Subj: Traveller-digest V1999 #1275
Date: 10/30/99 12:08:52 AM Pacific Daylight Time
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
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Traveller-digest Friday, October 29 1999 Volume 1999 : Number 1275
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.
The following topics are covered in this digest:
Re: How many contacts to span the Imperium?
Re: Traveller economics
Re: Re Level 0 and CT
Re: Re Level 0 and CT
Re: How many contacts to span the Imperium?
Re: Taxation (off topic)
RE: How many contacts to span the Imperium?
Yet more 3D work
Re: TML Members as resources
Re: 3D Art
Re: sorry
Re: [TCS] Questions
RE: How many contacts to span the Imperium?
Re: Yet more 3D work
Re Rura Penthe [ot]
Re: Yet more 3D work
re: Just say "no" to lhy for jump drives
Jeffery Long and _The Hyperspace Web_
Re: One Day of Peace...
----------------------------------------------------------------------
Date: Fri, 29 Oct 1999 02:51:15 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: How many contacts to span the Imperium?
In mail you write:
> I've forgotten what you call it, but an earlier posted commented
> about the "5 links" of people by which a person is separated from
> another person in the US. That is, any two people are separated
> from acquaintence by 5 contact. Or some such thing.
>
> Okay, is that logarithmic? Let's play with the Imperium!
>
> ASSUME: the U.S. is Order of magnitude( 100,000,000 ),
> and has a contact separation of 5. Whack 4 zeros off of the
> population, and you have the exponent 10^5. Log(10^5)=5,
> or
>
> Log( pop digit - 3 ) = separation.
>
> So, a world with billions of people has a separation of
>
> Log( 9 - 3 ) = 6.
>
> And an Empire of 10 trillion people has a separation of
>
> Log( 13 - 3 ) = 10.
>
> What an incredibly low number. Must be wrong.
The game only works for "societies" or "cultures". So the US & Canada
probably work as one "population". England and Australia probably link
in, but the links between the three populations are a lot sparser than
the Internal links.
When you start crossing language barriers or major transportation
barriers it gets a *lot* different.
Outside of the folks who travel between worlds *routinely*, there
aren't going to *be* any significant inter-world linkages in the
Imperium. You may know someone who moved 1 or 2 jumps away. But what
are the odds that an average person will have any sort of "personal"
relationship with someone 5 or 6 jumps away? Even *business*
relationships will be pretty abstract.
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Fri, 29 Oct 1999 02:59:59 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Traveller economics
In mail you write:
> Our party is about to enter the Sword Worlds cluster in our search
> for fame and profit. As a result, I've got a couple of questions for
> the more economically minded members of the list.
> How hard is it to use Imperial credits, OUTSIDE the Imperium?
Depends on the local government. *And* on how much *trade* with the
Imperium the world has.
> The Sword Worlders (and for that matter the Darrians) have their own
> currency, right?
Probably.
> I assume that they conduct trade with the Imperium, so there must be
> some way to exchange currencies.
Simplest way of all. You buy a cargo at one end with Imperial Credits
and sell it at the other end for local money. The *average* of such
transactions is the "real" exchange rate.
Note that this means that given the right circumstances, the A->B rate
may not be the inverse of the B->A rate.
In actual practice, governments (or banks) at each end set their own
rates based on a combo of their "best guess" at the real rate, and
their desire to make a profit. They may also want to affect the rate
for reasons of their own.
> Is the money traded like it is on our stock markets?
> Who sets the exchange rates? That is; how do they decide that a Swordworlder
> buck is worth half a credit or whatever?
See above. In the real markets, exchange rates are of two kinds
"official" rates, which are what a givernment will pay in exchange for
its own currency, and "market" rates which are what the *other* traders
in the market will pay.
> Is it due to market forces, and does that mean that players would be able to
> dabble on the money market?
A combo of market forces, "chaos" (in the mathematical sense) and
governments and other large players trying to "force" values to where
they want them.
> Finally, how is the money backed? Do they use something like the gold
> standard (ie the money is issued against gold and precious metal
> reserves held by the government), or what?
Monies "backed" by something tend to run into problems when the supply
of "something" expands to fast (New World gold *ruined* the Spanish
economy). They also run into problems when the supply is too *small*
(basicly, the supply of "cash" is insufficient to allow for all the
transactions required).
You see, "money" is an *abstraction*. A means of trying to keep score.
Basicly, money is merely a fancy system of "IOUs" that functions
because people expect it to function.
A "dollar" has *no* intrinsic value. Its worth depends on what goods or
services people are willing to give you in exchange for it. And that
changes depending on location and circumstances.
Currency gets *really* messy. The Russian Ruble before the collapse of
the USSR is a good example. They had something like *four* "rubles"
which *in theory* were of equal value.
There was a gold-backed ruble used *only* for foreign exchange. That
is, for buying things from outside. Possesion of them *inside* the
USSR, much less trying to convert them to gold was a crime!
There was an *internal* ruble. The stuff they paid people in and that
the average person had to pay for things with. These were illegal to
take out of the country. It was even difficult to buy good for export
with them!
When American companies like Pepsi started selling in the USSR, they
had some *real* problems getting their profits out. Pepsi finally
worked out a deal where for every liter of Pepsi sold in the USSR, they
could export a liter of Stoli vodka! Pepsi wasn't exactly upset at the
deal...
I think the third kind of rubles were used by the folks with "special
priveleges" and were only usable in shops catering to such. With
*these* rubles, you could buy imported goods. Having them was
"supposed" to be limited to certain people, but in practice, if you had
some, you could use them.
I forget what the fourth type was.
Admittedly, this is an extreme value, but *because* it is so extreme, I
think it helps get across the idea that the only value a currency has
lies in what you can buy with it. And that this varies according to
*where* you are.
Russian internal rubles, even if you could get them out of the country
were utterly *worthless* in the west. But when tourists or other
vistors *entered* the USSR they were *required* to convert their
currency into the internal ruble at an exchange rate very favorable to
the government.
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Fri, 29 Oct 1999 14:29:41 -0400
From: "Jory Earl"
Subject: Re: Re Level 0 and CT
>I think this is the point. _Player_ characters all have 1/2 skill in all
>weapons. Like Jory, I think I probably have .5 - .75 in target carbine,
>but this is after an intensive training class (Boy Scout Merit Badge) and
>practice.
A good example of this is in the movie "The Abyss" when the rat-boy tries to
fire an Uzi. He almost hits his friends and everything BUT the escaping bad
guy.
___________________________________________________________
J-Man
ICQ# 2843475
New Hampshire - U.S.A.
Email : j-man@iname.com
Home Page : http://www.geocities.com/~jman037/
___________________________________________________________
------------------------------
Date: Fri, 29 Oct 1999 14:32:05 -0400
From: "Jory Earl"
Subject: Re: Re Level 0 and CT
>OTOH, hand you the same SMG, and give you five minutes of
>familiarization, and you'd probably do all right. A short
>familiarization period doesn't equate to skill level 1, but it is
>appropriate for skill level 1/2 or 0 (depending on the ruleset in
>question).
Very good point. I think then that I would make non-military PCs with no
weapons skills have to get familiar with their weapons somehow previous to
using them.
___________________________________________________________
J-Man
ICQ# 2843475
New Hampshire - U.S.A.
Email : j-man@iname.com
Home Page : http://www.geocities.com/~jman037/
___________________________________________________________
------------------------------
Date: Fri, 29 Oct 1999 11:26:04 -0700 (PDT)
From: Kiri Aradia Morgan
Subject: Re: How many contacts to span the Imperium?
On Fri, 29 Oct 1999, Leonard Erickson wrote:
> In mail you write:
>
> > I've forgotten what you call it, but an earlier posted commented
> > about the "5 links" of people by which a person is separated from
> > another person in the US. That is, any two people are separated
> > from acquaintence by 5 contact. Or some such thing.
> >
> > Okay, is that logarithmic? Let's play with the Imperium!
> >
> > ASSUME: the U.S. is Order of magnitude( 100,000,000 ),
> > and has a contact separation of 5. Whack 4 zeros off of the
> > population, and you have the exponent 10^5. Log(10^5)=5,
> > or
> >
> > Log( pop digit - 3 ) = separation.
> >
> > So, a world with billions of people has a separation of
> >
> > Log( 9 - 3 ) = 6.
> >
> > And an Empire of 10 trillion people has a separation of
> >
> > Log( 13 - 3 ) = 10.
> >
> > What an incredibly low number. Must be wrong.
>
> The game only works for "societies" or "cultures". So the US & Canada
> probably work as one "population". England and Australia probably link
> in, but the links between the three populations are a lot sparser than
> the Internal links.
>
I guess so. I can link to almost anyone in Japan though... and quite a
few in HK and Taiwan...
Kiri
******************************************************************************
Kiri Aradia Morgan 93! Thou Art God
tiamat@tsoft.com
"If time passes, everything turns into beauty
If the rains stop, tears clean the scars of memory away
Everything starts wearing fresh colors
Every sound begins playing a heartfelt melody
Jealousy embellishes a page of the epic
Desire is embraced in a dream..." -- X-JAPAN
------------------------------
Date: Fri, 29 Oct 1999 11:41:51 -0700
From: Evyn MacDude
Subject: Re: Taxation (off topic)
Mark Seemann wrote:
> Wed, 27 Oct 1999 15:36:39 -0400 Ian Ferguson wrote:
>
> > If that wasn't bad enough, here in Quebec there are both
> > federal and provincial sales taxes: the feddies charge 7%
> > on the price of any goods or services purchased, then the
> > provincials charge 7% on the price PLUS the federal tax.
> > Thus, we poor sods pay something like 14.5% sales tax (of
> > which 0.5% is tax on tax). I cound be of by a few tenths
> > of a percent, but you get the idea.
>
> In an attempt to stop this thread, I'll throw this in: Living in Denmark and earning a wage a good mark above average, I pay:
>
> First, 9% of ALL my income
> Then, approximately 55% on what's left
> Then, the general sales tax is 25% on ALL goods, except those that are taxed even heavier (everything which is fun).
> And the cars are taxed 200% (not a typing error)
>
> So there! :-/
>
> (okay, so the hospitals are free, the schools and universities are free, etc. And no, Denmark is not a communist state - it's just the way it is)
But, do they fine you if you don't vote?
- --
Evyn...
Get six jolly cowboys to carry my coffin
Get six pretty maidens to bear up my pall
Bunches of roses all over my coffin
Roses to deaden the clods as they fall
Laredo
------------------------------
Date: Fri, 29 Oct 1999 13:31:41 -0500
From: "Moody, Danny M."
Subject: RE: How many contacts to span the Imperium?
> -----Original Message-----
> From: Kiri Aradia Morgan [mailto:tiamat@tsoft.com]
> I guess so. I can link to almost anyone in Japan though...
> and quite a
> few in HK and Taiwan...
That makes you one of the 'cross-cultural' links - analogous to the regular
space travellers (ie PCs) in Traveller. (See, PCs have many more functions
that you might expect).
So, going through you, Kiri, can I be linked to John Woo? :-)
-- vargr1 UPP-8D9B85 --
The three principle virtues of a good programmer | dmoody@bridge-dot-com
are Laziness, Impatience, and Hubris. | vargr1@jcn1-dot-com
** Omnia dicta fortiora, si dicta latina. **
------------------------------
Date: Fri, 29 Oct 1999 19:15:27 +0100
From: Shane Nicholas Thomas
Subject: Yet more 3D work
Jesse has a lot to answer for! Like a number of others here on the TML,
his wonderful pictures has made me have a go myself. Far too many hours
later, the first fruits are ready for public consumption, praise, ridicule,
whatever, and can be seen at
http://traveller.cjb.net/
There are currently three pictures of my attempt at modelling Daedalus, the
British Interplanetary Societ's proposal for an interstellar craft.
This 3D business is definately not as easy as Jesse (and others) make it
look!
ObTrav: Pre-jump spacefaring societies...
Hmmm. I think I may just have to find my copy of FF&S and try to come up
with some specs.
Shane
- --
Shane Thomas I thought I saw the light at the end of
shane.thomas@traveller.cjb.net the tunnel, but it was only a bastard
with a torch bringing me more work...
------------------------------
Date: Fri, 29 Oct 1999 14:01:43 -0600 (CST)
From: "Jason Kemp"
Subject: Re: TML Members as resources
Okay,
Someone posted a link to a site which helps evaluate our own UPP
earlier, but I accidentally deleted that digest. Could someone give
me the URL again? Otherwise, I'm going to go it on my own
interpretation...
Thanks,
Jason
Glen wrote:
> Me, too:
>
> Glenn M. Goffin, Lawyer
>
> 679BD9 age 41 (about 6 terms, but nonstandard career path)
>
> Handgun-0
> Rifle-0 (civilian, not military)
> Dagger-0
> Foil-0 (could go back to -3 with practice)
> Melee combat / martial arts-2
> Archery-0
>
> Wheeled vehicle-3 (from bicycle to 2-ton truck; not motorcycle)
> Small boat-1 (motorized & paddle)
> Skiing: cross-country and telemark-2 (could go back to -4 with practice)
>
> Wilderness survival-1
> Swimming-3
> Ballroom dance-1
>
> Legal-5
> Admin-1
> Streetwise-1
> Liaison-2
> Carousing-2
> Gambling-1
>
> Computer-0
>
> Languages: Several Terran languages
>
> Degrees: Bachelor of Arts, History; Juris Doctor
>
> (Level-0 indicates sufficient familiarity to avoid negative DM, but not
> enough skill for positive DM.)
>
=============================
Jason Kemp, ADS Programmer IV
(512)458-7111 ext. 3375
Internet Address: jason.kemp@tdh.state.tx.us
==============================
------------------------------
Date: Fri, 29 Oct 1999 12:07:30 -0700
From: Evyn MacDude
Subject: Re: 3D Art
Shimmergloom wrote:
> What software to I need to view an LWO and LWS file?
Light wave or somthing that will open em....
- --
Evyn...
Get six jolly cowboys to carry my coffin
Get six pretty maidens to bear up my pall
Bunches of roses all over my coffin
Roses to deaden the clods as they fall
Laredo
------------------------------
Date: Fri, 29 Oct 1999 12:23:03 -0700
From: Evyn MacDude
Subject: Re: sorry
jesus wrote:
> Sorry,
> I beg your pardon, I was sending a poem of Rafael Alberti (spanish poet who
> has died) and accidentally i has sent to the list, I´m very embarrased,
> sorry for the waste of bandwidth.
At least is wasn't your credit card number......
> P.S.: I was using MS Outlook Express
'splaines a lot.
- --
Evyn...
Get six jolly cowboys to carry my coffin
Get six pretty maidens to bear up my pall
Bunches of roses all over my coffin
Roses to deaden the clods as they fall
Laredo
------------------------------
Date: Fri, 29 Oct 1999 12:26:38 -0700
From: Evyn MacDude
Subject: Re: [TCS] Questions
Douglas E. Berry wrote:
> At 12:18 AM 10/29/1999 +0100, you wrote:
>
> >>How many Marines does it take to screw in a lightbulb?
> >
> >You don't screw with Marines
>
> "Marines don't deal with that %!@#!!, Whadaya think the Navy does? We
> secure the area so the vaccheads can work in peace and quiet, wouldn't want
> the little dears to get upset, would we?"
> - Command Master Fleet Sergeant Eneri Taalentin, Deneb Fleet HQ.
Ya knows.... I just had a thought... Marines in BD gives the nick name
"Jarhead" a whole new lease on life...
- --
Evyn...
Get six jolly cowboys to carry my coffin
Get six pretty maidens to bear up my pall
Bunches of roses all over my coffin
Roses to deaden the clods as they fall
Laredo
------------------------------
Date: Fri, 29 Oct 1999 12:23:30 -0700 (PDT)
From: Kiri Aradia Morgan
Subject: RE: How many contacts to span the Imperium?
On Fri, 29 Oct 1999, Moody, Danny M. wrote:
> > -----Original Message-----
> > From: Kiri Aradia Morgan [mailto:tiamat@tsoft.com]
>
> > I guess so. I can link to almost anyone in Japan though...
> > and quite a
> > few in HK and Taiwan...
>
> That makes you one of the 'cross-cultural' links - analogous to the regular
> space travellers (ie PCs) in Traveller. (See, PCs have many more functions
> that you might expect).
>
> So, going through you, Kiri, can I be linked to John Woo? :-)
>
I don't know. I'm pretty sure it's a yes, though.
A lot of my contacts in HK are thru my ex husband. I may not be able to
get you the most direct line because he and his family and I are not
speaking. I have other friends over there, though.
I will ask around and see if we can play 6 degrees of John Woo. That'd be
fun. Knowing him would be cool. I think I may have at least one link to
him because I have hung out with Eric Nakamura of _Giant_Robot_ magazine
at a couple conventions around here, and I'm pret' sure they've at least
met... or that one of Eric's writers has interviewed Woo. Being a fairly
big name fan in the shoujo anime/Japanese doll & toy collector world gives
me a lot of contacts in anime, manga, rubber monster, HK film and other
Asian trash cinema fandom... so if I don't know someone I may know someone
they've met.
I'm sure that if Ozaki was only 2 away, Woo can't be much farther. HK and
Japan being much smaller than the US... I bet I know someone who knows
someone who...
(*I* wanna link with Himuro Kyousuke-- another musician-- but then again,
I really wanna link with him physically, as in up close, personal, full
body contact... ^_- Kimura Takuya would be fun too!)
Kiri =)
******************************************************************************
Kiri Aradia Morgan 93! Thou Art God
tiamat@tsoft.com
"If time passes, everything turns into beauty
If the rains stop, tears clean the scars of memory away
Everything starts wearing fresh colors
Every sound begins playing a heartfelt melody
Jealousy embellishes a page of the epic
Desire is embraced in a dream..." -- X-JAPAN
------------------------------
Date: Fri, 29 Oct 1999 12:51:56 -0700
From: Bruce Johnson
Subject: Re: Yet more 3D work
Shane Nicholas Thomas wrote:
>
> Jesse has a lot to answer for! Like a number of others here on the TML,
> his wonderful pictures has made me have a go myself. Far too many hours
> later, the first fruits are ready for public consumption, praise, ridicule,
> whatever, and can be seen at
>
> http://traveller.cjb.net/
Those are nice!
Welcome to the club. If we get enough of us into it, think of the loss
of productivity we'll cause the world! Heh heh...maybe we'll be able to
slow the rate of technological change down to Traveller rates ! ;-P
- --
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
------------------------------
Date: Fri, 29 Oct 1999 15:55:43 -0400 (EDT)
From: "William F. Hostman"
Subject: Re Rura Penthe [ot]
>Two words: "Rura Penthe".
>
>For those few of you who don't recognize the reference, it's the
>Klingon prison planet to which Kirk and McCoy were sent in Star Trek
>VI. It also bears a surprising resemblance to the weather here in
>Edmonton in the middle of the winter -- we usually get a short stretch
>of weather where the overnight low hits or passes -40ƒ.
the outdoor shoots were done on a glacier not more than 100 miles from
Anchorage...
William F. Hostman | "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742 AIM:AKAramis ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+
------------------------------
Date: Fri, 29 Oct 1999 21:58:52 +0200 (MET DST)
From: Tommy Grav
Subject: Re: Yet more 3D work
On Fri, 29 Oct 1999, Shane Nicholas Thomas wrote:
>This 3D business is definately not as easy as Jesse (and others) make it
>look!
Well you seem to have the business down, for those pictures look very good.
Nice compsition and realistic lighting.
You are far beyond me in this, and I have used many hours to try to
understand this, but have a very poor artistic sense. I can get the
3D objects to look decent, but have no clue about composition of
images, so the end product always look disappointing :-(
>Shane
Tommy Grav
- -------------------------------------------------------------
tommy.grav@astro.uio.no http://www.uio.no/~tommygr/
Institute of Astrophysics, UiO, No
IMTU tn++t4+tg+ ru+ge++ !3i jt+au+st+ls hi++dr-so++zh-sy-sw++
------------------------------
Date: Fri, 29 Oct 1999 16:04:50 -0400
From: Walter Smith
Subject: re: Just say "no" to lhy for jump drives
Eris Reddoch wrote:
>>>>>>>>
Jumping In - If all went well, the ship has been sitting at a
system's "jump limit" for about a week while the jump bubble
dissipated. When the bubble evaporates the ship precipitates into
the new system about 150 diameters out from a stellar sized object.
If it didn't go well, the ship precipitates out somewhere else, and
if it went really *really* wrong the ship doesn't precipitate out at
all.
>>>>>>>>
Eris, since IYTU Astrogators seem to be detecting the jumpspace
signatures of stars, do instruments exist that can detect other
jumpspace phenomena?
Say, for instance, a ship sitting at the 150 diameter limit, waiting for
it's jump bubble to dissipate?
That could be a very scary invention for a system defense force to
develop. "OK, park that asteroid right about *here*."
Walt Smith
------------------------------
Date: Fri, 29 Oct 1999 15:10:34 -0500 ()
From: "Joseph R. Dietrich"
Subject: Jeffery Long and _The Hyperspace Web_
Has there anything been published besides TNS briefs about the murder of
Jeffery Long on Terra/Sol, 093-1118? Has anyone on the list ever explored
this adventure seed, and if so, could you provide a synopsis?
I suppose this could easily be used for GURPS Traveller. Hmm... possible
Pyramid article, anyone?
Ciao,
Joseph R. Dietrich
yikes@evansville.net
------------------------------
Date: Fri, 29 Oct 1999 15:41:54 -0600 (CST)
From: "Jason Kemp"
Subject: Re: One Day of Peace...
From: Kiri Aradia Morgan
> Sorry, Jason, but I am opposed to censorship.
I understand. So am I. (Then why did I send this along, you might
be asking yourself? Because the message only asked, it did not
demand, and I cannot fault a person for asking. That still leaves
the choice up to me.)
<>
> I also don't think that the Traveller list is the best place to promote
> this... I mean, what's next, don't play Traveller on the One Day of Peace
> because Traveller has fighting in it? Hel-lo?
A good point, and yes, I have to agree, it is stupid to assume that
someone would give up _GAMING_ for such a concept. I certainly
won't, and none of the rest of the TML would either.
I know the One Day of Peace concept and methods are impractical,
impossible, and probably immoral to boot. That doesn't stop me from
appreciating the thought or gesture behind it, and sending it on to
someone who might enjoy it and appreciate it as well.
And now for something a bit more appropriate for this list:
ObTrav: The PCs are approached by a small diplomatic entourage
seeking aid in handling a small situation back on their homeworld, a
small backwater planet rife with guerilla warfare against the
current established government. A movement of One Dayers (One Day
For Peace) has started up in an effort to bring about some resolution
of conflict, asking One Day for Peace so that a treaty or settlement
might be worked out. The more spiritually enlightened charismatic
leader of the movement was slain in the mutual assassination attempts
wrought under the auspice of this peace treaty, and both factions are
now in an uproar over the other side's violation of the peace effort,
the One Dayers caught in the middle. The Entourage represents a more
liberal faction of the established government, which is willing to
continue the negotiations, if the guerillas are willing to speak, but
none of the One Dayers are trusted, nor are members of the
established government. Imperial bureaucracy will not provide a
means of addressing the situation until their diplomats are safe,
i.e. the fighting has stopped. Caught in this no-win situation, the
diplomatic Entourage has turned to outside help in this matter, and
would like to hire the PCs to deliver their message and a diplomat to
the guerilla leaders. Appropriate recompense, hazard pay and some
military equipment will be provided if desired, as well as a parcel
of land once a settlement has been reached. The land is actually
worth a significant amount of credits, and the Entourage assures the
PCs that there are a number of buyers, both on- and off-world, who
would offer significant amounts for this previously unavailable
property.
1. The situation is actually as presented, and the government is
very willing to end this warfare that is destroying their business
and their way of life. The guerillas are not willing to talk, and a
resolution doesn't look likely without more bloodshed. In order to
get paid, though, a settlement must be reached...
2. The Entourage secretly represents a more militant group within
the established government. They are actually planning to use
the PCs to sneak a nuclear device into the guerilla camp, explode it,
and blame the guerillas for their incompetence, in order to cut
through Imperial red tape and get the Imperial Marines in on their
side. If anything should come into the open, the PCs will be
portrayed as gunrunners sneaking a nuclear device to the guerilla
encampment.
3. As number 2, but one of the Entourage is secretly a One Dayer,
and plans to take the nuclear device and use it to force both
factions to meet and complete their peace treaty, all in the name of
the dead charismatic leader of the movement. If the One Dayer has
revealed himself, then actions have already gone into place which
will reveal the government's plan to interstellar media should he
prove unsuccessful, turning the event into a smear campaign against
the militant faction of the established government, trying to guilt
the more liberal aspects of the world's government into making more
peaceful overtures to the guerillas.
4. The Entourage are actually guerillas posing as government
officials, and the "guerilla camp" is actually the headquarters of a
very successful general using guerilla tactics against the
insurgence. The Entourage is hoping to get their assassin into the
highly secure camp and kill the general. If caught, evidence has
been placed pointing back to the One Dayers.
5. As 4, but the camp is actually a commune of One Dayers, who have
gone militant in defense of their compound after the death of their
charismatic leader. The guerillas are hoping to release biological
agents on the One Dayers that were confiscated from the military of
the established government, leaving behind the evidence so that it
appears to be an action against the One Dayers by the established
government's military. The guerillas are hoping to turn the general
population against the established government and start a
full-fledged civil uprising.
6. The entire scenario is a hoax. Once the PCs are onboard the ship
back to the homeworld, they are drugged in their sleep, and wake up
days later among other prisoners in shackles and chains. They soon
discover that they are destined for a secret prison colony, under
false charges against the state, where they will work until they
escape or die, for the benefit of the corrupt government.
Enjoy,
Jason
=============================
Jason Kemp, ADS Programmer IV
(512)458-7111 ext. 3375
Internet Address: jason.kemp@tdh.state.tx.us
==============================
------------------------------
End of Traveller-digest V1999 #1275
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