0
	Commo:	Radio=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, Neutrino=10kW, 
		ActObjScan=Routine, ActObjPin=Routine, PasEngScan=Simple, 
		PasEngPin=Routine
	Off:	Missiles=x06, Batt=1, Bear=1, w/ 20 battery rds, BLasers=x03, 
		Batt=1, Bear=1, FGuns=x06, Batt=1, Bear=1
	Def:	DefDM=+6
	Control:Computer=5x3, Panel=Holodynamic link x 96, Special=HoloHUD x 7,
		Environ= basic env, basic ls, extended ls, grav plates,
		inertial comp, AirLocks=4
	Accomm:	Crew=15(Bridge=3,Engineering=3, Gunnery=6, Command=2, Medic=1),
		Staterooms=25, Subcraft=Modular Cutter x 2, ExtraModules x 2, 
		ATV x 2, air/raft
	other:	Cargo=1080kl, Fuel=4420kl, Scoops, PurificationPlant=54h, 
		ObjSize=Large, EMLevel=Moderate

	The Merc-cruiser is a reworking of the Type C from 'Encyclopedia' to
 	allow for (at least) some heavy weapons. It is mostly used by well
	equipped Merc forces because of its higher operating costs.
	Some ships are rumored to be working as pirates in corridor but
	nothing specific is known. While it is relatively easy to disguise
	the laser-/energyturrets as missileturrets (as the 'Old' Type C) it is
	hard to disguise the powerplant signature.
	(Even though, at least the old 'Beltstrike' stated that it was 
	possible to run the powerplant on a fraction of its output. I'm not
	sure if this is the case in MegaT.)

FAST ESCORT
	CraftID:Fast Escort, Type EF, TL15, MCr 752.604
	Hull:	900/2250, Disp=1000, Config=5SL, Armor=43G, Unloaded=13005tons,
                Loaded=13424tons
	Power:	110/220, Fusion=29808MW, Duration=11/34
	Loco:	153/306, Manuever=6, 45/90, Jump=4, NOE=190, Cruise=750, 
                Top=1000, Agility=6
	Commo:	Radio=System, Maser=System, Meson=FarOrbit
	Sensors:EMMask, PassiveEMS=Interstellar x 3, ActiveEMS=FarOrbit, 
                Densitometer=HiPen/1km x 2, Neutrino=10kW x 3, 
                ActObjScan=Routine, ActObjPin=Routine, PasObjScan=Routine, 
                PasObjPin=Routine, PasEngScan=Simple, PasEngPin=Routine
	Off:	ParticleAccelerator=003, Batt=1, Bear=1, FusionGun=x05, Batt=1,
                Bear=1, Missiles=x05, Batt=1, Bear=1, w/ 40 battery rds
	Def:	DefDM=+15, SandCaster=xx4, Batt=3, Bear=3
	Control:Computer=9fibx3, Panel=Holodynamic link x 142, 
                Special=HoloHUD x 4, Environ= basic env, basic ls, extended ls,
                grav plates, inertial cmp (for entire volume except fuel tanks)                AirLocks=4
	Accomm:	Crew=8(Bridge=2, Engineers=2, Gunnery=2, Command=1, Medic=1), 
                Staterooms=8
	Other:	Cargo=81kl, Fuel=7426kl, Scoops, ObjSize=Large, EMLevel=Faint

	This is the ship that I claimed was impossible to build with the
	MegaT rules! It is, in essence an Chrysantemum class escort. 
	(You know, the one with the spherical bridgesection and two engine (?)
        necelles from 'Fighting Ships'). It's low endurance certainly is a 
	problem but this is, to some degree, offset by it's deployment. The
	Type EF is used by the navy for Convoy protection and the Merchants
	protected are required to carry extra fuel for their escorts use.
	There has been rumors in the Navy that the experiments whith robot-
	crewed ships have used Type EF's as testbeds. 
	The only confirmed case of theft of one of these vessels were,
	the story goes, perpetrated by the interstellar terrorist Preben 
	Moeller. He was declared dead when the Type EF he had stolen crashed
	and exploded on a minor asteroid in the Gandr belt (Spinward 2425).

SUBSIDIZED LINER
	CraftID:Subsidized Liner, Type M, TL15, MCr 119.757
	Hull:	540/1350, Disp=600, Config=4USL, Armor=40G, Unloaded=2733tons,
                Loaded=5981tons
	Power:	7/15, Fusion=2016MW, Duration=30/90
	Loco:	11/22, Manuever=1, 22/43, Jump=3, VaccumCruise=900, 
                VaccumTop=1200, Agility=0
	Commo:	Radio=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                ActObjScan=Routine, ActObjPin=Routine, PasEngScan=Routine
	Off:	Missiles=x03, Batt=1, Bear=1, w/ 10 battery rds, BLasers=x04, 
                Batt=1, Bear=1
	Def:	DefDM=+4, SCaster=x04, Batt=1, Bear=1
	Control:Computer=3x3, Panel=Holodynamic link x 145, Special=HoloHUD x 3
                Environ (Excludes Fuel Tanks)= basic env, basic ls, extended ls
                grav plates, inertial comp, AirLocks=3
	Accomm:	Crew=8(Bridge=2, Engineering=2, Command=1, Medic=1, Stewards=2)
                Staterooms=30, LowBerths=20, HighPsg=22, LowPsg=20, 
                SubCraft=40ton Pinnace or Slow Pinnace
	Other:	Cargo=2246kl, Fuel=2382kl, Scoops, PurificationPlant=57h, 
                ObjSize=Average, EMLevel=Moderate

	Ahh, Ye olde subsidized liner, The favourite of many a fledgling and 
	interface lines! This is taken from old 'The Traveller Book' and is
	included because (apparently) got lost in the MegaT rules.
        This version has one each of sandcaster, laser and missile turrets
	as an adaption to the present turmoil.

GUNNED MERCHANT (CORRIDOR LINER)
	CraftID:Gunned Merchant, Type MG/Type RP, TL15, MCr 141.911
	Hull:	540/1350, Disp=600, Config=7USL, Armor=40G, Unloaded=2814tons, 
                Loaded=6029tons
	Power:	14/19, Fusion=2556MW, Duration=30/90
	Loco:	16/22, Manuever=1, 32/43, Jump=3, VaccumCruise=900, 
                VaccumTop=1200, Agility=1
	Commo:	Radio=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, Neutrino=10kW, 
                Densitometer=LoPen/250m, ActObjScan=Routine, ActObjPin=Routine,
                PasObjScan=Routine, PasObjPin=Routine, PasEngScan=Simple, 
                PasEngPin=Routine
	Off:	Missiles=x05, Batt=1, Bear=1, w/ 10 battery rds, BLasers=x04, 
                Batt=1, Bear=1
	Def:	DefDM=+6, SCaster=x04, Batt=1, Bear=1
	Control:Computer=4x3, Panel=Holodynamic link x 87, Special=HoloHUD x 3,
                Environ (Excludes Fuel Tanks)= basic env, basic ls, extended ls
                grav plates, inertial comp, AirLocks=3
	Accomm:	Crew=8(Bridge=2, Engineering=2, Command=1, Medic=1, Stewards=2)
                Staterooms=25, EmergencyLowBerths=5(20), HighPsg=17, 
                SubCraft=50ton Modular Cutter w/ 1 Extra Module
	Other:	Cargo=1936kl+(800kl), Fuel=2540kl, Scoops, 
                PurificationPlant=24h, ObjSize=Average, EMLevel=Moderate

	The Gunned Merchant (as it's official name is) is a ship that is
	peculiar to 'The Claw' (Spinward, Deneb, Corridor). They first started
	to appear a few months after the beginning of the Vargr incursions in
	Corridor. The first ships was just converted SubLiners (Type M) but 
	the designbueros immediately catched on and the first purpose built 
        Gunned Merchants appeared as fast as they could be built. It is said
	that major reason for their success is that their concentrated
	missile salvoes are big enough to inflict major structural damage to
	the most common types of small pirates & corsairs.
	The name is under debate: Forces in the claw have always called this
	ship a Corridor Liner (Type RP) but the ones that have reached Ziru-
	Siirka (sp?) and the other fractions have been reclassifyed as
	Gunned Merchants (Type MG).
	A few is operated as combined decoys/piratehunters.
	The reaction by the Vargr has been that the Corsairs are starting to
	fly in groups (Wolfpacks :-) of two to five vessels.

IMPERIAL MARINES DROP SHIP
	CraftID:Drop Ship, Type NS, TL13, MCr 19.835
	Hull:	18/45, Disp=20, Config=6AF, Armor=40F, Unloaded=179.2tons, 
                Loaded=266tons
	Power:	1/2, Fusion=126MW, Duration=32/98
	Loco:	1/2, Manuever=2, NOE=170, Cruise=1430, Top=1910, Agility=1
	Commo:	Radio=System, Jammer=System, Laser=FarOrbit, Maser= FarOrbit
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                EMSJammer=Continental, Neutrino=100kW, Synthetic Vision=2, 
                ActObjScan=Routine, ActObjPin=Routine, PasEngScan=Routine, 
                PasEngPin=Difficult
	Off:	Missiles=x03, Batt=1, Bear=1, w/ 36missiles, 
                2 40mm MassDrivers, 1 7mm Gatling-8, The Missiles and 
                40's are operated by the Gunner, and the Gatling by the Pilot
	Def:	DefDM=+5
	Control:Computer=2bisx2, Panel=Holodynamic link x 2, Special=HUD x 1, 
                Environ= basic env for living-Q + cargo + hold, basic ls & 
                extended ls for living-Q, grav plates for living-Q + cargo, 
                inertial comp for living-Q + cargo + hold, AirLock=1
	Accomm:	Crew=2(Pilot=1, Gunner=1), Seats=roomyx6, 
                Subcraft=1 IMC AFV or APC
	Other:	Cargo=10kl, Fuel=27.6kl, ObjSize=Average, EMLevel=Faint

	This is a standard orbital assault ship used by the Imperial Marines
	Commandos. It has the advantage visavis the dropcapsules in the fact
	that it provides both a way up again as well as close air support.
	Taking a gravvehicle down to surface in one of these has the advantage
	of speed. It is faster to put the pedal to the metal down and deploy
	the gravtank in the low atmosphere that to let the gravtank 'sail'
	down self. (Fast gravvehicles like that make planetfall in 1 hour, 
	with this ship they are down in a 10-20 minutes)
	(The massdriver armament are designed according to houserules. I'll
	try to post them soon)

IMPERIAL MARINES DROP SHIP
	CraftID:Drop Ship, Type NS, TL15, MCr 22,019
	Hull:	18/45, Disp=20, Config=6AF, Armor=40G, Unloaded=134tons, 
                Loaded=297tons
	Power:	1/2, Fusion=258MW, Duration=8/24
	Loco:	1/2, AntiGravManuever=3, NOE=190, Cruise=1924, Top=2565, 
                Agility=1(6)
	Commo:	Radio=System, Jammer=System, Laser=FarOrbit, Maser= FarOrbit
	Sensors:EMMask, PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                EMSJammer=Continental, Neutrino=100kW, Densitometer=LoPen/250m,
                Synthetic Vision=2, ActObjScan=Routine, ActObjPin=Routine, 
                PasObjScan=Routine, PasObjPin=Routine, PasEngScan=Simple, 
                PasEngPin=Routine
	Off:	Missiles=x03, Batt=1, Bear=1, w/ 36missiles, 2 60mm MassDrivers
                1 20mm MassDriver, The Missiles and 60's are operated by the 
                Gunner, and the 20 by the Pilot
        Def:    DefDM=+5(10)
	Control:Computer=2bisx2, Panel=Holodynamic link x 2, Special=HUD x 1, 
                Environ= basic env & basic ls for living-Q + cargo + hold, 
                extended ls for living-Q, grav plates for living-Q + cargo, 
                inertial comp for living-Q + cargo, AirLock=1
	Accomm:	Crew=2(Pilot=1, Gunner=1), Seats=roomy x 3, Subcraft=IMC AFGV 
                or APGC x 1
	Other:	Cargo=0.5kl, Fuel=25kl, ObjSize=Average, EMLevel=None

	The absolute most hitech of the IMC Commando Dropships. Only issued
	to top-of-the line units and for special missions.

PATROL CRUISER
	CraftID:Patrol Cruiser, Type T Mk2, TL15, MCr 176.752
	Hull:	396/990, Disp=440, Config=1SL, Armor=40G, Unloaded=3405tons, 
                Loaded=4715tons
	Power:	25/33, Fusion=4428MW, Duration=24/73
	Loco:	47/63, Manuever=4, 23/31, Jump=3, NOE=190, Cruise=750, Top=1000
                Agility=0
	Commo:	Radio=System, Laser=FarOrbit
	Sensors:EMMask, PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                Densitometer=HiPen/1km, Neutrino=10kW, ActObjScan=Routine, 
                ActObjPin=Routine, PasObjScan=Routine, PasObjPin=Routine, 
                PasEngScan=Simple, PasEngPin=Routine
	Off:	Missiles=x04, Batt=1, Bear=1, W/ 20 battery rds, BLasers=x05, 
                Batt=1, Bear=1
	Def:	DefDM=+5
	Control:Computer=4fibx3, Panel=Holodynamic link x 47, 
                Special=HoloHUD x 4, Environ= basic env, basic ls, extended ls,
                 grav plates, inertial comp, AirLocks=2
	Accomm:	Crew=9(Bridge=2, Engineers=2, Gunnery=3, Command=1, Medic=1), 
                Staterooms=11, LowBerths=4, SubCraft= 30tons ShipsBoat, 
                GCarrier
	Other:	Cargo=972kl, Fuel=2495kl, Scoops, PurificationPlant=30h, 
                ObjSize=Average, EMLevel=Faint

	As opposed to the Type T in the 'Encyclopedia' this design actually 
	works for piracy supression. The lasers are strong enough to inflict 
	criticals on the common corsair ships. This variant is mostly
	encountered when on distinct search&destroy missions against pirate
	ships and bases. The 'Encyclopedia' versions are mostly used for 
	system security etc. There is no major external difference between
	this ship and the standard Type T. 

IMPERIAL MARINES PATROL CRUISER
	CraftID:Patrol Cruiser, Modifyed for Marine Corps service, Type T/MFG, 
                TL15, MCr 176.451
	Hull:	396/990, Disp=440, Config=1SL, Armor=40G, Unloaded=3418tons, 
                Loaded=4547tons
	Power:	25/33, Fusion=4428MW, Duration=24/73
	Loco:	47/63, Manuever=4, 23/31, Jump=3, NOE=190, Cruise=750, 
                Top=1000, Agility=0
	Commo:	Radio=System, Laser=FarOrbit, Maser= FarOrbit
	Sensors:EMMask, PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                Densitometer=HiPen/1km, Neutrino=10kW, ActObjScan=Routine, 
                ActObjPin=Routine, PasObjScan=Routine, PasObjPin=Routine, 
                PasEngScan=Simple, PasEngPin=Routine
	Off:	Missiles=x04, Batt=1, Bear=1, W/ 20 battery rds, BLasers=x05, 
                Batt=1, Bear=1
	Def:	DefDM=+5
	Control:Computer=4fibx3, Panel=Holodynamic link x 47, 
                Special=HoloHUD x 4, Environ= basic env, basic ls, extended ls,
                grav plates, inertial comp, AirLocks=4
	Accomm:	Crew=24(Bridge=2, Engineers=2, Gunnery=3, DropShipCrew=2, 
                Command=3, Marines=12), Staterooms=14, EmergencyLowBerths=2(8),
                Subcraft=IMC DropShip x 2, IMC AFGV, IMC APGC, IMC air/raft
	Other:	Cargo=270kl, Fuel=2700kl, Scoops, PurificationPlant=24h, 
                ObjSize=Average, EMLevel=Faint

	This is a special version of the Type T that is used by the IMC
	Commandos so called 'Marine Frontier Groups', Small selfsufficient
	units organized and equipped to work for a long time behind enemy lines
	The only visible change on the outside (Except for the big IMC logos)
	is that that the central body is widened and has two hatches for
	the Dropships on the bottom. They are placed paralelly along the hulls
	long axis. Double occupancy is normal procedure for the whole crew
	except the command-crew. 

FAST PATROL CRUISER
	CraftID:Patrol Cruiser, Type TF, TL15, MCr 193.961
	Hull:	396/990, Disp=440, Config=1SL, Armor=40G, Unloaded=3621tons, 
                Loaded=4715tons
	Power:	25/33, Fusion=4266MW, Duration=27/82
	Loco:	47/63, Manuever=4, 36/47, Jump=5, NOE=190, Cruise=750, Top=1000
                Agility=2
	Commo:	Radio=System, Laser=FarOrbit, Maser=FarOrbit
	Sensors:EMMask, PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                Densitometer=HiPen/1km, Neutrino=10kW, ActObjScan=Routine, 
                ActObjPin=Routine, PasObjScan=Routine, PasObjPin=Routine, 
                PasEngScan=Simple, PasEngPin=Routine
	Off:	Missiles=x05, Batt=1, Bear=1, W/ 40 battery rds
	Def:	DefDM=+7
	Control:Computer=4fibx3, Panel=Holodynamic link x 119, 
                Special=HoloHUD x 4, Environ= basic env, basic ls, extended ls,
                grav plates, inertial comp, AirLocks=2
	Accomm:	Crew=8(Bridge=2, Engineers=2, Gunnery=2, Command=1, Medic=1), 
                Staterooms=10, LowBerths=4, SubCraft= air/raft
	Other:	Cargo=580kl, Fuel=3186kl, Scoops, PurificationPlant=42h, 
                ObjSize=Average, EMLevel=Faint

	This is the 'Torpedoboat' of the Imperial Navy. It has adequate
	armament and very good jump. It is emplyed in squadrons to combat
	fighters and harass shipping. On the outside it is recognizable by the
	enlarged fuelscopes on the leading edge of the 'wings'. The Type TF
	commonly uses nuke missiles (75% conventional 25% nuke).

All vargr ships are based on designs from 'Alien Module: Vargr'. They were 
modifyed in the process of converting them to MegaT.

VARGR TRADER
	CraftID:Trader, Type VA, TL14, MCr 50.575
	Hull:	180/450, Disp=200, Config=2SL, Armor=40G, Unloaded=1445tons, 
                Loaded=2496tons
	Power:	9/19, Fusion=1332MW, Duration=30/90
	Loco:	9/18, Manuever=2, 5/11, Jump=2, Cruise=750, Top=1000, Agility=0
	Commo:	Radio=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                ActObjScan=Routine, ActObjPin=Routine, PasEngScan=Routine
	Off:	PLasers=x02, Batt=2, Bear=2
	Def:	DefDM=+2
	Control:Computer=1bisx3, Panel=Holodynamic link x 103, 
                Special=HoloHUD x 2, Environ (Excludes Fuel Tanks)= basic env, 
                basic ls, extended ls, grav plates, inertial comp, AirLocks=1
	Accomm:	Crew=5(Bridge=2, Engineering=2, Medic=1), Staterooms=5
	Other:	Cargo=1004kl, Fuel=938kl, Scoops, PurificationPlant=56h, 
                ObjSize=Average, EMLevel=Moderate

	The mainstay of Vargr small shipping, the Vargr Trader is found all
	over the Vargr Extents but every yard makes it's own small
	modifications and names the ships after itself. This kind of ships
	have recently made their apperance in the Ziru Siirka as the trade
	between it and the Extents are on the increase.

VARGR FRIGATE
	CraftID:Frigate, Type VF, TL15, MCr 291.609
	Hull:	720/1800, Disp=800, Config=3SL, Armor=40G, Unloaded=5997tons, 
                Loaded=7978tons
	Power:	53/70, Fusion=9486MW, Duration=25/75
	Loco:	86/115, Manuever=3, 43/58, Jump=3, NOE=190, Cruise=750, 
                Top=1000, Agility=2
	Commo:	Radio=System, Laser=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                Densitometer=HiPen/1km, Neutrino=10kW, ActObjScan=Routine, 
                ActObjPin=Routine, PasObjScan=Routine, PasObjPin=Routine, 
                PasEngScan=Simple, PasEngPin=Routine
	Off:	Missiles=x04, Batt=1, Bear=1, w/ 30 battery rds, BLasers=x05, 
                Batt=3, Bear=3
	Def:	DefDM=+5
	Control:Computer=4x3, Panel=Holodynamic link x 300, Special=HoloHUD x 6
                Environ (Excludes Fuel Tanks)= basic env, basic ls, extended ls
                grav plates, inertial comp, AirLocks=4
	Accomm:	Crew=18(Bridge=3, Engineering=4, Gunnery=8, Command=2, Medic=1)
                Staterooms=32, EmergencyLowBerths=3(12), Subcraft=40ton 
                Pinnace x 2, GCarrier
	Other:	Cargo=135kl, Fuel=5001kl, Scoops, PurificationPlant=100h, 
                ObjSize=Average, EMLevel=Moderate

	Common Naval ship used by smaller Vargr nations. These ships are
	beginning to appear as corsairs in Corridor under command by
	charismatic captains who thought that there was better prospects 
	looting than staying in the various Vargr Navies.

VARGR SEEKER
	CraftID:Seeker, Type VJ, TL12, MCr 33.535
	Hull:	180/450, Disp=200, Config=4USL, Armor=40F, Unloaded=1513tons, 
                Loaded=3148tons
	Power:	7/15, Fusion=672MW, Duration=30/90
	Loco:	4/7, Manuever=1, 4/7, Jump=1, VaccumCruise=900, VaccumTop=1200,
                Agility=0
	Commo:	Radio=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                Densitometer=HiPen/50m, ActObjScan=Routine, ActObjPin=Routine,
                PasObjScan=Difficult, PasObjPin=Difficult, PasEngScan=Routine
	Off:	PLasers=x01, Batt=1, Bear=1
	Def:	DefDM=+2
	Control:Computer=1x3, Panel=Dynamic link x 332, Special=HUD x 3, 
                Environ (Excludes Fuel Tanks)= basic env, basic ls, extended ls
                grav plates, inertial comp, AirLocks=1
	Accomm:	Crew=4(Bridge=2, Engineering=1, Medic=1), Staterooms=4, 
                EmergencyLowBerth=1(4), SubCraft=Launch
	Other:	Cargo=1226kl, Fuel=511kl, PurificationPlant=30h, 
                ObjSize=Average, EMLevel=Faint

	Cheap n dirty ship for Vargr Belters and others who don't care that
	the Air-regenerators smells mouldy. These ships are always sold at
	a price that is 1D * 5% lower than the listed value (The listed value 
	represents the value of a imperial-standard version of the Vargr
        Seeker). The lower the price, the lower the quality. If bought second-
        hand they might be the cheapest ships in Charted Space.
	Nothing about these ships is 'Standard' but in most cases they come 
	equipped with extra external lights and a big workbay, just like
	imperial seekers. Some versions do away with the inertial plates and
	some don't have any interior grav at all.

VARGR SEEKER
	CraftID:Seeker, Type VJ, TL13, MCr 31.082
	Hull:	180/450, Disp=200, Config=4USL, Armor=40F, Unloaded=1286tons, 
                Loaded=2934tons
	Power:	5/10, Fusion=684MW, Duration=30/90
	Loco:	4/7, Manuever=1, 4/7, Jump=1, VaccumCruise=900, VaccumTop=1200,
                Agility=0
	Commo:	Radio=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                Densitometer=HiPen/100m, ActObjScan=Routine, ActObjPin=Routine,
                PasObjScan=Difficult, PasObjPin=Difficult, PasEngScan=Routine
	Off:	PLasers=x02, Batt=1, Bear=1
	Def:	DefDM=+2
	Control:Computer=1x3, Panel=Holodynamic link x 81, Special=HoloHUD x 2,
                Environ (Excludes Fuel Tanks)= basic env, basic ls, extended ls
                grav plates, inertial comp, AirLocks=1
	Accomm:	Crew=4(Bridge=2, Engineering=1, Medic=1), Staterooms=4, 
                EmergencyLowBerth=1(4), SubCraft=Launch
	Other:	Cargo=1264kl, Fuel=544kl, PurificationPlant=32h, 
                ObjSize=Average, EMLevel=Faint

	See above.

VARGR SEEKER
	CraftID:Seeker, Type VJ, TL14, MCr 31.536
	Hull:	180/450, Disp=200, Config=4USL, Armor=40G, Unloaded=1008tons, 
                Loaded=2987tons
	Power:	5/10, Fusion=684MW, Duration=26/78
	Loco:	4/7, Manuever=1, 4/7, Jump=1, VaccumCruise=900, VaccumTop=1200,
                Agility=0
	Commo:	Radio=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                Densitometer=HiPen/250m, ActObjScan=Routine, ActObjPin=Routine,
                PasObjScan=Routine, PasObjPin=Routine, PasEngScan=Routine
	Off:	PLasers=x02, Batt=1, Bear=1
	Def:	DefDM=+2
	Control:Computer=1x3, Panel=Holodynamic link x 125, Special=HoloHUD x 2
                Environ (Excludes Fuel Tanks)= basic env, basic ls, extended ls
                grav plates, inertial comp, AirLocks=1
	Accomm:	Crew=4(Bridge=2, Engineering=1, Medic=1), Staterooms=4, 
                EmergencyLowBerth=1(4), SubCraft=ShipsBoat
	Other:	Cargo=1120kl, Fuel=501kl, PurificationPlant=30h, 
                ObjSize=Average, EMLevel=Faint

	See above.

VARGR PACKET
	CraftID:Packet, Type VM, TL15, MCr 115.449
	Hull:	540/1350, Disp=800, Config=7USL, Armor=40G, Unloaded=2975tons, 
                Loaded=5880tons
	Power:	12/25, Fusion=1683MW, Duration=30/90
	Loco:	11/32, Manuever=1, 21/65, Jump=3, VaccumCruise=900, 
                VaccumTop=1200, Agility=0
	Commo:	Radio=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, Neutrino=10kW, 
                ActObjScan=Routine, ActObjPin=Routine, PasEngScan=Simple, 
                PasEngPin=Routine
	Off:	Missiles=x02, Batt=2, Bear=2, w/ 20 battery rds, BLasers=x03, 
                Batt=1, Bear=1
	Def:	DefDM=+5, SCaster=x03, Batt=2, Bear=2
	Control:Computer=2bisx3, Panel=Holodynamic link x 79, 
                Special=HoloHUD x 4, Environ (Excludes Fuel Tanks)= basic env, 
                basic ls, extended ls, grav plates, inertial comp, AirLocks=4
	Accomm:	Crew=11(Bridge=2, Engineering=2, Gunnery=2, Command=1, Medic=1,
                Stewards=3), Staterooms=36, LowBerths=10, HighPsg=25, LowPsg=10
                Subcraft=95ton Shuttle
	Other:	Cargo=1057kl, Fuel=2293kl, Scoops, PurificationPlant=46h, 
                ObjSize=Average, EMLevel=Moderate

	The Vargr Packet is a Medium merchantship that is employed much like 
	the Sub'sLiner is used in the Imperium. Mostly owned by interface and
	subsectorwide lines in the Extents.

VARGR CORSAIR
	CraftID:Corsair, Type VP, TL15, MCr 143.664
	Hull:	360/900, Disp=400, Config=6SL, Armor=40G, Unloaded=3324tons, 
                Loaded=4820tons
	Power:	33/44, Fusion=6012MW, Duration=9/27 (20/60)
	Loco:	56/74, Manuever=4, 16/21, Jump=2, NOE=190, Cruise=750, Top=1000
                Agility=2
	Commo:	Radio=System
	Sensors:EMMask, PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                EMSJammer=FarOrbit, Densitometer=HiPen/1km, Neutrino=10kW, 
                ActObjScan=Routine, ActObjPin=Routine, PasObjScan=Routine, 
                PasObjPin=Routine, PasEngScan=Simple, PasEngPin=Routine
	Off:	Missiles=x04, Batt=1, Bear=1, w/ 20 battery rds, BLasers=x05, 
                Batt=1, Bear=1
	Def:	DefDM=+5
	Control:Computer=2x3, Panel=Holodynamic link x 134, 
                Special=LargeHoloDisplay, Environ= basic env, basic ls, 
                extended ls, grav plates, inertial comp, AirLocks=2
	Accomm:	Crew=16(Bridge=3, Engineering=4, Gunnery=6, Command=2, Medic=1)
                Staterooms=18, EmergencyLowBerths=2(8), SubCraft=2 GCarriers, 
                1 Modular Cutter w/ 2 Open Modules
	Other:	Cargo=(810kl), Fuel=1457kl+(810kl), Scoops, ObjSize=Average, 
                EMLevel=Faint

	This is the infamous Vargr Corsair, the sight of which will make 
	Imperial merchants from Spinward to Vland shudder. It packs the same
	disguisemeasures as the 'Imperial' Corsair but is heavily overloaded
	and underfueled. The fuelproblem is solved a complex procedure of 
	collapsible tanks and fuel trasnfers. At the start of the journey the
	Type VP has it's tanks filled and the Cutters open modules filled
	with 810tons in collapsible tanks. After the jump (but still in jump-
	space) this fuel is transferred to the main tanks and the collapsibles
	collapsed and stored. After reentry the Corsair refuels and begin
	hunting. As the fuel is consumed the space available in the open
	modules is taken up by loot. The voyage is ended by using the last
	fuel to jump home to a convenient gasgiant.

VARGR SCOUT
	CraftID:Scout, Type VS, TL15, MCr 31.504
	Hull:	90/225, Disp=100, Config=3SL, Armor=40G, Unloaded=810tons, 
                Loaded=1210tons
	Power:	5/10, Fusion=675MW, Duration=31/93
	Loco:	5/9, Manuever=2, 3/5, Jump=2, Cruise=750, Top=1000, Agility=0
	Commo:	Radio=System, Laser=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, 
                Densitometer=LoPen/100m, Neutrino=10kW, ActObjScan=Routine, 
                ActObjPin=Routine, PasObjScan=Routine, PasObjPin=Difficult, 
                PasEngScan=Simple, PasEngPin=Routine
	Off:	Missile=x02, w/ 10 battery rds, BLaser=x02, In Shared Turret
	Def:	DefDM=+3, SCaster=x03, Also in Shared Turret
	Control:Computer=2x3, Panel=Holodynamic link x 72, Special=HoloHUD x 1,
                Environ (Excludes Fuel Tanks)= basic env, basic ls, extended ls
                grav plates, inertial comp, AirLocks=1
	Accomm:	Crew=1(Pilot/Navigator/Engineer=1, (Gunnery=1)), Staterooms=4,
                SubCraft=Speeder
	Other:	Cargo=258kl, Fuel=482kl, Scoops, PurificationPlant=29h, 
                ObjSize=Average, EMLevel=Moderate

	The Vargr Scout is often used for exploration by Vargr navies,
	corporations and individuals.

VARGR COURIER
	CraftID:Courier, Type VX, TL14, MCr 86.633
	Hull:	180/450, Disp=200, Config=1AF, Armor=40G, Unloaded=1445tons, 
                Loaded=2498tons
	Power:	19/25, Fusion=1710MW, Duration=22/68
	Loco:	22/29, Manuever=3, 13/18, Jump=4, NOE=180, Cruise=1924, 
                Top=2565, Agility=0
	Commo:	Radio=System
	Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, Neutrino=10kW, 
                ActObjScan=Routine, ActObjPin=Routine, PasEngScan=Simple, 
                PasEngPin=Routine
	Off:	BLasers=x03, Batt=1, Bear=1
	Def:	DefDM=+5
	Control:Computer=4x2, Panel=Holodynamic link x 139, Special=HoloHUD x 1
                Environ (Excludes Fuel Tanks)= basic env, basic ls, extended ls
                grav plates, inertial comp, AirLocks=1
	Accomm:	Crew=3(Bridge=1, Engineering=1, Medic=1), Staterooms=5, 
                SubCraft=30t ShipsBoat
	Other:	Cargo=68kl, Fuel=1188kl, Scoops, PurificationPlant=71h, 
                ObjSize=Average, EMLevel=Moderate

	This ship is use by the special Vargr class of 'Emmisaries'. They
	use it to carry decrees, messages and diplomatic missions all over
	the Extents. The armament is for self defence only and the lasers
	are often traded for sandcasters to increase agility.

Unfortunately I haven't found any info on the Price of the following vehicles,
but since they are strictly Military Issue it is of no concern 8^)

IMPERIAL MARINES ISHKIIAKIM AFGV
	CraftID:Ishkiiakim ArmoredFightingGravVehicle, TL15
	Hull:	118/297, Disp=10, Config=4SL, Armor=40G, Unloaded=87.7tons, 
                Loaded=103.8tons
	Power:	12/16, Fusion=129MW, SolarCells=0.94MW, Duration=17/51
	Loco:	9/12, StdGravThrust=200tons, NOE=190, Cruise=750, Top=1000
	Commo:	Radio=Continental, Maser= Continental
	Sensors:PassiveEMS=Interplanetary, ActiveEMS=Continental, Neutrino=10kW
                Synthetic Vision=2, ActObjScan=Routine, ActObjPin=Routine, 
                PasEngScan=Routine, PasEngPin=Routine
	Off/Def:Missiles=x03, Batt=1, Bear=1, w/ 27missiles, 1 200mm 
                MassDriver, 1 VRF Gauss Gun, The VRF Gauss Gun is capable of
                Point Defence as TL9.
	Control:Computer=1fibx3, Panel=Holodynamic link x 2, 
                Special=HoloHUD x 2, Environ= basic env, basic ls, inertial 
                comp for crews quarters, Airlock=1
	Accomm:	Crew=2(Pilot=1, Commander=1), Seats=Adequate x 4 
                (24h occupancy)
	Other:	Cargo=1kl, Fuel=40kl, ObjSize=Small, EMLevel=Faint

	Specially designed to fit in the IMC dropships, the Ishkiialim AFGV
	is used to provide firesupport to the IMC MFG's	and Commandos. It
	is considered a mobile artillery gun with some vehicle-to-vehicle
	combat capability. The ballistic trajectory of the rounds enables
	it to hide behind mountains and other obstructions that will prevent
	the conventional energy and laserweapons from firing back.

IMPERIAL MARINES GUKAKHAADAR APGC
	CraftID:Gukakhaadar ArmoredPersonellGravCarrier, TL15
	Hull:	108/270, Disp=10, Config=4SL, Armor=20G, Unloaded=23.1tons, 
                Loaded=49.0tons
	Power:	12/16, Fusion=6MW, SolarCells=0.94MW, Duration=46/138
	Loco:	9/12, StdGravThrust=100tons, NOE=190, Cruise=750, Top=1000
	Commo:	Radio=Continental, Maser= Continental
	Sensors:PassiveEMS=Interplanetary, ActiveEMS=Continental, 
                Synthetic Vision=2, ActObjScan=Routine, ActObjPin=Routine,
                PasEngScan=Routine
	Off/Def:1 VRF Gauss Gun, 2 Twinmounted 4cm RAM Auto GL-11's, 
                The VRF Gauss Gun is capable of Point Defence as TL9.
	Control:Computer=1fibx3, Panel=Holodynamic link x 2, Special=HUD x 2, 
                Environ= basic env, basic ls, inertial comp for crew areas and 
                hold, Airlock=1
	Accomm:	Crew=2(Pilot=1, Commander=1), Seats=Adequate x 16 
                (or "x 8" with 24h occupancy)
	Other:	Cargo=25kl, Fuel=10kl, ObjSize=Small, EMLevel=Faint

	This is the other vehicle designed for the IMC dropships. It is 
	capable of wreaking havoc among most TL-15 infantry by using its 
	VRF GG and RAM Auto to spray the enemy infantry while it uses its
	speed and agility to keep out of harms way.

MBGT-X
	CraftID:Experimental MainBattleGravTank, TL15
	Hull:	118/297, Disp=12, Config=5SL, Armor=72G, Unloaded=614tons, 
                Loaded=103.8tons
	Power:	12/16, Fusion=306MW, Duration=10/29
	Loco:	9/12, StdGravThrust=1171tons, NOE=190, Cruise=750, Top=1000
	Commo:	Radio=Continental, Maser= Continental x 2
	Sensors:EMMask, PassiveEMS=Interplanetary x 2, ActiveEMS=Continental, 
                Neutrino=10kW x 2, Synthetic Vision=2, ActObjScan=Routine, 
                ActObjPin=Routine, PasEngScan=Routine, PasEngPin=Routine
	Off/Def:200mm MassDriver x 1, VRF Gauss Gun x 1, The VRF Gauss Gun is 
                capable of Point Defence as TL15, 2 18cm MRLs.
	Control:Computer=4x2, Panel=Holodynamic link x 1, Special=HoloHUD x 1,
                Environ= basic env, basic ls, grav plates, inertial comp for 
                crew areas, Airlock=1
	Accomm:	Crew=2(Pilot=1, Commander=1), Seats=Adequate x 4 
                (24h occupancy)
	Other:	Cargo=1kl, Fuel=40kl, ObjSize=Small, EMLevel=Faint

	This vehicle is presently just a experimental model designed by a
	small upstart company in the Spinward Marches (Machinetools Inc).
	They are advocating heavy massdrivers for groundcombat and anti-
	landingforces-fire. 

IMPERIAL MARINES OPEN TOP AIR/RAFT
	CraftID:Open-Top Air/Raft, TL15
	Hull:	21/54, Disp=2, Config=1USL, Armor=22G, Unloaded=2.3tons, 
                Loaded=5.8tons
	Power:	8/16, Fusion=1.5MW, Duration=60/180
	Loco:	6/12, StdGravThrust=8.0tons, NOE=190, Cruise=225, Top=300
	Commo:	Radio=Planetary
	Sensors:PassiveEMS=VDistant, ActiveEMS=VDistant, ActObjScan=Difficult,
                ActObjPin=Difficult, PasEngScan=Formidable
	Off/Def:4 Pintel Mounts for 7mm Gatlng or 4cm RAM Auto Grenade Launcher
	Control:Computer=0 x 2, Panel=Holodynamic link x 5, Environ= basic env
	Accomm:	Crew=1(Operator=1), Seats=Adequate x 6
	Other:	Cargo=3.4kl, Fuel=3.3kl, ObjSize=Small, EMLevel=Faint

	Standard open-top air/raft modifyed for military service. It has 
	increased armor and comes equipped with 4 pintelmounts. This vehicle
	is popular with the IMC Commandos who use it as a cheap gunship on
	counter-insurgency missions.

Tha-tha-tha-tha-thats all folks.
- -- 
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: d9bertil@dtek.chalmers.se 
VOICE: +46 31 723971 / +46 300 61004     "Don't worry,I've got Pilot-7"
SNAILMAIL: Box 154,S-43900 Onsala,SWEDEN      (Famous last words)      
"There's Medellin. Drugs 'R Us, all in that one little city in the valley.
One nuke could settle things..." Tom Clancy 'Clear and Present Danger'

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- End of TML Messages --------

