
-------- TML Message #939 --------

Archive-Message-Number: 939
Date: Tue, 6 Feb 90 11:20 EST
From: RWMIRA01%ULKYVX.BITNET@cornellc.cit.cornell.edu
Subject: GEnie Traveller Listing


Here is the directory listing I pulled off of Genie last night.  I would
love to make this a free service, but hey, I am trying to buy a house and
my wife has taken all my money.  When she finds out about this, I will
probably find a marble rolling pin on my head :-).

Here is a list of what they have.  File sizes are generally 2% smaller than
is listed (wierd file sizes on their computer).

Rob
- --
(GEnie GAMES Round Table)

Library: 10 - Traveller/Megatraveller
  No. File Name             Type Address      YYMMDD Bytes   Access Lib
- ----- ------------------------ - ------------ ------ ------- ------ ---

 1849 SOLOMANI III             7 P.CELELLA    900201   11340      4  10
      Desc: More Solomani Histories
 1845 FFW.RULES                X LSP.MEYERS   900127    7560     17  10
      Desc: FFW Online Rules
 1841 MORE SOLOMANI ESSAYS     7 P.CELELLA    900123   22680      8  10
      Desc: Essays on history for the MTA
 1839 GE.EXPLORATION           7 M.MIKESH     900121   17640     13  10
      Desc: Exploration - Imperial and Others
 1828 GE.FULANI                7 M.MIKESH     900115   17640     13  10
      Desc: Fulani Sector / Jaibok Race  Notes
 1826 MEGATOPIC14.3            X LSP.MEYERS   900113   73080      4  10
      Desc: MegaTrav BB Topic 14: 81-145
 1825 MEGATOPIC8.1             X LSP.MEYERS   900113   69300      2  10
      Desc: MegaTrav BB Topic 8: 1-60
 1824 SEC.SUBSEC               X LSP.MEYERS   900113   12600     12  10
      Desc: Sector and Subsector Names
 1823 FLEETSHIPS1.1            7 S.OLSON4     900113   40320      9  10
      Desc: A collection of MT TL15 warships
 1820 SOLOMANI MTA ESSAYS 1    7 P.CELELLA    900111   18900     21  10
      Desc: Two essays for MTA2 - rough drafts
 1819 MERCHANTSHIPS13 #1       7 S.OLSON4     900110   10080      9  10
      Desc: TL13 Merchant ships for MT
 1816 MEGATOPIC10.3            X LSP.MEYERS   900109   70560      1  10
      Desc: MegaTrav BB Topic 10: 76-115
 1807 FFW ADMIRALS             X LSP.MEYERS   900105    6300     11  10
      Desc: All the Admirals from FFW
 1806 MEGATOPIC3.6             X LSP.MEYERS   900105   47880      1  10
      Desc: MegaTrav BB Topic 3: 351-432
 1779 HD7401.TXT               X V.UJCIK      891223   15120     10  10
      Desc: HIWG Doc 7401 plus SolSec data
 1767 MEGATOPIC26.2            X LSP.MEYERS   891219   70560      1  10
      Desc: MegaTrav BB Topic 26: 31-85
 1766 MEGATOPIC26.1            X LSP.MEYERS   891219   70560      2  10
      Desc: MegaTrav BB Topic 26: 1-30
 1765 MEGATOPIC14.2            X LSP.MEYERS   891219   65520      1  10
      Desc: MegaTrav BB Topic 14: 46-80
 1763 MEGATOPIC14.1            X LSP.MEYERS   891219   66780      1  10
      Desc: MegaTrav BB Topic 14: 1-45
 1762 MEGATOPIC10.2            X LSP.MEYERS   891219   66780      1  10
      Desc: MegaTrav BB Topic 10: 41-75
 1761 MEGATOPIC10.1            X LSP.MEYERS   891219   63000      1  10
      Desc: MegaTrav BB Topic 10: 1-40
 1760 MEGATOPIC7.1             X LSP.MEYERS   891219   71820      0  10
      Desc: MegaTrav BB Topic 7: 1-35
 1759 MEGATOPIC4.2             X LSP.MEYERS   891219   73080      0  10
      Desc: MegaTrav BB Topic 4: 47-90
 1758 MEGATOPIC4.1             X LSP.MEYERS   891219   55440      0  10
      Desc: MegaTrav BB Topic 4: 1-45
 1755 MEGATOPIC3.5             X LSP.MEYERS   891218   71820      3  10
      Desc: MegaTrav BB Topic 3: 261-350
 1754 MEGATOPIC3.4             X LSP.MEYERS   891218   73080      1  10
      Desc: MegaTrav BB Topic 3: 211-260
 1753 MEGATOPIC3.3             X LSP.MEYERS   891218   64260      0  10
      Desc: MegaTrav BB Topic 3: 131-210
 1752 MEGATOPIC3.2             X LSP.MEYERS   891218   66780      0  10
      Desc: MegaTrav BB Topic 3: 61-130
 1751 MEGATOPIC3.1             X LSP.MEYERS   891218   71820      1  10
      Desc: MegaTrav BB Topic 3: 1-60
 1750 MEGATOPIC2.2             X LSP.MEYERS   891218   68040      1  10
      Desc: MegaTrav BB Topic 2: 56-130
 1749 MEGATOPIC2.1             X LSP.MEYERS   891218   69300      0  10
      Desc: MegaTrav BB Topic 2: 1-55
 1748 MEGATOPIC1.1             X LSP.MEYERS   891218   57960      0  10
      Desc: MegaTrav BB Topic 1: 1-100
 1737 HIWG40_01.TXT            7 B.BORICH     891213    5040      7  10
      Desc: Dirty Deeds of the Rebellion
 1731 BLACK GLOBE DISCUSSION   7 B.BORICH     891211   51660      6  10
      Desc: Excerpt of Traveller Black Globe tal
 1622 OLD EXPANSES             X J.FUGATE     891104   30240     18  10
      Desc: Old Expanses UWP World Listing
 1621 SOLOMANI RIM             X J.FUGATE     891104   27720     12  10
      Desc: Solomani Rim UWP World Listing
 1620 IBMBEST.EXE              X W.WHEZELTINE 891104   65520     15  10
      Desc: GENERATES ANIMAL ENCOUNTER TABLES
 1612 TRAVELLER CHARACTERS     7 B.BORICH     891102   57960      5  10
      Desc: Characters in the campaign
 1605 MASSILIA                 X J.FUGATE     891027   32760     16  10
      Desc: Massilia Sector UWP data listing
 1604 VERGE                    X J.FUGATE     891027   16380     10  10
      Desc: Verge Sector UWP data listing
 1588 GAMESHIP.TXT             7 B.BORICH     891017    6300     17  10
      Desc: Info on the ship for the Trav game
 1559 SPICA                    X J.FUGATE     891005   31500     13  10
      Desc: Spica Sector UWP data
 1558 ALPHA CRUCIS             X J.FUGATE     891005   34020     16  10
      Desc: Alpha Crucis Sector UWP Data
 1545 VARGRPSYCHOLOGY.TXT      7 J.HOLDEN2    890926    7560     17  10
      Desc: Discussion of Vargr psychology
 1513 VARGRSHIPDESIGNS.DOC     7 J.HOLDEN2    890917   12600     18  10
      Desc: Vargr ship designs from MTAv1
 1512 RIFTSPAN REACHES         X J.FUGATE     890916    7560     13  10
      Desc: Riftspan Reaches UWP listing
 1511 LEY SECTOR               X J.FUGATE     890916   27720     14  10
      Desc: Ley Sector UWP Data Listing
 1509 HOW TO HIWG BY CLAY BUSH 7 B.BORICH     890914   10080     25  10
      Desc: This file concerns the HIWG org.
 1504 MAINWORLD GENERATOR EXE  X V.UJCIK      890913   15120     13  10
      Desc: executable version of mainworld.pas
 1503 MAINWORLD GENERATOR      7 V.UJCIK      890913   16380     20  10
      Desc: Generates Mainworlds for MT
 1491 ANCIENTS.TXT             7 B.BORICH     890905   37800     34  10
      Desc: A compilation of Ancient material
 1490 HIWG4203.TXT             7 B.BORICH     890904   12600     11  10
      Desc: Corporate Zarushagar by Greg Vidall
 1489 HIWG1303.TXT             7 B.BORICH     890904   31500     12  10
      Desc: A Concise History of the Vilani per.
 1488 HIWG1301.TXT             7 B.BORICH     890904   69300     13  10
      Desc: Concise history of the 3rd Imperium
 1482 GLIMMERDRIFT REACHES     X J.FUGATE     890902   25200     21  10
      Desc: Glimmerdrift Reaches UWP Data
 1481 EMPTY QUARTER            X J.FUGATE     890902   22680     17  10
      Desc: Empty Quarter UWP Data Listing
 1477 CONCISE HISTORY OF TERRA 7 P.CELELLA    890831   22680     11  10
      Desc: HIWG document # 1302 by Clay Bush
 1473 IMPERIAL EXPLORATION     7 M.MIKESH     890825   20160     18  10
      Desc: Grand Explorations segment
 1461 HIWG3105.TXT             7 B.BORICH     890819   11340      6  10
      Desc: HIWG Pub 3105, Personalities Corrido
 1454 HIWG3108.TXT             7 B.BORICH     890816   11340      5  10
      Desc: HIWG Pub 3108 History of Mid-rift
 1453 HIWG3106.TXT             7 B.BORICH     890816   10080      6  10
      Desc: HIWG Pub 3106 What is Corridor about
 1449 3107.TXT                 7 B.BORICH     890815    6300      6  10
      Desc: The Corridor Chronicles - HIWG 3107
 1448 3104.TXT                 7 B.BORICH     890813    8820      7  10
      Desc: Duke Rehman in the Rebellion
 1435 DIASPORA SECTOR          X J.FUGATE     890731   31500     15  10
      Desc: Diaspora Sector UWP Data Listing
 1434 DAIBEI SECTOR UWP DATA   X J.FUGATE     890731   31500     20  10
      Desc: Daibei Sector UWP World Data List
 1430 MT CONF 7/29/89          X J.FUGATE     890729   22680     34  10
      Desc: MegaTraveller Conference, 7/29/89
 1420 WBH INDEX                X J.FUGATE     890725    8820     34  10
      Desc: World Builder's Handbook Index
 1419 FORNAST SECTOR           X J.FUGATE     890725   36540     14  10
      Desc: Fornast Sector UWP data listing
 1418 CORE SECTOR              X J.FUGATE     890725   37800     24  10
      Desc: Core Sector UWP Data Listing
 1416 MAC UWP DECODE PGM       X J.FUGATE     890722   41580     21  10
      Desc: UWP Decode program for the Mac
 1414 HINTERWORLDS SECTOR      X J.FUGATE     890720   30240     18  10
      Desc: Hinterworlds UWP Sector Data
 1413 DAGUDASHAAG SECTOR       X J.FUGATE     890720   39060     14  10
      Desc: Dagudashaag Sector UWP data
 1412 AS01.TXT                 7 B.BORICH     890717    3780     12  10
      Desc: HIWG PUB  AS01
 1411 UWPSRC.BAS               X W.WHEZELTINE 890716   15120     16  10
      Desc: Scource code for UWP.EXE
 1410 IBM-UWP.ARC              X W.WHEZELTINE 890716   46620     19  10
      Desc: Plant Stat Decoder for MegaTraveller
 1406 GUSHEMEGE SECTOR         7 J.FUGATE     890715   37800     15  10
      Desc: Gushemege Sector UWP data
 1404 REFT SECTOR              X J.FUGATE     890715    8820     20  10
      Desc: Reft Sector UWP Data
 1402 4201.TXT                 7 B.BORICH     890713   31500     12  10
      Desc: HIWG pub 4201
 1401 SPELLS.TXT               X W.LIAW       890711   44100     29  10
      Desc: Spells/Magic in Traveller World
 1400 SHIP001.TXT              7 B.BORICH     890710   22680     31  10
      Desc: Ships and ship design addenda C.Bush
 1398 HIWG4103                 7 B.BORICH     890709    7560     13  10
      Desc: This is HIWG document 4103
 1397 DEEP SHADOWS             7 M.MIKESH     890709  120960     25  10
      Desc: MegaTraveller draft adventure
 1394 MT STARSHIP DESIGN       7 S.OLSON4     890706   20160     33  10
      Desc: A discussion of MT starship design.
 1390 MEGATRAVELLER CAMPAIGN1  7 B.BORICH     890702    5040     33  10
      Desc: This is an intro to the campaign
 1385 HIWG1701                 7 B.BORICH     890630    7560     27  10
      Desc: This is HIWG pub #1701
 1352 TROJAN REACH             X J.FUGATE     890603   27720     33  10
      Desc: Trojan Reach Sector Data
 1351 DELPHI SECTOR            X J.FUGATE     890603   25200     28  10
      Desc: Delphi Sector Data
 1349 VARGR.PAS                7 MBAY         890603   13860     14  10
      Desc: Souce code for a Vargr word program
 1336 M-TRAVELLER ERRATA 6/1   7 J.FUGATE     890527   32760     45  10
      Desc: MegaTraveller Errata 06/01/88
 1329 MESHAN                   X M.MIKESH     890521   31500     21  10
      Desc: MegaTraveller: Meshan Sector
 1328 MENDAN                   X M.MIKESH     890521   32760     19  10
      Desc: MegaTraveller: Mendan Sector
 1327 AMDUKAN                  X M.MIKESH     890521   30240     24  10
      Desc: MegaTraveller: Amdukan Sector
 1321 ANTARES SECTOR           X J.FUGATE     890520   39060     27  10
      Desc: Antares Sector data (MegaTraveller)
 1320 LISHUN SECTOR            X J.FUGATE     890520   42840     26  10
      Desc: Lishun Sector Data (MegaTraveller)
 1313 VLAND SECTOR             X J.FUGATE     890512   35280     38  10
      Desc: Vland Sector Data (MegaTraveller)
 1312 CORRIDOR SECTOR          X J.FUGATE     890512   18900     38  10
      Desc: Corridor Sector (MegaTraveller)
 1295 DENEB                    X J.FUGATE     890503   27720     44  10
      Desc: MegaTraveller Deneb Sector
 1290 SPINWARD MARCHES         X J.FUGATE     890501   30240     43  10
      Desc: MegaTraveller: Spinward Marches
  826 TRAVELLERMAGICSYSTEM     X D.PROSSER1   880623    8820     44  10
      Desc: beginnings of a magic sys 4 travellr
End of Directory.

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #940 --------

Archive-Message-Number: 940
From: (Bertil Jonell) d9bertil@dtek.chalmers.se
Subject: Re: Jump effects?
Date: Wed, 7 Feb 90 11:06:17 MET DST


> 	I have always assumed that travelling through jump space did odd
> things to one's metabolism. This has had amusing consequences.

On the subject of jumpspace I have a three big questions:

What, excactly is jump-sickness?

Does it come from some kind of radiation in jumpspace?
(presumably emanating from the different natural laws there?)

Is it related to the reason behind that Jigd-Il-Jagd can't travel in jumpships?

- -bertil-
- -- 
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: d9bertil@dtek.chalmers.se 
VOICE: +46 31 723971 / +46 300 61004     "Don't worry,I've got Pilot-7"
SNAILMAIL: Box 154,S-43900 Onsala,SWEDEN      (Famous last words)      
"GOOD DEEL ON SLIGHTLY USED CRANE" Orson Scott Card 'The Abyss'

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #941 --------

Archive-Message-Number: 941
From: ("Brent L. Woods") woodsb@gn.ecn.purdue.edu
Subject: Re: Jump effects?
Date: Wed, 7 Feb 90 10:17:51 EST



 In message: <9002071006.AA15959@milou.cd.chalmers.se> Bertil Jonell writes:
 >
 >>       I have always assumed that travelling through jump space did odd
 >> things to one's metabolism. This has had amusing consequences.
 >
 >On the subject of jumpspace I have a three big questions:
 >
 >What, excactly is jump-sickness?
 >
 >Does it come from some kind of radiation in jumpspace?
 >(presumably emanating from the different natural laws there?)

     Interesting questions.  I just happened to have my copy of the
Starship Operator's Manual (Vol. I) handy (I love dialup), so let's
take a look at the section on "Jump Drive:"

     [Oh, yes...I am quoting without the express permission of either
GDW or Digest Group, but I think I'll be brief enough that it'll come
under the heading of "fair use."]

     In the section headed "THEORY," it is stated:

          "...As the discharge of the drive energies to the hull grid
          increases, the unraveling [of normal space] becomes great
          enough to open up a 'rift' in the weave of jumpspace."

Okay, that's jump transition.  It goes on further to say, on the subject of
the jump field:

          "...As the rift closes, the protective jump field 'bubble'
          around the ship is also sealed.  This bubble keeps out the
          strange physics of jumpspace, and serves to provide a safe
          region for the ship, where the normal physics of our universe
          operate..."

So we can see that the ship (and occupants) are *protected* from the
effects of jumpspace.  That such protection is considered necessary
suggests that jumpspace exposure is harmful in some way, yes?

     In the "comments from the Old Timer" section (worth the price of
the book, IMHO), an anecdote is related where one crew member is lost
into jumpspace (as a result of a hull breach) and another dies of
jumpspace exposure (jump sickness) even though he is wearing a vacc
suit (which, I should think, would provide some protection from
radiation).  Later on, in a discussion of the jump field bubble mentions
that people can go insane from close exposure to the field surface (a
few centimeters) and some can die of the effects.  However, if a decent
distance is maintained (a meter or so), people can crawl around on the
hull without much in the way of harm.  I'd say it was *dangerous*, of
course, but not *deadly*, if one was careful.  I'd also say that this
rules out radiation, unless this "radiation" falls off in intensity by
some rule much worse than that obeyed by normal electromagnetics.

     Offhand, I'd say that jump sickness was caused by the effects of
a different physics on a biological system.  In other words, this
causes adaptive changes that can eventually kill (due to slow re-adapive
changes upon return to normal space?).  A minor exposure causes
insanity due to the extreme sensitivity of the nervous system in
comparison to other systems in the body.  The effects of minor changes
would show up there first.  Also, other, more robust systems would have
a chance to recover easier since they suffer bad effects much less.

 >Is it related to the reason behind that Jigd-Il-Jagd can't travel in
 >jumpships?

     Who?


- --
     Brent

INTERNET:  woodsb@gn.ecn.purdue.edu  /  woodsb@attctc.dallas.tx.us
USENET:  pur-ee!gn.ecn.purdue.edu!woodsb
FIDONET:  Brent.Woods@p303.f40.n201.z1.fidonet.org  (from Internet)  or
          Brent Woods@1:201/40.303  (from FidoNet)
USNAIL:  320 Brown St., #406  /  W. Laf., IN  47906
PHONE:  +1 (317) 743-8421 (voice)


All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #942 --------

Archive-Message-Number: 942
Date: Wed, 7 Feb 90 12:22 EST
From: METLAY@vms.cis.pitt.edu
Subject: Re: Usenet News



This is a dissenting opinion. On Usenet, the bandwidth would instantly
multiply by a factor of ten, and 

(a) if James were moderating things he'd be buried

(b) if James weren't moderating things this group wouldn't be worth reading.

Leave Usenet to Usenet type reader, and leave the TML where we can all
enjoy the instant of digest access and the "club" feeling.

Well, all right, maybe only a facotr of two, but that's still too much.

(What do I have against Usenet?  Space limitations prevent me.)

Sorry, BArt, but I consider it a really poor alternative.

metlay

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #943 --------

Archive-Message-Number: 943
From: markc@hpcvss.cv.hp.COM ("Mark F. Cook")
Subject: Re: GEnie Traveller Listing
Date: Wed, 7 Feb 90 9:26:04 PST


[This question sounds like one many people would like to hear the answer
to, so that's why I'm sending it out to the list as a whole.  By the
way, it came to traveller-request rather than the list or Rob directly.
- -- James]

Rob,

That Genie listing was the answer to my dreams!  I can imagine how much
work (and cost) would be involved for you to download it for us, so I
won't ask.  What I would like to know is, how do I get access to Genie?
I assume I have to subscribe and get a login/access code from some sys.
administrator.  Could you tell me how it's done?

Much thanks,

        Mark F. Cook

USMail: User Interface Technical Support
        Hewlett-Packard - Interface Technology Operation
        1000 NE Circle Blvd.  Corvallis, OR 97330

INTERNET: markc@hpcvss.cv.hp.com
UUCP:     {cmcl2, harpo, hplabs, rice, tektronix}!hp-pcd!markc

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #944 --------

Archive-Message-Number: 944
Date: Tue, 6 Feb 90 15:50:20 PST
From: wilber%sal-sun19.usc.edu@usc.edu (John Wilber)
Subject: Re:  More MT Comments


[This came to traveller-request@dadla.wr.tek.com, looks like it was
meant for traveller@dadla.wr.tek.com.  Watch those automatic reply
headers! -- James]

Nick Sylvain (sylvain@udcps2.cps.udayton.edu) writes:

[stuff deleted for brevity here]

>this limitation ludicrous... (and I bet Field scouts would agree; they
>would need some firepower to escape an unfriendly planet on occasion,
>I'd think.)  If you were a ship commander, would you want your security
>troops to have a Gauss rifle (Penetration 7) or a Plasma or Fusion
>weapon (Penetration 20 to 34). I wonder. :-)

Weapon choice would obviously depend on the situation.  Plasma or Fusion guns
are usually a *BIG* no-no for repelling boarders.  Unless the fighting is
taking place in a very large cargo bay, the defenders will end up turning them-
selves into crispy critters along with the attackers.  There might also be a
lot of unintended fatalities as bulkheads, decks, and the outside walls of the
ship are inadvertently penetrated and people from both sides of the battle are
sucked out through the resulting 3 meter holes.

I will agree though, that P & F guns are great fun for dirtside use.
Commanders should have HE weapons AND slug-throwers in their armories.

Just my $0.02.

/************************************************************************\
* John J. Wilber        * "Life's a big fuck and money is the lubricant- *
* wilber@nunki.usc.edu  *  without it, it hurts, and with it, it feels   *
* student, partier, and *  really good."                                 *
* fun-loving guy.       *                                 JJW            *
\************************************************************************/


All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #945 --------

Archive-Message-Number: 945
Date: Wed, 7 Feb 90 10:35:44 -0500
From: f3w@mentor.cc.purdue.edu (Mark Gellis)
Subject: Re: Spaceships and Solar Systems


[This came to traveller-request@dadla.wr.tek.com, looks like it was
meant for traveller@dadla.wr.tek.com.  Watch those automatic reply
headers! -- James]

Absolutely true about space habitats, but if you have a large enough
population base, the entire society is unlikely to crash, although there
may be technological breakdowns that cause individual habitats or even
archepelagos to die.  I have a feeling that once certain technologies 
are available, and humanity has spread to a broad enough population base,
and a large enough number of locations, we will have passed some critical
point where the only thing that can wipe us out is several supernovas.
In addition, I assume in my gameworld an intergalactic community of 
intelligent races; mankind has enough powerful allies at this point that
even if every one of the several thousand solar systems we inhabit were
attacked (an enterprise that would cripple the economy of almost any
civilization), we would still not be totally wiped out.  Those habitats
that survived would have to go into debt, in a big way, but there would
be parts and skilled labor available for those who needed it.



All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #946 --------

Archive-Message-Number: 946
From: ("Mark F. Cook") markc@hpcvss.cv.hp.COM
Subject: Pt. Defense Targetting?
Date: Wed, 7 Feb 90 11:09:45 PST


Hey!  It's time once again to play "STUMP THE PANEL"!

OK, seriously, vehicle combat in MT.  I was looking at the specs. for the
Sword Worlds TL11 Gram grav-tank (inside cover, "101 Vehicles") and I noticed
2 things which puzzle me.

First, the tank has a "TL11 Point Defense".  This is listed in the MT Ref.
Man. as:

        "  Point defense targetting allows the weapon to fire at incoming
         missiles and projectiles.  Hardpoint mounted weapons automatically
         have this capability.
        "  For each direct fire weapon which must also serve in a point
         defense capacity, install one point defense targetting module."

Now, since the Gram grav-tank has the following weapons:
                                Pen/        Max.    Auto  Dngr
                     Ammo Rnds. Attn Dmg    Range   Tgts  Spc  Sig  ROF
        Plasma PA-11  -    -    44/5 20   VDist(5.1) 2     15   H   40
        3 cm AutoCan HE   500    2   6    VLong(3.5) 4     3    M   200
                     HEAP 500    5   4    VLong(3.5) 4     -    M   200
                     KEAP 500    4   4    VLong(3.5) 4     -    M   200

I assume that the PA-11 automatically has PTD (Pt. Def. Targetting) and
the one add-on mentioned is for the autocannon.  Anyway, how does this
get used in vehicle combat?  Does the tank gunner give up a shot at a
target during a combat round, and elect to use PDT to eliminate incoming
rounds instead?  Or does PDT automatically provide some kind of defensive
DM for the tank and no explicit crew action is required?  I can't find
any references in either MT or in Classic Traveller which clear this up.

Second question: where does the 3 cm Auto-Cannon come from?  If I were
to design my own tank, using the tables in the Ref. Man., I wouldn't have
3 cm as an available choice.  On pg. 77 (Table 23), the sizes start at
4 cm and increase from there.  Did the GDW folks design this tank using
the old rules from Striker (which I don't have)?

Inquiring pre-combatants want to know.

        "Look.  All of this talking is getting us nowhere!  I think we
         should try a more direct approach."

        "MY GOD!!  THAT'S A HAND GRENADE!!"

        "Right.  It's faster than imperial arbitration, and it hurts less."

        Mark F. Cook

USMail: User Interface Technical Support
        Hewlett-Packard - Interface Technology Operation
        1000 NE Circle Blvd.  Corvallis, OR 97330

INTERNET: markc@hpcvss.hp.com
UUCP:     {cmcl2, harpo, hplabs, rice, tektronix}!hp-pcd!markc

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-------- TML Message #947 --------

Archive-Message-Number: 947
From: ("Brent L. Woods") woodsb@gn.ecn.purdue.edu
Subject: Re: Usenet News
Date: Wed, 7 Feb 90 23:31:26 EST



     I'm responding to two postings at once here, in order to save
some effort.  I'd like to add an informed opinion here (I'll put my
qualifications at the end).

 In message: <9002070307.AA06495@fatal.tv.tek.com> Bart Massey writes:
 >
 >So, this list is pretty successful -- I'm seeing at least 40 messages a
 >week, and no sign of a letup in sight.  Maybe it's time to make this thing a
 >Usenet newsgroup,
 > [...]

     An understandable question.  Not surprising, either.  Not altogether
desirable, either, IMHO.


 In message: <E0D2A088D95F404C8A@vms.cis.pitt.edu> Metlay writes:
 >
 >This is a dissenting opinion. On Usenet, the bandwidth would instantly
 >multiply by a factor of ten, and 

     Not quite that bad, but it *would* be ugly.

 >(a) if James were moderating things he'd be buried

     Yes!  He certainly would.  Also, if he was moderating a public
newsgroup as opposed to a mailing list, his support would go to hell.
Sure, *we'd* still be there, but there'd always be some twit who'd
decide to aim some snide commentary at James just because something
didn't suit *him*.  Nobody needs that.  Trust me.  I know.

 >(b) if James weren't moderating things this group wouldn't be worth reading.

     Yup.  This is quite true.

     As I said, I know.  I know from my own *personal* experience.  A
couple of years ago, I was a newsgroup moderator.  I (along with two
others) moderated the sources and binaries groups for the Amiga.  I was
the one who usually got to deal with the mail, in addition to testing
and posting the software.  From what I read, it seemed to be impossible
to please *anyone*.  It wasn't that bad, but moderating a low-traffic
group like comp.sources.amiga took a *lot* of work.  The amount of work
James would have to put in if he were moderating this as a newsgroup
would be at least an order of magnitude worse.  Eventually, we (my co-
moderators and I) had to drop it due to lack of time, and we were
working for a *university*.  James has a real job (hence, less time).

     Bottom line?  I agree with Metlay.  Keep this as a mailing list.
Look on the bright side...  Mail doesn't expire like news postings, so
if you're gone for a while, you won't miss anything, eh?


- --
     Brent

INTERNET:  woodsb@gn.ecn.purdue.edu  /  woodsb@attctc.dallas.tx.us
USENET:  pur-ee!gn.ecn.purdue.edu!woodsb
FIDONET:  Brent.Woods@p303.f40.n201.z1.fidonet.org  (from Internet)  or
          Brent Woods@1:201/40.303  (from FidoNet)
USNAIL:  320 Brown St., #406  /  W. Laf., IN  47906
PHONE:  +1 (317) 743-8421 (voice)


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-------- TML Message #948 --------

Archive-Message-Number: 948
From: (Bertil Jonell) d9bertil@dtek.chalmers.se
Subject: Re: Jigd-Il-Jagd (sp?)
Date: Thu, 8 Feb 90 7:48:34 MET DST


>  In message: <9002071006.AA15959@milou.cd.chalmers.se> Bertil Jonell writes:
>  >Is it related to the reason behind that Jigd-Il-Jagd can't travel in
>  >jumpships?
> 
>      Who?

(Possible Spoilers on the passive energy scan, capt'n!!!)

Jigd-Il-Jagd (sp?) in a minor race in a sector coreward of the Imperium.
They were detailed in an old JTAS that I recently got my hands on. They
are strange in many ways, For example, they looks like baloons and live in
the upper reaches of gasgiants, They can't travel through jump and they
don't like people scooping where they live (imagine the shockwave from a
scooping ship) and usually respond with heavy plasma fire...

- -bertil-
- -- 
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: d9bertil@dtek.chalmers.se 
VOICE: +46 31 723971 / +46 300 61004     "Don't worry,I've got Pilot-7"
SNAILMAIL: Box 154,S-43900 Onsala,SWEDEN      (Famous last words)      
"There's a sucker born every month, except february, which have 28!" Alf Tanner

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-------- TML Message #949 --------

Archive-Message-Number: 949
From: (Adrian Hurt) adrian%cs.heriot-watt.ac.uk@nsfnet-relay.ac.uk
Subject: Re:  More MT Comments
Date: Thu, 8 Feb 90 9:48:40 BST


John J. Wilber writes:
> Nick Sylvain (sylvain@udcps2.cps.udayton.edu) writes:
> 
> >		If you were a ship commander, would you want your security
> >troops to have a Gauss rifle (Penetration 7) or a Plasma or Fusion
> >weapon (Penetration 20 to 34). I wonder. :-)
> 
> Weapon choice would obviously depend on the situation.  Plasma or Fusion guns
> are usually a *BIG* no-no for repelling boarders.  Unless the fighting is
> taking place in a very large cargo bay, the defenders will end up turning them-
> selves into crispy critters along with the attackers.  There might also be a
> lot of unintended fatalities as bulkheads, decks, and the outside walls of the
> ship are inadvertently penetrated and people from both sides of the battle are
> sucked out through the resulting 3 meter holes.

Can a FGMP penetrate a ship's hull?  Its penetration rating is 34, while even
an "unarmoured" ship has an armour rating of 40 (according to Striker - I'm
still one of these old timers who sticks to the good ol' stuff :-) .

I dislike using PGMP's and FGMP's for on-ship - and other close-quarter -
combat for another reason.  Those things have severe recoil problems.  You
just do not do snapshots with them.  You have to get into specific poses, so
that the recoil can be absorbed properly.  They're also very heavy; even the
mini-gravitics on the TL15 stuff won't help you against inertia, and using
one will feel a bit like pushing a cannon around on a trolley.  Result; I've
got my high-tech laser carbine, he's got his FGMP.  He starts aiming his gun;
I take a quick snapshot and put a nice hole in him.  Lasers are especially good
for the tactic of standing by the corner, then quickly going round and firing
at any enemy in sight.  And for heavy duty, a high-tech laser rifle can match
the penetration of the PGMP-12.  Both, according to Striker, have penetration
of 20.  A bit more clumsy than the carbine, but much neater than the PGMP.

As for slug-throwers; I always preferred ACR's to gauss rifles.  They're down
a point on penetration (ACR 6, gauss rifle 7) but ammo is more widely
available as it's TL 10 vs. TL 12.  There are lots more TL 10 worlds of low
enough law level, than there are TL 12 worlds.  And at a push, you can use
ordinary slug ammo instead of the discard sabot stuff.  This drops your
penetration to 4, but its better than an empty rifle!

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cs
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   adrian@cs.hw.ac.uk

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-------- TML Message #950 --------

Archive-Message-Number: 950
Date: Thu, 8 Feb 90 09:33:00 EST
From: (Greg Givler - Product Assurance) givler@cbmvax.commodore.COM
Subject: Re: GEnie Traveller Listing



> What I would like to know is, how do I get access to Genie?
>I assume I have to subscribe and get a login/access code from some sys.
>administrator.  Could you tell me how it's done?

Well it has been a while since I signed up on GEnie, but let me try to 
remember, I think you call an 800 number and then you give them some info
like a credit card and stuff like that. Then you are set to go.
Gee, most of that wasn't much help. I'm sorry I just dont remember.

I do know that it is relatively inexpensive compared to say CompuServe. 
But by how much I don't know. I have company sponsored accounts, an 
advantage to at one time being Commodore's Online Support person. I was
promoted but finagled some free accounts. Also GEnie uses it's own net
but they have nodes all over the place so you should not have to pay long
distance rates. I have to do that for CompuServe, bummer.


>Much thanks,

Sorry, that I can't remember but I will look at some of the stuff up there.
I can't volunteer to Download all of it but if I do download some stuff, I
can make it available to the list. If that is what folks would like.
Also, if you have some reasonable requests I could get the stuff down, you
know like one or two articles. You see the networks watch where I spend my time
and if I spend too much of it in areas that are not business related then they
can pull the accounts.

>        Mark F. Cook

Greg

- -------------------------------------------------------------------------------
Greg Givler                        | Q-Link: GregGivler
Analyst - Systems Evaluation Group | CompuServe: Greg Givler 76702,647
Commodore Product Assurance        | GEnie: G.Givler
215-431-9100                       | The NET: givler@cbmvax.commodore.com
- -------------------------------------------------------------------------------
"Wild Whores couldn't keep me away!" -- George Francisco
"That's Horses, George" -- Matt Sikes -- Alien Nation --  Fox Broadcasting --
===============================================================================


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-------- TML Message #951 --------

Archive-Message-Number: 951
From: ("Mark F. Cook") markc@hpcvss.cv.hp.COM
Subject: Re: Usenet News
Date: Thu, 8 Feb 90 8:56:12 PST


I have to agree with metlay and Brent about turning TML into a moderated
Usenet Newsgroup.  The amount of background noise that would induce would
make it unreadable.  Also, I very much like the "club" feeling (mentioned
earlier) that being a part of TML gives us.  And finally, my own workload
sometimes prevents me from reading News for weeks at a time, so I might
miss something.  But there's always time for E-Mail :-).

        "Look.  All of this talking is getting us nowhere!  I think we
         should try a more direct approach."

        "MY GOD!!  THAT'S A HAND GRENADE!!"

        "Right.  It's faster than imperial arbitration, and it hurts less."


        Mark F. Cook

USMail: User Interface Technical Support
        Hewlett-Packard - Interface Technology Operation
        1000 NE Circle Blvd.  Corvallis, OR 97330

INTERNET: markc@hpcvss.hp.com
UUCP:     {cmcl2, harpo, hplabs, rice, tektronix}!hp-pcd!markc

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- End of TML Messages --------

