Subj: Traveller-digest V1999 #1453
Date: 12/7/99 11:20:49 AM Pacific Standard Time
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
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Traveller-digest Tuesday, December 7 1999 Volume 1999 : Number 1453
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.
The following topics are covered in this digest:
Re: OT/Flamebait: Starship Troopers revisited
Re: Space Above and Beyond
re: OT/Flamebait: Starship Troopers revisited
Re: Space Above and Beyond
Related to: Farewell
RE: OT Flamebait: realism of war movies
OT/Commercial: A few more trav items for sale
Re: Re CGI scripts
Question
Keith Supplements site update
GT Nobles (Re: Question)
Re: GT Nobles (Re: Question)
Re: OT/Flamebait: Starship Troopers revisited
Re: OT/Flamebait: Starship Troopers revisited
Re: Question
GURPS Space 3rd ship design in GT
Re: Question
Re: GT Nobles (Re: Question)
Re: Question
Re: OT/Flamebait: Starship Troopers revisited
Re: GURPS Space 3rd ship design in GT
RE: Farewell
Re: Communications Engineering Technology
----------------------------------------------------------------------
Date: Tue, 07 Dec 1999 09:02:05 PST
From: "Brandon Cope"
Subject: Re: OT/Flamebait: Starship Troopers revisited
>From: Kyle Schuant
>well, our society just isn't too knowledgeable about
>war and the military. Fair enough, it's not a pleasant
>topic, the one being horrifying, the other boring.
>Remember, this is the same western audience who
>thought, "Saving Private Ryan" was a realistic war movie.
Personally I thought "Saving Private Ryan" was a thoroughly boring movie; I
remember old B&W WWII movies I saw as a kid that were _much_ better.
A generous and sadistic GM,
Brandon Cope
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
------------------------------
Date: Tue, 7 Dec 1999 18:04:40 +0100 (MET)
From: Tommy Grav
Subject: Re: Space Above and Beyond
On Tue, 7 Dec 1999, Eric Henry wrote:
>#2. I know this one!
>
>The 58th squadron travels to many different systems. The pilot movie
>specifically stated the use of wormholes to get from one system to another.
>However, this reference was made only once and to my knowledge doesn't
>appear in any other episodes. There did not appear to be any discussions of
>FTL drives so they may or may not exist. OTOH, such a discussion didn't
>seem necessary to the stories told. They got around to other planets and
>that was that.
That explains a lot to me :-) I have never seen the pilot so this kind of bugged
me. It still does though. Does the fighters also travel through these wormholes?
Or is it only capital ships that are capable of this?
Tommy Grav
- -------------------------------------------------------------
tommy.grav@astro.uio.no http://www.uio.no/~tommygr/
Institute of Astrophysics, UiO, No
IMTU tn++t4+tg+ ru+ge++ !3i jt+au+st+ls hi++dr-so++zh-sy-sw++
------------------------------
Date: Tue, 7 Dec 1999 12:01:25 -0500
From: Walter Smith
Subject: re: OT/Flamebait: Starship Troopers revisited
Tommy Grav wrote:
>>>>>>>>>
The why not incorperate a few real military officers as main characters?
Have Worf and an leuitenant take a troop of soldiers on the 'away teams'.
>>>>>>>>>
In the Star Trek original series episode "Devil in the Dark", the redshirts
were apparently under the command of a gray-haired senior security
officer. This "Chief Security Officer" role became very, very popular in
our game group's play of FASA's Star Trek RPG. S/he tended to
get quite a bit of screen time.
You could tell our last one had played Traveller...for physical fitness
and such, he insisted his redshirts become proficient with the Cutlass...
Walt Smith
------------------------------
Date: Tue, 7 Dec 1999 11:22:55 -0600
From: ehenry@newberlin.org (Eric Henry)
Subject: Re: Space Above and Beyond
I am unaware of _any_ video of ships going through a wormhole, carriers or
fighters. But if large ships can do it there seems to be no reason why
other ships, including fighters, can't do it.
- -----Original Message-----
From: Tommy Grav
Subject: Re: Space Above and Beyond
>On Tue, 7 Dec 1999, Eric Henry wrote:
>
>>#2. I know this one!
>>
>>The 58th squadron travels to many different systems. The pilot movie
>>specifically stated the use of wormholes to get from one system to
another.
>>However, this reference was made only once and to my knowledge doesn't
>>appear in any other episodes. There did not appear to be any discussions
of
>>FTL drives so they may or may not exist. OTOH, such a discussion didn't
>>seem necessary to the stories told. They got around to other planets and
>>that was that.
>
>That explains a lot to me :-) I have never seen the pilot so this kind of
bugged
>me. It still does though. Does the fighters also travel through these
wormholes?
>Or is it only capital ships that are capable of this?
------------------------------
Date: Tue, 07 Dec 1999 11:25:24 -0600
From: "Robert Eaglestone"
Subject: Related to: Farewell
I have a general list-related question for all you list-server-knowitalls:
Due to the volume of traffic on this list, I find myself deleting
more than I'm reading. So, here's what I suggest:
I'd like to be subscribed (i.e. be able to post), but not receive
any list e-mail. Then at my convenience I can grep over the
archives for data I'm interested in.
(For those who don't know: the archives are at
ftp://ftp.mpgn.com/Gaming/Traveller/ and are updated as
often as the digest goes out.)
Can this be done easily enough to do?
- -Rob
------------------------------
Date: Tue, 07 Dec 1999 13:01:15 -0500
From: "David L. Pulver"
Subject: RE: OT Flamebait: realism of war movies
"Andrew Moffatt-Vallance"
>With all due respect to Col. Grossman's work, it based on
>flawed research. Grossman's work is based mainly on the
>performance of the US army in the 2nd WW and Korea. And
Uh, say what? Did you read the book, or are you thinking of earlier works
such as Marshall's Men Against Fire? Grossman's work and discussion of
firing rates et al does not focus on 2nd WW and Korea.
> The basic underlying
>problem (ie that soldiers are people not some mindless
>manpower pool) was not addressed by the US military until
>after Vietnam, by which stage the famous (and inaccurate)
>1 in 10 will fire rule had entered their collective conciousness.
Actually, Grossman's hypothesis, in "On Killing," is the opposite of what
you indicate. It is that the US Army drastically improved its training
methods from WWII and Korea and, by mid way to late Vietnam, had definitely
"got it right" in that respect. He states that firing rates went UP
dramatically (from 20-30% to about 80-100%) by Vietnam and into the modern
day. He indicates that US military performance in Vietnam, Somalia, etc.
(on the _tactical_ level) and similarly, British in Falklands (among other
examples), indicates that modern US-Western-NATO training methods are
working in this respect by conditioning soldiers to shoot. How many are
actually using aimed fire against their opponents is another question, but
certainly a far greater number than WWII.
Grossman's man criticism post-Korea is not that US forces are inefficient
in firing, but that (for various reasons) psychological support provided to
the more efficient shooters and killers was lacking (for example, as a
result of individual rotations out of battle area rather than by-unit
rotations). He also generalizes into discussions of violence in popular
culture and so on; a weakness in his book is a lack of detailed discussion
of police experience in this respect. Nevertheless, characterizing his
research as "flawed" for the reasons you state does not seem to be accurate.
- -David Pulver
------------------------------
Date: Tue, 07 Dec 1999 13:06:23 -0500
From: "David L. Pulver"
Subject: OT/Commercial: A few more trav items for sale
In addition to the other items mentioned earlier for sale (Vilani and
Vargr, 1000 Characters, COACC, etc.) I dug out a couple of other items.
Interested parties contact me. Now offered are:
Item High Bidder Conditions
JTAS #22 (Hlanssai, etc.) $5 (no bidder) Good
High Passage #4 (much Keith material) $4 (no bidder) Good
GURPS Traveller Behind the Claw $7 (high bid) Excellent
(All prices in US dollars. Bidder also agrees to pay postage to Canada.)
------------------------------
Date: Tue, 7 Dec 1999 09:31:45 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Re CGI scripts
In mail you write:
> On 5 Dec 99, at 18:45, Leonard Erickson wrote:
>
>> In mail you write:
>>
>> > Never underestimate the ignorance of NT Weenies. At this point, I'm
>> > kinda surprised that they even allowed him to connect with a Mac, since
>> > they don't work with the Internet and all that...
>>
>> Heck, my ISP (Uswest.com, I got them solely because they are the only
>> local ISP I can pay easily, long story) supports Macs as well as PCs. But
>> they only support Windows on the PC side. I wanted to set up OS/2. And
>> their phone support is worthless. You hit a menu like this:
>>
>> 1. using Win95/98
>> 2. using Win 3.1
>> 3. Using Win NT
>> 4. Using Mac
>>
>> and that's *it*. No "other".
>>
>> I finally chose Win 3.1 (I think) and had to try to get across the idea
>> that I was setting up something *else*, and that *all* I needed was the IP
>> address of the DNS! *That* took awhile. Especially since I said "Domain
>> Name Server" which apparently the CS rep didn't know meant "DNS".
>
> My, my you're well supported. The best (in other ways) ISP only
> supports MS Windoze (that's it), and AFAIK the other reasonable ones
> only support win and the Mac. Mind you at least my ISP has the DNS Ip
> address on its tech support page.
Well supported is sort of an oxymoron. Being in NZ you probably aren't
aware just *what* "uswest" *is*. It's the regional *phone company*.
Need I say more?
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Tue, 7 Dec 1999 12:16:42 -0600
From: Loren Wiseman
Subject: Question
Gentlebeings:
The question has come up in house WRT GT Nobles: What does the fanbase want
to see. One suggestion is to do a collection of PCs (a la GURPS Wizards or
GURPS Warriors), but I find this unsatisfactory (although any such book
will need to give the most important Imperial nobles as PCs). How much
should e devoted to life at the Imperial court? What burning questions
(about nobles) need to be addressed? How many angels can dance on a
pinhead, and why does he put up with it at all?
Loren Wiseman
Traveller Line Manager
Traveller Guru-in-Residence
SJ Games
LKW@IO.COM
(512) 447-7866 VOX
(512) 447-1144 FAX
------------------------------
Date: Tue, 07 Dec 1999 10:44:56 -0800
From: "J. Paul Sanders"
Subject: Keith Supplements site update
This morning I got around to updating the Keith Supplements website. The
URL is:
http://www.primenet.com/~timmon/supplements.html
I've also joined the Traveller Webring, so it should appear there as well
in a day or two.
Cordially,
Paul Sanders
------------------------------
Date: Tue, 07 Dec 1999 10:39:09 PST
From: "Brandon Cope"
Subject: GT Nobles (Re: Question)
>From: Loren Wiseman
>
>Gentlebeings:
>
>The question has come up in house WRT GT Nobles: What does the fanbase want
>to see. One suggestion is to do a collection of PCs (a la GURPS Wizards or
>GURPS Warriors), but I find this unsatisfactory (although any such book
>will need to give the most important Imperial nobles as PCs). How much
>should e devoted to life at the Imperial court? What burning questions
>(about nobles) need to be addressed? How many angels can dance on a
>pinhead, and why does he put up with it at all?
Maybe it's just me, but Traveller nobility seems to be a rather narrow topic
for a 128 page book. And not a very interesting topic at that, either.
A generous and sadistic GM,
Brandon Cope
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
------------------------------
Date: Tue, 7 Dec 1999 19:49:05 +0000
From: "Carlos Alos-Ferrer"
Subject: Re: GT Nobles (Re: Question)
> Maybe it's just me, but Traveller nobility seems to be a rather narrow topic
> for a 128 page book. And not a very interesting topic at that, either.
> Brandon Cope
It's not just you. I don't foresee buying it.
Carlos Alos-Ferrer
------------------------------
Date: Tue, 07 Dec 1999 10:34:57
From: "Douglas E. Berry"
Subject: Re: OT/Flamebait: Starship Troopers revisited
At 08:40 AM 12/7/1999 -0600, you wrote:
>I loved that show! What were some of the shortcomings?
Marine *pilots* are rarely issued weapons and sent on a series of
meaningless, pointless patrols. That's what you have *Marines* for.
I really tried hard to like Space Down and Out. Really.
- --
Douglas E. Berry gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html
------------------------------
Date: Tue, 07 Dec 1999 10:50:11
From: "Douglas E. Berry"
Subject: Re: OT/Flamebait: Starship Troopers revisited
At 07:40 AM 12/7/1999 -0700, you wrote:
>Of course, sending down the command staff, in reality, is a dumb way to
>operate, but since the command staff are the central characters in the
>show, the only alternatives would be to send characters no one knows and
>cares about to the planet, or watch the command staff on the bridge during
>an away mission... At least TNG came up with the concept of the "away team".
You ever wonder?...
Scene: Starfleet HQ, briefing room. The heads of the various Fleet
departments are having a cup of coffee..
Admiral Charles: "Right. Next up is the Enterprise. She needs a complete
new crew and a new mission."
Admiral Finn: "What happened to the last crew?"
Admiral K'vaak: "They had a Security Appreciation Day. Everybody wore red
shirts.
Admiral Finn (wincing): "Ouch"
Admiral Flences: "How about Kirk?"
Admiral Charles: "That bloated egomaniacal copulation machine? I was
going to send to command a tug, a slow one, but I suppose.."
Admiral K'vaak: "As long as we're dumping losers, I have an irritating MD..
McCoy. Whiniest bastard you've ever seen. We've had contact for over two
centuries but refuse to even look at an exobiology textbook.. stick him in
that tub too. Him and his phony country doctor act"
Admiral Tolson: "You want Scott? We're all sick and tired of the drunken
bum and his fake scot's accent. He's useful, but.."
Admiral Charles (warming to the idea): Yeah, and that annoying Vulcan; now
we know why his dad pawned him of on us! What a prig. Be sure not to tell
Kirk that he's due for Pon Farr in less than two years.."
Admiral Charles (wiping tears from his eyes) "It's a deal, we'll all clean
out our deadwood, no offence Admiral Ent, and send the Enterprise on the
craziest missions we can come up with. For what, three years?"
Admiral Tolson: "Make it five."
- --
Douglas E. Berry gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html
Embrace Fascism. The uniforms look cool
------------------------------
Date: Tue, 7 Dec 1999 13:49:57 EST
From: JFZeigler@aol.com
Subject: Re: Question
In a message dated 12/7/99 1:24:38 PM Eastern Standard Time, lkw@io.com
writes:
> The question has come up in house WRT GT Nobles: What does the
> fanbase want to see.
Hmmm. Some of the things I'd put in:
How many nobles are there? How many barons, in particular? How
many "honors" and "rank" nobles are there drifting around? How many
knights or baronets?
What do nobles *do*? Fleet command and oversight, offices in the
regional Imperial government, diplomacy, "one-man fire brigades,"
visiting the court of the Emperor or the local Archduke, sitting in the
Moot, being a tycoon, being a lazy wastrel. . .
Who do they interact with? Their seneschal, their huscarles, their
other staff, planetary government officials, and so on.
What are noble fiefs really like? How big, how much income do they
generate? Maybe even some (not very detailed) rules on managing a fief
or other holdings, a la Far Trader.
How do nobles really interact with local governments? What kinds of
relationships are common, and what are nobles expected to do to promote
Imperial interests on their home worlds?
Noble families! Your run-of-the-mill PC doesn't have much family,
but a high nobleman *is* his family. Maybe some rules such as appeared
in "Pocket Empires" for fleshing out your family connections. . .
Planetary nobility? There must be aristocratic local governments that
tie in to the Imperial nobility without having Imperial rank themselves.
Politics! What do nobles argue about?
Yachts -- what does your well-connected noble use to get around the
sector in?
Campaigns involving the nobility -- the noble as casual encounter,
the noble as patron, the Noble's A-Team campaign, the campaign
where everyone is a noble. . .
Lots of adventure seeds!
I might be interested in seeing some detailed noble characters worked
out at two pages a head, as in the "rogue's gallery" books, but not a
whole book of them. There's too much else to talk about.
- ----------
Jon F. Zeigler: Mathematician, computer geek, amateur historian, freelance
writer, occasional scribbler of bad poetry
"For any statement, no matter how innocuous, there exists a nonempty
set of people who will take offense at it."
------------------------------
Date: Tue, 7 Dec 1999 10:50:50 -0800 (PST)
From: allensh
Subject: GURPS Space 3rd ship design in GT
This may have been discussed before; I freely admit I
haven't been reading the digests much lately.
I got a copy of GURPS Space 3rd edition and was
extremely impressed both by the new Ship Combat system
(which I like far better than the one in GT) and by
their version of the Modular Ship Design system. I
found the fact that Sensors and Power Plants had been
broken out into their own categories to be such a
miniscule addition of complexity that I barely noticed
it. This modular system is excellent. I was wondering
if the various GT gearheads out there could advise me
on how to use THIS system to create ships for GT. I
know Jump Drives are quite different, but the sidebar
on the topic in GT gives relevant information. Perhaps
some "Traveller modules" for the GURPS Space system
could be done?
Allen
__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one place.
Yahoo! Shopping: http://shopping.yahoo.com
------------------------------
Date: Tue, 07 Dec 1999 19:58:48 +0100
From: Jens Rydholm
Subject: Re: Question
Loren Wiseman wrote:
> The question has come up in house WRT GT Nobles: What does the
> fanbase want to see. One suggestion is to do a collection of PCs (a
> la GURPS Wizards or GURPS Warriors), but I find this unsatisfactory
That would not be a good way to go I think.
> (although any such book will need to give the most important
> Imperial nobles as PCs).
Certainly. This should be included, along with a sample "normal" noble
or two. A great idea would be to include three or four nobles with
connections to each other, as the foundation of a political campaign.
> How much should e devoted to life at the Imperial court?
At least one section of the book (10 pages or more) should be devoted to
life as a noble, both in the core and in the frontiers of the Imperium.
> What burning questions (about nobles) need to be addressed?
Information about the different ranks of nobility (including their
obligations, powers etc) should be included. Also, descriptions (small
stories would work best) of various ceremonies (duels, declarations of
war, the making of a noble) would be a wonderful flavor addition.
> How many angels can dance on a pinhead, and why does he put up with
> it at all?
42. Always 42.
And no, he didn't put up with it. He wiped out all his children millenia
ago.
/Jens 'Spacejens' Rydholm
------------------------------
Date: Tue, 7 Dec 1999 10:57:10 -0800
From: "Luther Martin"
Subject: Re: GT Nobles (Re: Question)
I definately disagree with Brandon's opinion. Here is mine, so that he can
disagree with it.
In the Traveller universe, nobles run everything. Because of this, I assume
that the ambitions of nobles will provide the motivation for lots of
interesting adventures. Giving a detailed background for these guys will
make the adventures more interesting and meaningful. Knowing the power
structure of the Imperial nobility, for example, will immediately bring to
mind lots of interesting plots. What is the relationship between these guys
and the megacorporations? What deep dark secrets are generally known only to
the nobility? How much political manuevering is there within the nobility?
How dirty does it get? Is there an accepted code governing what type of
actions are acceptable and which are not? Do these guys take an active role
in government? In particular, detailing the nobles in a known area, say the
Spinward Marches, would add more depth to the setting.
- ----- Original Message -----
From: Brandon Cope
To:
Sent: Tuesday, December 07, 1999 10:39 AM
Subject: GT Nobles (Re: Question)
> >From: Loren Wiseman
> >
> >Gentlebeings:
> >
> >The question has come up in house WRT GT Nobles: What does the fanbase
want
> >to see. One suggestion is to do a collection of PCs (a la GURPS Wizards
or
> >GURPS Warriors), but I find this unsatisfactory (although any such book
> >will need to give the most important Imperial nobles as PCs). How much
> >should e devoted to life at the Imperial court? What burning questions
> >(about nobles) need to be addressed? How many angels can dance on a
> >pinhead, and why does he put up with it at all?
>
> Maybe it's just me, but Traveller nobility seems to be a rather narrow
topic
> for a 128 page book. And not a very interesting topic at that, either.
>
> A generous and sadistic GM,
>
> Brandon Cope
>
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
>
------------------------------
Date: Tue, 7 Dec 1999 14:01:51 -0500
From: "Swordy (Colin Michael)"
Subject: Re: Question
The biggest trouble I have is meting out duty vs. reward for petty noble
PCs. What do they have? What obligations, what privileges? Is there
reciprocity or snobbery between world nobility and Imperial nobility? How
dangerous is it to have your title used in public, on passenger manifests,
etc.? Do you get better terms on credit or easier (none?) customs
inspections? When a noble ignores their duty are they chastised, ostracized
or taken in for brainwashing? "Enquiring" minds want to know what
perquisites appertain to the royals!
^^^^^^^^^^^^^^^^^^^^^^^^
Colin Michael, WebDev
www.downport.com
The Traveller Domain
- ----- Original Message -----
From: Loren Wiseman
> The question has come up in house WRT GT Nobles: What does the fanbase
want
> to see. One suggestion is to do a collection of PCs (a la GURPS Wizards or
> GURPS Warriors), but I find this unsatisfactory (although any such book
> will need to give the most important Imperial nobles as PCs). How much
> should e devoted to life at the Imperial court? What burning questions
> (about nobles) need to be addressed? How many angels can dance on a
> pinhead, and why does he put up with it at all?
------------------------------
Date: Tue, 7 Dec 1999 13:08:18 -0600
From: ehenry@newberlin.org (Eric Henry)
Subject: Re: OT/Flamebait: Starship Troopers revisited
I think that was addressed in one of the episodes. Note i'm not taking
sides, just reporting.
McQueen: "I have heard rumors that some of you don't like being assigned
ground missions. Now hear this! This is not the Air Force. You go where
you are needed and assigned to go. You are Marines!"
Perhaps not verbatim but i'm damn close and dead on with the Air Force
comment.
I thought the show much better than B5 or star trek.
- -----Original Message-----
From: Douglas E. Berry
To: traveller@lists.imagiconline.com
Date: Tuesday, December 07, 1999 1:13 PM
Subject: Re: OT/Flamebait: Starship Troopers revisited
>At 08:40 AM 12/7/1999 -0600, you wrote:
>>I loved that show! What were some of the shortcomings?
>
>Marine *pilots* are rarely issued weapons and sent on a series of
>meaningless, pointless patrols. That's what you have *Marines* for.
>
>I really tried hard to like Space Down and Out. Really.
------------------------------
Date: Tue, 7 Dec 1999 11:08:10 -0800 (PST)
From: Anthony Jackson
Subject: Re: GURPS Space 3rd ship design in GT
allensh writes:
> This may have been discussed before; I freely admit I
> haven't been reading the digests much lately.
>
> I got a copy of GURPS Space 3rd edition and was
> extremely impressed both by the new Ship Combat system
> (which I like far better than the one in GT) and by
> their version of the Modular Ship Design system. I
> found the fact that Sensors and Power Plants had been
> broken out into their own categories to be such a
> miniscule addition of complexity that I barely noticed
> it. This modular system is excellent. I was wondering
> if the various GT gearheads out there could advise me
> on how to use THIS system to create ships for GT. I
> know Jump Drives are quite different, but the sidebar
> on the topic in GT gives relevant information. Perhaps
> some "Traveller modules" for the GURPS Space system
> could be done?
J-Drive module: 3T, 10 MW, 1 space, 3 MCr. A ship requires (J+1) modules per 100 spaces. In addition, the ship will require (J*.1) tons of hydrogen fuel per space to jump.
Cabins: multiply volume by 4. Bridges should probably have their volume doubled. Neither is increased in cost or weight.
Drives: use TL-11 reactionless at TL-10. use TL-10 reactionless or super reactionless at TL-9. Use TL-11 super reactionless at TL-11+. Use TL 13 contragravity at TL 9+. Note that 'vectored' thrust systems are half again heavier and more expensive than the systems in Space 3/e.
PAWS: the smallest PAW is SHv at TL-8, EHv at TL-9, Hv at TL-10, Md at TL-11, Lt at TL-12.
Meson Weapons: use PAW stats, but they start as SHv at TL-10, and base TL (for damage purposes) is 10.
Meson screens: use force screen stats, but multiply weight by .04 and power consumption by .2.
Not much else to it, really.
------------------------------
Date: Tue, 07 Dec 1999 14:19:04 -0500
From: Ian Ferguson
Subject: RE: Farewell
Jim MacLean writes:
>Gentlesophonts,
>
>Real Life commitments require that I unsubscribe from the TML.
>I've been a member almost without interruption since 1991 and
>I'll miss the hurly-burly of the list. The List has grown
>enormously in membership and traffic since I joined, and I just
>can't keep up with it all anymore. I can still be found on
>SJGames Traveller bulletin boards and reached via email.
:(
Peez
------------------------------
Date: Tue, 7 Dec 1999 11:05:12 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Communications Engineering Technology
In mail you write:
> Black ICE asked:
>>Leonard Erickson wrote:
>>>
>><>
>>>
>>> AM/FM/PM are modulation types, though to most folks AM refers to
>>> "commercial broadcast radio" (In the US, in the 560 to 1600 kHz range),
>>> and FM refers to "commercial broadcast radio" (in the US in the 88 to
>>> 108 MHz range).
>>
>>BTW, what is "phase modulation" (I assume that's what "PM" stands for),
>>and how does it work? I understand amplitude and frequency modulation
>>(comes from having a SIGINTer as a roommate a few years back), but phase
>>modulation just doesn't ring any bells with me.
>
> It could also be Pulse Modulation (aka PCM - Pulse Code Modulation)
>
> I think that's a binary pulse/no pulse system.
It can be. But there's also *analog* pulse *width* modulation. You get
an analog value between 0 & 1 by having pulses that *start* at regular
intervals (say 1.5 units) and have a duration that varies according to
the value being sent (say 0.1 units for 0 to 1.1 units for 1).
Or you can have fixed width pulses with the *interval* between them
being the modulation. Again, this allows direct transmission of
*analog* values.
Both of the above are frequently encountered in telemetry applications.
Digital pulse modulation tends to be similar to what's used to encode
data on hard disks:
"FM" aka "single density". This has clock pulses, with data encoded as
the presence or absence of a pulse halfway between clock pulses.
"MFM" (modified FM) aka "double density". There are no clock pulses.
Instead, the data pulses are compared against a local clock, and
special coding is used to ensure that no more than X 0 pulses occur in
a row (to prevent clock drift from garbling data). For disks, X is 4 or
5 if I recall correctly.
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
End of Traveller-digest V1999 #1453
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