Traveller-digest      Sunday, August 29 1999      Volume 1999 : Number 1035



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Vargr Extremes
Subject: Vargr Extremes
Re: [www] Freelance Traveller Announcement
Re: FS .pdf at BITS
Freelance Traveller
Re: Freelance Traveller
Re: Freelance Traveller
Re: Freelance Traveller
Re: List Civility (was Re: Insulting Leonard)
Re: Orion Drive Modules
Re: Hats off to Jesse
BITS question
Re: Thrust effects (was HEPlar lives!)
Re: Terraforming
Re: Vargr Extremes
Re: [BITS] Spacedogs!
CT Traveller rules FAQ?
Sector Viewer
Re: [BITS] Spacedogs!
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement

----------------------------------------------------------------------

Date: Sat, 28 Aug 1999 18:42:16 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Vargr Extremes

> Hearing Distance Range            75 feet               750 feet

CT loves factors of ten! ;)  And I like canines, so I vote 100%.
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sat, 28 Aug 1999 19:25:57 -0700
From: "Tom" <tbergman@brawleyonline.com>
Subject: Subject: Vargr Extremes

Michael wrote:
>>>>>>>>>>>>
        I just was reading a bit of my newspaper today that discussed the
difference in ranges for human vs canine perceptions.  A few interesting
notes:

        What                                            Human
Canine
        Hearing Distance Range            75 feet               750 feet
        Hearing Frequencey Range      20Hz - 20KHz      ?? - 35KHz

        Any idea how much of this is applicable to Vargr?

        --Michel
>>>>>>>>>>>>
Alien module #3 only states that the Vargr are direct decendants of the
species Canis from terra.
<quote>
"...Vargr eyesight is much sharper than human sight, but responds
differently to colors by human standards.... Hearing is excellent, but again
slightly out of phase with human standards.  Sounds which are generally too
high ptiched for human ears can be detected, but the lower ranges are often
inaudible or only vaguely sensed, rather than heard."
</quote>

IMHO, those numbers you read would be VERY applicable to Vargr.  HTH.

Oriontwin
orion 0609 C36AA84-A hi- va+ vi+ so++ A633
tc+ tm+ tn t4+ tg-- ru+ he+ 3i!(+) c+ jt- st++ pi+ ta ge

------------------------------

Date: Sat, 28 Aug 1999 23:17:35 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: [www] Freelance Traveller Announcement

Actually Jeff, I believe I could remove the Geoguide and still have no
pop-ups because I pay for my Geocities site.  I use the geoguide because I
submitted an advertisement to it for my own site as well.  sorta like the
Link Exchange thing.
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sat, 28 Aug 1999 20:26:22 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: FS .pdf at BITS

From: Jesse DeGraff <fenris@slip.net>
Subject: FS .pdf at BITS


>Just today I got through reading the Famille Spofulam .pdf at the BITS
site.
>I absolutely could NOT stop laughing or chuckling for hours!  Some of the
>descriptions are absolutely outstanding, and led to ALL KINDS of evil
>illustration ides in my wittle skull.  Maybe there'll be an illustrated
>version of this file in the future :)


    They warped your wittle mind, or made it even more warped, Jesse.  *weg*

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Sun, 29 Aug 1999 01:12:45 -0300
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
Subject: Freelance Traveller

        I just tried "http://come.to/FreelanceTraveller"...  got the pop-up,
but don't actually get to see the site itself...  Am I the only one?

        --Michel
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca
				ICQ # 31172292
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	    NET-City Communications....
	         Providing "Solutions for the Common Company"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	***REMEMBER - Always virus-check your emails ***
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

------------------------------

Date: Sun, 29 Aug 1999 01:35:56 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: Freelance Traveller

Michel,

I got thru but it took an unusually long time. Kind of like they were
allowing time for the flash page even though it wasn't there.


Michel Vaillancourt wrote:
> 
>         I just tried "http://come.to/FreelanceTraveller"...  got the pop-up,
> but don't actually get to see the site itself...  Am I the only one?
> 
>   
- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Sun, 29 Aug 1999 00:37:48 -0500
From: Ron Brown <ronnyq@nightowl.net>
Subject: Re: Freelance Traveller

- --------------02DFF076846E1C163AC35F63
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Got the same thing...Swordworlder and I have been working on the domain, but
everything seems to be working.  Also, our work would have no effect on the
redirect...


Michel Vaillancourt wrote:

>         I just tried "http://come.to/FreelanceTraveller"...  got the pop-up,
> but don't actually get to see the site itself...  Am I the only one?
>
>         --Michel
>         -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
>         Michel R. Vaillancourt  misha@atlantic-online.ns.ca
>                                 ICQ # 31172292
>         -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
>             NET-City Communications....
>                  Providing "Solutions for the Common Company"
>         -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
>         ***REMEMBER - Always virus-check your emails ***
>         -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

- --
Ron Brown 0309 C253A47-A S hi+ so zh da 733



- --------------02DFF076846E1C163AC35F63
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit

<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
Got the same thing...Swordworlder and I have been working on the domain,
but everything seems to be working.&nbsp; Also, our work would have no
effect on the redirect...
<br>&nbsp;
<p>Michel Vaillancourt wrote:
<blockquote TYPE=CITE>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I just
tried "<a href="http://come.to/FreelanceTraveller">http://come.to/FreelanceTraveller</a>"...&nbsp;
got the pop-up,
<br>but don't actually get to see the site itself...&nbsp; Am I the only
one?
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; --Michel
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Michel R. Vaillancourt&nbsp;
misha@atlantic-online.ns.ca
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
ICQ # 31172292
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
NET-City Communications....
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Providing "Solutions for the Common Company"
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ***REMEMBER - Always virus-check
your emails ***
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-</blockquote>

<pre>--&nbsp;
Ron Brown 0309 C253A47-A S hi+ so zh da 733</pre>
&nbsp;</html>

- --------------02DFF076846E1C163AC35F63--

------------------------------

Date: Sun, 29 Aug 1999 00:37:48 -0500
From: Ron Brown <ronnyq@nightowl.net>
Subject: Re: Freelance Traveller

- --------------02DFF076846E1C163AC35F63
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Got the same thing...Swordworlder and I have been working on the domain, but
everything seems to be working.  Also, our work would have no effect on the
redirect...


Michel Vaillancourt wrote:

>         I just tried "http://come.to/FreelanceTraveller"...  got the pop-up,
> but don't actually get to see the site itself...  Am I the only one?
>
>         --Michel
>         -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
>         Michel R. Vaillancourt  misha@atlantic-online.ns.ca
>                                 ICQ # 31172292
>         -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
>             NET-City Communications....
>                  Providing "Solutions for the Common Company"
>         -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
>         ***REMEMBER - Always virus-check your emails ***
>         -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

- --
Ron Brown 0309 C253A47-A S hi+ so zh da 733



- --------------02DFF076846E1C163AC35F63
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit

<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
Got the same thing...Swordworlder and I have been working on the domain,
but everything seems to be working.&nbsp; Also, our work would have no
effect on the redirect...
<br>&nbsp;
<p>Michel Vaillancourt wrote:
<blockquote TYPE=CITE>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I just
tried "<a href="http://come.to/FreelanceTraveller">http://come.to/FreelanceTraveller</a>"...&nbsp;
got the pop-up,
<br>but don't actually get to see the site itself...&nbsp; Am I the only
one?
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; --Michel
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Michel R. Vaillancourt&nbsp;
misha@atlantic-online.ns.ca
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
ICQ # 31172292
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
NET-City Communications....
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Providing "Solutions for the Common Company"
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ***REMEMBER - Always virus-check
your emails ***
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-</blockquote>

<pre>--&nbsp;
Ron Brown 0309 C253A47-A S hi+ so zh da 733</pre>
&nbsp;</html>

- --------------02DFF076846E1C163AC35F63--

------------------------------

Date: Sun, 29 Aug 1999 00:52:34 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: List Civility (was Re: Insulting Leonard)

Steven Hudson wrote:
> 
> >From: AveNelso@aol.com
> >Subject: Re: List Civility (was Re: Insulting Leonard)
> ...
> >    Sorry, but I seem doomed to DM D&D, since that's what the players I find
> >want ot play, and I got momentarily excited about the 3rd edition news about
> >D&D.  One day I'll run Traveller again,  I bide my time with my new D&D
> >players, but it will happen when they're ready.
> 
>   Funny, I just had a gaming group go "sproing", and it looks like I'm
> back to running (A?)D&D too...   <_argh_>

Well, if you _do_ get stuck running Other Game [tm], see if you can get
the players to search for the "Head of Vecna" relic....  >;-)

(Yes, I read KoDT on occasion....)

ObTrav:  Were the KoDT folks to try their hand at Traveller, I expect
that we would see characters rolled up as per Book 4 or Book 5, but with
one term in either the Scouts or the Merchant service.  And, wouldn't
ya' know it, all the characters (except maybe Sara's) would end up with
starships from mustering out....

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Sat, 28 Aug 1999 17:05:58 +0100
From: Martin Hardgrave <martin@deira.demon.co.uk>
Subject: Re: Orion Drive Modules

In message <990826.221328.0F4.rnr.w165w@krypton.rain.com>, Leonard
Erickson <shadow@krypton.rain.com> writes
>> Sure, but wouldn't you want to coat it with something either a) tough, so it
>> wouldn't wear as fast as soft graphite or b) ablative and cheap?
>
>What's going to "wear"? It's getting hit by hot *gases*, not being
>sandblasted or something. And graphite *is* cheap. We wouldn't use it
>in pencils if it wasn't. 

Intercalation of gaseous components could break down the structure of
the graphite: solid block -> powder.
- -- 
Martin Hardgrave

------------------------------

Date: Sun, 29 Aug 1999 05:33:42 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Hats off to Jesse

>Uhhhh, if you ask nice I can probably recreate it :)  Yesterday Loren sent
>me a request for 18 more pictures for GURPS:Space 3rd edition by Monday
9am,
>most of which can't be Traveller subjects, so I've got my hands full this
>weekend. If you remind me Monday night or Tuesday, I can recreate just the
>background for you if I don't have that scene file still.
>
>Jesse

Hi Jesse, I know this is a bit later in the week, but how about recreating
that background?

Thanks!






___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sun, 29 Aug 1999 05:22:11 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: BITS question

While poking around on the SIL Ethnologue site, I came across the following
entry:

"SHELTA (THE CANT, CANT, IRISH TRAVELER CANT, SHELDRU) [STH] 6,000 in
Ireland; 50,000 in USA; 30,000 in the United Kingdom (1990 I. Hancock);
86,000 in all countries. Indo-European, Celtic, Insular, Goidelic. The
secret language, or cryptolect, of Travellers in the British Isles. Based
largely on Irish. Not Gypsies. Survey needed."

Needless to say, I was shocked! You BITS folks didn't mention that you had a
secret Traveller language... and shouldn't that be Vilani-Indo-European?

------------------------------

Date: Sun, 29 Aug 1999 00:32:04 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Thrust effects (was HEPlar lives!)

In mail you write:

>>So the from the start, it's a *given* that the USL ships *aren't*
>>designed to enter atmospheres. Otherwise the rules would say something
>>different.
>
> Not in GURPS Traveller.  According to the starship construction sequence
> designer (David Pulver), in GURPS Traveller SL ships are the MegaTraveller
> Airframe ships, while USL ships are the MegaTraveller Partially
> Streamlined. Open Frame and Planetoid ships (OF & PL? hopefully coming in
> GT: Starships) will be the equivalent of MegaTraveller Unstreamlined.
>
> This will hopefully be errataed in the second edition of GT, to clear up
> the confusion.
>
> However, to avoid confusing ourselves, maybe we should use words rather
> than configuration codes. Alternately, attach the game system to the code.
> For example:
>
> GT:SL ships are designed as radically streamlined lifting bodies, and may
> safely enter an atmosphere at transsonic speeds. GT:USL ships are not
> streamlined, but are compact designs; most are capable of entering
> atmospheres at low speeds, although 'heavy weather' can be a severe danger.

But as I noted in the part you didn't quote the *question* was "what is
the justification for THE RULES saying the unstreamlined ships can't
land on planets with atmospheres?"

That means that it *can't* be GURPS that's being talked about. Of
course that should have *also* clued people in that a lot of *other*
things brought up in the discussion weren't relevant either. :-(

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sun, 29 Aug 1999 00:37:31 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Terraforming

In mail you write:

> Back to Terraforming and the large number of systems with planets
> more Earthlike than they should be...
>
> We all come up with handwaves for the occasional world, but when
> there are *lots* of them it gets to be something of a problem,
> right?  So, assuming some *ultra-high* TL culture decided for some
> unknown reason to terraform worlds what would they do?
>
> For example how *could* they produce worlds...
>
>  too warm for their size, star and orbit?

Short answer. They *can't*.

Long answer, they could, but only via means which will be *glaringly*
obvious. For example, *large* mirrors in strategicly placed "orbits".
Or massive installations on the planet that tap internal heat. Or just
lots and lots of "heater" type installations, scattered across the
planet. 

The energy to *stay* warm over millenia has to come *from* somewhere.

>  with dense breathable atmospheres when they are too small, large,
>  young, or old?

Atmosphere rentention depends on *how long* you want the atmosphere
retained. As noted in other posts, Luna could probably retain a
breathable atmosphere for more than 100,000 years. A "mere" 10,000 is
easy. So that takes care of "too small". 

Too large, well, once you get *rid* of the extra, the planet doesn't
really have any means of *getting* more. 

Too young? The atmosphere wuill be thicker, and still have most of its
hydrogen (as methane, ammonia and water on planets small enough for us
to care about). A bit of seeding with the right organisms and the
composition will be "corrected".

 2 NH3 -> N2 + 3 H2
 2 H2O + CH4 -> CO2 + 4 H2
 
The above are "net" reactions. The actual intermediate steps get messy.
*real* messy if lifeforms are involved.

Though if you go in for "mega engineering" you can haul astronomical
amounts of oxygen from elsewhere and dump it on the planet somehow.
Then you get this.

3 O2 + 4 NH3 -> 2 N2 + 6 H2O
2 O2 + CH4 -> CO2 + 2 H2O

Too old? Atmosphere *does* tend to leak away after billions of years.
So you haul in some comets to replenish things. Actually a *lot* of
comets.

And if an atmosphere isn't breathable, you seed lifeforms to convert
the N2/CO2 to N2/O2.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sun, 29 Aug 1999 01:16:59 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Vargr Extremes

In mail you write:

>         I just was reading a bit of my newspaper today that discussed the
> difference in ranges for human vs canine perceptions.  A few interesting 
> notes:
>
> What                             Human           Canine
> Hearing Distance Range          75 feet         750 feet
> Hearing Frequencey Range      20Hz - 20KHz      ?? - 35KHz

Just a couple of notes. 35kHz is getting up near the point where sound
won't travel through air anymore. 

Also, *some* humans can hear in the upper ranges. Children who've had
asthma can hear up to 30kHz (maybe more). I know from *personal*
experience. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sun, 29 Aug 1999 12:29:00 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: [BITS] Spacedogs!

Michael Peters <travelleri@home.com> writes:

>how about an
>email writing campaign... polite(!!) request to carry the books in his
>email? Maybe just to give him a hint on the market? Or would this be
>concidered a type of spam? Is there a "general" SJG address that we
>could use?
>
>Mike (drooling in anticipations!)

PLEASE DO NOT DO THIS.

Once the books are out (which should be Thursday in limited numbers) they
will be available for distributers.

I commented earlier that SJ Games do not normally do adventures because if
you look at their catalogue you will see this to be the case. However, SJ
Games do not normally carry other people's products, which they do for
BITS.  So the best approach is to be calm and wait a little.

Once the books are out it may be worth making a polite enquiry to their
mail order side if they are getting them in.

BUT PLEASE DO NOT SPAM SJG, AND DEFINITELY DO NOT EMAIL THEM SAYING "WHY
AREN'T YOU STOCKING THESE BOOKS" BECAUSE IT ISN'T APPROPRIATE AT THIS TIME.

Naturally, if we are asked to supply them we will let you know.

Thanks,

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Sun, 29 Aug 1999 07:34:02 -0700
From: "John Palmer" <jpalme2000@digitalsomething.com>
Subject: CT Traveller rules FAQ?

Is there a CT rules FAQ out there somewhere? 

How about for planetary assault? 

------------------------------

Date: Sun, 29 Aug 1999 10:48:32 -0400
From: Ethan Henry <egh@klg.com>
Subject: Sector Viewer

Someone wrote:
> > I thought I saw a Java sector viewer online, covering the Spinward Marches.
> There is.  Go to: http://www.magma.ca/~ehenry/traveller/ and follow the link.

Yep, it's still there, unchanged since I wrote the darn thing nigh-on 
2 or 3 years ago. Updating it is on the "list of things to do when I have
free time", which with a one-year-old, is, of course, never.

Here's a question: having finally gotten the PalmPilot version of gcc up
and running, does anyone on this list own a PalmOS device? Any interest in
a sector viewer for the Palm? Any input on what version of Traveller it
should support - the plain CT/MT info or should I run out and get First
In to add all that funky G:T stuff in instead?

Disclaimer: This is just an idea. No promises.
- --
Ethan Henry                                            egh@klg.com
Java Evangelist, KL Group                       http://www.klg.com

------------------------------

Date: Sun, 29 Aug 1999 11:14:44 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: [BITS] Spacedogs!

- ----------
> From: SD Mooney <dom@cybergoths.u-net.com>
> To: traveller@lists.imagiconline.com
> Subject: Re: [BITS] Spacedogs!
> Date: Sunday, 29 August, 1999 7:29 AM
> 
> Michael Peters <travelleri@home.com> writes:
> 
> >how about an
> >email writing campaign... polite(!!) request to carry the books in his
> >email? 
[snip]
> PLEASE DO NOT DO THIS.
> 
> Once the books are out (which should be Thursday in limited numbers) they
> will be available for distributers.
> 
> I commented earlier that SJ Games do not normally do adventures because
if
> you look at their catalogue you will see this to be the case. However, SJ
> Games do not normally carry other people's products, which they do for
> BITS.  So the best approach is to be calm and wait a little.
> 
> Once the books are out it may be worth making a polite enquiry to their
> mail order side if they are getting them in.
> 
> BUT PLEASE DO NOT SPAM SJG, AND DEFINITELY DO NOT EMAIL THEM SAYING "WHY
> AREN'T YOU STOCKING THESE BOOKS" BECAUSE IT ISN'T APPROPRIATE AT THIS
TIME.
> 
> Naturally, if we are asked to supply them we will let you know.

SJG is starting to carry several other companies' products through their
new Warehouse 23 catalog. (http://www.warehoue23.com)  Right now, in
addition to BITS, they are selling Atlas Games and Cheepass Games products.
 

There needs to be a distinction drawn between what SJG produces themselves
and what they sell through Warehouse 23.  SJG does not produce GURPS
adventures because they have historically sold very badly.  However,
through Warehouse 23, SJG seems to have no problem selling adventures
produced by other companies. For example, Warehouse 23 offers all of Atlas
Games' Cyberpunk adventures (for the RTal Cyberpunk game, not GURPS).  In
fact, it looks like once they decide to carry a specific manufacturer in
Warehouse 23, they carry all of their products.  So I think it's almost
certain that they will carry the new BITS adventures.

There is an e-mail link on the Warehouse 23 home page for suggestions on
products they should carry, but as Dom says, it's probably best to wait and
see what happens when the books are actually released and available.

(Dom, you might want to drop them a line, just so the Warehouse 23 people
know these books exist.)

Tom Schoene

------------------------------

Date: Sun, 29 Aug 1999 12:05:54 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: [www] Freelance Traveller Announcement

At 11:33 PM 8/28/99 GMT, you wrote:
>On Fri, 27 Aug 1999 22:13:55 -0400 (EDT), "Jory Earl"
><j-man@iname.com> wrote:
>
>>My site has no pop-ups and its on Geocities.  Go to the URL below
here in my
>>sig and try it.
>
>You have the GeoGuide instead, which must be at the top of the
>page, and is about the same size as the popup at other places.
>Only marginally better, IMO.

	Worse, for me all you have is a completely black page. Nothing
displayed. The source for *something* is there, but since none of the
lines wrapped I gave up trying to read it...

- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Sun, 29 Aug 1999 13:01:22 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: [www] Freelance Traveller Announcement

>Worse, for me all you have is a completely black page. Nothing
>displayed. The source for *something* is there, but since none of the
>lines wrapped I gave up trying to read it...

Is it in your browser?  No one else has ever told me they didn't see
anything.

Did you also try REFRESH a few times?  Geocities has been having problems I
think as the other day I had to refreh my own site 5 times before it all
came up.  This is a recent problem too.


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sun, 29 Aug 1999 13:02:33 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: [www] Freelance Traveller Announcement

Another thing about my site, it is in a 640x480 sized table so you shouldn't
need wrapping unles you are running in a lower resolution.
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

End of Traveller-digest V1999 #1035
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