Subj: Traveller-digest V1999 #1448
Date: 12/6/99 4:18:22 AM Pacific Standard Time
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Traveller-digest Monday, December 6 1999 Volume 1999 : Number 1448
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.
The following topics are covered in this digest:
SPOILERS: MTJ4 "Lords of Thunder"
Re: Why Visit Other Worlds?
Re: Sci fi films
Re: Re CGI scripts
Re: 3D Star Maps
Re: 3D star maps
Re: Sci fi films
Re: Australia reclassified to type 3 Government
Re: GT: Trade routes question
Re: IMPORTANT QUESTION ANSWERED...
Language mix-ups
Re: Communications Engineering Technology
Re: Communications Engineering Technology
Re: 3D star maps
Re: 3D star maps
Re: OT: Must buy game (No go on Nova)
Re: Sci fi films
Re: 3D Star Mapping
Re: Communications Engineering Technology
Re: Morons with wrenches [was sci-fi films]
RE: Jump Grids
----------------------------------------------------------------------
Date: Sun, 05 Dec 1999 23:46:25 -0800
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: SPOILERS: MTJ4 "Lords of Thunder"
>From: Richard Hough
>Subject: Re: Different Technologies
...
>> They got to their moon using their own tech first, then fought high-
>>tech sophonts. Per MTJ4 (?), their may have been archeological material
>>on Kirur itself to aid them, but that could be argued for any species.
>
>I dug my copy of MTJ4 out to check. The timeline does not go into
>detail, but when the Droashav invaded the Kirur system, the K'Kree
>could not have been above TL 7. After defeating the Droashav on
It looks (pps. 62, 64) as though the K'kree were a lot closer to
"sharp stick" tech when they had their guests over to dinner.
...
>Kirur, the K'Kree then attacked the main base on Kirrixur using TL 9
Per MTJ4, ~20,000 years separate Acts One & Two. Persistent, aren't they?
Mind you, a half-ton of beef with a sharp stick is worrying enough,
until you realize that they travel in groups :)
------------------------------
Date: Sun, 05 Dec 1999 23:54:33 -0800
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Why Visit Other Worlds?
>From: shadow@krypton.rain.com (Leonard Erickson)
...
>Much simpler to geneer beetles. Specifically, go for a version of the
>bombardier beetle that has a *much* harder/denser shell, and that
>produces nitric acid and hydrazine in seperate storage sacs (hey, the
>*real* ones produce something like 60-80% *hydrogen peroxide* in sacs,
>given that, the other isn't really all that much harder).
Great - now put the design sequences in the Fowl, Feathers, & Steel
book, and you can start drawing GW munchkin (yes, specifying does seem
oxymoronic :> ) Tyranid players into Traveller :)
------------------------------
Date: Mon, 6 Dec 1999 21:05:36 +1300
From: "Rupert Boleyn"
Subject: Re: Sci fi films
On 5 Dec 99, at 23:59, Glenn M. Goffin wrote:
> > From: "Thomas Vickers"
>
> > Think of it this way. Imperial ships are clean because they have lots of
> > crew and troops on board. When not busy, they polish, they shine, they
> > are kept busy by officers.
>
> "If it moves, salute it. If it doesn't move, clean it and paint it."
So, is a sergeant a moving or non-moving object?
(Hint: there is no right answer).
- --
Rupert Boleyn
Wellington, New Zealand
A pessimist is an optimist with a sense of history.
------------------------------
Date: Mon, 6 Dec 1999 21:05:36 +1300
From: "Rupert Boleyn"
Subject: Re: Re CGI scripts
On 5 Dec 99, at 18:45, Leonard Erickson wrote:
> In mail you write:
>
> > Never underestimate the ignorance of NT Weenies. At this point, I'm
> > kinda surprised that they even allowed him to connect with a Mac, since
> > they don't work with the Internet and all that...
>
> Heck, my ISP (Uswest.com, I got them solely because they are the only
> local ISP I can pay easily, long story) supports Macs as well as PCs. But
> they only support Windows on the PC side. I wanted to set up OS/2. And
> their phone support is worthless. You hit a menu like this:
>
> 1. using Win95/98
> 2. using Win 3.1
> 3. Using Win NT
> 4. Using Mac
>
> and that's *it*. No "other".
>
> I finally chose Win 3.1 (I think) and had to try to get across the idea
> that I was setting up something *else*, and that *all* I needed was the IP
> address of the DNS! *That* took awhile. Especially since I said "Domain
> Name Server" which apparently the CS rep didn't know meant "DNS".
My, my you're well supported. The best (in other ways) ISP only
supports MS Windoze (that's it), and AFAIK the other reasonable ones
only support win and the Mac. Mind you at least my ISP has the DNS Ip
address on its tech support page.
- --
Rupert Boleyn
Wellington, New Zealand
A pessimist is an optimist with a sense of history.
------------------------------
Date: Mon, 6 Dec 1999 01:41:33 -0500
From: Glenn Grant
Subject: Re: 3D Star Maps
Kurtis posted:
>Jump-1 Destinations, Corrected
(smip)
>Destinations Star Count Percent
>- ------------ ----------- -------
>0 5153 51.90
>1 2706 27.25
[znip]
>...
>25 1 0.01
Innarestin'. Kurtis: I *really* want to know which star this is that
appears at the bottom: 25 neighboring stars within a mere parsec radius!
Is there any way you can tell me it's name and/or Gliese catalogue number?
(I don't have the Hipparcos data.)
An artifact? A statistical blip? Or is it just situated in a particularly
dense region? Does it also have a high number of J-2 destinations, etc?
Wonder what their night sky looks like...
And it occurs to me that if Sol really *is* unusual for having no other
stars within 1pc, maybe this explains why we haven't seen any aliens
dropping by recently? Our neighbors are limited to Jump 1 and we're just
too far off the mains to bother with! ;)
Best,
+ GMG +
------------------------Glenn Grant------------------------
"Sex times Technology equals The Future." -- J.G. Ballard
------------------------------
Date: Mon, 6 Dec 1999 01:23:41 -0500
From: Glenn Grant
Subject: Re: 3D star maps
"Kurtis Rodgers" sez,
>I have rebuilt my destination table overnight, increasing the sample data to
>all stars within 100 parsecs of Sol (23,073 stars). I have some tests I
>want to run against the new data before I make the mistake of posting any
>more invalid reports. The expanded and corrected table indicates that 90%
>of the sample lacks *any* J1 destinations. The maximum number of J1
>destinations in the sample is 7.
Why are you expanding your sample? You know that the data are only
considered "complete" out to a certain range (25pc or something); beyond
that, a lot of stars are excluded. So by increasing the sample out to
100pc, you're totally skewing your results downward.
Best,
+ GMG+
------------------------Glenn Grant------------------------
"I don't want to achieve immortality through my work.
I want to achieve it by not dying." -- Woody Allen
------------------------------
Date: Mon, 06 Dec 1999 02:59:52 -0600
From: Black ICE
Subject: Re: Sci fi films
Rupert Boleyn wrote:
>
> On 5 Dec 99, at 23:59, Glenn M. Goffin wrote:
>
> > > From: "Thomas Vickers"
> >
> > > Think of it this way. Imperial ships are clean because they have lots of
> > > crew and troops on board. When not busy, they polish, they shine, they
> > > are kept busy by officers.
> >
> > "If it moves, salute it. If it doesn't move, clean it and paint it."
>
> So, is a sergeant a moving or non-moving object?
> (Hint: there is no right answer).
The right answer is:
Neither. A sergeant is an omnipresent force, the magnitude and
proximity of which is directly proportional to the degree to which the
unfortunate private has screwed up; as such, sergeants are neither
saluted nor painted.
Y'know, that whole exchange might be an amusing color quote for GT:
Ground Forces....
- --
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776
------------------------------
Date: Mon, 06 Dec 1999 03:29:01 -0600
From: Black ICE
Subject: Re: Australia reclassified to type 3 Government
Antony Farrell wrote:
>
> The Imperial Interstellar Scout Service has reclassified the governments of
> Australia and all Australian territories to type 3 (Self-Perpetuating
> Oligarchy) following the release of section 165-55 of the Goods and Services
> Tax legislation.
>
> "The taxation commissioner may:
> [a] Treat a particular event that actually happened as not having happened
> and;
> [b] treat a particular event that did not actually happen as having
> happened, and, where appropriate treat that event as
> [I] having happened at a particular time, and;
> [II] having involved particular action by a particular entity [whether or
> not the event involved any action by that entity],
> [c] treat a particular event that happened as;
> [I] having happened at a time different from the time it actually happened,
> or
> [II] having involved particular action by a particular entity [whether or
> not the event involved any action by that entity].
>
> An IISS spokesman indicated that this was necessary "type 3 government is
> defined as "Rule by a restricted minority, with little or no input from the
> masses, in this case it seems that the politicians also have not taken any
> input from reality."
>
> Also entities beware, you are now covered by Australian legislation and may
> be taxed for anything you do or don't do.
Well, I may be putting myself at risk here, but...
I'll _gladly_ pay both US and Australian taxes on income gained under
the following conditions:
1. That the Australian tax commissioner declares that, any contrary
evidence notwithstanding, I am the sole winner of the most recent
PowerBall multi-state lottery drawing that exceeded USD 100 million, and
that, therefore, the agencies that administer the PowerBall lottery must
pay me the prize money, as a lump sum, subject to all US and Australian
income taxes.
2. That any monetary gain that I enjoy due to subsequent investment of
that portion of the lottery prize money remaining after US and
Australian taxes imposed on the original winnings is subject only to
taxation by the United States Federal government, and the state and
local governments in whose jurisdiction I reside.
After all, if the Australian tax commissioner can rewrite history to
suit that office's needs, then let the commissioner spread the benefits
around! If the Australian tax commissioner's office lives up to its
obligations under the terms stated above, then I certainly will live up
to mine. And all that revenue for Australia would come from Americans
playing an American lottery. Sweet, isn't it?
Heck, I'll even make that agreement for _every_ time the PowerBall goes
over USD 100 million! Think of all the revenue for the Australian
government, simply by invoking the tax commissioner's authority to
rewrite history!
Laissez les bon temps rouler!
(Of course, should the Australian tax commissioner decline my generous
offer, I am at little risk. After all, while the commissioner's office
may attempt to _assess_ taxes on me as if I had, indeed, won said
PowerBall lottery, one _still_ cannot get blood from a turnip,
particularly a poor college-student turnip....)
- --
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776
------------------------------
Date: Mon, 06 Dec 1999 20:26:25 +1100
From: David Healey
Subject: Re: GT: Trade routes question
On 4/12/99 Terry Mixon writ :
<>
>> What it sounds like it is saying is that if a minor route is
>> "needed", you should check and see if it is possible to get
>> things there faster by making the route a "stub" off of a
>> feeder or x-boat route, or even making a it a pair of stubs
>> joining to said feeder or X-boat route.
>>
>> Say a j1 to get to the "feeder" and another to get off of it.
>
>Agreed, and that is how I am doing it, but it was specific in
>saying use jump 2 unless you can save a jump or more on a feeder
>and above or along an x-boat route. The question still remains
>whether the minor routes can go along a feeder or major route
>that has a jump 3 leg. As I said, I rather expect the answer
>to be that it can but want opinions on whether the minor routes
>can use the j-3 legs or not.
I tend to consider that once the Minor or Feeder Route has merged into a
Main Route, then it can take as long a jump as it likes. The Main can
either be a 'real' Main (ie : a >= 10BTN) or one that has been upgraded due
to traffic volume.
So, yes, it can take a J3 or higher provided it's part of a Feeder or Main
Route.
Dave
------------------------------
Date: Mon, 06 Dec 1999 20:26:34 +1100
From: David Healey
Subject: Re: IMPORTANT QUESTION ANSWERED...
On 5/12/99, Mick Bailey said :
>>BTW...When does FOOTY season start?
>
>For me, January 29th (Fremantle v Carlton)
>
>CARN THE DOCKERS
Chortle, chuckle. No, he said Footy season. Anyone playing Freo is in the
midst of Duck Season.
Dave
------------------------------
Date: Mon, 6 Dec 1999 00:39:08 -0900
From: "William F. Hostman"
Subject: Language mix-ups
>> The Chevy Nova did fine in Spanish speaking markets.
>
>I don't have contradictory or supporting facts.
>
Chevrolet did change the name for the spanish speaking markets after
difficulties in mexico, according to Chevrolet's PA person, during an
interview for a show on the history channel. Specifically, the problem was
with the Mexican market.
William F. Hostman | "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com
ICQ:14640742 AIM:AKAramis ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+
------------------------------
Date: Mon, 06 Dec 1999 10:01:29 +0000
From: Phil Kitching
Subject: Re: Communications Engineering Technology
Black ICE asked:
>Leonard Erickson wrote:
>>
><>
>>
>> AM/FM/PM are modulation types, though to most folks AM refers to
>> "commercial broadcast radio" (In the US, in the 560 to 1600 kHz range),
>> and FM refers to "commercial broadcast radio" (in the US in the 88 to
>> 108 MHz range).
>
>BTW, what is "phase modulation" (I assume that's what "PM" stands for),
>and how does it work? I understand amplitude and frequency modulation
>(comes from having a SIGINTer as a roommate a few years back), but phase
>modulation just doesn't ring any bells with me.
It could also be Pulse Modulation (aka PCM - Pulse Code Modulation)
I think that's a binary pulse/no pulse system.
Phil Kitching
- --
http://www.btinternet.com/~salvo/
Postmark Design Bureau, Emerging Technologies Division.
"Microwaving half-baked ideas from across the Galaxy"
------------------------------
Date: Mon, 06 Dec 1999 10:21:33 +0000
From: Ewan Quibell
Subject: Re: Communications Engineering Technology
Great explanations on this thread by Leonard and Luther.
Black ICE wrote:
> BTW, what is "phase modulation" (I assume that's what "PM" stands for),
> and how does it work? I understand amplitude and frequency modulation
> (comes from having a SIGINTer as a roommate a few years back), but phase
> modulation just doesn't ring any bells with me.
How to explain PM in a mail message ?
AM the sine wave peaks and troughs get bigger and smaller.
FM the sine wave peaks and troughs get closer together and father apart.
Now think of a sign wave going through cycles as above but with no AM or
FM modulation, a single tone.
Phase modulation would have the above pattern change.
Draw one sine wave, and then draw the inverse of the sine wave next to
it. So you would have a peak, a trough, a trough and then a peak. This
is a phase modulation.
How do you detect it ? You either run another signal next to it which
doesn't change (a carrier signal) and look for phase variance by
comparing the two. Or you have a local ocolator which matches the
frequency of the wave and measure the phase variance compared to that.
Hope this helps
Ewan
- --
Ewan Quibell Their's not to make reply,
Senior Communications Engineer Their's not to reason why,
Computer Centre Their's but to do and die:
University of Brighton Into the valley of Death
Rode the six hundred.
E.D.Quibell@brighton.ac.uk Alfred, Lord Tennyson
#include
My spelling is entirely due to dyslexia, typos, and poetic license
University of Brighton - Sunday Times' University of the Year
------------------------------
Date: Mon, 6 Dec 1999 02:23:11 -0800 (PST)
From: Terry Mixon
Subject: Re: 3D star maps
> This is no. of destinations within 1 parsec but more than 0.1
> parsecs. (This last restriction will hopefully stop binary
> companions showing as Jump-1 destinations.)
You might want to reconsider. 0.1 parsec is a LONG distance.
Anthing more than 10 AU is probably too far for anthing other
than a jump, time wise. Even that is too far for slower ships.
10 AU will take 9 days for 1G, 6.3 for 2G, down to 3.7 for 6G.
For most ships, more than 10 AU means a jump. 0.1 parsec equals
20626.5 AU.
0.000049 parsec is just a tad over 10 AU.
Terry
__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one place.
Yahoo! Shopping: http://shopping.yahoo.com
------------------------------
Date: Mon, 6 Dec 1999 02:55:33 -0800 (PST)
From: Terry Mixon
Subject: Re: 3D star maps
- --- Leonard Erickson wrote:
> .1 parsec is ~20,000 AU. Making it a distance properly covered by
> jump.
> Far companions (such as Proxima Centauri) deserve their own entry.
> :-)
>
> I'd be tempted to take it all the way down to .001. That's 200 AU
> (well, 203, but why quibble).
Still too far. Depending on the speed the ships use, more than 7
days travel time will make it a jump, and thus a worthwhile target.
Terry
__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one place.
Yahoo! Shopping: http://shopping.yahoo.com
------------------------------
Date: Mon, 06 Dec 1999 11:08:10 +0000
From: Phil Kitching
Subject: Re: OT: Must buy game (No go on Nova)
"Glenn M. Goffin" wrote:
>> From: "Chris Seamans"
>> Subject: Re: OT: Must buy game (No go on Nova)
>
>> Nope. It's not Spanish for "no go". That would be "no va", and the accented
>> syllables are reversed, so it wouldn't even really sound the same. This is
>> a very popular urban legend, but its status as legend has been verified.
>
>Written "Nova" still looks enough like "No va" to convey that meaning.
>
>> The Chevy Nova did fine in Spanish speaking markets.
>
>I don't have contradictory or supporting facts.
My guess is that if the car was well designed and worked, there wasn't a
problem,
indeed the memorable name might even have helped.
On the other hand, if the Nova had serious reliability problems, the "no va"
tag would stick and the makers might as well give up.
Phil Kitching
- --
http://www.btinternet.com/~salvo/
Postmark Design Bureau, Emerging Technologies Division.
"Microwaving half-baked ideas from across the Galaxy"
------------------------------
Date: Mon, 06 Dec 1999 03:17:07
From: "Douglas E. Berry"
Subject: Re: Sci fi films
At 11:59 PM 12/5/1999 -0800, you wrote:
>> From: "Thomas Vickers"
>
>> Think of it this way. Imperial ships are clean because they have lots of
>> crew and troops on board. When not busy, they polish, they shine, they are
>> kept busy by officers.
>
>"If it moves, salute it. If it doesn't move, clean it and paint it."
Which has surprised a few slow moving Admirals...
- --
Douglas E. Berry gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html
------------------------------
Date: Mon, 6 Dec 1999 07:52:42 -0400
From: Les_Howie@keane.com
Subject: Re: 3D Star Mapping
Glenn Grant wrote
>I seem to recall reading (on the
>Starmap mailing list) that the Hipparcos data didn't include star names,
>just catalogue numbers - and not the same numbers used in Gliese, IIRC.
No names, but it does carry some major catalog cross-identifications.
Actually I have cross indexed the names from the Yale Bright Star
against the draper numbers in both the Yale and Hipparcos, giving
Bayer/Flamsteed name against Hip number, if anyone can use that data.
Terry Mixon wrote
>Do you have an address for this? (the Gleise) I could not locate the database
>online.
The starting point for all 3D starmapping his
http://www.clark.net/pub/nyrath/starmap.html
His links include a number of general catalog repositories, as well as having
several
datasets downloadable directly.
------------------------------
Date: Mon, 6 Dec 1999 00:43:12 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Communications Engineering Technology
In mail you write:
> Leonard Erickson wrote:
>>
> <>
>>
>> AM/FM/PM are modulation types, though to most folks AM refers to
>> "commercial broadcast radio" (In the US, in the 560 to 1600 kHz range),
>> and FM refers to "commercial broadcast radio" (in the US in the 88 to
>> 108 MHz range).
>
> BTW, what is "phase modulation" (I assume that's what "PM" stands for),
> and how does it work? I understand amplitude and frequency modulation
> (comes from having a SIGINTer as a roommate a few years back), but phase
> modulation just doesn't ring any bells with me.
PM can be Pulse Modulation also. :-)
But phase modulation is fairly simple (in theory). 1200 bps modems
use it.
You know what a sine wave looks like, right? Well, with phase
modulation you "displace" the wave "sideways". So instead of a peak,
you are crossing zero (that'd be a 90 degree phase change).
It's a lot easier to explain when you can draw diagrams.
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Sun, 5 Dec 1999 23:39:49 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Morons with wrenches [was sci-fi films]
In mail you write:
> Back when I was a security guard, I worked at one of the 10,000 small chip
> fab plants here in Silly Valley. One evening, I smelled a *strong* acrid
> odor coming from the locked fab floor. (Geniuses who owned the place
> decided the security didn't need a key.. )
>
> Assuming the worst, I hit the alarm and start clearing the building. By
> this time there is a visible haze in the air. I get to one office, where
> this woman is sitting talking on the phone. "Ma'am, we have to evacuate
> the building."
>
> Icy stare. "I'm on the phone with *Europe.*
>
> All this while alarms blare, fire engines are pulling up.. dogs and cats,
> living in sin.
>
> I reach over her desk and hang up. "It'll be there tomorrow. This
> building I'm not so sure about. Are we going to walk, or be dragged out?"
>
> Needless to say they fired me soon after. It wasn't a fire, just our AC
> pulling in fumes from an idling train nearby.
When we had drills (and some actual alarms) you did one of two things:
A. If the machine would finish the current "cycle" on its own, then you
just walked away.
B. For systems that'd keep right on cycling until they ran out of stuff
in the "input", you might take a moment to move something so it'd
"run out" quickly and shut down.
And in Clean rooms, you'd use the emergency exits, even if that meant
that everyone in the room would have to change to a new bunny suit
before returning after the drill.
Given that we *did* have a few nasties, this was a good thing and well
worth any ruined product. One of the more memorable incidents was when
something went wrong in the acid etch lab and the "scrubber" on the
exhaust failed. We started getting NOx fumes dumped into the outside
air (bad) and sucked into the air intakes for the rest of the plant
(*really* bad!).
Another bad one was when something went wrong and they managed to spill
a few cubic meters of TCE. Seems some idiot was filling a tank from a
supply line (we had all sorts of things piped *all* over the plant) and
stepped away for a "second". His supervisor sounded the alarm when he
saw liquid running under the door of the room....
- --
Leonard Erickson (aka Shadow)
shadow@krypton.rain.com <--preferred
leonard@qiclab.scn.rain.com <--last resort
------------------------------
Date: Mon, 6 Dec 1999 12:10:18 -0000
From: "Trevor, Peter"
Subject: RE: Jump Grids
William F. Hostman wrote:
> > > > Lanthanum Hull grids - didn't they originally appear in
> > > > SOpM and were canonised in TNE and T4?
> > > >
> > > > Dom
> > >
> > > Actually, if you look at the rules section in Regency
> > > Sourcebook, no. RSB's Author used coils.
> > >
> > > But there is a non-dgp reference to hull grids; I just
> > > can't remeber where.
> >
> > Wasn't that in T4? Both where said to exist if you wanted
> > them.
>
> No, I'm thinking of a CT or MT source. I know that the tug in
> Supp 9 uses a "Net" to haul cargo. The net is not essential
> except for jump. This *IMPLIES* a grid of some kind, but is
> nowhere near explicit.
CT used jump coils to produce a spherical jump field around the
ship. IIRC it was said (in the controversial A4: Leviathan) that
objects like antenea that weren't retracted were liable to be
sheared off. In S9 the jump tug uses a net wrapped around the
external cargo to extend the jump field beyond its normal sphere.
Evidently this net had jump field repulsion characteristics
similar to MT's jump grid idea.
Thus in CT a grid was only required in exceptional cases as the
non-grid field is a sphere.
(Additional: I remember reading somewhere that the CT rational
for the 100d jump limit was that gravity distorted this sphere.
An extreme example would be a ship on the ground activating its
j-drive: the field created would be pulled into a splitter shape
taking the j-drive, some hull plating, and part of the landing
pad ... but leaving most of the ship behind!)
Regards PLST
------------------------------
End of Traveller-digest V1999 #1448
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From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)
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Subject: Traveller-digest V1999 #1448
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