Subj: Traveller-digest V1999 #1445
Date: 12/5/99 3:29:18 PM Pacific Standard Time
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
Sender: owner-traveller-digest@lists.imagiconline.com
Reply-to: traveller@lists.imagiconline.com
To: traveller-digest@lists.imagiconline.com
Traveller-digest Sunday, December 5 1999 Volume 1999 : Number 1445
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.
The following topics are covered in this digest:
Re: Sci fi films
RE: Just to see what happens..
That ship on the SMC cover [correction]
RE: Just to see what happens..
Re: 3D to 2D mapping
Re: OT: Must buy game
That ship on the SMC cover [long]
Re: Sci fi films
Re: OT: Must buy game (No go on Nova)
Re: 3D star maps
Re: Why Visit Other Worlds?
Communications Engineering Technology
Communications Engineering Technology
Re : One of our worlds is missing!
Re: Communications Engineering Technology
Re: Communications Engineering Technology
Re: 3D star maps
re Sci Fi Films
Re: Communications Engineering Technology
RE: Just to see what happens..
Traveller Auctions
Re: 3D to 2D mapping
Re: K.I.S.S! (was Professional Stereotyping)
----------------------------------------------------------------------
Date: Sun, 05 Dec 1999 08:19:11
From: "Douglas E. Berry"
Subject: Re: Sci fi films
At 01:32 AM 12/5/1999 -0500, you wrote:
>----- Original Message -----
>From: Charles R Hensley
>> they don't have much chrome but they do have LOTS of brass (door knobs,
>> pipes, plaques, control panels, etc., etc.) that needs to be polished.
>
>...and the ships bell, clocks, portholes, ward room rails, windlasses,
>cleats... heck, the ship I was on had a foundry. If we ever came close to
>running out of things to polish they could always cast more!
While doing "barracks maintenence" for the hundreth time that week, some
fellow privates and I were complaining about the time spent cleaning things
vs. the tine spent in infantry training. "Well," said one guy
thoughtfully, "when the Soviets overrun West Germany we may not put up much
of a fight, but we'll leave them a nice well waxed and polished country!"
- --
Douglas E. Berry gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html
"Avoid small projects, they leave no mark on people's memories"
- - Daniel Burnham, San Francisco City Planner, 1907.
------------------------------
Date: Sun, 05 Dec 1999 08:32:58
From: "Douglas E. Berry"
Subject: RE: Just to see what happens..
At 01:21 PM 12/4/1999 -0800, you wrote:
>Aw shucks, you remembered =)
Hey, Jesse! What's the paper in her hand in the last drawing?
Also, you know Dan Lopez? Draws Dork Knight? Picture a meeting between
Ditzie and the DK...
- --
Douglas E. Berry gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html
------------------------------
Date: Sun, 05 Dec 1999 11:59:24 -0600
From: Dan Roseberry
Subject: That ship on the SMC cover [correction]
Errata right off the bat; I am a bad bad ship designer :-(
>Patrol boat PB-62469E2-000000-50204-0 Mcr 496.13std.
The space left is incorrect. It should be Space left=32t not
24t.
>Pcruiser PC-A2469G2-050000-80200-0 Mcr 1025.1 std.
Computer USP is wrong. Should be code F instead of code G.
(I chucked the Mod7fib when designing my 'k2' class; eliminating
the angry Hal 9000 wannabe computer was the primary reason
for "less bells and whistles." I used Mod6fib instead.)
GypsyComet writes:
>Can you provide a worksheet so I don't have to backwards
>engineer from the USP? Just component and tonnage is fine...
By your command...
I still use paper and pencil for my designs (hey I'm in
Arkansas/Knorbes!)
I'll be typing this stuff up into email format and sending it as I get
done
with each ship. For those who have Ulead Photo Impact and want it
faster, drop me an email and I'll scan my notebook sheets and send
them off to you.
TNS Business Line
339-1105
We now join a news conference already in progress....
"Plop-Amelii ship builders regrets any inconvenience the errors
in Pboat and Pcruiser may have caused. Therefore, we offer a
25% discount on our architects fees. This is in addition to our
normal 25% discount, so you'll save 50%. That's Mcr 5.126
savings for the Pcruiser and Mcr 2.481 savings for the Pboat.
We appreciate our customers......"
Dan Roseberry(plop101) Plop-Amelii ship builders
------------------------------
Date: Sun, 05 Dec 1999 10:04:10 -0800
From: Jesse DeGraff
Subject: RE: Just to see what happens..
Well, if you READ the news section ;)
Begin Quote:
September 16th, 1999 - OK, so I slacked for a couple of days there.
Whaddya' gonna' do, take away Christmas? :) Sometimes it's hard having a
spastic cartoon around. Yesterday Ditzie informed me that she accidentally
used my InterNIC invoice as a target, along with the late notice as well!
Hopefully I can get a check to them before the domain gets shut down for
awhile :-o I'll get my revenge on her.....
Sept. 16th Part Duex - Hee hee, I got her >:D
End Quote.
Yeah, I've met Dan Lopez at BayCon. Ditzie & the Dork Knight....[shudder!!]
Jesse
jdegraff@pacbell.net
http://www.vision-forge-graphics.com/jesse/traveller/trav_welcome.htm
"Striving to Produce a Better (Illustrated) Traveller Universe" (tm)
- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Douglas E.
Berry
Sent: Sunday, December 05, 1999 12:33 AM
To: traveller@lists.imagiconline.com
Subject: RE: Just to see what happens..
At 01:21 PM 12/4/1999 -0800, you wrote:
>Aw shucks, you remembered =)
Hey, Jesse! What's the paper in her hand in the last drawing?
Also, you know Dan Lopez? Draws Dork Knight? Picture a meeting between
Ditzie and the DK...
- --
Douglas E. Berry gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html
------------------------------
Date: Sun, 5 Dec 1999 10:39:56 -0800
From: Richard Hough
Subject: Re: 3D to 2D mapping
A few notes on some replies:
>It would take an infinite 2d area to fill a 3d volume unless you have
>places that aren't accessible in Jump space.
This is not true. You can make one-to-one mappings between 2D and 3D
space without gaps or overlap. There was a big post about this a few
months ago.
>Sorry, I wasn't clear. I don't mean that jump space is actually 2D,
>but
>that it is a "thin sheet", about a parsec or two thick that runs
>through
>normal space in a "crumpled" fashion.
You can do that, but it isn't necessary. You can declare that jump
space really is 2D, if you can accept jump distances and directions
don't correspond to real 3D distances and directions. Note that canon
says they do.
If you are going to say that jump space is a "thin sheet", you don't
need to come up with any weird mapping or crumpling. Just declare
that only systems near a flat plane are accessible by jump. The
distances and directions in jump space are exactly the same as those
in real space, only there are a lot of real space systems that aren't
accessible by jump.
- --
IMTU t4+ ru ge+ !3i(3i++) jt-- au+ ls-
------------------------------
Date: Sun, 5 Dec 1999 13:47:47 -0500
From: "Chris Seamans"
Subject: Re: OT: Must buy game
From: Matthew Bond
> IIRC, when Coca-Cola was first advertised in Mainland China, the slogans
> used translated back into English as "Let your teeth rejoice!", and "Bite
> the wax tadpole!"
>
>
It wasn't the slogans that they used, it was the characters that made up the
name itself. In the 20s when Coca Cola was entering the market in China,
they had to sift through many possible character combinations to find the
right one to register as a trademark. They were trying to find a relatively
"neutral" combination, which was difficult, as the only character for "la"
translated into wax. However, Coke was a big hit while they were looking for
the right combinations, and local store owners made their own signs to
indicate that they had the soft drink. These translated into things like
"bite the wax tadpole" and other nonsense phrases.
It's important not to underestimate the intelligence of the Chinese here.
They understood these signs to read, phonetically, Coca Cola.
In the late 20s, Coke registered a specific set of characters as their
trademark. These characters can be translated, when together, as something
along the lines of "brings joy to your mouth". The folks at Coke are quite
proud of this fact, actually.
------------------------------
Date: Sun, 05 Dec 1999 12:47:32 -0600
From: Dan Roseberry
Subject: That ship on the SMC cover [long]
>Can you provide a worksheet so I don't have to backwards
>engineer from the USP? Just component and tonnage is fine...
Here is the first of the worksheets:
Gunboat GB-4206CF2-A40000-05000-0 Mcr 385.53std.
all bear 2 4 Crew=12 TL=15
Fuel=96 Ep=48 Agility=6 Scoops n fplant space left=77
Fills gunboat position on the Nolikian BR. Crew has
2 ton staterooms. The 77 tons left allows boat to be
configured for different roles as needed i.e. SDB role
would have tons allocated to stores and a j-troop squad,
assault lander role would have tons allocated to 1-2
j-troop platoons (in couches) with assault capsules or
a grav tank.
Hull cone Mcr 48 [400t]
Mdrive 6-g Mcr 34 68t
Pplant-12 Mcr 144 48t
Fscoops Mcr .4 ---
Fplant Mcr .03 3t
Fuel --- 96t
Armor-10 Mcr 61.6 44t
Bridge Mcr 2 20t
Mod6fib comp Mcr 83 14t
2turrets sandcasters
3ea trt, 6 total Mcr 1.5 2t
2turrets fusionguns
2ea trt, 4 total Mcr 8 4t
12 crew@2t ea Mcr 3 24t
space left: --- 77t
sub total: Mcr 385.53 std 400t
crew: 4 gunners, 4 engnrg, 1 navigator,
1 pilot, 1 medic, 1 commander=12 total
Arch fees Mcr 3.855 std
class discount Mcr 308.424 std
Dan Roseberry(plop101) Plop-Amelii ship builders
------------------------------
Date: Sun, 05 Dec 1999 13:55:42 -0500
From: "David L. Pulver"
Subject: Re: Sci fi films
At 11:22 AM 12/5/99 -0500, you wrote:
>From: Black ICE
>Subject: Re: Sci fi films
>
>Just imagine...
>The Iranians have declared the Strait of Hormuz closed to ships not
>flagged in Muslim countries. To force the issue, USS AEGIS NT is
>assigned to escort two Panamanian-flag oil tankers to Manama, Bahrain.
>The ESM det aboard AEGIS NT reports multiple SILKWORM anti-ship missile
>seeker heads inbound, range 20 nautical miles and closing...
>
>BLUE SCREEN OF DEATH!
>
>ObTrav: A good reason not to use High automation on warship designs....
That's "robotic body" in GURPS Traveller, I think.
For a demonstration of the effect or lack of it of Y2K on a military force
at war, keep your eyes peeled on Russia. Good chance their
counter-insurgency/police action won't be over by 2000...
Incidentally, I've read that the Russian army force their is using a lot of
"kontract" soldiers -- volunteers drawn from ordinary units (not _quite_
mercs, exactly, as they are fighting for their own government) who are
offered up to 1000% higher pay in exchange for serving in the campaign.
Almost sounds like a Roman "donative" but on an individual rather than
military level. ObTrav, has that occured in the Imperium or neighbors?
Sounds like something that might be seen during the Rebellion.
- -david
------------------------------
Date: Sun, 5 Dec 1999 14:02:02 -0500
From: "Chris Seamans"
Subject: Re: OT: Must buy game (No go on Nova)
From: Mark S Peace
> The Vauxhall Nova as sold in th UK was called the Opel Corsa when sold in
> Spain. (Although the latest version is called the Corsa even in the UK.)
>
> (Vauxhall and Opel are the European parts of GM.)
There are other reasons to change a name, though. Remember, the story makes
the assumption that Spanish speaking people cannot differentiate between
Nova, which is actually a word in the Spanish language, and "no va", which
is a phrase that looks and sounds as different as is possible for these two
syllables.
The tale also has an oft repeated second part, which is the "fact" that the
Nova's name was changed to the Caribe in Spanish speaking markets. This has
been reported in marketing trade journals. The truth is that the Caribe was
made by Volkswagen.
Imagine the situation in reverse. In America, the is a furniture chain
called Seaman's Furniture. Nobody thinks that they sell furniture made by,
or for, sailors. Nobody thinks that Sony's name means "sew knee" or anything
of the sort, nor that one of their hottest selling products, the
Playstation, is a cable channel for dramatic presentations.
------------------------------
Date: Sun, 5 Dec 1999 14:08:03 -0600
From: "Kurtis Rodgers"
Subject: Re: 3D star maps
> Date: Sun, 5 Dec 1999 12:31:54 -0000
> From: "Mark S Peace"
> Subject: Re: 3D star maps
> Notice I haven't found any stars that have more than 6 Jump-1 destinations
> wheras Kurtis found stars with upto 25 destinations (Any idea which this
> star is?). This would be a fairly significant main is it is true - at
least
> 26 stars connected by Jump-1.
>
> Mark.
You haven't found those numbers because they're not there. Yes, I found
*another* inflation error in my J1 calculations! Double-DOH. I apologize
to everyone following this thread for my bogus reports. One's ego is
bruised. : \
I have rebuilt my destination table overnight, increasing the sample data to
all stars within 100 parsecs of Sol (23,073 stars). I have some tests I
want to run against the new data before I make the mistake of posting any
more invalid reports. The expanded and corrected table indicates that 90%
of the sample lacks *any* J1 destinations. The maximum number of J1
destinations in the sample is 7.
Kurtis
------------------------------
Date: Sun, 05 Dec 1999 12:45:40 -0800
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Why Visit Other Worlds?
>Kenji Schwarz
>Rejected Apprenticeship Applicant, Famille Spofulam
...
>> Precisely. Now quit your whining and design a weapon of mass destruction.
>
>I'm working on a wood-burning XBoat and a big-game gauss hunting rifle
>that fires small magnetized frogs. Will these do?
Sure. But a _real_ Spofulam would have realized the advantages of using
highly geneered tad-poles for seeking rounds with enhanced aerodynamic
characteristics. Hmm, I wonder if they could be encouraged to develop
pyrokinetic talents to improve effects on soft-skin vehicles...?
------------------------------
Date: Sun, 05 Dec 1999 15:23:22 -0600
From: Alex Ingram
Subject: Communications Engineering Technology
- --------------55A6669321452F5180AB957A
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
I'm in need of technical advice. I'm attempting to break down and
defining both
current and future communications technologies, including those that may
be
purely science fiction which might work well within the Traveller
setting.
The Communications skill within Traveller is, atleast for me, too broad,
too encompassing.
If one were to break down the communications technology discipline into
separate technical
areas of expertise or subspecialities what would be.
Looking through literature that I have available these technologies and
terminologies
keep showing up (I know basically what they are but I am unsure as to
exactly where they fit):
POTS, Satellite, Laser/Maser, Infrared, Microwave Radio, Copper Cable,
Wireless (Cellular),
Lightwave (Fiber Optics, SONET, FDDI), VHF/UHF, ELF, AM/FM, TV/Video
(CCTV/NTSC/PAL), ISDN, ADSL, T1, Global Networks (TCP/IP, SNA, X.25,
Frame Relay, ATM), Enterprise Networks. Possible future and fictional
technologies:
Meson, Tachyeon, Subspace, Proton, Warp, etc. Am I missing something.
Thanks!
Alex Ingram
- --------------55A6669321452F5180AB957A
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit
I'm in need of technical advice. I'm attempting to break down and defining
both
current and future communications technologies, including those thatmay be
purely science fiction which might work well within the Traveller setting.
The Communications skill within Traveller is, atleast for me,too broad, too encompassing.
If one were to break down the communications technology disciplineinto separate technical
areas of expertise or subspecialities what would be.
Looking through literature that I have available these technologiesand terminologies
keep showing up (I know basically what they are but I am unsure asto exactly where they fit):
POTS, Satellite, Laser/Maser, Infrared, Microwave Radio, Copper Cable,Wireless (Cellular),
Lightwave (Fiber Optics, SONET, FDDI), VHF/UHF, ELF, AM/FM, TV/Video
(CCTV/NTSC/PAL), ISDN, ADSL, T1, Global Networks (TCP/IP, SNA, X.25,
Frame Relay, ATM), Enterprise Networks. Possible future and fictionaltechnologies:
Meson, Tachyeon, Subspace, Proton, Warp, etc. Am I missing something.Thanks!
Alex Ingram
- --------------55A6669321452F5180AB957A--
------------------------------
Date: Sun, 05 Dec 1999 15:23:22 -0600
From: Alex Ingram
Subject: Communications Engineering Technology
- --------------55A6669321452F5180AB957A
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
I'm in need of technical advice. I'm attempting to break down and
defining both
current and future communications technologies, including those that may
be
purely science fiction which might work well within the Traveller
setting.
The Communications skill within Traveller is, atleast for me, too broad,
too encompassing.
If one were to break down the communications technology discipline into
separate technical
areas of expertise or subspecialities what would be.
Looking through literature that I have available these technologies and
terminologies
keep showing up (I know basically what they are but I am unsure as to
exactly where they fit):
POTS, Satellite, Laser/Maser, Infrared, Microwave Radio, Copper Cable,
Wireless (Cellular),
Lightwave (Fiber Optics, SONET, FDDI), VHF/UHF, ELF, AM/FM, TV/Video
(CCTV/NTSC/PAL), ISDN, ADSL, T1, Global Networks (TCP/IP, SNA, X.25,
Frame Relay, ATM), Enterprise Networks. Possible future and fictional
technologies:
Meson, Tachyeon, Subspace, Proton, Warp, etc. Am I missing something.
Thanks!
Alex Ingram
- --------------55A6669321452F5180AB957A
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit
I'm in need of technical advice. I'm attempting to break down and defining
both
current and future communications technologies, including those thatmay be
purely science fiction which might work well within the Traveller setting.
The Communications skill within Traveller is, atleast for me,too broad, too encompassing.
If one were to break down the communications technology disciplineinto separate technical
areas of expertise or subspecialities what would be.
Looking through literature that I have available these technologiesand terminologies
keep showing up (I know basically what they are but I am unsure asto exactly where they fit):
POTS, Satellite, Laser/Maser, Infrared, Microwave Radio, Copper Cable,Wireless (Cellular),
Lightwave (Fiber Optics, SONET, FDDI), VHF/UHF, ELF, AM/FM, TV/Video
(CCTV/NTSC/PAL), ISDN, ADSL, T1, Global Networks (TCP/IP, SNA, X.25,
Frame Relay, ATM), Enterprise Networks. Possible future and fictionaltechnologies:
Meson, Tachyeon, Subspace, Proton, Warp, etc. Am I missing something.Thanks!
Alex Ingram
- --------------55A6669321452F5180AB957A--
------------------------------
Date: Mon, 06 Dec 1999 08:26:16 +1100
From: "Robert O'Connor"
Subject: Re : One of our worlds is missing!
Steve Bonneville wrote :-
> > My copy of Galactic 2.4 has this world down as :-
> > Amwold D6583M0-3
>
> Gov code M? What the heck is gov code M?
>
> > I'm not sure what the paper reference is.
>
> Good question.
Government code 'M' is a 'Tribal Government' if using TNE, or one of the
Aslan clan variants if not.
The UWP appears in a TNE sector data file.
Maybe the answer can be found in the Star Vikings sourcebook.
Robert O'Connor
Medico, Gamer
------------------------------
Date: Sun, 05 Dec 1999 15:44:32 -0600
From: Alex Ingram
Subject: Re: Communications Engineering Technology
> Spacebased Communications (Satellite, Meson, Tachyeon)
> Groundbased Fixed-Site Communications (POTS, IR, Cable, Microwave,
> Lightwave, RadioTelescopes)
> Planetbased Mobile or Field Communications (Cellular, VHF/UHF Radio /
> CB / SSB / Shortwave)
> Broadcast Communications (TV / AM-FM)
Ideals anyone?!?
Alex Ingram
------------------------------
Date: Sun, 05 Dec 1999 15:44:32 -0600
From: Alex Ingram
Subject: Re: Communications Engineering Technology
> Spacebased Communications (Satellite, Meson, Tachyeon)
> Groundbased Fixed-Site Communications (POTS, IR, Cable, Microwave,
> Lightwave, RadioTelescopes)
> Planetbased Mobile or Field Communications (Cellular, VHF/UHF Radio /
> CB / SSB / Shortwave)
> Broadcast Communications (TV / AM-FM)
Ideals anyone?!?
Alex Ingram
------------------------------
Date: Sun, 5 Dec 1999 21:48:09 -0000
From: "Mark S Peace"
Subject: Re: 3D star maps
I'll get this right one of these days (slight programming error). Maybe I
should check my figures better before posting.
This is size of mains/clusters available with 25 parsecs of Earth to a
Jump-1 ship
No of stars No of clusters/mains
1 2335
2 234
3 39
4 6
5 2
6 1
These are the equivalent figures for Jump-1.5
No of stars No of clusters/mains
1 1482
2 322
3 104
4 43
5 24
6 7
7 7
8 4
9 3
10 3
11 1
13 3
Mark.
------------------------------
Date: Sun, 5 Dec 1999 17:04:28 -0500
From: "Walter G. Smith"
Subject: re Sci Fi Films
Leonard Erickson wrote
>>>>>>>>>>>>>>
> The Imperial ships were nice and clean ;-)
Sure! I can just *see* the results of one *not* being clean. Vader
comes on board and everybody starts getting short of breath... :-)
>>>>>>>>>>>>>
Not only that, but Star Wars technology includes extensive use of
robots (droids). A battalion of janitor 'driods cost almost nothing
compared to the Star Destroyer that they'll work tirelessly to keep
spotlessly clean.
Low-budget ships like the _Millenium Falcon_ only get clean when
their crewmen clean them. OK, *you* argue with Chewie when he
says he doesn't do windows...
Walt Smith
------------------------------
Date: Sun, 05 Dec 1999 14:08:41
From: "Douglas E. Berry"
Subject: Re: Communications Engineering Technology
At 03:44 PM 12/5/1999 -0600, you wrote:
> Ideals anyone?!?
Truth, Justice, and the Solomani Way!
(I couldn't resist..)
Alex, you appear to be double posting again.
- --
Douglas E. Berry gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html
It's tough to beat a Chinese chef armed with
3 suckling pigs. -Hud Nordin
------------------------------
Date: Sun, 05 Dec 1999 14:11:32
From: "Douglas E. Berry"
Subject: RE: Just to see what happens..
At 10:04 AM 12/5/1999 -0800, you wrote:
>Well, if you READ the news section ;)
Yesh. Become a brilliant artist and they get all testy on ya...
- --
Douglas E. Berry gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html
------------------------------
Date: Sun, 5 Dec 1999 16:43:20 -0600
From: "Anthony Merlock"
Subject: Traveller Auctions
Greetings!
I hate to SPAM the list, but I have put the following Traveller books up for
auction on eBay:
MegaTraveller: The Flaming Eye
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=214637898
Traveller TNE: Aliens of the Rim, Vol 1 (Hivers and Ithklur)
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=214646999
If anyone out there is interested, take a look!
Thanks,
Tony Merlock
------------------------------
Date: Mon, 06 Dec 1999 00:25:17 +0100
From: Jens Rydholm
Subject: Re: 3D to 2D mapping
Richard Hough wrote:
> This is not true. You can make one-to-one mappings between 2D and 3D
> space without gaps or overlap. There was a big post about this a few
> months ago.
You are mistaken. If the 2D area is infinitely thin (definition of 2D),
it would take an infinite area to fill a 3D space folded.
However, if you assume that the 2D plane has a certain thickness (>0),
then it can fill the 3D space.
/Jens 'Spacejens' Rydholm
------------------------------
Date: Mon, 06 Dec 1999 00:33:20 +0100
From: Jens Rydholm
Subject: Re: K.I.S.S! (was Professional Stereotyping)
Kyle Schuant screamed:
> Aargh! help! save me from the Bureaucratic Process!
> must everything be discussed, debated, decide by
> committee and quality assured?
*lifts one eyebrow*
Certainly it must. It is written that way in every single manual since
the beginning of civilization.
Guards, take this man away. He won't cooperate with the system.
Some people never learn...
/Jens 'Spacejens' Rydholm
------------------------------
End of Traveller-digest V1999 #1445
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Date: Sun, 5 Dec 1999 18:27:42 -0500 (EST)
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From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
To: traveller-digest@lists.imagiconline.com
Subject: Traveller-digest V1999 #1445
Reply-To: traveller@lists.imagiconline.com
Sender: owner-traveller-digest@lists.imagiconline.com