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Subj:   XTML biweekly: Msgs 26-37 V1#5

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From: xboat-request@engrg.uwo.ca (XTML Admin)
Subject: XTML biweekly: Msgs 26-37 V1#5
To: xboat@engrg.uwo.ca (XTML Submissions)
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 1994
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XTML biweekly   Wed Jun  1 21:00:03 EDT 1994    Volume 1 : Issue 5

Today's topics:

BUN# =AMN= =DATE====== =FROM==========  =SUBJECT/BODY==========================
   1    26 30-May-1994 Melissa Becher   XTMT subscription << James;
   1    28 30-May-1994 Stewart Eyres    Gvurrdon << Hi there
   1    29 31-May-1994 Glenn Myers      Another CT Adventure ... << Note to the
   1    30 31-May-1994 James T Perkins  Re: new list sub  << Melissa Becher <mb
   1    31 31-May-1994 TML Administrat  ADM: Subject prefixes  << [Crossposted 
   1    32 31-May-1994 CHiggin@aol.com  New Home Carrier Squadron <<     Okay, 
   1    35 30-May-1994 Glenn Myers      Another CT Adventure set in my Forward 
   2    36 01-Jun-1994 Glenn Myers      Sunbane resurrecting failed messages <<
   2    37 01-Jun-1994 Keith Thoms      Re: TCS thread << CHiggin@aol.com (Cynt
   1    27 31-May-1994 Matt Scott Hamr  Imperium, Dark Nebula, Invasion Earth, 

This is a passively moderated mailing list. All messages sent to the
submission address will be distributed. The biweekly digest is currently
distributed each Wednesday and Sunday at 9:00pm.

Submissions: xboat@engrg.uwo.ca -or- uunet!engrg.uwo.ca!xboat
Administrator: xboat-request@engrg.uwo.ca (James Perkins)

The XTML is made possible by facilities provided by the University of
Western Ontario. All opinions and materials below are the responsibility
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----------------------------------------------------------------------

Bundle: 1
Archive-Message-Number: 26
Date: Mon, 30 May 1994 15:04:40 -0400 (EDT)
From: Melissa Becher <mbecher@cap.gwu.edu>
Subject: XTMT subscription

James;

        I'd like to sign up for the "Classic Traveller" list.  While
I like TML, I am eager to see what the new list brings.  Considering
my feelings about TNE, I imagine that there will be more of direct
interest on the "Classic" list.
                                Michael Becher
                                mbecher@cap.gwu.edu

        "Beware the inveterate punster, Doyle, it's a sure sign
         of brewing mental disturbance."  Jack Sparks
                "The List of 7"



------------------------------

Bundle: 1
Archive-Message-Number: 28
Date: Mon, 30 May 1994 15:20:00 +0100 (BST)
From: Stewart Eyres <spe@jb.man.ac.uk>
Subject: Gvurrdon

Hi there

To whom ever was posting Gvurrdon Sector data on Sunbane:  Where did it go?!?

:-)

_____________________________________________________________________________
"Traveller Done Wrong 
        - Let's get the Fiction back into Science Fiction Roleplaying"

Stewart                                                         N.R.A.L.
                                                                Jodrell Bank
                                                                Macclesfield
spe@jb.man.ac.uk                                                Cheshire
                                                                SK11 9DL
____________________________________________________________________________


------------------------------

Bundle: 1
Archive-Message-Number: 29
From: Glenn Myers <gem188@swanson.com>
Subject: Another CT Adventure ...
Date: Tue, 31 May 94 11:42:38 EDT


Note to the Kind XTML Admin:
I have had difficulty posting to the XTML. This is my third post 
and each time has required at least two attempts. No bounces,
they just get swallowed up in the void that is sunbane.

Just thought you should know
message follows ...


Hi All,

This is the second CT adventure from my mid 1980's campaign that
I've uploaded to the XTML. I'd like to follow this with more but
the rest of them require formatting and editing. Add in the 
possibility of my wife going into labor any day now and you may 
not here from me for a month or more.

So, unless I hear howls of anguish from the XTML, I'll continue.


A few background notes:

I wrote this after seeing a movie set in the late 1800's. I can't
recall the name at the moment. It involved a British agent trying
to counter Russian influence in the Black Sea region. I had always
used a 1800's flavor in my campaign, so this seemed like a natural
scenario to use.  

The Rhalta Domain is an aristocracy with a free economy. It is the
premier naval power of the sector, and the only power with a TL 15
fleet. Access to the nobility by the citizens has improved following 
two revolts in the past 200 years. Most military and foreign policy 
moves are made to support economic growth. The megacorporation 
Molke Heavy Industrial Inc. has significant influence in the 
government.

The Malek Technium is an aristocratic technocracy with a state 
managed economy. It maintains control over its population by
controlling the technology available. This has hindered the
economic growth of several worlds. This state was founded by 
corsairs and refugees from the Rhalta Domain. Two wars have been 
fought against the Rhalta Domain in the past 100 years, without a
decisive winner. The Malek Technium continues to sponsor corsairs
which prey on Rhaltan shipping.



- ------------------------ hack-n-slash here -------------------------


Scenario - Maiskin Extraction 

Contract 
A Rhaltan Naval Captain, Jarek Taggart, offers a lucrative contract
to retrieve an agent operating in the Malek Technium. He is to be
picked up on Maiskin, a known base for corsairs operating in the
perimeter. Graek should be delivered to Sentinel for transfer to a
Rhalta Domain destroyer escort. Taggart offers 500,000 Cr plus
expenses. He will go as high as 750,000 Cr and throw in a lucrative
cargo if required.

Background
Deputy Defense Advisor Miklas Graek has supplied the Rhalta Domain
with informative though routine updates on MT activities in the
Jhourae subsector for the past five years. His latest bulletin
detailed plans for a MT forward outpost in the Muvauri system, which
would be a violation of the Jhourae Concords. Graek will be revealed
if the Rhalta Domain acts upon his information. Therefore, Graek is
to be extracted prior to any Rhalta Domain countermeasures. He is
currently on a diplomatic tour of the perimeter systems.

Captain Taggart will arrange for the players' starship to be
restocked, refueled, and loaded with a sufficiently suspicious cargo
to permit them to pass as corsairs. Once they reach Maiskin, the team
will have to contact Graek and help him elude his bodyguards. Within
two hours of his disappearance, Graek's security officer will coerce
port officials to delay departure authorizations until a search can
be completed. If the players have not left before the search begins,
they will notice that they are held in standby indefinitely.
Unauthorized departure may be considered as a desperate alternative
to hiding Graek from the search parties. If the starship leaves the
port without being searched, either through early or unauthorized
departure, a Crusaeder class defense cruiser will attempt to stop and
board them before they reach the 100 Diameter jump point. 

MT Defense Cruiser      
Crusaeder   IDC-B4348G2-450300-80008-0   1533.3 MCr       2 Ktons
   batteries bearing     2     2   1        Crew = 20
   batteries             2     2   1        TL = 13 
Pass = 0. Low = 0. Marines = 10. Cargo = 89. Fuel = 760. EP = 160.
Agility = 4. Craft = cutter.

If the party successfully makes the jump to Sentinel, Malek Technium
ships will jump to all probable destinations. If the players are ahead
of schedule, they may seek refuge in the asteroid belt until the
transfer occurs. 

An operative for the MT working in the Rhalta Domain Naval command has
delayed the orders for the DE to meet the players. The tampering will
appear to be a data transmission error. The discrepancy will be found
when the orders are reviewed. The players must survive 1D6 days in
the asteroid field before the DE arrives. The Crusaeder DC will
conduct scans for 1D6 days before assuming that the players' ship
jumped to a different system.

The players will obviously not want to confront the Defense Cruiser
in open combat. Surviving in the asteroid belt can be accomplished by
stealth and guerrilla style tactics. Drifting unpowered in the belt
will make it difficult to be detected. Missles may be modified to act
as homing mines which can be deployed in the belt.

When the RD DE enters the system, the MT vessel will attempt to
intercept the players vessel before the tranfer can occur. A strong
show of force by the RD DE will cause the MT DC to withdraw.

RD Destroyer Escort
Rache   RDDE-A1469J2-360000-55004-0   763.46 MCr      1 Ktons
   batteries bearing        21  1      Crew = 14
   batteries                21  1      TL = 15
Pass = 0. Low = 6. Marines = 9. Cargo = 18. Fuel = 490. EP = 90.
Agility = 6.

- ------------------------ hack-n-slash here -------------------------

Again, I hope someone finds this useful.


TTFN

Glenn 


- ----------------------------------
| Glenn E. Myers                 |
| gmyers@swanson.com             |
| QA software engineer           |
| Swanson Analysis Systems, Inc. |
| (412) 873-2913                 | 
- ----------------------------------


------------------------------

Bundle: 1
Archive-Message-Number: 30
Subject: Re: new list sub 
Reply-To: traveller-request@engrg.uwo.ca (TML Administrator)
Date: Tue, 31 May 94 09:25:52 PDT
From: James T Perkins <jamesp@sp-eug.com>


Melissa Becher <mbecher@cap.gwu.edu> writes:
>       Well, after pulling typical bonehead move number one and
> sending my request for a list sub to the list instead of to the request
> address, let me try this again.

Your penance is public humiliation, caning with a 3' long clear plastic
DIP package mailer, and thirty lashes with UTP type 5 Twisted Pair
media. Welcome to XTML.

James

- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
James Perkins, List Administrator                       Eugene, Oregon, USA
Traveller Mailing List (incl. The New Era)   traveller-request@engrg.uwo.ca
Xboat Traveller Mailing List (Classic & MegaT)   xboat-request@engrg.uwo.ca

------------------------------

Bundle: 1
Archive-Message-Number: 31
Subject: ADM: Subject prefixes 
Reply-To: traveller-request@engrg.uwo.ca (TML Administrator)
From: TML Administrator <traveller-request@engrg.uwo.ca>
Date: Tue, 31 May 94 09:48:20 PDT


[Crossposted only because of critical interest from both XTML and TML
camps...]

Bruce Pihlamae writes:
> included is a sample format with a 'first cut' of suitable codes.
>
>  Subject Codes must be used at all times. Current allowed values are:
>  
>  (CT)    Classic Traveller rule set       (IMP)   3rd Imperium Era
>  (HG)    High Guard                       (TCS)   Trillion Credit Squadron
> 
>  (MT)    MegaTraveller rule set           (REB)   Rebellion Era
> 
>  (NE)    Traveller New Era rule set       (TNE)   The New Era,
>  (FFS)   Fire Fusion & Steel
>  
>  (ANN)   Announce releases, erata, etc    (GEN)   Non-specific stuff
>  (FLAME) Flame material, things you hate  (ADM)   Administrivia
> 
>  (CAT)   Computer-Aided Traveller         (VDES)  Ship, Vehicle Designs
>  (WDES)  Weapon Designs                   (WORLD) System, World Designs
>  (CHAR)  Character Design
> 
>  (ALTHI) Alternate Histories              ( FICT) Short Stories, Fiction
>  (GM)    Scenarios, GM'ing
> 
> Hope this is of some use ... are we generating too many codes perhaps?
>
> What do you think?

I like it.  How's this?

In order to be appear in the digest, messages must contain one or more
codes (listed below) embedded in the Subject line, seperated from the
rest of the text by a non-alphabetic character. These codes are used by
the digester to create custom, filtered digests. For example, the
following would appear in digests filtered to include Classic Traveller
and 3rd Imperium messages:

        Subject: CT,IMP: How many Ancients can dance on the head of a pin?

_____RULESET______ ______ERA_______  ________GENERAL________ ____DESIGN SIGS____
CT  Classic Trav   IMP 3rd Imperium  ANN   Announcements     VDES Vehicle Design
MT  MegaTraveller  REB Rebellion           Releases, Errata  WDES Weapon Design
HG  High Guard     TNE The New Era   FLAME Flame/Hate Tirade CDES Char Design
NE  New Era Rules  ____FICTION____   ADM   Administrivia     WDES World Design
TCS Trillion       FICT Stories      GEN   General, non-     CAT  Computer Aids
  Credit Squadron  AHIS Alternate          specific stuff
FFS Fire Fusion &       Histories
    Steel          GM   Scenarios

So folks, what do *you* think? Have I misplaced FFS? I think before we
add any more categories, we'll probably want to remove some. I think 21
categories is a good working maximum.

James

- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
James Perkins, List Administrator                       Eugene, Oregon, USA
Traveller Mailing List (incl. The New Era)   traveller-request@engrg.uwo.ca
Xboat Traveller Mailing List (Classic & MegaT)   xboat-request@engrg.uwo.ca

------------------------------

Bundle: 1
Archive-Message-Number: 32
From: CHiggin@aol.com
Date: Tue, 31 May 94 15:30:40 EDT
Subject: New Home Carrier Squadron


    Okay, Ken's been posting ships of the Neubayern Navy.  Here's some 
ships of the New Home Navy -- founding nation of the Old Islands 
Alliance.  One of New Home's most effective combatants (during the 
period from 5727 to 5729 AD) was the Wasp Fighter.  Here it is, and 
the squadron that supported it.

New Home Carrier Squadron:

    5x Admiral Class Carrier 
        5x Carrier Wing - 30 fighters per wing.
        5x Petra SDB 
    1x Carrier Recon Wing - 4 Bishops optionally carried by Admirals.


Admiral Class Fighter Carrier. Carries 30x Wasps & 1 500-ton craft.
CL-K7445G4-090307-08000-3     TL 13     MCr 7563.25/6050.6  12,000 tons
            2   2  2                 (w/o fighters)
            2   2  2
Crew=175 Staterooms=90 Agil=4 Fuel=5280 tons Extra Fighter Fuel=320 tons
Low=30    Frozen Flight Crew=30 Fighters=30 Wasps BigCraft=500 tons total.

    Like all of New Home's carriers and tenders, the _Admiral_ was a 
configuration 7 hull, allowing for maximum flexibility in carried 
craft.  Before all of New Home's fighter wings were upgraded to Wasps, 
some Admirals carried the obsolete TL 12 "Mosquito" fighter; later, 
Admirals carried the lethal TL15 "Scorpion" fighter.  
    Standard doctrine required that the non-combatant Admiral 
carrier jump into the peripheries of the system and drop its 
long-duration fighters, which would proceed to the target under their 
own power.  In the event that fighters must be picked up while under 
pursuit, the Admirals would deploy their Petra SDBs as screening 
ships; the Petra's job was to hold off any pursuing enemy until the 
fighters could be picked up.  If it was then safe to pick up the 
Petras, they would be picked up before the Admiral jumped out; if not,
the Admiral would jump out, and the Petras would scatter and hide in 
the outer system until it was safe to recover them.  It was felt that 
the MCr 452 Petra and 6 crew were more expendable than the MCr 7564 
Admiral and its 235 crew, and were not likely to be lost anyway.
    In practice, Petra casualties ran extremely high when deployed to 
cover a retreat; many posthumous medals went to Petra crews.  A new 
screening vessel with jump-1 capability to allow it to escape was 
eventually designed.


Wasp  heavy fighter
FH-0706B71-000000-00003-0       TL 13   MCr 123.62      75 tons
                      1
                      1
Crew=2 EP=7.7 Agility=6 Nuclear missiles.  Stateroom=1

    The Wasp was designed to be virtually impossible to hit (at TL13, 
it can only be hit with spinal mount weapons) while delivering 
non-trivial damage to the target.  It has a bridge plus the largest
computer available at TL13, and a 6G maneuver drive.  The Stateroom 
allows extended operations away from base or carrier.  Standard 
munitions are nuclear missiles to allow it to inflict damage to 
capital ships, except when supplementing customs and anti-piracy 
details.  It is unarmored (configuration 7 to save cost); if it is 
hit, no armor could save a ship this small from the only weapons 
capable of hitting it.
    Wasps have been used for missions ranging from offensive combat 
operations with a carrier squadron, commerce raiding with one carrier,
system defense operations, to anti-piracy patrols (in-system and
out-system with one carrier).
    The Wasp was eventually replaced by New Home-manufactured 
Sansterrean Pike Heavy Fighter (a TL 14 fighter with the same design 
philosophy) and later the New Home Scorpion TL15 Heavy Fighter.


Petra Class light SDB
PB-5906AE1-600000-4400-0 TL 12     MCr 451.5 500 tons
                  11
                  11
Crew=6    Staterooms=4 Agil=6 Fuel=43 tons  Pulse Lasers. Fusion Gun.

    The Petra was designed as a cheap SDB that could dish out as much 
damage as possible for a 500ton boat.  Changes in technology rapidly 
made the Petra obsolete, and the hundreds of Petras destroyed in the 
Old Islands War during the defense of New Home were not replaced; 
rather, the Wasp figher took over the system defense boat role.  After
5727, the only operational Petras were those attached to Carrier
Squadrons.


Adrian Bishop Class Scout/Courier.
SF-2241441-040000-40000-0     TL 13     MCr 123.664    200 tons
            1     1
            1     1
Crew=? Staterooms=6 Cargo=3 tons Fuel=108 tons Agil=1 Fuel Refinery. Scoops.
Vehicle=Air/Raft.

    The Bishop was originally designed as a multi-role Fleet Courier/ 
Fleet Recon Scout/ Diplomatic Courier vessel.  As part of a Carrier 
Squadron, the Bishop was intended to scout target systems (Fleet 
Recon) and maintain communications with HQ (Fleet Courier).  When 
actually used in combat, the 1G Maneuver driver proved to be a severe 
limitation -- it couldn't evade enemy pursuit long enough to jump out.  
It was replaced in those roles by the more capable Peregrine 
Scout/Courier, and relegated to Diplomatic Courier/X-Boat roles by 
late 5728.  


Peregrine Class Scout/Courier - a higher performance replacement for the
Bishop Class S/C.

SF-2646651-000000-50000-0     200/240 tons   TL 13     
                  1                          MCr 205.23/164.184
                  1
 
Crew=? Staterooms=6 Cargo=2 tons. Fuel=72 tons. Agil=6. Drop tank
fittings. Fuel Refinery. Scoops. Vehicle=Planethopper Staff Car (cargo).

Note: carried Jump fuel for 1x Jump-3.  Carries a J-4 drive big enough for
240 tons == size of J-5 drive for 200 tons (designed for J-5 upgrade).
     Performance:   J-4 carrying 40-ton tanks thru jump.
                    J-5 (upgrade) with 40-ton tanks, dropped.


Vehicle Note: the Planethopper car from DGP's "101 Vehicles" is my 
personal favorite for a Staff Car -- it's massively armored for a grav
car, and thus suitable for your flag officers to flit about a war zone
in... plus it has a wet bar.




------------------------------

Bundle: 1
Archive-Message-Number: 33

------------------------------

Bundle: 1
Archive-Message-Number: 34

------------------------------

Bundle: 1
Archive-Message-Number: 35
From: Glenn Myers <gem188@swanson.com>
Subject: Another CT Adventure set in my Forward Fringe campaign
Date: Mon, 30 May 94 11:37:57 EDT



Hi All,

This is the second CT adventure from my mid 1980's campaign that
I've uploaded to the XTML. I'd like to follow this with more but
the rest of them require formatting and editing. Add in the 
possibility of my wife going into labor any day now and you may 
not here from me for a month or more.

So, unless I hear howls of anguish from the XTML, I'll continue.


A few background notes:

I wrote this after seeing a movie set in the late 1800's. I can't
recall the name at the moment. It involved a British agent trying
to counter Russian influence in the Black Sea region. I had always
used a 1800's flavor in my campaign, so this seemed like a natural
scenario to use.  

The Rhalta Domain is an aristocracy with a free economy. It is the
premier naval power of the sector, and the only power with a TL 15
fleet. Access to the nobility by the citizens has improved following 
two revolts in the past 200 years. Most military and foreign policy 
moves are made to support economic growth. The megacorporation 
Molke Heavy Industrial Inc. has significant influence in the 
government.

The Malek Technium is an aristocratic technocracy with a state 
managed economy. It maintains control over its population by
controlling the technology available. This has hindered the
economic growth of several worlds. This state was founded by 
corsairs and refugees from the Rhalta Domain. Two wars have been 
fought against the Rhalta Domain in the past 100 years, without a
decisive winner. The Malek Technium continues to sponsor corsairs
which prey on Rhaltan shipping.



- ------------------------ hack-n-slash here -------------------------


Scenario - Maiskin Extraction 

Contract 
A Rhaltan Naval Captain, Jarek Taggart, offers a lucrative contract
to retrieve an agent operating in the Malek Technium. He is to be
picked up on Maiskin, a known base for corsairs operating in the
perimeter. Graek should be delivered to Sentinel for transfer to a
Rhalta Domain destroyer escort. Taggart offers 500,000 Cr plus expenses 

Background
Deputy Defense Advisor Miklas Graek has supplied the Rhalta Domain
with informative though routine updates on MT activities in the
Jhourae subsector for the past five years. His latest bulletin
detailed plans for a MT forward outpost in the Muvauri system, which
would be a violation of the Jhourae Concords. Graek will be revealed
if the Rhalta Domain acts upon his information. Therefore, Graek is
to be extracted prior to any Rhalta Domain countermeasures. He is
currently on a diplomatic tour of the perimeter systems.

Captain Taggart will arrange for the players' starship to be
restocked, refueled, and loaded with a sufficiently suspicious cargo
to permit them to pass as corsairs. Once they reach Maiskin, the team
will have to contact Graek and help him elude his bodyguards. Within
two hours of his disappearance, Graek's security officer will coerce
port officials to delay departure authorizations until a search can
be completed. If the players have not left before the search begins,
they will notice that they are held in standby indefinitely.
Unauthorized departure may be considered as a desperate alternative
to hiding Graek from the search parties. If the starship leaves the
port without being searched, either through early or unauthorized
departure, a Crusaeder class defense cruiser will attempt to stop and
board them before they reach the 100 Diameter jump point. 

MT Defense Cruiser      
Crusaeder   IDC-B4348G2-450300-80008-0   1533.3 MCr       2 Ktons
   batteries bearing     2     2   1        Crew = 20
   batteries             2     2   1        TL = 13 
Pass = 0. Low = 0. Marines = 10. Cargo = 89. Fuel = 760. EP = 160.
Agility = 4. Craft = cutter.

If the party successfully makes the jump to Sentinel, Malek Technium
ships will jump to all probable destinations. If the players are ahead
of schedule, they may seek refuge in the asteroid belt until the
transfer occurs. 

An operative for the MT working in the Rhalta Domain Naval command has
delayed the orders for the DE to meet the players. The tampering will
appear to be a data transmission error. The discrepancy will be found
when the orders are reviewed. The players must survive 1D6 days in
the asteroid field before the DE arrives. The Crusaeder DC will
conduct scans for 1D6 days before assuming that the players' ship
jumped to a different system.

The players will obviously not want to confront the Defense Cruiser
in open combat. Surviving in the asteroid belt can be accomplished by
stealth and guerrilla style tactics. Drifting unpowered in the belt
will make it difficult to be detected. Missles may be modified to act
as homing mines which can be deployed in the belt.

When the RD DE enters the system, the MT vessel will attempt to
intercept the players vessel before the tranfer can occur. A strong
show of force by the RD DE will cause the MT DC to withdraw.

RD Destroyer Escort
Rache   RDDE-A1469J2-360000-55004-0   763.46 MCr      1 Ktons
   batteries bearing        21  1      Crew = 14
   batteries                21  1      TL = 15
Pass = 0. Low = 6. Marines = 9. Cargo = 18. Fuel = 490. EP = 90.
Agility = 6.

- ------------------------ hack-n-slash here -------------------------

Again, I hope someone finds this useful.


TTFN

Glenn 


- ----------------------------------
| Glenn E. Myers                 |
| gmyers@swanson.com             |
| QA software engineer           |
| Swanson Analysis Systems, Inc. |
| (412) 873-2913                 | 
- ----------------------------------


------------------------------

Bundle: 2
Archive-Message-Number: 36
From: Glenn Myers <gem188@swanson.com>
Subject: Sunbane resurrecting failed messages
Date: Wed, 1 Jun 94 16:06:06 EDT



Hi All,

It appears that sunbane is coughing up some of the failed messages 
to the XTML. I received a note that a post I made on Monday was 
accepted today. I apologize to any that pay for net access. I 
guess this is what I get for coming into work on a holiday 
(Memorial Day, USA) ;-)

TTFN

Glenn


- ----------------------------------
| Glenn E. Myers                 |
| gmyers@swanson.com             |
| QA software engineer           |
| Swanson Analysis Systems, Inc. |
| (412) 873-2913                 | 
- ----------------------------------


------------------------------

Bundle: 2
Archive-Message-Number: 37
Date: Wed, 1 Jun 1994 17:47:29 -0400 (EDT)
From: Keith Thoms <kthoms@nooster.navy.mil>
Subject: Re: TCS thread


CHiggin@aol.com (Cynthia) posted:

>>Yes, but again we are limited by our own concepts of submarines.  The
>
>    I'm not; I watched "Voyage to the Bottom of the Sea" as a kid.  
>:-) I still think the Flying Sub was neat...  
>
        Reminds me of an article a couple of years ago in some popular
news magazine (can't remember which) about the Soviet's concept of a 
sub/aircraft carrier.  One of those dreams they couldn't afford, but
brings up some interesting tactical scenarios...


Keith Thoms


------------------------------

Bundle: 1
Archive-Message-Number: 27
From: mhamrick@cse.uta.edu (Matt Scott Hamrick)
Subject: Imperium, Dark Nebula, Invasion Earth, 5th Frontier War
Date: Tue, 31 May 1994 01:36:38 -0500 (CDT)

Hej y'all,
    I hope no-one out there in Classic-Traveller-Land gets offended if I ask
if there's any interest in the GDW board games based on "the little books":
Imperium, Dark Nebula, Invasion Earth, 5th Frontier War, and I guess even
Snapshot. Oh yeah, I left out Mayday, but I never bought that one for some
reason.
    I guess the main reason I'm asking is that I always thought that a play
by email version of Imperium or 5th frontier war would be a bunch of fun, and
a randy diversion from the standard work week. I actually have some experience
doing this kind of thing (play by email), and I've got a little bit of spare
time coming up in the near future. So.... If there's any interest at all,
I'll sock together some perl code and get something going.
    For those who are unfamiliar with these games, what follows is a brief 
description:

    "Imperium: Empires in Conflict: Worlds in the Balance" by Marc Miller.
Set in the Traveller Second Imperium, the board is a star map 32x28 hexes 
centered roughly on Sol. This area contains about 45 systems connected by a 
number of jump routes. Counters represent squadrons of ships of up to about
Tech-9/10, Troop Counters, "Colonies & Worlds", etc. Two players, Imperial and
Terran (pre solomani), establish colonies in unoccupied systems, and duke it 
out in a regional land-grab. I'm pretty sure you can still buy this game. If
you have any interest in strategic space games, I STRONGLY RECCOMEND IT.
    "Dark Nebula". Essentially the same rules and scale of Imperium. However,
It's set over by the Aslans. Also features about six geomorphic sub-sectors.
I could tell you more, but I can't seem to find my copy of it. Probably my 
wacky brother ran off with it....
    "5th Frontier War". Okay, so you like strategic space games, and pre-
plotted movement doesn't scare you. A refinement of the Imperium concept. Scale
is larger (about half of the spinward marches). Many more counters. Two 
players, Zhodane and Imperial, duke it out the 5th Frontier War land grab
(Refer to Library Data in Classic or MegaTraveller). I'd tell you more, but
one of my dead-beat friends has my copy....
    "Invasion Earth". Set in the Solomani Rim War. Board represents Terra.
Imperial player lands troops, and tries to subjugate urban areas. Terran player
tries to avoid this. This is a _great_ game to play if you know some nutty
Traveller player that keeps ranting about the Solomani, and you know you're
a better board gamer. Get this person to play the Terrans (of course), and
pummel the poor sucker. Then, laugh in this person's face. CAUTION: This may
result in attempted physical beating by Terran player.
    "Snapshot". I can't believe that any Classic Traveller player has never
heard of Snapshot. Ya' gots some deck plans. Ya' gots some counters. Ya' gots
some handy tables all on a single sheet of paper. Rap this up with a combat
system that is essentially Classic Traveller Combat, but a little bit more
playable, and you've got Snapshot. You can't get it from GDW any more (I'm
pretty sure), but if your campaigns ever involve personal combat between
4 - 10 participants, the extra playability is worth using this game's rules.
Combat with more than 10 participants, find a copy of Striker, trust me on 
this one.

    To recap, I'm asking the following questions... Is there anyone out there
who plays these games? We usually use them as aids to a Traveller role-playing
campaign. Is there anyone who has come up with iteresting rule variants to 
these games? If you're interested, I can send you pages of single paragraph
options and rule modifications to Imperium (I just love that darn game, can't
get enough).
    I am offering to set up a play-by-email Imperium server. Is there any
interest? It'll take me about two weeks to about a month to schedule the time.
Send mail directly to me, I'll post results on the list later. Is there anyone
interested in a play-by-email 5th Frontier War server? I'm not so much of a
fan of this game, but it just screams for automation of some sort, so it may
take a bit longer. If I write the code correctly, the Imperium pbem server
can quickly be converted to a Dark Nebula pbem server. Is anyone interested in
this? 
    Interested in a Snapshot, Invasion Earth, Mayday, or Azanti High Lightning
pbem server, you're out of luck. My experience with these games tells me that
the amount of communication with these game's pbem servers would essentially
make them unplayable, cumbersome at best....

    I hate to ask this final question since it so obviously demonstrates my
ignorance of the finer points of copyright law. But.... Am I going to open
up myself (and/or the university) to possible legal penalties by providing
such a pbem server? My guess is that as long as I wasn't distributing material 
copyrighted by GDW (Rules, Maps, Counters, etc.), I'd be pretty safe. The way
I see it, is that by my effort, I am providing a communication service to the 
Imperium playing community on the internet. As long as the output from the
server could reasonably be shown to be usable only to someone who has a 
legal copy of the game, am I safe? Sorry to sound so paranoid, but I'm one
of them geeks that actually sits down an reads Microsoft disk envelopes...
    I'm assuming that if I got express written permission from GDW, these 
points would be moot. If I asked Marc Miller or Frank Chadwick _real_ nice,
described it as a service to Internet Imperium players everywhere, and 
something that might generate interest(possibly sales) in the board game, 
do ya' think they might provide such a written blessing of the project?
Anyone here know if Marc or Frank are 'reasonable' dudes that won't try to
maliciously sue poor university continuing education instructors? Do Frank,
Marc, and/or other responsible parties at GDW have mail addresses I can ping
them at? Do they read this list?

    Well, thanks for putting up with my raves. I would really appreciate any
informed legal opinions, or any statements of interest in a Imperium pbem
server. Mail 'em to me direct, no need to waste more bandwidth on list.

                                                -Later,
                                                -mhamrick

- -- 
Matthew S. Hamrick   |"if sailors came ashore, would the seas forget to roar,
UT Arlington         | would there be a wave to swell? Would Mary lend an ear?
Continuing Education | would a Jesus shed a tear in the name of Ishmael?"
mhamrick@cse.uta.edu |                --Little Jack Melody and his Young Turks

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