Subj: Traveller-digest V1999 #1346
Date: 11/14/99 7:02:21 PM Pacific Standard Time
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
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Traveller-digest Sunday, November 14 1999 Volume 1999 : Number 1346
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.
The following topics are covered in this digest:
Re: Pacifist groups in the 3I
RE: Tourism in the Marches
re: MArc Millers T5 Webpage
Re: Read all about it ! Sixth Frontier War! It's Official! (...
re: Marc Millers T5 Webpage
Re: Read all about it ! Sixth Frontier War! It's Official! (...
Re: Marc Millers T5 Webpage
Re: Fiey-class Gunned Escort
Re: How to do a gritty, X-Files-like scenario?
Re: States in the Imperium
Re: The Republic Question
Re: Pacifist groups in the 3I
Re: The Republic Question
Re: Pacifist groups in the 3I
J. Andrew Keith Memorial
Re: States in the Imperium
some thoughts about racing
Re: some thoughts about racing
Tourism (was Re: Arts and Culture in and around 3I) (LONG!)
----------------------------------------------------------------------
Date: Sun, 14 Nov 1999 16:10:30 -0500
From: Mark Urbin
Subject: Re: Pacifist groups in the 3I
"Carlos Alos-Ferrer" types out with his
weasel powered keyboard:
>> "Carlos Alos-Ferrer" bangs out with his
>toes:
>> [snip]
>> >> >Does anyone have any firm anti-violence groups active in their
>> >> >Traveller universe? What d they do? How does the Imperium
>> >> >see them?
>> [snip]
>> >During an old FTF adventure, I introduced a pacifist movement
>> >following (partly) in spirit Yukio Mishima's ideas, vaguely linked
>> >to buddist religion.
>> Mishima linked with a pacifist movement?
>As I said, *partly* based on him, *in spirit.*
Small part, angry spirit. :-)
>> That thought should cause seismic activity in Japan!
>> The man had his own private army & thought that
>>the Emperor should take back the reins of government and rearm the
>>nation.
>The aim of the Private army was to die for, not to kill for, the
>emperor. That was the basic spirit I was referring to, not their
>political objectives.
The aim of the private army was to bring glory to the Emperor. They do
that best by killing his enemies. Another way to bring glory to the
Emperor is to die well in his service. The second way is not nearly as
good. Take the story of the 47 Ronin for example, they brought honor to
their Lord by killing his enemy. Their collective suicide just follow
through. They had the commitment to take their own lives in atonement for
the crime of killing their Lord's enemy.
>> His own suicide was an act he had been rehearsing his entire adult
>> life.
>> Perhaps as an atonement for failing the physical to become a Devine
>> Wind pilot during the Great Pacific War.
>You or me got something wrong with the japanese mindset. AFAIK, being
>able to plot his suicide for such a long time is a *far* more
>important achievement than passing a physical test. In fact,
>Insurance companies bet that you can't plot it for more tha one or
>two years.
The physical was a test to qualify to fly a plane, just *once*, for the
glory and honor of the Emperor and his nation. He felt that he failed the
test due to his own nervousness. i.e. he worried himself sick, and that
was the cause of his personal failure at the hour of his nation's and his
Emperor's greatest need.
>> >An Army without more weapons that those used for
>> >ritual suicide, willing to die but not to kill, with the firm belief
>> >that nobody has the right to take one life, except the own. They were
>> >called "Life Fighters" or "Mishimans."
>> Remember that Mishima used his sword on several unarmed soldiers prior to
>> his suicide. He certainly was willing to fight & kill others. His own
>> suicide was an act of grand theatre.
>The above is IMTU, and, as I said, *partly* based on Mishima. YMMV.
>As for a suicide being theatre, I won't comment on this. I am sure
>you realized what you said right after sending it. He *died.*
No, I meant exactly what I typed. Yukio Mishima was considered one of
*the* greatest authors of post-war Japan. He was also a playwright and
screenplay author. He stared in many of his theatre and movie
productions. In a fair number of them, his character took his own
life. This is one way he practiced the act that he probably knew long in
advance that would end his own life.
As it has been pointed out before on this list, often in Japanese culture,
a ritual suicide is a statement. Be it personal, political or
social. It's done to drive home a point. Mishima wanted a return to a
militaristic Japan with the Emperor as the actual, controlling head of
state. He was willing to commit himself body and soul to that. The only
peace he wanted was a Pax Nippon.
Besides, He was deathly afraid of not leaving behind a good looking
corpse. :-)
>> Given all that, I think the concept is certainly interesting, and the name
>> could be the result of cultural drift and historical revisionism.
Thousands of years in the future, pacifists could be calling
themselves "Mishimans" with a straight face, but a serious professor of
Earth history would find it damn odd.
May I suggest the really excellent book: Th e Life & Death of Yukio Mishima" by Henry Scott Stokes
A lot of Mishima's work is still in print, very interesting reading. One
of stories, "The Sailor Who Fell From Grace with the Sea" was turned into a
movie with Kris Kristofferson.
- ---------------------------------------------------------------------------
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.
"This has the characteristic look and feel of a complete fiasco."
http://www.ultranet.com/~eclipse/
- ---------------------------------------------------------------------------
------------------------------
Date: Sun, 14 Nov 1999 13:24:57
From: "Douglas E. Berry"
Subject: RE: Tourism in the Marches
At 02:48 PM 11/14/1999 -0000, you wrote:
>Craig Berry wrote:
>> My big problem with the various forms of space racing as
>> spectator sports is that there is so little for the 'spectators'
>> to actually see.
>
>That doesn't stop RL sports TV trying to show *golf* as a
>'spectator sport'. Of course someone once suggested that the
>cameramen at these events were all aging veteran WW2 searchlight
>operators (scanning the sky looking for the ball in flight).
>And don't forget the sponsors' logos emblazoned all over the
>giant sails.
One option could be how the media is covering those "survival" races that
recently have become popular. (I/d/i/o/t/s contestants doing things like
running over the Atlas Mountains in teams.) Since actual race takes days
and is spread out over a vast area, they simply film the entire thing and
edit it together into an interesting sports program.
- --
Douglas E. Berry Templar Agent at Large.
gridlore@mindspring.com
http://gridlore.home.mindspring.com/sylea.html
TravGeekCode:
tc+ tm+ !tn- t4@ ?tg+ tt@ to(CORPS)++ ru@ $ge++ 3i
ii+ au st+ ls+ pi kk+ so(++) va++ dr+ zh+ sw++ ?da
------------------------------
Date: Sun, 14 Nov 1999 21:21:03 +0000
From: SD Mooney
Subject: re: MArc Millers T5 Webpage
>At 20:20 -0500 10/11/99, "Mark Preston" wrote:
Mark,
Your email posts have a large chunk of gibberish (hex? binary?) at
the end which messes up the digest. If you're using outlook please
can you disable the rich formatted text option and send email as SMTP.
Thanks,
Dom
Gibberish follows:
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- ----------Dom Mooney---dom@cybergoths.u-net.com------------
MiB - Marines in Battledress
"Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/
------------------------------
Date: Sun, 14 Nov 1999 21:30:31 +0000
From: SD Mooney
Subject: Re: Read all about it ! Sixth Frontier War! It's Official! (...
At 11:41 -0500 11/11/99, "Carlos Alos-Ferrer"
wrote:
>Hmmmm..... have already 5 or 6 options been discussed? Looks to me
>the list has developed one old-styled adventure nugget (the 77th
>Patron?) ;-)
If all goes to plan there should be another 101 Patrons available in
a Little White Book from BITS this month. Hopefully that means it
should be in the US for Christmas, or early January 2000.
The new adventures should be there for Christmas if all goes well...
Dom
- ----------Dom Mooney---dom@cybergoths.u-net.com------------
MiB - Marines in Battledress
"Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/
------------------------------
Date: Sun, 14 Nov 1999 15:59:38 -0600
From: "Eris Reddoch"
Subject: re: Marc Millers T5 Webpage
Marc, I looked at your site again this afternoon. All the pages
are showing the left column now in NS 4.04, and the garbage is gone.
I think it is really looking good!
Eris
ps. The current poll results are pretty interesting.
- --
- -----------------------------------------------------------
"Eris Reddoch" using MR/2 ICE #245
- -----------------------------------------------------------
------------------------------
Date: Sun, 14 Nov 1999 14:14:34
From: "Douglas E. Berry"
Subject: Re: Read all about it ! Sixth Frontier War! It's Official! (...
At 09:30 PM 11/14/1999 +0000, you wrote:
>
>If all goes to plan there should be another 101 Patrons available in
>a Little White Book from BITS this month. Hopefully that means it
>should be in the US for Christmas, or early January 2000.
>
>The new adventures should be there for Christmas if all goes well...
Along with something else, right??? Nudge, nudge wink, wink
- --
Douglas E. Berry gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html
------------------------------
Date: Sun, 14 Nov 1999 23:55:41 +0100
From: Jens Rydholm
Subject: Re: Marc Millers T5 Webpage
Eris Reddoch wrote:
> ps. The current poll results are pretty interesting.
I guess this means that T5 will be more like CT (which was, IIRC the
intention). Sounds good to me... I only really know T4, but from the
poll, I realize that the other editions are probably better in many
ways, or at least more well liked.
Never mind. In either case, Traveller is Traveller.
*ducks*
/Jens 'Spacejens' Rydholm
------------------------------
Date: Mon, 15 Nov 1999 10:31:01 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: Fiey-class Gunned Escort
Dear Folks -
Finally looked at my home email this morning Mon), and found I received a
message from Rob Caswell last Wednesday.
He says he liked Jesse's page a LOT ("Great stuff!") and is going to spend some
time there looking around. ;-)
Interestingly, he mentioned that his solution for the Sulieman-class Scout Ship
was a little different to Jesse's - I'm hoping he will elaborate!
Rob finished by saying that it was nice to see "some new blood contributing
Traveller Starship ideas. Tom (Peters) and I had our fun."
[ Rob Caswell, STARSHIP MODELER Co-Editor: rob@starshipmodeler.com
Starship Modeler site: http://www.starshipmodeler.com/ ]
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
------------------------------
Date: Sun, 14 Nov 1999 23:33:38 +0000
From: John Buston
Subject: Re: How to do a gritty, X-Files-like scenario?
>Kill their technilogical advantage ( The power station goes critical, it has
>to be shut down. There's a virus in the computer must be shut down, won't
>have control for the two hours it takes to reboot the ships systems. The
>enemy is invisible to their sensors....)
Ick no, not again. Most overused plot device in this supposedly hard sf game.
Gearheads can usually find several ways round this and point out major flaws in
your science when you do it too. Unless it is very well thought out this is one
of the fastest ways of turning sf into fantasy. Use sparingly.
This, and the perennial crashing ship scenario are my pet sf hates.
------------------------------
Date: Mon, 15 Nov 1999 09:42:14 +1000
From: "Alan Bradley"
Subject: Re: States in the Imperium
> From: "David Healey"
> That is, in this country, it takes something like an average of five to
> six generations, apparently, before an immigrant family considers itself
> to be 'Australian'. I'm wondering how long it takes before
> cultural/racial loyalties are no longer considered relevant or pertinent
> by the populace ?
I can't see how this can be correct. There aren't very many fifth or sixth
generation 'Australians', unless you're talking about indigenous people.
Most present day Australians are people who migrated here this century, or
their descendants.
A curiousity: apparently about half of the 'Australian' troops that fought
in the First World War had been born in Britain. I'm pretty sure that this
is a higher proportion of British-born people than existed in the general
Australian population at the time. It may have some relationship with the
defeat of the two referenda about conscription, too.
An anecdote: a distant relative of mine, Paddy Brosnan (gee, I wonder
where his family came from: Bulgaria?) threw an egg at the Prime Minister
during the anti-conscription campaign. The local (Queensland) cops refused
to arrest him, saying it was a federal matter, and not their problem. The
result was the formation of the Australian Federal Police. The PM (Billy
Hughes) tried to use this incident to discredit the anti-conscriptionists,
but still lost - twice.
OBTRAV: An Imperial noble comes to town to drum up support for some
unpopular cause, and gets pelted with some suitable material. The local
cops do nothing.... (and so on, in direct conversion to Traveller mode).
This probably works best in a Rebellion setting. There was an incident in
Survival Margin where Dulinor's daughter Isis got stuff thrown at her, but
in this case her guards opened fire on the crowd.
"Law and Order" is always a good political catchcry for incompetent,
corrupt and/or generally evil politicians (nobles, or whatever).
Alan Bradley
alanb@elf.brisnet.org.au
------------------------------
Date: Mon, 15 Nov 1999 11:32:56 +1000
From: Graeme_Batho@agd.nsw.gov.au
Subject: Re: The Republic Question
On Fri, 12 Nov 1999
"The Roc" wrote:
>As I don't have my books anymore (or yet), I thought there were one or two
>systems mentioned somewhere (possibly, non-canon) within the empire that
>were independent and on good standing... This may just be memory of a game I
>once played run by someone esle too, so forgive me that if that is the
>case - hence my asking the question for confirmation.
Yes. Check out District 268 of the Spinward Marches. Most of the worlds are
independant, but associate worlds of the Imperium. So they don't have to be
members of the Imperium, but receive (at least some of) the benefits of
membership. Sophonts of those worlds seem to be able to enter the Imperium
without hinderance, and even serve in the military. At least, that's what a
character detailed in the Tarsus (1138 District 268) supplement from GDW does.
How much of that you accept as canon is up to you.
I don't know if the independant worlds pay taxes or not. It's some time since I
read the supplement. I guess I better hurry up and re-read it as my GM would
like to look at it too.
Graeme
_______________________________________________
If at first you don't succeed, DON'T try Russian Roulette.
- - Me!
------------------------------
Date: Sun, 14 Nov 1999 18:19:26 -0500
From: Robert Prior
Subject: Re: Pacifist groups in the 3I
> Thousands of years in the future, pacifists could be calling
>themselves "Mishimans" with a straight face, but a serious professor of
>Earth history would find it damn odd.
Rather like some of the New Age Wiccans around here, who ignore an awful
lot of history. Or many of my fellow Anglicans, who resolutely learn
nothing about early church history so that their "faith" is unshaken.
------------------------------
Date: Mon, 15 Nov 1999 12:07:10 +1000
From: Graeme_Batho@agd.nsw.gov.au
Subject: Re: The Republic Question
On Fri, 12 Nov 1999 09:27:18 -0800
Richard Hough
>>I don't think canon addresses the issue, but I've
>>always assumed that once you've joined the Imperium,
>>you can't leave -- and once the Imperium decides it
>>wants you, all you can do is cut the best deal you
>>can.
>
>How about states can join or leave the Imperium by majority vote of
>citizens of the polity in question? That is, by a majority of the
>citizens of the separate state to join, and by a majority of the
>citizens of the *entire Imperium* to leave.
"Majority vote? Wadaya thing we're runnin here? The Imperium aint no democracy!"
Citizens of the Imperium have little to no say in the affairs of the Imperium.
They don't get a vote.
The Emperor is the only citizen that can decide which worlds are or are not
allowed into the Imperium. Once a member, he is the only citizen that can
decide to let them leave the Imperium. His decisions are backed up by the full
weight
of the Imperial Navy, Army and Marine forces. Citizens who have a problem with
the
Emperor's decisions can see any of the above agencies to register a complaint.
:-)
Any world that wants to leave the Imperium would have to send someone
to formally petition the Emperor for their release from the Imperium.
They would almost certainly have to involve the sector Duke/Archduke
for their case to be heard at all.
This would be a long, drawn out process and involve lots of intrigue,
back-stabbing and deceit as different groups pro and anti try to ensure
the success/failure of the discussions.
Sounds like a -great- plot thread. Maybe even a campaign.
Graeme Batho
_______________________________________________
If at first you don't succeed, DON'T try Russian Roulette.
- - Me!
------------------------------
Date: Sun, 14 Nov 1999 21:28:49 -0500
From: "Jory Earl"
Subject: Re: Pacifist groups in the 3I
>Rather like some of the New Age Wiccans around here, who ignore an awful
>lot of history. Or many of my fellow Anglicans, who resolutely learn
>nothing about early church history so that their "faith" is unshaken.
Amen to that. I've met some mighty narrow minds on both sides of the
tracks. But I'd have to say from personal experience that most of the
churches these days do little or no good anymore. I tried one here in New
Hampshire and it was pretty lame.
___________________________________________________________
J-Man
ICQ# 2843475
New Hampshire - U.S.A.
Email : j-man@iname.com
Home Page : http://www.geocities.com/~jman037/
___________________________________________________________
------------------------------
Date: Sun, 14 Nov 1999 18:55:32 -0800
From: "Glenn M. Goffin"
Subject: J. Andrew Keith Memorial
>From: MICHAEL FOY
>Has anyone put up a memorial site for Andrew Keith yet? His brother's
>41 is too young to die, period.
Was Andrew only 41? That's my age. So I've been reading and admiring
the works of someone my age, even when I was in my 20s? Now I'm really
in awe.
- --Glenn
------------------------------
Date: Sun, 14 Nov 1999 19:26:38 -0800
From: "Glenn M. Goffin"
Subject: Re: States in the Imperium
> From: "David Healey"
> On that note, at what point do the PC's (and, indeed, the public at large)
> consider themselves Imperial citizens as opposed to their cultural/racial
> heritage ? That is, in this country, it takes something like an average of
That's a good question. I think most Imperial citizens think of
themselves as Vilani first, which is not too different from being
Imperial. Most local cultures are based on the Ziru Sirka, which
dominated the same region of space for nearly 10,000 years and which
actively Vilanified every world it conquered.
- --Glenn
------------------------------
Date: Sun, 14 Nov 1999 19:18:22 -0800
From: "Glenn M. Goffin"
Subject: some thoughts about racing
We've been talking about tourist attractions in the Spinward Marches,
and the subject of racing has come up. I have a few ideas and questions
to pose.
1) Being in a race
I just spent the day in a sailboat race in San Francisco Bay. Because
the boats in the race were of different classes, the racers won't know
who placed where until the committee compares times and handicaps and
posts the rankings on a web page. Races in the Far Future can have
similar issues.
2) Engineering a race
Manoeuvre drives under at least High Guard and Book 2 have 1, 2, 3, 4,
5, or 6 Gs of acceleration. A race under, for example, Mayday or Book 2
rules will end in a tie if the vessels are both of the same G-rating.
That's not very interesting to play. How do you handle races, if at
all? I have never done a race, but I've thought about it a little.
One approach is to break each drive rating into fractions of a G, and
allow fractional increases or decreases in acceleration capability
depending on availability of power for the M-drive (taking systems
off-line), design issues, maintenance, damage, and maybe engineering
skill (but I canna break the laws of physics more than once per episode,
Captain!).
Another approach is to make the race revolve around handling various
obstacles, like the gravity of a world. A race involving landing and
registering arrival could also be gamed out with efficiency of takeoff
and landing becoming a major issue.
Races involving jumping are more difficult, as the time in jump has a
randomization element, making it more a game of chance than a sport.
- --Glenn
------------------------------
Date: Sun, 14 Nov 1999 20:51:21 -0600
From: Black ICE
Subject: Re: some thoughts about racing
"Glenn M. Goffin" wrote:
>
> We've been talking about tourist attractions in the Spinward Marches,
> and the subject of racing has come up. I have a few ideas and questions
> to pose.
>
<>
>
> 2) Engineering a race
> Manoeuvre drives under at least High Guard and Book 2 have 1, 2, 3, 4,
> 5, or 6 Gs of acceleration. A race under, for example, Mayday or Book 2
> rules will end in a tie if the vessels are both of the same G-rating.
> That's not very interesting to play. How do you handle races, if at
> all? I have never done a race, but I've thought about it a little.
I was under the impression that the races discussed as tourist
attractions involved light-sail ships, rather than traditional
thruster-plate or HEPlaR driven ships. With light-sails, one can
encounter any number of variables, and ship-handling becomes more of an
issue. FF&S2 discusses such vessels on page 67, and in Table 169. To
date, AuricTech Shipyards has neither built nor designed such a vessel.
<>
- --
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776
------------------------------
Date: Mon, 15 Nov 1999 13:59:44 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Tourism (was Re: Arts and Culture in and around 3I) (LONG!)
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Dear Folks -
Graeme asked:
>what do citizens of the 3I do for a holiday?
Here's a hint:
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Welcome to Tavonni!
Tourist Brochure
(Sponsored by Caradoc LIC
and Menelvagor Ltd)
INTRODUCTION
- ------------
Welcome to Tavonni - Centre of the Marches!
We hope you enjoy your stay in this unique and fascinating world. We hope that
this booklet serves as a guide, to help you become acquainted with Tavonni.
BRIEF HISTORY
- -------------
Tavonni is a new Imperial colony, set in the centre of the exotic Spinward
Marches. The colony is being developed jointly by Caradoc LIC (a Ling-Standard
Products company) and Menelvagor Ltd (who own the starport).
Welcoming colonists from across the Marches, Tavonni is transforming itself into
a viable world using the latest in technology. Specialising in corporate
retreats, the colony also offers tourists whatever level of luxury you want,
from grass huts to grav hotels.
PLANETARY HIGHLIGHTS
- --------------------
The Plateau: in the middle of Bjornoya Island, perched on the side of the
mountains, this large plateau is the centre of Tavonni's development.
Tavonni Safari Park (TASP): this island has been set aside for the exclusive use
of safaris. These include both camera shoots and big-game hunting expeditions.
Much of the more exotic of Tavonni
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?s wildlife can be seen inhabiting the island.
Tavonni Scout Base: A recent construction, this fully fledged base is o=
pen for
inspection once a month. Visitors are able to tour the landing pads, wo=
rkshops,
barracks, and other areas that make up a modern Scout facility.
FACILITIES
- ----------
Tavonni boasts many facilities for the discerning traveller.
BEOWULF STARPORT
At TL 15, Tavonni?s modern starport offers the best facilities a high-t=
ech world
can offer. With space for many tons of starships, modern replenishment
facilities, refined fuel, linkage to the world-wide computer net, and e=
asy
passenger and cargo access, Beowulf Starport is the best B-class starpo=
rt within
10 parsecs.
HOTELS
Hotel-At-the-Edge-of-the-World: this complex was constructed in line wi=
th the
low-key nature of development on Tavonni, blending into the natural sur=
roundings
at the edge of The Plateau. The hotel overlaps the edge of the plateau,=
giving
its patrons a commanding view over the jungle, located two kilometres b=
elow.
Starport Hotel: This is the oldest hotel on Tavonni, and is immediately=
adjacent
to Beowulf Down, within the extrality line. This hotel caters specially=
for
commercial travellers, as it has hookups into the world-wide net, and i=
s closely
tied to the starport. A large arrival/departure board in the lobby, plu=
s
extensive alcoves hooked into the trade and commerce network, emphasise=
the
hotel's concern with travel and trade.
TASP Beach Resort: As the only commercial construction allowed on the T=
avonni
Safari Park, the Resort offers luxurious accommodation right on the wat=
erfront.
Created to resemble a primitive village, the resort's buildings house
state-of-the-art entertainment facilities, able to satisfy the most jad=
ed
traveller.
T.A.S. Hostel: A must-see for T.A.S. members, the Tavonni Hostel is one=
of the
most advanced and luxurious of its type in the Spinward Marches.
TRANSPORTATION
Beowulf Airport: The major airport on Tavonni is located next to Beowul=
f Down.
Commercial grav-liners can whisk passengers to the other side of the pl=
anet in a
matter of hours. Additionally, those who wish to fly aircraft are also =
available
to use this facility to fly their own aircraft or rented ones. Rental a=
ircraft
cater for all types of enthusiast, from old-fashioned biplanes to ramje=
t
interceptors.
Flitters: Grav flitters are available for hire at Tamoachan City. They =
range
from light transport for local touring, right up to speeder-class vehic=
les for
high-speed transport.
Monorail: All major centres on The Plateau are connected by a monorail =
link.
Fast, economical and quiet, the monorail is the major people-mover on T=
avonni.
Passengers arriving by air or from space can be quickly whisked away to=
their
destinations.
COMMERCIAL FACILITIES
- ---------------------
Warehousing: Available for rent, Tavonni's commercial warehouses contai=
n
advanced environmental equipment capable of reproducing virtually any
environment required for cargo storage.
Lone Scout Enterprises: This company runs the spaceship construction an=
d
starship repair yards adjacent to Beowulf Down. The facility can repair=
or
replace virtually any damaged starship components. The yards also build=
spaceships, specialising in small craft. They have rapidly become known=
as
leaders in this area of ship construction.
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- -----------------------------------------------------------------------=
- -
David "Hyphen" Jaques-Watson Beowulf Down (Tavonni/Vilis/SM 1520=
)
http://www.tip.net.au/~davidjw davidjw@pcug.org.a=
u
"I file things in historical order, with a hashing algorithm of gravity=
"
- -----------------------------------------------------------------------=
- -
REQ'D DISCLAIMER - material & opinions contained within are solely thos=
e
of the author and do not necessarily represent, in whole or in part, th=
e
position of Centrelink or any other Commonwealth Government agency.
- -----------------------------------------------------------------------=
- -
=
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------------------------------
End of Traveller-digest V1999 #1346
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