Traveller-digest      Tuesday, August 31 1999      Volume 1999 : Number 1041



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Fission Engineering Modules
GT Starship Module Questions
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement
Re: GT Starship Module Questions
Re List and Limits
Re: HTML [OT]
Re: Architecture
Re: Architecture
Re: Architecture
RE: FS .pdf at BITS
RE: Terraforming (Slightly OT)
Re: Thrust effects (was HEPlar lives!)
RE: Bob Forward's ideas
Re: Sector Viewer
Re: [www] Freelance Traveller Announcement
RE: [BITS] Something which excites me!
RE: SpaceDogs Cover
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement
Re: Sector Viewer
Re: [www] Freelance Traveller Announcement

----------------------------------------------------------------------

Date: Mon, 30 Aug 1999 19:54:24 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Fission Engineering Modules

At GTL 9 fission is a lighter and cheaper alternative to fusion. Here are
the numbers fo GTL8 and GTL9 Engineering (Fission Reactor Core) modules:

Fission Engineering Module 8	Volume	Weight	Cost
Basic Reactor	80	4000	400000
Access Space	160	0	0
Full Fire Suppression	4	200	5000
6-person airlock	300	3000	6000
Armoured Passage Tube	40	2000	3000
Empty Space	166	0	0
Total	584	9200	414000
Module Stats	1.5	4.6	0.414

Fission Engineering Module 9	Volume	Weight	Cost
Basic Reactor	20	1000	40000
Access Space	40	0	0
Full Fire Suppression	4	200	5000
6-person airlock	300	3000	6000
Armoured Passage Tube	40	2000	3000
Empty Space	96	0	0
Total	404	6200	54000
Module Stats	1	3.1	0.054

------------------------------

Date: Mon, 30 Aug 1999 19:54:29 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: GT Starship Module Questions

Before I waste a lot of effort, has anyone designed fission-based modules
for GT starships? If so, would you mind if I used them?


In VE2, artificial gravity units are GTL10 devices. This would seem to
indicate that GTL9- modules should be designed with gravity safety systems
if the ship would be subject to high-G maneuvers. Is this correct?

------------------------------

Date: Tue, 31 Aug 1999 00:10:52 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: [www] Freelance Traveller Announcement

On Mon, 30 Aug 1999 15:32:24 -0400 (EDT), Mark Watson
<markw@antares.demon.co.uk> wrote:

>The objection I have to this website is that if you try to print out the (very
>useful) articles, you end up printing out the black navigation bar at the side,
>since it's specified as part of a table rather than as background. This could
>end up expensive on ink for those of us with inkjets at home.

Noted - I originally had the black stripe as part of a background
image, but Netscape has a bug in it that sometimes resulted in
the black stripe encroaching into the body text. I changed it to
the present arrangement as the next-best option to preserve the
look I wanted, while avoiding Netscape bugs.

I really don't want to go to frames; there are enough people that
still object to them, and there are still enough browsers out
there that don't support them.
- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Tue, 31 Aug 1999 00:11:03 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: [www] Freelance Traveller Announcement

On Mon, 30 Aug 1999 15:32:24 -0400 (EDT), "Jory Earl"
<j-man@iname.com> wrote:

>>My advice: Either maintain a printable version of the material or ensure
>the
>>main version is printable. If you want this kind of layout then frames can
>>actually be an advantage. Whatever, white backgrounds are a good idea
>anyhow.

>How about downloadable text files of information?  Small, simple and
>readable on almost any computer.

>Like if I have some charts on my site, I could have duplicates in an ASCII
>text file that can be downloaded for printing.

>Is this a good idea?

It's not a _bad_ one - but bear in mind that space is an issue,
and every text file I have on the site is essentially one more
page's worth of space taken up - that I can't use for other
content.  At Downport, this isn't a problem - at the moment; who
can say what the future holds - but at the mirror, and at any
other sites where I might maintain an archive or mirror, space
limitations come into play, and rather quickly.  I have to decide
whether "total accessibility" or content is king, and, quite
frankly, I lean toward content.  I don't think, for example, that
FT is _unusable_ for Lynx users, but I don't design with Lynx in
mind, and I'm fairly sure that there will be some material that's
just not readable with Lynx.
- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Mon, 30 Aug 1999 20:05:18 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: GT Starship Module Questions

- ----------
> From: Robert Prior <robert_prior@sympatico.ca>
> To: Traveller Mailing List <traveller@mpgn.com>
> Subject: GT Starship Module Questions
> Date: Monday, 30 August, 1999 7:54 PM
> 
> Before I waste a lot of effort, has anyone designed fission-based modules
> for GT starships? If so, would you mind if I used them?
> 
> 
> In VE2, artificial gravity units are GTL10 devices. This would seem to
> indicate that GTL9- modules should be designed with gravity safety
systems
> if the ship would be subject to high-G maneuvers. Is this correct?
> 
GT p107 indicates that Artificial gravity appears 2 TLs early in Traveller,
at GTL 8.  Artificial gravity includes inertial compensators, so no
additional systems are required.

Tom Schoene

------------------------------

Date: Mon, 30 Aug 1999 22:12:59 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re List and Limits

> OTOH, I have no idea who Cliff and Leroy
>were, they seem to have been after my time.  Must have been
>bad, as the names seem to frighten people when mentioned. Anyone
>want to clue me in?

THey were... Cliff, Leroy and Phil were gearheads, jerks, and
rules-uber-alles flame-mongers.  Leroy at least had some good ideas, if you
could get pas t the personaltiy he presented.

>I am puzzled by your obvious hostility to GURPS:Traveller,
>a system I find so elegant and delightfully well-supported that
>I have decided to convert my campaign-in-search-of-a-ruleset
>over to it.

My hostility towards GT is more a matter of the sweeping (but oft subtle)
revisions and ignoring of prior (CT, to be specific, ALL GDW CT) canon.
That, and finding it to be very much suffering from a variety of GURPS
approaches instead of Traveller approaches to subsystems.

>GT seems a worthy heir to CT, at least as good
>as MT (without that be-damned Rebellion), and much better than
>the atrocity TNE made of the OTU.

Arguable there... The "Bad Dream" approach and the whole GT phenomena (I've
been opposed to GT since SJG's first offer posted to the list what, 4 years
ago? For exactly the reasons I dislike the current edition. Which I have,
have read, and dislike... I'm not slamming it unread...):
	It changes several items of cannon.
	It is not compatable with other editions mechanically (Nor was TNE,
but hey, I hate TNE's mechanics...).
	It lacks the conflict inherent in the Rebellion or 5FW settings;
conflict integral to the style of games I run.
	The writing style does not feel "travelleresque" to me.*

I dislike TNE for many of the same reasons: it changes or ignores whole
swaths of cannon, is not compatable with prior editions, and has rules that
do not support a travelleresque feel, IMHO and IMExperience, as player and
GM.

* And as for that BD in GT:SM, the untravelleresque label was general
discussion, not my descision/label along. more than 15K of commentary
appeared on the lsit recently about it.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 30 Aug 1999 22:12:59 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re: HTML [OT]

>> while that's true in theory, that doesn't seem to be how Geocities does it
>> - Turning off JS seems to kill the pop-up... I could be wrong though...
>
>You can't create a popup window without javascript, frames doesn't support
>it.
>You can, of course, create a frame containing advertisement without a popup
>window, but that's much easier to ignore, particularly if you also turn off
>image loading.

Actually, HTML 4.0 Rec specifies that a frame targeted that doesn't exist
should be created as an independant frame, above the parent frame. I've
managed to get this to work under NS 4.01. Similar in result to IE's IFRAME
tag.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 30 Aug 1999 22:32:57 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Re: Architecture

Christopher Thrash wrote:

<multiple resources snipped>

Thanks for the sources. I'll try to have a look at some of these
as time permits. Some of the stuff in the architecture and NASA
sources ought to be extracted for the benefit of the gearhead-
minded.

The vehicle design sequences in FFS 1&2 work up to a point, but
they do assume everything is working well. For abnormal and
emergency situations (leaks in environmental containment,
imbalance in life support, power failures, supply shortages,
damage repair, etc), they are entirely inadequate. Also, they
give no clue about how long it takes to build them.

I have mixed feelings about relying too heavily on GURPS
material, especially if I haven't seen it. Architecture and
Starports (when it comes out) may have some of the answers.
  

------------------------------

Date: Mon, 30 Aug 1999 22:32:55 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Re: Architecture

John Wood wrote:

>If you're not too violently anti-GURPS I strongly recommend you
>take a look at Matt Riggsby's "GURPS Architecture", which can be
>found at
       
><http://www.geocities.com/TimesSquare/Arcade/2574/archt.html>
>(the html file's 148k, plus another 28k of graphics).

  I'll look at it. The table of contents looks like there's a lot
of overlap with what I want; but see my reply to Christopher. My
objections to GURPS material are more financial than
philosophical.
  

------------------------------

Date: Mon, 30 Aug 1999 22:33:02 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Re: Architecture

Black ICE wrote:

>> 2) Orbital architecture
>>      Highports, orbital colonies, belters, asteroid hull ships.

> Would "beanstalks" fall under this category?

Looks good to me. Put skyhooks there, too, though I'm no great fan of
either concept.

  

------------------------------

Date: Mon, 30 Aug 1999 20:09:42 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: FS .pdf at BITS

ROFLMAO!!!!

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Legate
> Legion
> Sent: Sunday, August 29, 1999 11:18 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: FS .pdf at BITS
>
>
> From: Jesse DeGraff <fenris@slip.net>
> Subject: RE: FS .pdf at BITS
>
>
> >Indeed, on both counts ;)
> >Jesse
>
>     All I have to say, is that Mark Miller & Loren Wiseman's game combined
> with Jesse's art work has warped my wittle mind.  Lets leave it that, OK.
>
> Legate Legion
> ICQ # 8973001
> legate@futureone.com
> http://www.futureone.com/~legate/index.htm
>
> "A man may fight for many things; his country, his principles,
> his friends,
> the glistening tear on the cheek of a golden child. But personally, I'd
> mudwrestle my own mother for a ton of cash, an amusing clock, and
> a stack of
> French porn." - Edmund Blackadder
>
>
>

------------------------------

Date: Mon, 30 Aug 1999 20:11:15 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Terraforming (Slightly OT)

Hee hee, forgot to mention that :)
Jesse


> Also, they've magically made it 1G!
> 
> Dom
> 
> ----------Dom Mooney---dom@cybergoths.u-net.com------------
>                        MiB - Marines in Battledress
>    "Protecting the Imperium from the Scum of the Galaxy"
> Rob Prior's Mac software @ http://www.bits.org.uk/ 
> 
> 
> 

------------------------------

Date: Mon, 30 Aug 1999 22:55:53 -0400
From: Juliean Galak <jg42@cornell.edu>
Subject: Re: Thrust effects (was HEPlar lives!)

At 12:32 AM 8/29/99 -0800, you wrote:
>In mail you write:
>
> >>So the from the start, it's a *given* that the USL ships *aren't*
> >>designed to enter atmospheres. Otherwise the rules would say something
> >>different.
> >
> > Not in GURPS Traveller.  According to the starship construction sequence
> > designer (David Pulver), in GURPS Traveller SL ships are the MegaTraveller
> > Airframe ships, while USL ships are the MegaTraveller Partially
> > Streamlined. Open Frame and Planetoid ships (OF & PL? hopefully coming in
> > GT: Starships) will be the equivalent of MegaTraveller Unstreamlined.
> >
> > This will hopefully be errataed in the second edition of GT, to clear up
> > the confusion.
> >
> > However, to avoid confusing ourselves, maybe we should use words rather
> > than configuration codes. Alternately, attach the game system to the code.
> > For example:
> >
> > GT:SL ships are designed as radically streamlined lifting bodies, and may
> > safely enter an atmosphere at transsonic speeds. GT:USL ships are not
> > streamlined, but are compact designs; most are capable of entering
> > atmospheres at low speeds, although 'heavy weather' can be a severe danger.
>
>But as I noted in the part you didn't quote the *question* was "what is
>the justification for THE RULES saying the unstreamlined ships can't
>land on planets with atmospheres?"
>
>That means that it *can't* be GURPS that's being talked about. Of
>course that should have *also* clued people in that a lot of *other*
>things brought up in the discussion weren't relevant either. :-(

Yup, that was precisely my intent with the original question.  I wanted to 
know about CT/MT/T4 ships.  I'm for the most part comfortable with the how 
and why of GT.

           -- Juliean Galak (a.k.a. Falcon)
	     Gearhead-in-Training

- --
Gerfalcon Enterprises - GURPS Traveller Ironmongery for the 5th Millenium
IMTU tc  t4+ tg++ tt? ru ge++ 3i+ c+ jt au@ st+ ls+ pi-(+)
	ta- he+ kk-- hi+ as++ va++ dr+ so+ zh++ vi+ 0601
jg42@cornell.edu        "I do not agree with a word you say, but I will
                          defend to the death your right to say it."
                                              -- Francois Marie Voltaire
#include <disclaimer.h> "Imagination is more important than knowledge"
                          			     -- Albert Einstein
for PGP public-key and
more quotes, finger: jg42@gerfalcon.tzo.com
WWW Page: http://www.cadif.cornell.edu/~falcon/Traveller/              

------------------------------

Date: Mon, 30 Aug 1999 20:16:37 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Bob Forward's ideas

Don't get her started!!!!!

[diving for a bunker and heavy armor]

Jesse :)




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Dr. Nik
> Sent: Monday, August 30, 1999 6:07 AM
> To: Traveller Mailing List
> Subject: Bob Forward's ideas
> 
> 
> >BTW, according to speculation by Dr. Robert Forward the "best" tech to
> >"invent" would be something that converted angular momentum into
> >energy. The conversion factor is *obscene* (based on the way angular
> >momentum contributes to the stress-energy tensor). A barely measurable
> >amount of angular momentum amounts to something like several *kilos* of
> >mass. :-)
> 
> Ah, but Bob Forward has such wonderful Traveller ideas! It's nice to see
> that people are finally beginning to take them seriously with the
> ground-laser-powered launchers.
> 
> Hmm... I bet Ditzie could have some fun with _that_ one...
> 
> Nik
> --------------------------------------------------------------
>      Nik Whitehead C885587-B S zh++ as+ da+ kk-- A 224
> sharik@barrayar.demon.co.uk    http://www.barrayar.demon.co.uk
>            Having the moral high ground is good.
>    Having the moral high ground and a meson gun is better.
> 

------------------------------

Date: Mon, 30 Aug 1999 23:01:41 -0400
From: Juliean Galak <jg42@cornell.edu>
Subject: Re: Sector Viewer

>
>Here's a question: having finally gotten the PalmPilot version of gcc up
>and running, does anyone on this list own a PalmOS device? Any interest in
>a sector viewer for the Palm? Any input on what version of Traveller it
>should support - the plain CT/MT info or should I run out and get First
>In to add all that funky G:T stuff in instead?

yes, yes, yes, yes, yes!!!!!!  To all those!!!! :)

Seriously, being an owner of a Palm 3, I'd love to see any and all kinds of 
gaming programs ported to this platform.  Since it's inconvenient for us to 
have a PC in the room we game in, all these wonderful support tools out 
there are only really useful between sessions.  I've written some very 
basic stuff for my TI-85, but it's capabilities are quite limited, and 
tackling the development of stuff on a new platform is beyond my current 
capabilities.

As to specifics, being a GT player I'm naturally prejudiced in that 
direction...  However, what I _really_ would love to see is support for Far 
Trader commerce data.

But again, _any_ gaming tools for the Palm (or even pointers to them) would 
be greatly appreciated.

           -- Juliean Galak (a.k.a. Falcon)

- --
jg42@cornell.edu        "I do not agree with a word you say, but I will
                          defend to the death your right to say it."
                                              -- Francois Marie Voltaire
#include <disclaimer.h> "Imagination is more important than knowledge"
                          			     -- Albert Einstein
for PGP public-key and
more quotes, finger: jg42@gerfalcon.tzo.com
WWW Page: http://www.cadif.cornell.edu/~falcon/                

------------------------------

Date: Mon, 30 Aug 1999 23:12:56 -0400
From: Juliean Galak <jg42@cornell.edu>
Subject: Re: [www] Freelance Traveller Announcement

At 09:18 PM 8/29/99 -0600, you wrote:
>At 08:36 PM 8/29/99 -0400, you wrote:
> >>I meant the HTML source lines were too long ... Netscrape doesn't
> >>wrap in View|Source mode.
> >
> >Oh, sorry I misunderstood you.  I can send the source to you if
>you'd like.
> >No biggie to me although I know some people are xenophobic about
>viewing
> >their source.
>
>         Nah. I was just trying to see if there was any content to the page.
>(PS: Anybody who's paranoid about somebody viewing the source to
>their website is in for a terrible surprise ... they *have* to be
>able to!).

I've looked at the code that V3 puts up (I don't know about other versions, 
but Netscape 4.61 let's you scroll left/right in "View source" 
mode....)  And All that's on the page is the JS for the pop-up, and a 
meta-redirect tag.  This is about what I expected.  Unfortunately, the 
redirect doesn't work for some reason.  I think it may be malformed, but I 
don't have the time to check right now...

           -- Juliean Galak (a.k.a. Falcon)

- --
jg42@cornell.edu        "I do not agree with a word you say, but I will
                          defend to the death your right to say it."
                                              -- Francois Marie Voltaire
#include <disclaimer.h> "Imagination is more important than knowledge"
                          			     -- Albert Einstein
for PGP public-key and
more quotes, finger: jg42@gerfalcon.tzo.com
WWW Page: http://www.cadif.cornell.edu/~falcon/                

------------------------------

Date: Mon, 30 Aug 1999 20:27:42 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: [BITS] Something which excites me!

> It still looks pretty durn out-effing-standing, Jesse.  BTW, did you
> do the background for that in LW or did you use Bryce? (I'm betting
> on Bryce.)


Hee hee, actually that's in Lightwave.  You can actually do very nice
landscapes in Lightwave, it's just not quite as easy (dare I say drag and
drop? :) as it is in Bryce.  Don't get me wrong, I do have Bryce 4 myself.


> Speaking of Bryce, any tips on how to produce a nice lumpy, firey
> meteor trail?  I'm trying to do one right now, but it's turning out
> to clean and lazer-like.


Uhhhhh.....no clue.  I'm a Bryce newbie.  I know almost nothing about it.
I'll forward this to work and one of my buddies who's more of a Brycer than
I am.  There's also some really killer tutorial links out there that he's
found, plus a spacey article in one of the 3D magazines some time ago that I
might be able to dig up and scan for you.


> On a totally unrelated topic: are you coming up for the ARPC Full-Auto
> Winter Fun Shoot?  It's fun shoot only (no interrupting competitions),
> on Saturday, Dec. 11th.  If so, plan to crash at our place this time
> and save on lodging expenses!
<snip sig>


No /definate/ plans yet, though I'd dearly love to go back up again and
shoot another case or two through you and your wife's toys >:D  Is Kel (sp?)
going to be there by chance [drooling over the thought of shooting the G36K
again]?


Jesse

------------------------------

Date: Mon, 30 Aug 1999 20:33:06 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: SpaceDogs Cover

Nice sharp thumbnail.  Glad you enjoyed it :)
Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of SD Mooney
> Sent: Monday, August 30, 1999 12:32 PM
> To: traveller@lists.imagiconline.com
> Subject: SpaceDogs Cover
> 
> 
> There's a better image of SpaceDogs cover on the BITS site now. Quickest
> way there is:
> 
> 1) http://www.bits.org.uk/
> 
> 2) Click on the BITS logo on the menubar.
> 
> 3) Click on the SpaceDogs link on the site index.
> 
> Jesse - it looks storming, once again! Thanks for the file.
> 
> Dom
> 
> ----------Dom Mooney---dom@cybergoths.u-net.com------------
>                        MiB - Marines in Battledress
>    "Protecting the Imperium from the Scum of the Galaxy"
> Rob Prior's Mac software @ http://www.bits.org.uk/ 
> 
> 
> 

------------------------------

Date: Mon, 30 Aug 1999 23:35:39 -0400
From: Juliean Galak <jg42@cornell.edu>
Subject: Re: [www] Freelance Traveller Announcement

At 09:59 PM 8/30/99 +0100, you wrote:
>This isn't going to be a lot of use as the monitor physical tube size is
>pretty much separated from the resolution. If you display 640 x 480 on a
>19" monitor it has the same number of dots/pixels as a 14" monitor, but has
>them in a bigger space ie each pixel is bigger.

But that does present a major problem, especially with small text (like 
say, in a graphic).  At 640*480 on a 14" it's much smaller than on a 
19".  So much so, that it might be unreadable....  There are solutions to 
this, but simply changing resolutions isn't enough....

           -- Juliean Galak (a.k.a. Falcon)

- --
jg42@cornell.edu        "I do not agree with a word you say, but I will
                          defend to the death your right to say it."
                                              -- Francois Marie Voltaire
#include <disclaimer.h> "Imagination is more important than knowledge"
                          			     -- Albert Einstein
for PGP public-key and
more quotes, finger: jg42@gerfalcon.tzo.com
WWW Page: http://www.cadif.cornell.edu/~falcon/                

------------------------------

Date: Tue, 31 Aug 1999 00:36:28 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: [www] Freelance Traveller Announcement

>But that does present a major problem, especially with small text (like 
>say, in a graphic).  At 640*480 on a 14" it's much smaller than on a 
>19".  So much so, that it might be unreadable....  There are solutions to 
>this, but simply changing resolutions isn't enough....
>
 >          -- Juliean Galak (a.k.a. Falcon

This is the point I was trying to make.  :)
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Tue, 31 Aug 1999 00:38:01 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: [www] Freelance Traveller Announcement

>I've looked at the code that V3 puts up (I don't know about other versions,
>but Netscape 4.61 let's you scroll left/right in "View source"
>mode....)  And All that's on the page is the JS for the pop-up, and a
>meta-redirect tag.  This is about what I expected.  Unfortunately, the
>redirect doesn't work for some reason.  I think it may be malformed, but I
>don't have the time to check right now...

Redirect? I'm not aware of using any redirect at all.

___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Mon, 30 Aug 1999 23:52:00 -0500
From: "John Majer" <jsmage@earthlink.net>
Subject: Re: Sector Viewer

>
> > should I run out and get First In to add all that funky G:T stuff in
instead?
>
> Get First In, I doubt you'll regret it. I was /very/ hesitant, being a CT
> guy myself, but I was quite impressed. Best GURPs publication I've seen.
> Tends to make me want to get BtC. Far Trader is way cool too.

The TNE guy seconds that.  Although it wasn't what I expected.  Gets in
pretty heavy into the sociology, which was an entertaining suprise, while
still giving a cordial nod to the science.  Real fun equipment too.  I still
have reservations about FT, 'cause IMHO some of their economics is a little
shady and/or...shall I say...conservative?  But I would still say pick FT up
because it gets into the "environmental" aspects of what the Traveller
universe is all about extremely well.
- -J.S.

------------------------------

Date: Tue, 31 Aug 1999 01:13:53 -0400
From: Juliean Galak <jg42@cornell.edu>
Subject: Re: [www] Freelance Traveller Announcement

At 12:38 AM 8/31/99 -0400, you wrote:
> >I've looked at the code that V3 puts up (I don't know about other versions,
> >but Netscape 4.61 let's you scroll left/right in "View source"
> >mode....)  And All that's on the page is the JS for the pop-up, and a
> >meta-redirect tag.  This is about what I expected.  Unfortunately, the
> >redirect doesn't work for some reason.  I think it may be malformed, but I
> >don't have the time to check right now...
>
>Redirect? I'm not aware of using any redirect at all.
>
>___________________________________________________________
>  J-Man
>  ICQ# 2843475
>  New Hampshire - U.S.A.
>  Email : j-man@iname.com
>  Home Page : http://www.geocities.com/~jman037/
>___________________________________________________________

I was talking about a different site - the come.to one...

           -- Juliean Galak (a.k.a. Falcon)

- --
jg42@cornell.edu        "I do not agree with a word you say, but I will
                          defend to the death your right to say it."
                                              -- Francois Marie Voltaire
#include <disclaimer.h> "Imagination is more important than knowledge"
                          			     -- Albert Einstein
for PGP public-key and
more quotes, finger: jg42@gerfalcon.tzo.com
WWW Page: http://www.cadif.cornell.edu/~falcon/                

------------------------------

End of Traveller-digest V1999 #1041
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