Subj: Traveller-digest V1999 #1536
Date: 12/20/99 12:04:09 PM Pacific Standard Time
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Traveller-digest Monday, December 20 1999 Volume 1999 : Number 1536
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.
The following topics are covered in this digest:
Re: Ethnicity
Re: Marooned (MegaT)
Re: War of 1812
Re: [OT] War of 1812
Re: [OT] War of 1812
Re: Ethnic confusion
Re: OTP: December 22's lunar eclipse
Re: Question on BITS giveaway
Re: [OT] War of 1812
Re: [OT] War of 1812
Re: Mars exploration
RE: OT US Gun Control C**P on TML
Travshorts IV
Looking for Far Trader Deckplans
Re: Marooned (MegaT)
Re: the north american union
Re: the north american union
Re: United States
Re: back on topic?
Re: SF Traveller
Re: Looking for Far Trader Deckplans
Re: Mars Exploration
Re: San Francisco Trav game
RE: UNITED STATES
Calling all Portland TML'ers
----------------------------------------------------------------------
Date: Mon, 20 Dec 1999 11:36:08 -0500
From: Ian Ferguson
Subject: Re: Ethnicity
Rupert Boleyn writes:
>On 19 Dec 99, at 12:44, Leonard Erickson wrote:
>>You aren't thinking on the right timescale. Recessive *do* get lost
>>from populations, unless they provide an advantage of some sort. But
>>it's a *slow* process.
>On that sort of timescale non-advantageous dominants would go, too. In
>fact they should go faster, because they don't "hide" from the
>selection process.
Unless selection is acting on the gene, recessives are no more
likely to be lost than dominants. Either sort of gene might
be lost by "genetic drift," but as Leonard pointed out it is
a slow process. It is also possible for a gene to "drift" to
"fixation," that is, to become more and more common until it
has completely taken over the population. As Rupert mentioned,
once selection enters the picture, recessive genes tend to
respond more slowly, taking more time to either disappear or
take over (depending on which way selection is acting).
Peez
------------------------------
Date: Mon, 20 Dec 1999 09:39:11 -7
From: "Stuart L. Dollar"
Subject: Re: Marooned (MegaT)
On 18 Dec 99, at 17:06, Jim & Peta Lawrie wrote:
> I have always loved the scenario "Marooned (Alone)", it was travelling
> at its best. Stuck on a planet with a nebulous time limit (and an S-series)
> hanging over your head. I was looking at it again last night and I noticed
> the survival weapon, eg Rifle -2.
This scenario brings back memories.
One of the scenarios we designed and ran during T4's day for
GenCon '97 was an updated version of Marooned. I came up with a
bit of a new spin on the scenario that made it a lot more fun.
During the opening minutes of the scenario, after the ship has been
fatally damaged, but before the characters make good their
escape, we had several random rolls on a set of "Scrounged
Equipment Tables". These would be things that maybe people
hurriedly grabbed out of their cabins, looted from other cabins or
elsewhere on the ship, etc. As a natural extension of this, we put
a whole lot less survival gear on the lifeboat itself...
Because of the random nature of this, players would often wind up
with unusual equipment (a shotgun, but no ammo...lots of water,
no food, etc.). Incidentally, we recorded the roll results secretly
with the individual players, so none of the PCs knew what the
others had...and since this was a convention setting, not too many
of the players knew each other either...it was a great way to break
the ice as the PCs spent the first few minutes trying to figure out
what they had as a group...
Stu
Stuart L. Dollar stoo.dollar@worldnet.att.net
Frustrated Novelist, Published Game Designer
- --------------------------------------------------
"Now everybody line up alphabetically, according to your
height." -Casey Stengel
Visit Stoo's Wee Spot of a Web Page:
http://home.att.net/~stoo.dollar/index.html
or Down Prometheus Spaceport
http://home.att.net/~stoo.dollar/trav/trav.html
------------------------------
Date: Mon, 20 Dec 1999 08:58:42 -0800
From: "Bruce Macintosh"
Subject: Re: War of 1812
>Lack of political will had nothing to do with it, nor was it an american
>chance to grab british territory. The brits started with the invasion and
>then realized that Napoleon was going to be a tougher enemy than anticipated.
> They could not fight two major wars and so they chose to take on the closer
>enemy. The yanks saw the brit drawel and said fine, we'll follow up to
>prevent future invasions.
Are you implying Britain invaded the US first during the war of 1812?
Do they even *teach* Americans history these days?
A quick outline would be
(0) Britain is conscripting british (and occasional American) soliders out
of British ships. America doesn't like this. Also, Britain is blocking
American trade with France (more legitimately). And there are all these
nice Canadian colonies sitting there apparently undefended...
Negotiations on the shipping stuff actual reached a compromise, but
too late, so
(1) Therefore, the US starts the war, invading Canada, expecting an
easy victory
(2) To the US' surprise, they get their tails kicked
(3) The US wins some surpring victories in one-on-one engagements
at sea, although
(4) Britain decisively blockades US ports
(5) Once the penninsular war is over, Britain takes a bunch of veteran
troops and invades and burns Washington, but doesn't attempt to hold
it (which they probably couldn't have done)
(6) Instead, Britain invades in the south, heading for New Orleans
(7) Peace is negotiated
(8) Since the commanders haven't heard about the peace, British and
US soliders fight at New Orleans; the US wins the battle.
"Draw" is a good description. America got its maratime rights respected
and a lot of prestige from some otherwise-unimportant naval actions;
Britain got to burn washington and didn't lose Canada, but did lose the last
major land battle of the war.
It is actually somewhat Traveller relevant in that it was a war dominated by
communication delays - if news of negotiations had reached Washington
in time war might not have been declared, and of course the last
battle was fought after the war was technically over.
Bruce
------------------------------
Date: Mon, 20 Dec 1999 12:43:05 -0500 (EST)
From: Charles Collin
Subject: Re: [OT] War of 1812
< This is one of real life's examples of how real war is not like "Axis &
Allies". Sacking the capitol does not mean you won the war. Both sides>>
Well, I suppose it gets down to what you consider "victory". Germany
didn't become part of any other nation after WW2. You could define
victory as who caused the most damage to the enemy, in which case Canada
comes out on top in this one. If you define it as "who took over who",
then it's a draw.
< unprepared. America was a fledgling nation, not ready physically or
financially to fight another war and it had incompetant people sprinkled
through the government. The british wanted a real war but had over strung
themselves. >>
Well, different accounts are bound to have different biases, but in the
ones that I've seen the US side asked for and was refused additional
troops. This may have been for financial reasons as you suggest, but
financial considerations are always balanced with political ones. If a
take-over of Canada had been sufficiently "popular" or politically
advantageous, more resources would have been put into the effort.
< their sacking of Washington. The yanks responded by forming a treaty with
the Yrggyyyagsytelo Aslan clan. ;-)>>
Hmm, sounds like the Aslan have been teaming up with some Great Old Ones
or something ... :-) Whoa...now _there's_ a campaign idea! *WEG*
Charles C.
------------------------------
Date: Mon, 20 Dec 1999 11:51:57 -0600
From: ehenry@newberlin.org (Eric Henry)
Subject: Re: [OT] War of 1812
Victory is determined by the objectives of the combatants. As Bruce has
already pointed out, America resolved resolved its issues to its
satisfaction and won the largest land battle.
Britain succeeded in demonstrating its global reach, if not its staying
power, and in not losing Canada. Instead of calling it a draw one might
accurately state that both sides were victorious in that they got what they
wanted.
Back to Traveller, one should remember that not all scenarios have mutually
exclusive winners and losers.
Perhaps better stated as not all scenarios are zero sum.
- -----Original Message-----
From: Charles Collin
To: traveller@lists.imagiconline.com
Date: Monday, December 20, 1999 11:57 AM
Subject: Re: [OT] War of 1812
>< >This is one of real life's examples of how real war is not like "Axis &
>Allies". Sacking the capitol does not mean you won the war. Both sides>>
>
>Well, I suppose it gets down to what you consider "victory". Germany
>didn't become part of any other nation after WW2. You could define
>victory as who caused the most damage to the enemy, in which case Canada
>comes out on top in this one. If you define it as "who took over who",
>then it's a draw.
------------------------------
Date: Mon, 20 Dec 1999 11:04:53 -0700
From: Bruce Johnson
Subject: Re: Ethnic confusion
Apropos this discussion, SciAm this month (I think it's the 1/00 issue)
has an interesting article on hominid evolution...
They also have an article on Wormholes and negative energy, including
one illo showing a spaceship surrounded by a 'bubble' of negative energy
holding back the sides of the wormhole...
They didn't state that going through such a wormhole would take a week,
but... ;-)
- --
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
------------------------------
Date: Mon, 20 Dec 1999 11:16:33 -0700
From: Bruce Johnson
Subject: Re: OTP: December 22's lunar eclipse
James W. Lindsay wrote:
> In layman's terms, it will be a super bright full moon, much more than
> the usual AND it hasn't happened this way for 133 years. If the weather
> is clear and there isn't a snow cover where you live, it is believed
> that even car headlights will be superfluous.
well, to put a _bit_ of a damper on it...while the moon _will_ be
brighter (approx 25%), it would have to practically double in brightness
ot be really noticeable to most people (especially in bright urban
environments), and the astronomer who wrote the article in the paper
today was really asking pretty please not to believe that bit about
driving without headlights..
(OTOH, in the boonies, with cool dry air, even a normal full moon is
enough to drive on, particularly if you let your eyes adapt for a
while.)
(Don't try this at home, kids!!!)
- --
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
------------------------------
Date: Mon, 20 Dec 1999 11:17:41 -0700
From: Bruce Johnson
Subject: Re: Question on BITS giveaway
Jens Rydholm wrote:
>
> I will probably run it during the holidays. It certainly seems funny
> enough to provide a change of pace from just about anything else (except
> perhaps Toon and Paranoia).
>
Well, considering it really reminds me of a Trav/Toon/Paranoia mutant
mind sucker of a scenario, I think you just about nailed it ;-)
- --
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
------------------------------
Date: Mon, 20 Dec 1999 13:13:40 -0500
From: "Chris Seamans"
Subject: Re: [OT] War of 1812
From: Eric Henry
>As Bruce has already pointed out, America resolved resolved its
>issues to its satisfaction and won the largest land battle.
Don't forget that Yul Brenner played a large part in that victory.
------------------------------
Date: Mon, 20 Dec 1999 12:30:18 -0600
From: ehenry@newberlin.org (Eric Henry)
Subject: Re: [OT] War of 1812
I thought he lost when he received that jar of acid to his face. Or maybe
it was when he had a fight with Rex Harrison over who made the better king.
I vote Yul as he was in color.
- -----Original Message-----
From: Chris Seamans
To: traveller@lists.imagiconline.com
Date: Monday, December 20, 1999 12:35 PM
Subject: Re: [OT] War of 1812
>From: Eric Henry
>
>
>>As Bruce has already pointed out, America resolved resolved its
>>issues to its satisfaction and won the largest land battle.
>
>Don't forget that Yul Brenner played a large part in that victory.
>
------------------------------
Date: Mon, 20 Dec 1999 10:39:14 -0800 (PST)
From: Glenn Goffin
Subject: Re: Mars exploration
>From: "Jason T. Barnabas"
>Is there anything about asteroid mining in
>Traveller? I seem to remember a flow-chart kind of
>thing in one of the TAS issues.
There is a boxed game called Beltstrike! which details
mining the Bowman Belt.
- --Glenn
__________________________________________________
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------------------------------
Date: Mon, 20 Dec 1999 18:48:29 -0000
From: "Trevor, Peter"
Subject: RE: OT US Gun Control C**P on TML
SD Mooney wrote:
> PLEASE TAKE THIS IRRELEVANT CYCLIC ARGUMENT OFF THE TML!
Oh, you're no fun! Besides when was there a TML thread that
wasn't an ICA? :-^
Regards PLST
------------------------------
Date: Mon, 20 Dec 1999 19:07:50 -0000
From: "MJ Dougherty"
Subject: Travshorts IV
Anyone interested in submitting a 3-7000 word tale to the anthology; the
door is still open.
Those who expressed an interest who haven't submitted a draft yet... any
time you like, folks, but SOON please!
Also; everyone who got a copy of FTGG for review purposes; after monumental
hiccups, it's due for release April. Anything you may like to say on the
subject... please do.
MJD
------------------------------
Date: Mon, 20 Dec 1999 14:13:46 -0500 (EST)
From: Charles Collin
Subject: Looking for Far Trader Deckplans
Hi all. Does anybody have deckplans for a Far Trader (ie. Jump-2+) on the
web that I could grab for an upcoming game? Or does anybody have them in
an electronic format that they'd be willing to email me? I'm not looking
for the old traditional far trader necessarily, just anything with decent
cargo space and jump-2 or 3. Please reply asap, as the game's happening
soon.
Many thanks,
Charles C.
PS. Consider this my answer to the survey question about running/playing
ongoing campaigns: Long-term stuff is hard for me to run these days, and
I'm my group's SFRPG GM. But I do manage to sneak in occasional games
about every couple of months. That's in addition to our ongoing
Talislanta campaign (great fantasy game, BTW) which is being run by our
FRPG GM, who has more time these days.
------------------------------
Date: Mon, 20 Dec 1999 10:30:29 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Marooned (MegaT)
In mail you write:
> But seriously, we are talking survival. IMHO if you crash land in a
> polar region , I would rather expect that cold would the the most
> pressing of your worries with shelter a close second.
Shelter is generally easy. At least for a temporary shelter that'll cut
the wind and help you retain a lot of body heat. Build a snow cave.
Later, work on an igloo if you've got the right sort of snow handy.
What would be *really* bad is landing in one of Antarctica's "dry
valleys". There's nothing but bare ground. And fairly hard packed since
over the centuries, wind has blown away anything loose. So it's basicly
bare rock and hardpan. Building a shelter is going to be tough. So is
finding water since it hasn't rained or snowed in these areas for
hundreds or *thousands* of years. Polar desert... *not* a fun terrain
type.
> Carnivorous beasties rank third or fourth with food and water.
Water is fairly simple, again outside of those %%^^$# valleys. You just
melt snow.But be careful *how* you melt it.
Food is the real problem. There's damn little living up there in the
winter. And if you aren't near the ocean, make that *nothing*.
> BTW, Polar bears are notorious for hunting anything that moves on the
> ice, including man, almost always from ambush.
At least they aren't a problem in Antartica. :-)
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Mon, 20 Dec 1999 10:45:13 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: the north american union
In mail you write:
> Seeing as the US instigated the war, invaded Canada, got thrown out again,
> and a Brit force then ravaged up and down the east coast unchecked, sacking
> Washington twice, before finally being stopped at New Orleans after peace
> had been declared, I'd call it a loss for the US.
I have to disagree that the US *started* the war. I lay the blame for
*that* squarely at the feet of the Briish Royal Navy and its treatment
of US vessels. Given the way they were acting, we didn't have a lot of
choice if we wished to remain independent and be considered anything
other than an odd sort of British colony.
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Mon, 20 Dec 1999 10:48:18 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: the north american union
In mail you write:
> After two wars, the score is tied at:
> US: 1
> UK: 1
You forgot the "Pig War" in the San Juan Islands about 30 years later.
But that one wasn't very big and can be called a draw.
It also has a lesson. When garrisoning a disputed group of islands, the
disputants should *not* put their garrisons at opposite ends of the
*same* island!
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Mon, 20 Dec 1999 10:57:50 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: United States
In mail you write:
> Does anybody have any idea what form the United States is in 1100
> imperial. What happened to the states? What would the ethnic population
> look like.
There may be a region with that name, but it won't be *significant*.
1100 Imperial is something like AD 4700, right? That's 2700 years in
the future. For comparison, compare the nations that existed in 700 BC
with the ones that occupy the same territory now. That's what's going
to happen.
> I would figure that the individual nations would continue as entities
> under the Terran Confederation. Much like the states did after 1789
> under the consitution.
The states *used* to be more important than the federal government.
Practically nations in their own right (which is why they were called
"states"). That changed in only 100 years.
After nearly 3000, things are going to be a lot different.
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Mon, 20 Dec 1999 11:30:53 -0800 (PST)
From: Glenn Goffin
Subject: Re: back on topic?
>From: "Alan Bradley"
>Subject: Re: back on topic? was: (Way OT and
>possible Flamebait)
>Oh, a question: In the OTU, who has killed the most
>sentients:
>(a) the Ine Givar
>(b) Sternmetall Horizons
>(c) Ling Standard Products
>(d) Tukera Lines
>A hint: It's not (a).
***TAS PRESS RELEASE***
Capital/Core, 15-1113. Lord Judge A. von Ambulator
today granted class certification in Roughkrugzhi v.
Ling Standard Products, allowing the case to move
forward on behalf of all persons injured by defects in
the design of the Ling Standard Products LSP-1000z
air/rafts.
Roughkrugzhi v. Ling Standard Products is an
Imperium-wide class action brought in the Imperial
Judicial Court at Capital. Plaintiffs allege that
defects in the design on the LSP-1000z, the civilian
version of the military gravsled manufactured by Ling,
are unreasonably dangerous and have caused "an
uncounted number of deaths, dismemberments, and
disfigurements." Plaintiffs seek an unspecified
amount of damages, recall of all LSP-1000z air/rafts
for repair, an injunction against further sale of the
LSP-1000z until the alleged defects are, and an award
of attorneys' fees.
The alleged defects include a grav governor that can
easily be overriden by acceleration such that the
vehicle can go into a dive beyond the ability of the
gravitics to recover, which has led to a number of
crashes. In addition, the open-topped air/raft
allegedly tends to roll over easily at high speeds,
which has caused many passengers to fall out.
The plaintiff, Pragra Roughkrugzhi, a vargr from
Jesedipere/Spinward Marches, is not related to Col. Ve
Roughkrugzhi, the celebrated former Kforuzeng corsair
who joined Imperial forces during the Fifth Frontier
War and used her personal knowledge of Kforuzeng
defenses to lead a series of daring commando raids on
vargr bases in advance of Admiral Elphinstone's
counterattack late in the war.
(Col. Roughkrugzhi was officially reported killed in
the crash of an LSP-1000z air/raft in 1112 while on
leave on Regina/Regina, but her body was not been
recovered.)
************
- --Glenn
__________________________________________________
Do You Yahoo!?
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Yahoo! Shopping: http://shopping.yahoo.com
------------------------------
Date: Mon, 20 Dec 1999 11:32:12 -0800
From: Evyn MacDude
Subject: Re: SF Traveller
Kiri Aradia Morgan wrote:
> >> 2. Who's looking for a game?
> >
>
> Me...
Well that make three of us... I can probably add one or two more
> but I need to play someplace that is public transport accessible, as I
> do not drive or even have a license.
That we can work around.
A place to play is my hard point. Here I have a very active 4 year old son
that would let us think much less play.
> >> 3. Availability
> >
> >Pretty good once the holidays are done.
> >
> Same here.
Ok the Holidays are right out.... I'm generally free fridays and saterdays,
evenings
are definatly better. But a saterday afternoon game could be a posiblity.
- --
Evyn.
The theme of the whole thing is clear. We have to be careful with wisdom. We
have to make certain we're ready for it when it comes knocking on our door.
Knowledge isn't always a blessing;
sometimes, it's damnation.
Play Dirty: Let's All Go to the Movies!, by John Wick
------------------------------
Date: Mon, 20 Dec 1999 19:35:35 GMT
From: "i Steve"
Subject: Re: Looking for Far Trader Deckplans
>Hi all. Does anybody have deckplans for a Far Trader (ie. Jump-2+) >on the
>web that I could grab for an upcoming game? Or does anybody >have them in
>an electronic format that they'd be willing to email me?
Would a scan of the deckplans in Snapshot be any good?
Regards,
iSteve
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
------------------------------
Date: Mon, 20 Dec 1999 11:48:48 -0800 (PST)
From: Anthony Jackson
Subject: Re: Mars Exploration
Thad Coons writes:
> The first step is to convince enough people that it's stupid
> to throw away millions of dollars worth of hardware every time
> you want to put someone or something into orbit.
The first step to humanity being permanently in space is convincing enough people that its worth spending the money to be permanently in space. There's no shortage of people who think a fully-reusable lifter wouldn't be very useful, the problem is that the number of working prototypes is currently zero, and based on the history of the industry, the odds of any one of various reusable booster schemes currently being proposed actually working as advertised is quite low. Spending several years and hundreds of millions of dollars on something which has maybe a 20% chance of working is not the sort of thing that excites corporate sponsors....
> Nobody except comsat companies can make a profit because
> existing expendable launch vehicles are too expensive. The
> companies that build the expendables are large, slow-moving,
> conservative corporate giants that depend on the military and
> government space agencies for roughly half their business.
Actually, expendables are cheaper than existing reusables.
> Nobody will invest in the dozen or so small companies that are
> developing reusable launch vehicles because the companies can't
> guarantee a profit by next quarter.
Actually, the problem is that they can't guarantee a profit _ever_, and certainly aren't going to generate a profit in the next five years.
------------------------------
Date: Mon, 20 Dec 1999 11:47:48 -0800
From: Keith Johnson
Subject: Re: San Francisco Trav game
>Date: Sat, 18 Dec 1999 23:28:04 -0800
>From: Evyn MacDude
>
>Ok then a quick nose count then...
>
>1. How many of us are there now in the Bay Area?
I'm one of them.
>2. Who's looking for a game?
Funny you should mention this... Ross and I are going to an Irish pub in
San Francisco (Pat O'Sheas on the corner of Geary and 3rd Avenue) to talk
about this very thing tonight. If anyone swings by between 8 and 10pm,
I'll drink some Guinness with you. I'll be wearing my GURPS Traveller shirt.
>3. Availability
At most, one session a month. It also really depends on where in the Bay
Area the game is happening. I live near San Rafael.
_________________________________________________________
Rev. Keith Johnson /\ keith@sjgames.com
Assistant Webmaster /()\ keithalanjohnson@home.com
Steve Jackson Games /____\ reverendkeith@hotmail.com
IMTU tm+ t4+@ tg++$ ru- ge-@ st+ pi+ he+ dr+ hi-@ zh+
_________________________________________________________
------------------------------
Date: Mon, 20 Dec 1999 19:57:05 GMT
From: "Boris Cibic"
Subject: RE: UNITED STATES
Sorry guys according to cannon, the United States became non-existant after
the the 3rd or so interstellar war. As the UN gained in importance, the US
couldn't hold it's weight against the onslaught of the Vilani.
Alien Module Solomani, does provide for "Provinces" which they mean
former nation-states. But, DGP TD13 clearly states the US no longer exists.
I always assumed that Canada absorbed it into a larger North American
Union akin the European Union.
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
------------------------------
Date: Mon, 20 Dec 1999 11:51:04 -0800
From: Keith Johnson
Subject: Calling all Portland TML'ers
At 05:44 PM 12/19/99 -0500, you wrote:
>From: Sethkimmel@aol.com
>Subject: Re: SF Trav game
>
>Better question: How many of you want to vacation in Vegas and play
>Traveller?....-)
Actually, I'm vacationing in Portland/Beaverton this week. Any TMLer's
want to get together?
_____________________________________________________________
Rev. Keith Johnson /\ keith@sjgames.com
Assistant Webmaster /()\ keithalanjohnson@home.com
Steve Jackson Games /____\ reverendkeith@hotmail.com
Everything you do is Zen -- Bodhidharma
_____________________________________________________________
------------------------------
End of Traveller-digest V1999 #1536
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From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
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Subject: Traveller-digest V1999 #1536
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