			    TRAVELLER Digest 435

Topics covered in this issue include:

  1) Shield, grav vehicle design by AQLH90D@prodigy.com (MR JON G FULLER)
  2) Re: Borlund RICE Paper by mhclark@iastate.edu
  3) FF&S weapons designs by broussa@ConnectI.com (David C. Broussard)
  4) Re: Zhodani pacifism by Robert.Brennan@isocor.ie
  5) Re: Detailing Coalition Worlds by jamesd@spirit.com.au (James Dempsey)
  6) Point defense rules, Second try :) by myhre@oslonett.no (StarWolf)
  7) Regency Sourcebook is here! by Christopher_Griffen@dmcwave.com (Christopher Griffen)

----------------------------------------------------------------------

Date: Sun, 01 Oct 1995 18:48:19 EDT
From: AQLH90D@prodigy.com (MR JON G FULLER)
To: traveller@MPGN.COM
Subject: Shield, grav vehicle design
Message-ID: <013.02191754.AQLH90D@prodigy.com>

Greetings,

I've been intrigued for awhile with the concept of slaved weapons (i.
e. auxiliary weapons that track simultaneously with the main weapon 
of a vehicle) for Traveller.  I had the notion last night of putting 
slaved weapons out on their own -- giving them contra-grav and 
thrusters and making them into truly autonomous pieces of combat 
hardware.  Using FF&S, I got the concept hammered into something 
useful, but I lack any rules on making these things into robots -- 
from what I've picked up, all of that information is in Vampire 
Fleets.

If anyone here could help me finish this as a robot, please help.  
Below I've listed the design as it stands currently.  Any comments 
are welcome.

Shield, autonomous contra-grav weapon (slave capable)

TL: 	10
Price: 	2.529Mcr
Size: 	28 kiloliters displacement = 2 tons (Mc)
Mass: 	10.553 tonnes empty 
	19.78 tonnes loaded
Power: 	1.5 MW MHD
	.6 MW MHD (drives propeller)
Maint: 	1
Controls: Dynamic-linked
	Flight avionics
	Terrain-following avionics
	TL10 mod-st computer x 2
Commo: 30-km Laser
	30-km Radio
Sensors: 30-km HRT
Fire Control: DM -3 (3 modifiers ignored)
Armament: 3cm Tri-barrelled CPR Autocannon firing SEFOP ammunition
Stabilization: None required (fixed weapon)
Ammo: 1800 rounds 
Travel Move: 564 NOE/1132 High
Combat Move:  13 NOE/52 High
Fuel Capacity: 8500 liters hydrocarbon distallates (high grade)
Fuel Consumption:  500 liters/hour (endurance 17 hours)

Combat Statistics
Config:             HF: 4  
Susp: G            HS: 4   
Deck: 4             HR: 4 
	          Belly: 4

Weapon Values
Type            	ROF	Range	DamVal		PenVal
3cm Tri-Auto	60       	500	67		29C
w/ballistic comp 		1000	(burst radius of
and ems rf		2000	60 meters)
(sefop)			4000

Again, any help with putting some brains into this thing would be 
appreciated tremendously, as I haven't any access to Vampire Fleets 
(and won't for many paychecks to come).  Thanks alot,

.JF.
-----


------------------------------

Date: Sun, 01 Oct 1995 19:08:46 CDT
From: mhclark@iastate.edu
To: traveller@MPGN.COM
Subject: Re: Borlund RICE Paper
Message-ID: <9510020008.AA11691@las2.iastate.edu>

  Good paper - a nice change from all those "happy happy" worlds out 
there.  The only thing I was wondering about was the references to 
extensive cloning.  I had always had the impression that there was a 
widespread prejudice against cloning within the Imperium - witness the 
use of the term "truedaughter" with reference to Noris's "child.

  I suppose that one might argue that this planet is the reason for the 
prejudice - the history makes it sound like it was a real disaster when 
the prols started breeding - but it may be more likely that this was a 
group that moved to this planet to escape the hostile attitudes toward 
clones.  In any case, I think you might want to address this point in 
some fashion in your paper.

  Again, thanks - a most interesting read.

---
Mark H Clark
mhclark@iastate.edu

------------------------------

Date: Sun, 1 Oct 1995 21:02:32 -0500
From: broussa@ConnectI.com (David C. Broussard)
To: traveller@MPGN.COM
Subject: FF&S weapons designs
Message-ID: <9510020202.AA13252@ConnectI.com>

Here are some of my earlier weapon designs.  I will hunt up some of the others.

TL-9 Infantry Assault Rifle  This is based on the G-11 from H&K
Ammo:     TL-9 Caseless 4.77mm X 50mm
Length:   85 cm
Weight:   2.95Kg unloaded  3.60Kg loaded
Price:    920 Cr
Mag Wt:   .66 Kg  50 Rnds
Ammo Pr:  50 rnds 4.77mm Caseless 8 Cr Ball, 16 Cr for
          HE/DS/TRanq, 24 Cr for HEAP
Features: Shock Absorbing Stock, Bayonet Lug, Muzzle Brake,
          Autoselect Action, Bullpup Configuration, Optic Sights

4.77mm X 50mm Infantry Assault Rifle
Round     ROF  Damage    Pen       Bulk Mag  SS   Brst Range
Ball      SA/3 3         1-Nil     5    50   2    3    40
DS        SA/3 3         1-2-Nil   5    50   2    3    48
HE        SA/3 3         Nil       5    50   2    3    30
HEAP      SA/3 3         2-2-2     5    50   2    3    30
Tranq     SA/3 1D-1         Nil       5    50   2    3    24

TL-9 Squad Automatic Weapon
Ammo:     TL-9 Caseless 4.77mm X 50mm
Length:   99 cm
Weight:   6.06Kg unloaded 6.72 Kg loaded
Price:    2404 Cr
Mag Wt:   .66 Kg  50 Rnds  or 100 Rnd Belt .81 Kg
Ammo Pr:  50 rnds same as for Assault Rifle. Double for each Belt
Features: Shock Absorbing Stock, Bipod, Flash Suppresor, Long
          Muzzle Brake, Deluxe Action, Optic Sights, Bullpup
          Configuration

4.77mm X 50mm Squad Automatic Weapon
Round     ROF       Dam  Pen       Bulk Mag  SS   Brst  Range
Ball      SA/3/5/10 3    1-Nil     6    100  1    2/3/7 55
w/bipod                                      1    1/2/4 72
DS        SA/3/5/10 3    1-2-Nil   6    100  1    2/3/7 67/87
HE        SA/3/5/10 3    Nil       6    100  1    2/3/7 41/53
HEAP      SA/3/5/10 3    2-2-2     6    100  1    2/3/7 41/53
Tranq     SA/3/5/10 1D-1 Nil       6    100  1    2/3/7 30

TL-12 General Purpose Machine Gun
Ammo:     TL-12 ETC 10mm X 45mm
Length:   144 cm
Weight:   18.26 Kg loaded
Price:    4803 Cr
Mag Wt:   0 Kg 100 Rnd belt weighs 1.96 Kg plus 1.1 Kg and 500 Cr
          for the battery.
Ammo Pr:  100 rnds 39 Cr for Ball, 78 Cr for DS/HE/Tranq, 118 Cr
          for HEAP
Features: Plastic Stock, Shock Absorbing Stock, Laser Sights,
          Optical Sights, Bipod, Long Muzzle Brake, Gyroscopic
          Stabilization

10mm X 45mm GPMG
Round     ROF       Dam  Pen       Bulk Mag  SS   Brst  Range
Ball      SA/3/5/10 7    2-3-4     9    100  1    1/2/4 228
w/bipod                                      1    1/1/2 296
DS        SA/3/5/10 7    1-2-3     9    100  1    1/2/4 274/300
HE        SA/3/5/10 8    Nil       9    100  1    1/2/4 171/222
HEAP      SA/3/5/10 8    2-2-2     9    100  1    1/2/4 171/222
Tranq     SA/3/5/10 1D-1 Nil       9    100  1    1/2/4 30

TL-12 Assault Rifle
Ammo:     TL-12 ETC 10mm X 45mm
Lenght:   91 cm
Weight:   6.994 Kg empty  11.254 Kg loaded w/ 100 rnds 9.124 w/
          50 rnd magazine
Price:    3347 Cr
Mag Wt:   2.3 Kg for 100 Rnd Mag plus 1.96 for 100 rnds or 1.15
          Kg for 50 rnd Mag plus .98 Kg for 50 rnds
Ammo Pr:  Same as GPMG for 100 rnds, 50 rnds 20 Cr for Ball, 39
          Cr for DS/HE/Tranq, 59 Cr for HEAP
Features: Bullpup Shock Absorbing Stock, Laser Sights, Optical
          Sights, Bayonet Lug, Long Muzzle Brake, Gyroscopic
          Stabilization

10mm X 45mm Assault Rifle
Round     ROF       Dam  Pen   Bulk  Mag     SS   Brst Range
Ball      SA/3      6    2-4-6 6     50/100  1    1    110
DS        SA/3      6    1-3-5 6     50/100  1    1    132
HE        SA/3      7    Nil   6     50/100  1    1    83
HEAP      SA/3      7    2-2-2 6     50/100  1    1    83
Tranq     SA/3      1D-1 Nil   6     50/100  1    1    30

TL-12 Carbine
Ammo:     TL-12 ETC 10mm X 45mm
Length:   70 cm folded / 90 cm extended
Weight:   6.684 Kg empty 8.814 loaded w/ 50 rnds
Price:    2852 Cr
Mag Wt:   1.15 Kg for 50 Rnd mag plus .98 Kg for 50 rnds
Ammo Pr:  Same as Assault Rifle for 50 rnds
Features: Folding Shock Absorbing, Laser Sights, Optical Sights,
          Bayonet Lug, Muzzle Brake, Gyroscopic Stabilization

10mm X 45mm Carbine
Round     ROF       Dam  Pen    Bulk  Mag    SS   Brst Range
Ball      SA/3      5    2-4-6  4/6   50     1    1    56
DS        SA/3      5    1-3-5  4/6   50     1    1    67
HE        SA/3      6    Nil    4/6   50     1    1    42
HEAP      SA/3      6    2-2-2  4/6   50     1    1    42
Tranq     SA/3      1D-1 Nil    4/6   50     1    1    30

40MM Grenade Launcher Mod 1 -- Pump Action Shoulder Fired
Ammo:     40MM Self-Propelled Grenade
Length:   65 cm / 85 cm w/ stock extended.
Weight:   6.5 Kg Empty  7.94 Kg loaded
Price:    1800 Cr
Mag Wt:   1.44 for 6 rounds (integral tubular magazine)
Ammo Pr   2.4 Cr for HE/Illum/Chem, 3.6 Cr for HEAP, 4.8 Cr for
          SEFOP/WP/Chaff, and 12 Cr for Flechette.
Features: Folding Shock Absorbing Stock

40MM Grenade Launcher Mod 2 -- Single Shot Rifle Mounted
Ammo:     40MM Self-Propelled Grenade
Length:   42 cm
Weight:   2 Kg empty  2.24 Kg Loaded
Price:    100 Cr
Mag Wt:   0 Kg  .24 Kg for 1 round
Ammo Pr:  as above
Features: Mounts on any weapon with a 42 Cm barrel or longer

40MM Self-Propelled Grenade
Type      Concussion     Burst     Pen
HE        3              12        Nil
HEAP      2              6         41C
SEFOP     2              12        41C
Chem      2              2         Nil
WP        2              8         Nil
Flechette 2D6 Prim D6 2nd B=22     Nil
Illum     0              196       Nil
Chaff     0              196       Nil
David C. Broussard (broussa@connecti.com)
-----------------------------------------------------------------
The opinions represented herein are the sole responsibility of
the proclaimer, and should not be interpreted as dogma, doctrine
philosophy, or anything else other than blabber.  However, if you
REALLY like it, then gimme a dollar!
-----------------------------------------------------------------


------------------------------

Date: 02 Oct 95 10:12:40 +0100
From: Robert.Brennan@isocor.ie
To: traveller@MPGN.COM
Subject: Re: Zhodani pacifism
Message-ID: <GUID:Q/4s5CsfeHBCwmAAAwFvilQ*/G=Robert/S=Brennan/PRMD=isocor/ADMD=eirmail400/C=ie@MHS>

Re the discussion on Zhodani pacifism I seem to rememeber from the old CT Zhodani module
(or it could just be my impression) that the Zho's had stabilised their borders because they were 
unable to expand them further.  I had always assumed this to be the case as the Zho's had/have
a rigid, centrally controlled government (no decisions made until OK'd from above).  This form of
govt is especially limited in the Traveller universe due to commo times etc. OTOH the Imperium
always maintained a loose, decentralised approach to goverment thus allowing greater ease of
expansion etc. 

>From this perspective, the puny forces sent towards the Imperial border during the FWs could be
seen as deliberate warnings to the Imperium to limit further Imperial expansion in the border 
sectors.  These "border incidents" would severely decrease the economic rewards of continued 
settlement in the area for the Imperials but don't necessarly indicate an expansionist  urge for
the Zho's.  In fact this also explains why the Zho's never capitalised on any successes they had
always being content to trade a few border planets for peace  with the Imperium.

Rob Brennan
SMTP:   Robert.Brennan@isocor.ie


------------------------------

Date: Mon, 2 Oct 95 23:26:19 
From: jamesd@spirit.com.au (James Dempsey)
To: traveller@MPGN.COM
Subject: Re: Detailing Coalition Worlds
Message-ID: <21643614.2f493-jamesd@loki.spirit.com.au>

On Sun, 1 Oct 1995, Shalom Zaidfeld wrote:
> Did anyone on the list attempted to detail any of the Reformation
> Coalition's worlds in a RICE paper-like format?  ie: Aubaine and the rest?
>
  I don't know of any descriptions that have been sent to the TML.


> If not, would anyone be intersted in detailing them as a group
> project?  If you have any ideas/comments I would like to hear them.
>
  It sounds like a great idea. I have been annoyed with the lack of detail
on RC worlds for some time. I would be happy to do a paper on Trybec - I
have already done some data on it which I could expand upon. I am a bit
busy for the next couple of weeks though, so it would only be ready after
that time.

BFN,
James Dempsey                              ///
-------------------------------------     ///
 jamesd@spirit.com.au                 \\\///
 j.dempsey@student.anu.edu.au          \XX/



------------------------------

Date: Mon, 2 Oct 1995 17:34:24 +0100
From: myhre@oslonett.no (StarWolf)
To: traveller@MPGN.COM
Cc: GDW.support@genie.geis.com, hiwg-list@fwe.com
Subject: Point defense rules, Second try :) 
Message-ID: <199510021634.RAA09253@hasle.oslonett.no>

Sorry about the gibberish I mailed last week. I have just come home from a==20
weekend holiday, so I haven't been able to correct my wrong doings. You on==20
the HIWG list may have it right if your mailer supports MIME.

To someone who asked,
No I'm not on the beta list, please send me your work.


----------------------------------------------------------------------
HIWG DOC	: 142.17
DATE	: 26. SEP. 95
TITLE	: POINT DEFENSE RULES FOR BRILLIANT LANCES
BY	: ROGER MYHRE


INTRODUCTION

WHY POINT DEFENSE
A few weeks ago (at the writing moment) there was a discussion about missiles on the TML.
The main problem was to agree on how a starship should be able to defend against a swarm
of missiles. Whether they was det-laser or the kinetic kill (KKM) sort. The 
rules as they stand today makes any ship vulnerable against a swarm of missiles.

I then decided that a good set of rules was in need for point defense (PD) weaponry. Actually
I had that thought long before this discussion unfolded. The seed was planted by a guy called
Ted Baltz, which designed a laser turret capable of firing more than 2400
shots in 30 minutes.

BASIC ASSUMPTIONS

The rules I will present below is set into the BL environment. You should=20
familiarize yourself with those rules before you read any further. There is==20
nowhere in the rules that disallows multiple focal arrays per mount. neither==20
is there any rules against unmanned mounts.=20

Although there isn=92t any rules full automatic weapon systems like a CIWS==20 phalanx, there is
neither any rules against designing one. The problem is to design rules that==20 are simple and
uses what FF&S already got.


DESIGNING POINT DEFENSE MOUNTS

MINIMUM REQUIREMENTS

The minimum requirements for a PD mount are: Capable of ignoring at least=20
one difficulty
level increment. Designed with a flight computer. No maximum number of focal=
=20
arrays.

MOUNT TYPE

It can be of any type, but most useful would be the barbette or turret=20
configuration, as a bay sized weapon would be clearly an overkill. Except on=
=20
TL 9-10.

FOCAL ARRAYS
The only limits on the focal arrays is that they have to fit into the=20
limited surface area of the mount. An optimum number is 7 on a laser turret.=
=20
Then each  FA got a diameter of 1,2
meters. If you like me design the lasers optimized for a specific range, a=
=20
TL 13 x-ray laser
which are not grav focused, with a short range of 10 hexes will have a=20
diameter of 55
centimeters.

CREW

Crew for the mount is optional. A manned PD system got a few more options in=
=20
the game
play as described below.

COMPUTER

A PD turret must have a turret to be able to attack several targets in a=20
round. And it is also required, when a PD system is expected to act=20
independently, and not necessarily smart.

MAXIMUM TARGET NUMBER

A PD mount may attack more than one target a round. The maximum number of=20
targets are
calculated like this:
MT=3D[(FAx+DM)/CM]/10
MT=3DMaximum Targets
FAx=3DNumber of Focal Arrays
DM=3DDifficulty Modifier
CM=3DComputer Multiplier

Round to the closest whole number.


HOW TO USE IN GAME

HOW TO ASSIGN TARGETS

The PD system will automatically attack any enemy missiles that has been=20
detected. Starting
with the closest target hex. It is assumed that sensor operator on the=20
bridge (or elsewhere)
provides the PD mount with the target information. All detected missiles in=
=20
that target hex are being engaged before a new target hex that are further=
=20
away is picked. The targets are
engaged whether or not the starship that has the mount are the target or=
 not.

The maximum number of targets allowed to engage are calculated as mentioned=
=20
above.
Engaging this number of targets has no penalties. If there is half this=20
number or less targets the difficulty is decreased with one level. If there=
=20
is a operator in the mount, there is possible to override both target=20
priority, and number engaged. The maximum with an operator is twice the=20
normal amount, but then the difficult is increased with one.

TASK RESOLUTION

When all the targets has been designated. The die is rolled for resolve hits=
=20
against the
missiles. The asset of a PD is its difficulty modifier times 3. If the PD is=
=20
crewed use the crew skill level if the crew interfere with the operation in=
=20
any way, or if the crew asset is higher than the PD mount asset.

Any hit against a missile is counted as a kill. I see no reason that a=20
missile is armored to
withstand a hit of 1/6-17. Either way the hit will likely be at the missile=
=20
front, where the sensor cluster is situated, and thus the missile will be=20
blind, and probably deaf (the laser comm antenna burnt out as well).

CHANGING TARGET PRIORITY

If the mount is crewed the target priority may be changed, but this will=20
interfere with the rule of expanding the limited target number. If the=20
operator decided to fire against other targets that the PD system would have=
=20
chosen, the operator is preoccupied with programming the computer this turn.=
=20
Even other ships and fighters may be targeted.


OPTIONAL SENSOR RULE FOR BRILLIANT LANCES

As the rules in Battle Rider, there should be a bogey in the hex until there=
=20
has been
confirmed that there is no more possible targets in a hex. This will allow=
=20
smaller ships to hide behind larger ships, and missile swarms to survive=20
longer. The whole idea is to give the
uncertainty of how many the enemy is before you engage. And it does also=20
give the missiles
a chance to hide in numbers.


SAMPLE POINT DEFENSE TURRETS

TL  Mj     FA      MW    Mcr    Wt    Short       Medium      Long     =20
Extreme   DM  Targets
13  48   .55*7  229.79   1.37  67.18  10:1/6-17   20:1/4-12   40:1/3-9 =20
80:1/2-6  5      4
14  48   .55*7  199.16   0.91  42.84  10:1/6-17   20:1/4-12   40:1/3-9 =20
80:1/2-6  5      5
15  48   .55*7  175.75   0.57  31.65  10:1/6-17   20:1/4-12   40:1/3-9 =20
80:1/2-6  5      6
16  48   .55*7  125.25   0.48  24.86  10:1/6-17   20:1/4-12   40:1/3-9 =20
80:1/2-6  5      8

These turrets are using X-ray beams which are non-grav focused. All of them=
=20
has work
stations for operators.


FAMEOUS LAST WORDS

These rules has been limitly tested and thus not seen the real battle test=
=20
for sure. I would
appreciate any comments and thoughts on the matter. And I=92ll update the=20
document properly
as bug reports keeps coming in.

=A9Roger Myhre	1995


--------------+-------------------+-----------------------------------
Roger Myhre   | myhre@oslonett.no | http://www.oslonett.no/home/myhre/
HIWGmember 142| Some people have one of those days, I got one of=20
              | those lifes.
--------------+-------------------------------------------------------


------------------------------

Date: Mon, 2 Oct 1995 09:44:51 -0700
From: Christopher_Griffen@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: Regency Sourcebook is here!
Message-ID: <07017d60@MailXFER.DMCWAVE.COM>

     *** SPOILER ALERT:  Do not read this if you don't want to know 
     anything about the RSB ahead of time. ***
     
     
     Well, it finally arrived.  I about burst a blood vessel on Friday when 
     I got a little package from GDW containing none other than...THE 
     REGENCY SOURCEBOOK.  I was almost afraid to open it, lest I realize my 
     greatest fears that it isn't up to par.
     
     Thankfully, this was not the case.  I've read through about 75 percent 
     of the book so far, and I must say that I'm fairly impressed.  Nilsen 
     committed to a multiple-volume series in the introduction, a la the 
     RCES campaign books.  So we should be seeing a Regency Equipment 
     Guide, Regency Personalities, Character Generation Rules, etc.  To be 
     fair, I think that Nilsen is correct that you can only do so much with 
     96 pages, but I think he has crammed in the information that most of 
     us wanted.  Namely, the modified sector data for the Spinward Marches, 
     Deneb, coreward Trojan Reaches and coreward-spinward Reft Sector.
     
     The RQS description was very nice.  It gave me a very good feel for 
     how the Quarantine Service operates and keeps virus in check.  I look 
     forward to character generation rules for RQS careers.
     
     I refuse to be specific as I don't want to ruin anything for Traveller 
     referees who want to keep one up on their players, but I will say that 
     many of the questions about the Zhodani are at least in part satisfied 
     by the RSB.  At least we know there _is_ a reason that the Zhos did 
     not invade and crush the Regency during the last 70 years.
     
     There is also preliminary information about the upcoming "Oklahoma 
     Land Purchase" rush, Regency Style.  Due to a stagnating economy, the 
     Regency has cleared the way for expansion into the wilds.  Watch out, 
     RCES!!!
     
     Suitable sections also describe the Aslan, Vargr, Darrians, Sword 
     Worlds, Droyne/Chirper, Federation of Arden and Old/New Islands 
     subcultures of the Regency.  Nice write-ups were also provided for the 
     psionic subculture and the nobility.
     
     There's a very nice illustration of an age-accelerated Archduke 
     Norris, who is dead long before 1202 by the way, but I daresay it 
     looks like a well-done computer-modified version of one of the 
     illustrations from one of the old DGP books.
     
     The description of the new Regent is also good and fairly 
     prophetically sets up the quest for a new Imperium.  I think we can 
     all read the writing on the wall about where this is headed.
     
     The 45 subsectors in the book are very well written up in the RCES 
     style.  That is, no xboat lanes (there is a good explanation for why 
     these no longer exist) and the maps are wrapped by important system 
     information.  I was pleased to discover that most of our RICE papers 
     for the most part, will fit in nicely with what GDW wrote up.  
     (Although they trashed my physiological description of the Gl'lu on 
     Kubishush; I suppose I should issue an update!).
     
     The one thing that _did_ change greatly are tech levels and population 
     levels.  _Dozens_ of worlds were greatly enhanced over the past 70 
     years.  Vincennes is listed as an imminent TL-17 society.  Efate has 
     reached TL-15, Mora (TL-16), and many more.
     
     There are some very nice ship designs in the back, including the TL-16 
     Darrian patrol cruiser and the Aslan Quarantine Cutter.
     
     One of the most pleasing announcements in the book is that TNS reports 
     will be returning to the pages of Challenge magazine.  HOORAY!!!
     
     I guess if I had any complaints, it'd be the few silly humorous items 
     added in by Mr. Nilsen that we can probably call "Davisms."  They're 
     not on par with some of the more ridiculous Ithklur items (e.g., San 
     Klaas; argh!), but they're borderline.  I think I can forgive him his 
     urge to throw in a little humor in a few select spots considering a 
     job well done for the most part.  Actually, I have to admit, a few of 
     his Aslan and nobility quips made me laugh out loud.
     
     All in all, I couldn't be more pleased.  Though now I suppose I'm 
     going to have to frantically wait once again for the inevitably 
     delayed and double-delayed sequels to the RSB.  For now, however, at 
     least we have a good primer to get things going in the Regency.
     
     --Chris

------------------------------

End of TRAVELLER Digest 435
***************************
