Traveller-digest     Wednesday, August 11 1999     Volume 1999 : Number 946



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Atmospheres #3 : Carbon compounds, allergens, pathogens, &c.(long)
Re: Lagrange points
Re: People's Republic of Berzerkley
Done to Death?
Re: New Art
RE: Lagrange points
Re: Relief for Newbies
Re: MT Task Varients
RE: F****l T*********y
Re: Relief for Newbies
Re: MT Task Varients (sic)
Re: Ethically-challenged civilians
What's the News on T5?
RE: Lagrange points
swearing
Re: Relief for Newbies
Re Clarification of star question
Re: What's the News on T5?
Re: First In
Re: Another Newbie
Re: First In

----------------------------------------------------------------------

Date: Wed, 11 Aug 1999 15:22:17 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Atmospheres #3 : Carbon compounds, allergens, pathogens, &c.(long)

In mail you write:

> * Cyanides
> Data
> Hydrogen cyanide (HCN) mp -14, bp 26
> Cyanogen (C2N2) mp -27, bp -20
>
> Cyanide salts are used widely in metallurgy and the electronics
> industry. They may also be encountered in stone fruits and some other
> plants e.g. cassava.=20
> Chronic low level exposure may lead to a contact dermatitis.
> Hydrogen cyanide is readily liberated when acids (and water) react with
> cyanide salts.
>
> Occupational exposure limit :-
> 5 mg(CN)/m3 air/10 minutes
>
> Lethal ingested dose is typically 200mg cyanide for an adult human.
>
> The cyanide ion has a great affinity for Fe3+. The reactive centres of
> the cytochrome enzymes that drive aerobic respiration contain Fe3+.
> Cyanide prevents cells from utilising oxygen. This leads to accumulation
> of lactic acid, as anaerobic catabolic pathways are used in an attempt
> to maintain cellular homeostasis. Acidosis leads to the problems
> mentioned above in the discussion of carbon dioxide toxicity.

When I was researching alternative respiratory pigments, I recall that
there was *specific* mention of cyanide radicas *not* bonding to
hemerythin. 

So not only do we have a "taint", we have a *known* means of making the
natives immune.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Wed, 11 Aug 1999 15:41:52 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Lagrange points

In mail you write:

>         It's time to draw attention to my ignorance of Lagrange 
>         points.  O.K., I know that a Lagrange point is a point 
>         where the gravity of two masses cancels out, but with my
>         feeble understanding of physics I can only imagine one
>         such point: directly between the masses (half-way if the 
>         masses are equal).  Can somebody sort me out?

That's because Lagrange points *aren't* where *gravity* cancels out.
They are where gravity AND INERTIAL forces balance. Remember, the
secondary body *and the Lagrange points* are *moving*.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Wed, 11 Aug 1999 15:13:01 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: People's Republic of Berzerkley

In mail you write:

>         <Translated from a message sent by a Vargr named Goghuez>
>         Actually, that's a common problem with Humans.  They seem to presume
> because thier pets have no fashion requirements that anything that evolved
> from them doesn't either.  Of course, they forget all the monkeys they keep
> in zoos as pets when they do that.
>         There's a joke amongst some less racially sensitve Vargr that runs
> along the lines that the only difference between a Baboon and a Human is
> that the Baboon has figured out there's nothing on the rack that'll make him
> look any good, so why bother?  Of course, I frown on that sort of thing.

Heck, as human, I can tell you that I don't find that comment
offensive. Far too many of my species seem to think that "the right
clothes" will disguise the fact that they need to lose about 100 kilos.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Wed, 11 Aug 1999 19:06:19 -0400
From: "DaveShayne" <daveshayne@email.msn.com>
Subject: Done to Death?

As one of the tyros around here, and not wanting to cause pain or suffering
in any needless way, but, I would be interested in reading up on the old
thoughts regarding the p-word, near-c word, etc. topics.

While I understand there is an archive of previous postings, Has anybody
edited them down? Or are they all scattered hither and yon?

I know my answers to most of these questions, but I won't do anything to
stir up old animosities, and as the buddha said, "Say not that you have
found The way..."
So I'll keep my mouth shut on those.

I do however look forward to helping do other persnickity topics to death
myself.

Dave "I eat K'Kree for sunday brunch" Shayne.

- ----------------------------------------------------------------------
No poor dumb BEM ever one an interstellar war by dying for it's species. You
win the intersteller war by making the _other_ poor dumb BEM die for it's.
- ----------------------------------------------------------------------

------------------------------

Date: Wed, 11 Aug 1999 18:14:05 -0500
From: Anthony Salter <badman@austin.rr.com>
Subject: Re: New Art

>I'd *love* to see what would happen if he was given a moderately free
>hand to write a few Traveller novels. We might get some interesting
>takes on the Aslan, Vargr, and K'kree. Lord only  knows what he'd do
>with hivers, Vilani or Zhodani.
>
>-- 
>Leonard Erickson (aka Shadow)
> shadow@krypton.rain.com        <--preferred
>leonard@qiclab.scn.rain.com     <--last resort

Knowing Ford he would probably have two or more races team up in a
completely bizarre, unexpected, and totally logical way to perform some
task that seems trivial but actually has a galaxy-wide significance.

Badman

------------------------------

Date: Wed, 11 Aug 1999 19:18:28 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: RE: Lagrange points

At 12:30 PM 8/11/99 -0400, you wrote:
>Douglas E. Berry writes:
>>A Lagrange point is a point where the gravitational attraction of
two
>>massive objects cancel each other.  The Earth and Moon have five
>L->points, but the ones we're interested in are L-4 and L-5.  The
points
>are >60 degrees ahead of and behind the Moon along it's orbit.  Put
>something >in those points, and they'll stay there forever. It works
>something like >this:
>>
>>     0 <--Moon
>>              * <--L-5  
>>
>>     *
>>    *** <--Planet
>>    *** 
>>     *
>>
>>So you will need a large is moon.
>
>	It's time to draw attention to my ignorance of Lagrange 
>	points.  O.K., I know that a Lagrange point is a point 
>	where the gravity of two masses cancels out, but with my
>	feeble understanding of physics I can only imagine one
>	such point: directly between the masses (half-way if the 
>	masses are equal).  Can somebody sort me out?

	OK, it's not *cancel* out. You're right, there's only one such
point, the (IIRC) L1 point. Rather, it's points of stability in an
orbit. Folks feel free to correct me where I stray (especially with
the numbering). 

	Lagrange points are named after the (French?) mathematician
Lagrange, who calculated stable points in a limited three-body
system, where one body is much much smaller than the other two (m3 <<
m1, m2). For simplicity, I'm going to call the bodies Sun, Earth, and
Satellite. Earth is orbiting Sun. Those points are:

	L1. At this point, Satellite is in a circular path between Sun and
Earth, and its ANGULAR rate (how long it takes to go around Sun) is
the same as the rate of Earth, so it stays between them. That is,
both Earth and Satellite take the same amount of time to complete an
orbit. Now, this means that Satellite is moving SLOWER than it would
in a simple two-body system (Satellite orbiting Sun without Earth
around). However, the difference between the gravitational pull of
Sun and Earth is *just* enough to counteract the tendency to fall
towards Sun in an elliptical orbit. Arrows show motion:

            Sun


            Sat -->


            Earth -->


	L2. At this point, Satellite is in a circular path on the *opposite*
side of Sun from Earth, and its ANGULAR rate is the same as Earth
again, so it stays exactly opposite. However, it further out than
Earth, which means it's going faster than a circular orbit. Here, the
gravitational pull of Earth _adds_ to the pull of Sun, and
counteracts the tendency to move out in an elliptical orbit.

         <-- Sat


             Sun


             Earth -->

	L3. At this point, Satellite is in a circular path, on the opposite
side of *Earth* from sun. Here again, it's moving faster than a
"normal" orbit, but the addition of Earth and Sun's gravity keep it
from moving outward

             Sun


             Earth -->


             Sat -->

	L4 and L5. These are the famous "Trojan" points. They're in the same
orbit as Earth, but 60 degrees ahead or behind. This one I'm having
trouble explaining in words; maybe I'll try and draw a graphic.

	Stability: Note that only the L1, L4 and L5 points are
"stable"--that is, if an object in one of them is subject to a
disturbance that would cause it to move out of the point, there would
be a tendency for them to drift back in. L2 and L3 and "unstable"--if
they're perfectly in the point, they'll stay, but the slightest
disturbance will magnify and they'll come shooting out. Think of
trying to balance a bowling ball on a needle. If you get it *just*
*right*, great, but a micron of offcenter, and it tumbles.
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Fight Spam! Join CAUCE! == http://www.cauce.org/

------------------------------

Date: Wed, 11 Aug 1999 19:20:06 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Relief for Newbies

At 12:34 PM 8/11/99 -0400, you wrote:
>Crap!  I forgot jump torps!  How could I have forgotten the almighty
jump
>torp wars!?

	Pff! You also left out reactionless thrusters vs HEPlaR, fighters,
impact missiles, detailed vs simple design systems, the Tech Level of
the ROM, and why you shouldn't piss off Ditzie Spofulam.
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Fight Spam! Join CAUCE! == http://www.cauce.org/

------------------------------

Date: Wed, 11 Aug 1999 16:19:46 -0700
From: "Shawn Campbell" <electric-stitch@w-link.net>
Subject: Re: MT Task Varients

> >1/5th (round down) of your stat can be used as a DM towards task
> >rolls.
>
> Shawn, that was my point! I know *1/5* of the characteristic is used for
tasks, and during character generation some secondary stats are composed of
sums of various characteristics, but where, in play, is the *full*
characteristic value used?
>
> Eris

Sorry, I guess I missed the beginning of the thread.  ;) I'm not sure of any
other time they are used...

Shawn Campbell
electric-stitch@w-link.net
IMTU tc+ tm+(++) !tn t4 ru+ ge>+ !3i+ c+ jt au+ st+ ls(+) pi+ ta he+(++)

------------------------------

Date: Wed, 11 Aug 1999 23:37:30 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: RE: F****l T*********y

On Wed, 11 Aug 1999 14:36:11 -0400 (EDT), Anthony Salter
<badman@austin.rr.com> wrote:

>>	By the way, just what sort of swearing do your PC's and NPC's
>>	use IYTU?  "What the Hierate" works.

>>Peez

>I've always been a fan of "smeg" myself.

And Kiri and I both occasionally have reason to "conjugate
'shen'", as it's put on another list...

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Wed, 11 Aug 1999 18:41:01 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Relief for Newbies

"David J. Golden" wrote:
> 
> At 12:34 PM 8/11/99 -0400, you wrote:
> >Crap!  I forgot jump torps!  How could I have forgotten the almighty
> jump
> >torp wars!?
> 
>         Pff! You also left out reactionless thrusters vs HEPlaR, fighters,
> impact missiles, detailed vs simple design systems, the Tech Level of
> the ROM, and why you shouldn't piss off Ditzie Spofulam.

Of course, unlike the other topics listed above, the last-named item is
anything _but_ controversial among TMLers (as C**f could attest, were he
still around).  I think that there would be near-unanimity that one
should take extreme care not to annoy Ms. Ditzjammer Spofulam....

Speaking of whom, we haven't heard much recently from Famile
Spofulam....

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Thu, 12 Aug 1999 00:41:17 +0100
From: "Derrick Jones" <dojones.whitestar@btinternet.com>
Subject: Re: MT Task Varients (sic)

Eris wrote...
>BTW, I notice no one told me what the full characteristic is used for in
MT..other than wounds and injuries. Could it be that the >full
characteristic isn't really used for anything else in MT? And if that's
true...


>Eris

Eris,

physical stats are used to base physical actions on...

Throwing for height is directly proportional to strength score
Jumping for height and distance...
etc etc

mental stats, to limit skills

social to differentiate the range more (not 1= oik, 2 =middle class oik,
3=noble!)
Hope this answers your question. (I actually read and understood this
question before I answered,
which is quite good for me!) Maybe I should be a 'Rules expert' and not a
Comms Expert!!!
;-)

Derrick

------------------------------

Date: Wed, 11 Aug 1999 19:53:08 +1100
From: Ian or Katts <ianw@orac.net.au>
Subject: Re: Ethically-challenged civilians

>From: "Eris Reddoch" <eris@pcola.gulf.net>
>Subject: Re: Ethically-challenged merchants (was re: A New Traveller)
>
>On 08/10/99 at 08:50 PM,  Anthony Salter <badman@austin.rr.com> said:
>
>>Thus comes the contradiction.

<good argument snipped>

>IMTU you have to pass through systems, you can't jump to empty
>hexes.  So, if ships from System A wants to trade with System E
>several parsecs away, they may have to pass through Systems B, C and
>D to get there.  If these systems are poor, then the ships may only
>stop in order to refuel, not to trade.  They might refuel at lonely
>gas giants or backwater clearings.  Of course, having some kind of
>intelligence would be, more or less, required to know where and when
>to lie in wait.  ;->
>

Still isnt goanna work, Eris.

The traffic that pirates would prey on would belong to systems A and E.
They would therefore either lend resources and otherwise co-operate with
systems B, C and D to ensure local security, or send in their Marines to
establish a local government that will secure peace and good order in those
systems.

The other alternative is that worlds B,C and D would tax through traffic,
in order to afford system defenses. These alternatives have the byproduct
of making worlds B,C and D protected from raiders attacking the worlds
themselves.

The final alternative is that worlds A and E would not care that their
ships, cargos and crews are getting attacked. I would submit that this isnt
likely, if the route between A and E is of any importance whatsoever. A
really, really tiny fraction of a big world's GWP provides a lot of security.

Ian Whitchurch

------------------------------

Date: Wed, 11 Aug 1999 18:44:51 -0500
From: Kenneth Bearden -- Walker Jane Productions <dreamer@brokersys.com>
Subject: What's the News on T5?

Michael Peters wrote:

> Ken,
>
> It's been far too long! How is everything going, well I hope!

Thanks for asking.  I'm doing very well.  I had a little brush with death a
few months ago.  Buddy of my on a jet ski decided to use me as an NPC in a
James Bond movie.  He was following too close, and when I slowed down to hit a
wave, he jumped right over me--jet ski and all.

I fractured three vertibrae, but I was damn lucky.  The Big Guy upstairs was
looking out for me.  Doc said if I had been hit an inch to the left, the
impact would have severed my spine.

But today, I'm up and walking with nothing to show for the accident except
some persistant swelling.

On the other end of things, the movie is coming along.  The project has really
grown.  I've gone from this small movie to a budget with six figures.  We'll
be shooting this fall.


> You just have to tweak them to fit the Trav engine. THe same goes for
> First In and system, planet design. Come to think of it YOU ARE the guy
> I'd like to see tweak the GURPS oriented stuff for use in the Trsv
> engine, just let me know what your doing!

Thanks for the vote of confidence, but I'm way too busy with the film to start
tweaking things.  That's why I was looking at using just one Trav system, as
is, if I'm going to play that as my next campaign.

I've gotten a bit spoiled by WEG's Star Wars mechanics.  They're the best I've
ever seen in any game.  I wish Trav's was something that elegant.

So...that brings up the point...what about T5?

I've been out of it for a while (a year and a half).  What is Marc going to do
with T5?

Kenneth.

>
>
> Mike
>
> Kenneth Bearden -- Walker Jane Productions wrote:
> >
> > My Star Wars game has come to its campaign finale, and now I'm looking
> > at picking up my Traveller game again.
> >
> > I will use one of the Traveller rules sets (either Classic, MT, or T4),
> > but I'm curious about the GURPS stuff.
> >
> > The question is:
> >
> > If I'm going to use a Traveller rules set, AND I own just about
> > everything ever published by GDW for Traveller, will the GURPS stuff be
> > useful to me?
> >
> > Or, is the GURPS stuff just repetitive information I already own using a
> > new rules set?
> >
> > Thanks,
> >
> > Kenneth.
>
> --
> Mike Peters
> travelleri@home.com

------------------------------

Date: Wed, 11 Aug 1999 19:53:11 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: RE: Lagrange points

At 07:18 PM 8/11/99 -0600, I wrote:
>	Lagrange points are named after the (French?) mathematician
>Lagrange, who calculated stable points in a limited three-body
>system, where one body is much much smaller than the other two (m3
<<
>m1, m2). For simplicity, I'm going to call the bodies Sun, Earth,
and
>Satellite. Earth is orbiting Sun. Those points are:

	For a graphic, see my site at
http://www.pcisys.net/~goldendj/Traveller/Lagrange.html
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Fight Spam! Join CAUCE! == http://www.cauce.org/

------------------------------

Date: Wed, 11 Aug 1999 17:01:43 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: swearing

>>> By the way, just what sort of swearing do your PC's and NPC's use IYTU?
"What the Hierate" works.
>>I've always been a fan of "smeg" myself.
>
>And Kiri and I both occasionally have reason to "conjugate
>'shen'", as it's put on another list...
>
Yeah, that IS a good one.  I haven't used it in Traveller yet though a TU
based on S~G would be highly amusing.

Kiri

------------------------------

Date: Wed, 11 Aug 1999 19:54:44 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: Relief for Newbies

Black ICE wrote:
> 
>
> > the ROM, and why you shouldn't piss off Ditzie Spofulam.
> 
> Of course, unlike the other topics listed above, the last-named item is
> anything _but_ controversial among TMLers (as C**f could attest, were he
> still around).  I think that there would be near-unanimity that one
> should take extreme care not to annoy Ms. Ditzjammer Spofulam....
> 
> Speaking of whom, we haven't heard much recently from Famile
> Spofulam....
> 

Darn it Ice, the recent list activity has been so interesting (what with
all the new blood everywhere, and all) that I hadn't noticed! Now that
you've mentioned it, you really scared me! I guess it time to take a
little vacation in the shelter... if only I could get the Black Globe
working!

Mike (scared and looking over his shoulder for cute girls with LARGE
energy weapons!)

- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Wed, 11 Aug 1999 20:13:36 -0400
From: "DaveShayne" <daveshayne@email.msn.com>
Subject: Re Clarification of star question

Looking back over the question I posed regarding stellar evolution I
realized that it may have been poorly framed.

This is the way it looks like it works to me.

1)
Stars begin their lives at the hot (ie bluer, ie B stage)
or at least toward the blue end of the spectrum.
as a given star ages it slowly cools down, moving toward the red, or M end.

2)
The stars initial mass will determine how quickly this occurs, and has a
great bearing on weather the end star product is a black hole, nuetron star,
or brown dwarf.

Given those two axioms, and I've thought about it a good deal but I don't
really have any info to back up statement 1. And science without data is
like twinkies without the cream (or K'Kree without sauce?)
It may look good but it's dry and tasteless.

So am I making a fool of myself if I try to pawn something based on this as
"reality". (If so I will probly develope it as alternate physics, but being
on the ball with the real thing can't hurt.)

daveshayne@msn.com

- ----------------------------------------------------------------------

No BEM ever one an intersteller war by dying for it's species....

- ----------------------------------------------------------------------

------------------------------

Date: Wed, 11 Aug 1999 20:10:28 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: What's the News on T5?

- ----- Original Message -----
From: Kenneth Bearden -- Walker Jane Productions <dreamer@brokersys.com>
> I've been out of it for a while (a year and a half).  What is Marc going
to do
> with T5?

It sounds as though the next version of Traveller is at least a year away
from production.  That gives GURPS Traveller a two year head start on
whatever is to come.  And what is it that we can expect from the next
version of "real" Traveller?  Well, look for a new milieu (time period) to
be introduced.  Sounds like it will be 200 years beyond M0, in a time of
rapid expansion for the Third Imperium.  This will be an interesting era to
adventure in, but it adds yet another time frame to take into consideration
when learning about the game.  Although this will be the initial era
supported by the new edition,  look for support material for the other eras
(with the exception of the alternate time-line of GT) to follow within six
months.

One more thing.  I have heard rumors that there will be a totally new set of
mechanics for "T5".   Not just a revamped or corrected version of T4, but a
new system.  It seems that the system will be modern, generic and very
detailed.  Marc might have spilled the news at GenCon.  Anyone heard?

------------------------------

Date: Wed, 11 Aug 1999 17:21:56 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: First In

> In mail you write:
> 
>>> Canon? Hell I use Vulcans myself!
>>
>> Vulcans in your canon? Wouldn't the rate of fire suck? ;)
>> XRP!
>
> I dunno, I thought Vulcans had a 20-30 *thousand* rounds per minute
> rating. :-)

*As* a canon, not in one. I thought he meant pointy eared, green blooded
type Vulcans anyway. He didn't.
BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Wed, 11 Aug 1999 23:43:24 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: Another Newbie

On Wed, 11 Aug 1999 17:41:26 -0400, Michael Peters
<travelleri@home.com> wrote:

>
>
>Ian Ferguson wrote:
>> 
>> Dave Shayne writes:
>> >Allow me please to introduce myself,
>> >my name is Dave Shayne, I've been a trav. aficionado
>> >since the lbb days.
>> <snipped>
>> 
>>         Hi Dave, and welcome to the list.  This must be Newbie
>>         week, with the high positive Newbie flux that the TML is
>>         experiencing.  This is a good thing.
>> 
>> Peez
>
>Yup, newbies crawling out of the wood work! BUT has anyone mentioned the
>initiation to them yet? (heh,heh,heh!)
>Welcome to the List Dave! Expect a visit any time now from the Templer
>Welcome Wagon and Roving Torture Team.

NET PAUSE "LURKER MODE"

I'm yet another newbie to the list.

NET CONTINUE "LURKER MODE"


================================================================================
- - Pete                                                      j_pete@bellsouth.net

"Women and cats will do as they please, and men and dogs should relax and get 
 used to the idea."                  - Robert A. Heinlein

Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833

- -----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$
!O M-- V- PS-- PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++
G e+ h--- r+++ y+++
- ------END GEEK CODE BLOCK------

Nova 700

------------------------------

Date: Wed, 11 Aug 1999 19:46:09 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: First In

Benyamene' ZeAbe' Akella wrote:
> 
> > In mail you write:
> >
> >>> Canon? Hell I use Vulcans myself!
> >>
> >> Vulcans in your canon? Wouldn't the rate of fire suck? ;)
> >> XRP!
> >
> > I dunno, I thought Vulcans had a 20-30 *thousand* rounds per minute
> > rating. :-)
> 
> *As* a canon, not in one. I thought he meant pointy eared, green blooded
> type Vulcans anyway. He didn't.

Well, if you're going to talk about Vulcan, forge ahead.  It's beginning
to tire me, though, so I won't play the rubber of this match.

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

End of Traveller-digest V1999 #946
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If you want to subscribe something other than the account the mail is
coming from, such as a local redistribution list, then append that
address to the "subscribe" command; for example, to subscribe
"local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
