Subj: Traveller-digest V1999 #1282
Date: 10/30/99 6:05:19 PM Pacific Standard Time
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Traveller-digest Saturday, October 30 1999 Volume 1999 : Number 1282
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.
The following topics are covered in this digest:
Re: Alderson Drives and the MiGE Universe
Re: Alderson Drives and the MiGE Universe (was Re: Traveller: Aberrant jump d...
Re: Yet more 3D work
Re: Yet more 3D work
Re: Alderson Drives and the MiGE Universe
Re: opengl95.exe
Re: [OT] Cultural Differences
Re: Interactive fiction
Re: Traveller 3D Art Mailing List (was Re: 3D Art)
Attention William Hostman
Re: [OT] One Day In Peace
Diving depths : some data points (was BD crush depths)
Economics for fun and Profit
Re: Alderson Drives and the MiGE Universe (was Re: Traveller: Aberrant jump drives (was Re: Just say "no" to lhyd))
Re: Alderson Drives and the MiGE Universe
----------------------------------------------------------------------
Date: Sun, 31 Oct 1999 09:50:02 +1000
From: "Alan Bradley"
Subject: Re: Alderson Drives and the MiGE Universe
> From: "Frank Pitt"
> > I think the MiGE/CoD universe would be a great place to play, but it
> > needs a well thought out setup. I don't think either Pournelle or
> > Nivin rpg, or have any interest in rpging. I'd also lay you odds
> > that they would want a nice hefty licensing fee to use their
> > background in anything commercial.
>
> Larry Niven seemed fine with other people writing in the "Known
Universe",
> there are quite a lot of people who have written "Known Univere" stories,
> and authors in general aren't heavily into "licensing" their universes,
they
> are normally flattered if you ask to write something in their settiing,
and
> are really only concerned with whether you voiolate their idea of what
the
> universe is like, which usually means they ask for veto rights on
> publication or at least some sort of editorial control..
>
> > I don't even know if it would be
> > legal to develop something non-commercial based on the MiGE universe
> > for more than personal use.
>
> There is nothing _illegal_ in people so doing .
Back in the 80s, Chaosium published the Ringworld RPG, covering Niven's
Known Space setting. Niven was involved in this project, so he knows what
RPGs are. Unfortunately the game itself didn't really take off. I gather
the licence fees tended to hurt Chaosium's profit margins too.
SJG used to have an article on their web pages about using GURPS in the
CoDominium setting. It doesn't seem to be there any more. It was pretty
short, anyway.
There are plenty of unauthorised GURPS versions of various writers'
universes floating around the Net.
Alan Bradley
alanb@elf.brisnet.org.au
------------------------------
Date: Sat, 30 Oct 1999 20:18:36 EDT
From: KenRoney@aol.com
Subject: Re: Alderson Drives and the MiGE Universe (was Re: Traveller: Aberrant jump d...
For those of you interested in the MIGE universe, check out
http://www.chonology.org/pournelle/
It has a detailed timeline, and astronomical details derived from fanatical
analysis of all of Pournelle's writings.
------------------------------
Date: Sat, 30 Oct 1999 19:24:01 -0500
From: Shimmergloom
Subject: Re: Yet more 3D work
I am fiddling with something called Micrografx Simply 3D. Ever heard of it?
Jesse DeGraff wrote:
> That's one thing that I wish Lightwave did better: landscapes & atmospheric
> conditions. The tools in Bryce are MUCH better for that type of thing than
> Lightwave.
>
> The interface design, well....
> :)
>
> Jesse
>
> -----Original Message-----
> From: Frank Pitt
> To: traveller@lists.imagiconline.com
> Date: Saturday, October 30, 1999 3:23 AM
> Subject: Re: Yet more 3D work
>
> >
> >
> >> I don't have any experience with PovRay, but someone on this list used it
> >> IIRC.....
> >>
> >> >Somebody mentioned that POVRAY was free. How easy to use is povray? Is
> >it
> >> >worth the time to download it because it is obviously worth the price of
> >> >nothing.
> >
> >I've used povray, and it's very easy to use, but at least back when I use
> it
> >the problem was that it's _just_ a renderer .
> >
> >It doesn't really provide you with any tools for interactively designing
> >anything, you describe all the points, the textures, and the lighting in a
> >_text_ file, and then tell povray to render it.
> >
> >Really easy to use for spheres & squares, etc, but very hard to define
> >complex 3D objects, though some people have done some amazing work with
> it.
> >If you have some too that can provide you with a three-dimensional point
> >map, then PovRay can render it.
> >
> >There are other options out there. Bryce is nowhere near as expensive as
> >Light Wave and it has a much better and easier to use interface than
> >LightWave, though obvioulsy it's not as powerful.
> >
> >Bryce also let's you do complete scenes nicely, as it includes Vista-Pro
> >type landscape tools as well as cloud maps, and specific lighting tools for
> >replicating the effect of a light source through cloud /haze/fog
> >
> >Frankie
> >
> >
- --
- ----------------------------------------------
he he he he he he he he he he he he
Shimmer
------------------------------
Date: Sat, 30 Oct 1999 17:25:25 -0700
From: Jesse DeGraff
Subject: Re: Yet more 3D work
Heard of it, don't know a thing about it ;)
Jesse
- -----Original Message-----
From: Shimmergloom
To: traveller@lists.imagiconline.com
Date: Saturday, October 30, 1999 5:25 PM
Subject: Re: Yet more 3D work
>I am fiddling with something called Micrografx Simply 3D. Ever heard of
it?
>
>
>Jesse DeGraff wrote:
>
>> That's one thing that I wish Lightwave did better: landscapes &
atmospheric
>> conditions. The tools in Bryce are MUCH better for that type of thing
than
>> Lightwave.
>>
>> The interface design, well....
>> :)
>>
>> Jesse
>>
>> -----Original Message-----
>> From: Frank Pitt
>> To: traveller@lists.imagiconline.com
>> Date: Saturday, October 30, 1999 3:23 AM
>> Subject: Re: Yet more 3D work
>>
>> >
>> >
>> >> I don't have any experience with PovRay, but someone on this list used
it
>> >> IIRC.....
>> >>
>> >> >Somebody mentioned that POVRAY was free. How easy to use is povray?
Is
>> >it
>> >> >worth the time to download it because it is obviously worth the price
of
>> >> >nothing.
>> >
>> >I've used povray, and it's very easy to use, but at least back when I
use
>> it
>> >the problem was that it's _just_ a renderer .
>> >
>> >It doesn't really provide you with any tools for interactively designing
>> >anything, you describe all the points, the textures, and the lighting in
a
>> >_text_ file, and then tell povray to render it.
>> >
>> >Really easy to use for spheres & squares, etc, but very hard to define
>> >complex 3D objects, though some people have done some amazing work with
>> it.
>> >If you have some too that can provide you with a three-dimensional point
>> >map, then PovRay can render it.
>> >
>> >There are other options out there. Bryce is nowhere near as expensive
as
>> >Light Wave and it has a much better and easier to use interface than
>> >LightWave, though obvioulsy it's not as powerful.
>> >
>> >Bryce also let's you do complete scenes nicely, as it includes Vista-Pro
>> >type landscape tools as well as cloud maps, and specific lighting tools
for
>> >replicating the effect of a light source through cloud /haze/fog
>> >
>> >Frankie
>> >
>> >
>
>--
>----------------------------------------------
>he he he he he he he he he he he he
>
> Shimmer
>
>
------------------------------
Date: Sat, 30 Oct 1999 17:28:42 -0700
From: "Legate Legion"
Subject: Re: Alderson Drives and the MiGE Universe
From: Alan Bradley
Subject: Re: Alderson Drives and the MiGE Universe
>SJG used to have an article on their web pages about using GURPS in the
>CoDominium setting. It doesn't seem to be there any more. It was pretty
>short, anyway.
You know what I have found works really well to simulate the CoDo
setting, is Leading Edge Games.
Legate Legion
ICQ # 8973001
legate@futureone.com
"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder
"I am a Ranger. We live for the One, we die for the One. We go to the dark
places where no one else dares venture! We stand on the bridge and no one
passes. Entil'zha Veni!"
Rome did not create a great empire by having meetings, they did it by
killing all those who opposed them.
------------------------------
Date: Sat, 30 Oct 1999 19:32:18 -0500
From: Shimmergloom
Subject: Re: opengl95.exe
I got the file now. thanks for your time.
Jesse DeGraff wrote:
> Nope. Tried Microsoft's home page? Maybe there?
>
> Jesse
>
> -----Original Message-----
> From: Shimmergloom
> To: traveller@lists.imagiconline.com
> Date: Saturday, October 30, 1999 11:25 AM
> Subject: opengl95.exe
>
> >opengl95.exe
> >
> >Any of you 3d artists out there have a copy of this file? I can't find
> >anywhere.
> >
> >----------------------------------------------
> >he he he he he he he he he he he he
> >
> > Shimmer
> >
> >
- --
- ----------------------------------------------
he he he he he he he he he he he he
Shimmer
------------------------------
Date: Sat, 30 Oct 1999 16:32:13 -0700
From: "Kiri Aradia Morgan"
Subject: Re: [OT] Cultural Differences
>"Kiri Aradia Morgan" typed thusly:
>
>>No flames please. This isn't intended to be an anti-American post; it's
intended to get you to look at things from a slightly different perspective.
>>
> Certainly. The only thing I really disagree with is:
>
>> I've been to Japan, I'm rather familiar with the place, McDonalds puts
cheese on the burgers there, too.
>
> You mean they put cheese on their cheeseburgers HERE? Could have fooled
me...
>
OK, you got me there. I suppose it's the same processed cheese food
substance that they use here. I've never had anything other than ice tea
with sugar syrup at a Japanese McD's.
Not a big McD's fan here. I still remember arguing with my ex-BF Tashiro,
then a student at Tsukuba-dai (the biggest science university in Japan): "I
did NOT come all the way across the Pacific to eat at McD's! Let's go to
Cafe Mozart, this is my vacation, I wanna take *you* out!"
LOL...
I often wonder what became of that guy. He was the lead singer of a metal
band and they used to dress up in sentai (Power Ranger) type costumes for
their shows. He was such a hoot and I adored him, but it wasn't meant to
be.
No, I guess they don't put cheese on the McD's burgers, but they do put
cream cheese in the tea sandwiches and cheddar cheese in those little yummy
buns from the Pronto coffee shops (like a Japanese version of Starbucks only
2000 percent better food and coffee and they don't give you evil looks when
you ask where the restroom is)-- and at night it turns into a bar!
I love Tokyo but I do occasionally get strange looks in further outlying
places. It's different because I am part-Asian but not necessarily
recognizably so...? When I travel with my friends the Tanakas, (he's
Japanese, she's white, two kids) people think I am part of the family but
can't figure out quite how-- I look like Natsumi and Marie, but Darla and
Takashi aren't old enough to be my parents. I have very long straight black
hair but very white skin and dark eyes (I'm often mistaken for a Latina) and
what I tend to get is the bugawk effect, so named because I blend into the
crowd, and then someone comes up to tell me that my backpack came unzipped
or something like that, I turn around and they see that my eyes are missing
a fold and they look like they're about to go "bugawk"! Then they decide to
speak English, even if they can't.
And then I very calmly have to say "nihongo de douzo, yoku wakarimashita yo
(speak Japanese, I understood you just fine)." I really wonder what it is
like to be a white European non-English speaking tourist in Japan. They
think all white people speak English. And not Japanese.
LOL. I guess if you were travelling among the Vilani, and spoke Vilani, and
looked almost-but-not-quite Vilani, you'd get the bugawk reaction too.
Bugawk!
OTOH, 90% of Americans hear and say my name as "Carrie/Kerry/Keri" no matter
how many times I correct them. (It means "fog".)
This has gotten Hiroshi in trouble. "Carrie called me? Who's THAT?"
Kiri
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kiri Aradia Morgan 93! Thou Art God...
tiamat@tsoft.com
the current fair warnings:
"No matter what, expect the unexpected. And whenever
possible, BE the unexpected." -- Lynda Barry
"Honest to the point of recklessness, and self-centered
in the extreme." -- Robert Hunter/Jerry Garcia
"God sent me to piss the world off!" -- Eminem
------------------------------
Date: Sat, 30 Oct 1999 19:33:27 -0500
From: Shimmergloom
Subject: Re: Interactive fiction
- --------------4DC8FAAB34F24D2E16CAAB2E
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
This sounds cool. I'd love to see this.
Luther Martin wrote:
> If anyone out there remembers the old days of "interactive fiction,"
> (Adventure, Zork, etc), I have finished the logic for an IF
> walkthrough of a Type S scout/courrier. If anyone has really good
> descriptions of any of the rooms they would like included in this
> exercise, let me know. You can now enter through the airlock, walk
> around the ship, and open and close doors. Ideas for developing this
> into something more interesting will also be appreciated. If anyone is
> interested in having this exercise adapted to other ships, drop me a
> line also. It's very easy to adapt the core logic to other
> ships. Finally, in case anyone cares, the tool used to produce the
> z-machine code was Inform 6.21. If you don't know what that means, you
> probably will not care. Luther Martinmartin@ksarul.com
- --
- ----------------------------------------------
he he he he he he he he he he he he
Shimmer
- --------------4DC8FAAB34F24D2E16CAAB2E
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit
This sounds cool. I'd love to see this.
Luther Martin wrote:

Ifanyone out there remembers the old days of "interactive fiction," (Adventure, Zork, etc), I have finished the logic for an IF walkthrough of a Type S scout/courrier. If anyone has really good descriptions of any of the rooms they would like included in this exercise, let me know. You can now enter through the airlock, walk around the ship, and open and close doors. Ideas for developing this into something more interesting will also be appreciated. Ifanyone is interested in having this exercise adapted to other ships, dropme a line also. It's very easy to adapt the core logic to other ships. Finally,in case anyone cares, the tool used to produce the z-machine code was Inform 6.21. If you don't know what that means, you probably will not care. LutherMartinmartin@ksarul.com
--
----------------------------------------------
he he he he he he he he he he he he
Shimmer
- --------------4DC8FAAB34F24D2E16CAAB2E--
------------------------------
Date: Sat, 30 Oct 1999 19:34:12 -0500
From: Shimmergloom
Subject: Re: Traveller 3D Art Mailing List (was Re: 3D Art)
waits on edge of seat
Jesse DeGraff wrote:
> That's actually part of the idea for Trav3D. I was going to propose that in
> the mail I'm putting together. More soon.
>
> Jesse
>
> -----Original Message-----
> From: Michel Vaillancourt
> To: traveller@lists.imagiconline.com
> Date: Saturday, October 30, 1999 8:17 AM
> Subject: Traveller 3D Art Mailing List (was Re: 3D Art)
>
> > There seem to be several of us tinkering and toodling to varying
> >degrees with 3D stuff for Traveller. Would anyone like me to set up a
> >mailing list on my box where we can jaw about anything we've figured out
> >relative to modeling "Objects Traveller", get peer-group feedback and such?
> >
> > If you are interested, please RSVP off-list.
> >
> > --Michel
> >
> > -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
> > Michel R. Vaillancourt misha@atlantic-online.ns.ca
> > ICQ # 31172292
> > -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
> > NET-City Communications....
> > Providing "Solutions for the Common Company"
> > -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
> > ***REMEMBER - Always virus-check your emails ***
> > -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
> >
- --
- ----------------------------------------------
he he he he he he he he he he he he
Shimmer
------------------------------
Date: Sat, 30 Oct 1999 19:36:16 -0500
From: Shimmergloom
Subject: Attention William Hostman
Hey william. did you get my message requesting the Traveller World of Darkness?
i am still interested in it if you still don't mind sending it to me. Please?
- ----------------------------------------------
he he he he he he he he he he he he
Shimmer
------------------------------
Date: Sat, 30 Oct 1999 17:44:35 -0700
From: "Kiri Aradia Morgan"
Subject: Re: [OT] One Day In Peace
>>> I think there's a high level of social control in AMERICA. Total
strangers will come up to you and tell you that you shouldn't smoke, you're
too fat to eat this or that, God help you if you're pregnant and you dare to
eat anything in public because someone will have an opinion about it...
>>>
>> Reminds me of the time I was eating a burger at a local mall fast-food
court and was accosted by a vegetarian animal-rights fanatic about my choice
of food. (It's a good thing that the mall security came by and kicked him
out, as I was giving serious thought to the idea of force-feeding the rest
of my burger to the guy...)
>
>Reminds me of the time a militant vegetarian made the mistake of assuming
the Goths of alt.gothic were necessarily left-wing animal rights nuts. Heh.
>
yeesh! I'm a goth, we like blood!
>Alt.g was also about half-and-half gun control nuts and 2nd Amendment
fanatics--seems that many persons-in-black like to be able defend themselves
from creeps who think its okay to beat up and abuse someone just because
they are of a fringe minority.
>
yup...
>>> People walk right up to you and ask you to change your religion, and
they're not respectful about it either.
>>>
>> I hate it when people do that. Sometimes they come by my house and ring
the doorbell -- I've taken to closing the door in their faces without
comment... I don't go around telling people to give up their religions and
become an athiest, and expect the same courtesy from others...
>>
>I don't like that approach because it turns people off and drives them away
from something they might have been drawn to and gained great benefit from
otherwise. (Yes, I'm Christian.)
>
Your choice. My point is very simple. I do not go and stand outside of
your church on Easter and tell you to get right with your ancestors... I do
not exhort the virtues of the kami or the buddhas to people who are not
interested... and hence, I request the same courtesy. I was raised by a
white adoptive family in West Virginia and if I were going to become a
Christian I would have done so already by now. But you have a valid point.
>> >I've been asked really rude questions by people I had never seen before
about pentacles, prayer beads, etc. People stand outside of clinics and
shout at you about medical procedures they disapprove of.
>> >
>> And we're not allowed to carry flamethrowers in public to deal with them
either...
>>
>Let's not go there, as I have diametrically opposed views.
>We don't need flamethrowing on the TML over abortion.
>
My point was that it's not a political issue outside of the US. This kind
of protest doesn't happen in Japan. People who are opposed to abortion
don't have abortions and leave other people alone. I don't think people who
yell at you or throw paint around outside of abortion clinics or fur stores
should be attacked with flamethrowers. I do think that they should be
arrested for trespassing if they set one foot on the property and that if
they become loud, unruly, or physically threaten/approach/taunt/touch people
as they enter or leave, they should be arrested for assault (and battery, if
they actually touched anyone). It amazes me that people don't use the laws
that already exist to deal with either abortion or animal rights protestors
at their place of business.
But no, I don't think anyone needs to have a flamethrower aimed at them. If
people want to sit around outside and pray, there is not much that can be
said or done-- it just doesn't happen in Japan, is all, because the culture
is different. When they yell at people, interpose their bodies, etc. they
are legally committing assault.
Kiri
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kiri Aradia Morgan 93! Thou Art God...
tiamat@tsoft.com
the current fair warnings:
"No matter what, expect the unexpected. And whenever
possible, BE the unexpected." -- Lynda Barry
"Honest to the point of recklessness, and self-centered
in the extreme." -- Robert Hunter/Jerry Garcia
"God sent me to piss the world off!" -- Eminem
------------------------------
Date: Sun, 31 Oct 1999 11:47:00 +1100
From: "Robert O'Connor"
Subject: Diving depths : some data points (was BD crush depths)
Sorry to poke sticks at a dead thread.
The following RW info may be useful for comparative purposes :-
Depth,m Notes
(metres -> feet : X 3.281)
20 limit for helmet divers (1930s)
40 typical breath-hold diving (e.g. pearl divers) ; 2 minutes
dive time ; nitrogen narcosis breathing compressed air
becomes a potential problem, especially with long dives
(> 2 hours)
60 heliox mixtures required at and below this depth for dives
greater than a few minutes in duration ('bounce dives')
120 WW2 submarine operating limit ; (heated) dry suits ; diving
cylinders (e.g. Link type)
130 world record breath-hold dive (total dive time 2min 11sec,
1996)
150 limit for 'hard hat' divers (helmet divers, 1960s)
180 Bluefin tuna routinely dive to this depth
200 rough crush depth for WW2 submarines
282 Scuba-diving record (1994)
~300 approximate operating limit for modern nuclear subs
(Soviet 'Alpha' class able to dive deeper due to advanced
hull?)
~410 Bathysphere (Dr. W. Beebe, 1920s)
~450 Seals observed to dive to this depth
600+ 'Jim' (internal pressure = 1 atm) and 'Wasp' suits (TTL 7-8)
- have dived deeper than this ; crush depth ~800m
750 operating depth for the U.S. Navy's DSRV-1 and NR-1 ;
?crush depth
1000 Sperm whales have been observed to dive this far
~3900 'Alvin' bathyscape's rated depth
~4000 FNRS 3 (1954) - world record at the time
~6000 rated operating depth for underwater camera and robot
platforms e.g. 'Argo' and 'Jason'
10911 'Trieste' (into the Marianas trench, 1960).
Robert O'Connor
Medico, Gamer
------------------------------
Date: Sun, 31 Oct 1999 11:03:24 +1000
From: dadams@parracity.nsw.gov.au
Subject: Economics for fun and Profit
Graeme spake thus:
<<
How hard is it to use Imperial credits, OUTSIDE the Imperium?
The Sword Worlders (and for that matter the Darrians) have their own currency,
right?
>>
Being a member of said party, and being the money hungry persoan I am, we dont
use currency....we steal beg and borrow. Your not getting a red razoo from the
party treasury because its MINE MINE MINE HAHAHAHAHAHAH!!!!! Um , I will take
the pills now :-)
<<<
I assume that they conduct trade with the Imperium, so there must be some way to
exchange currencies.
Is the money traded like it is on our stock markets?
Who sets the exchange rates? That is; how do they decide that a Swordworlder
buck is worth half a credit or whatever?
Is it due to market forces, and does that mean that players would be able to
dabble on the money market?
Finally, how is the money backed? Do they use something like the gold standard
(ie the money is issued against gold and precious metal reserves held by the
government), or what?
>>
Given that many worlds, nations and coperations have their own script, I would
argue that currency dealing is a way of life. Given that we are going to the
Sword world, I would argue that the Imperial Credit is an in-demand currency, as
most of the goods that the SW need (weapons) atre Imperially sourced. Given the
rampant lasie faire economics of Traveller, Each SW would have a currency
exchange mechanism not unlike what we have here.
For more fun (tm), you could have the SW impound imperial scripts, or make them
illegal to use. It really depends on how evil the GM feels (Hi Cory!).
FYI: The party is a bunch of motley mercs with cutting edge weaponry (an orbital
strike team). I happen to be an ex merchant trouble shooter (a fusion of agent
and merchent, with Navy Intel experience courtasy of the FFW), we have the usual
mix homicidal loons (um, Navy fighter jock who must have wanted to be a marine,
a real marine, a Vagr, and a furniture salesman who had to be taught by me how
to sell stuff :-)
Darryl
------------------------------
Date: Sat, 30 Oct 1999 19:33:10 -0500
From: Richard Wilson
Subject: Re: Alderson Drives and the MiGE Universe (was Re: Traveller: Aberrant jump drives (was Re: Just say "no" to lhyd))
At 11:21 PM 10/29/99 -0700, you wrote:
>>needs a well thought out setup. I don't think either Pournelle or
>>Nivin rpg, or have any interest in rpging. I'd also lay you odds
>
>I don't know about conventional paper-based gaming, but Pournelle seems to
>be fairly into computer games based on his 'Byte' articles.
>
Many years ago Niven allowed someone to put out a Ringworld RPG. It didn't
last long due to lack of interest.
Okay, Chaosium Inc. did the RPG. Also, there are some universe designing
notes in N-Space by Larry Niven where he talks about some of the properties
of the Alderson Drive. It's a long to type up but I could if there is a
massive outpouring of demand for it.
Richard Wilson
------------------------------
Date: Sat, 30 Oct 1999 22:06:32 -0400
From: "Thomas Schoene"
Subject: Re: Alderson Drives and the MiGE Universe
- ----------
> From: Legate Legion
> To: traveller@lists.imagiconline.com
> Subject: Re: Alderson Drives and the MiGE Universe
> Date: Saturday, 30 October, 1999 8:28 PM
>
> From: Alan Bradley
> Subject: Re: Alderson Drives and the MiGE Universe
>
> >SJG used to have an article on their web pages about using GURPS in the
> >CoDominium setting. It doesn't seem to be there any more. It was
pretty
> >short, anyway.
>
>
> You know what I have found works really well to simulate the CoDo
> setting, is Leading Edge Games.
>
At the risk of starting a system war, I'd say GURPS would handle the whole
setting almost effortlessly. Like Leading Edge, it's a reasonably
realistic system as befits the decidedly realistic feel of Pournelle's
books. And GURPS already has the rules in place to handle the appropriate
technology. I just picked up Space 3rd Edition, and I think that one could
model the space travel tech used in the CoDominium/MiGE universe with
almost no effort (Jump Drive for Alderson Drive, and a moderately powerful
total conversion drive for the real-space drive. Further, the default
force screens in GURPS are obviously modeled on the Langston Field (Slow
objects can pass through, beams and fast objects are deflected. Screens
accumulate energy levels when hit, glowing in different colors as the
levels increase. Powerful attacks can "blow through" the screen without
destroying it. Etc.)
Tom Schoene
------------------------------
End of Traveller-digest V1999 #1282
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