              The Saga of Mike Force Morrow Team 3
                            and the
                  Origin of Maxwell's Militia
       (by  Michael A. Cessna, clinkerbuilt@hotmail.com)

    Allen Maxwell was one of those rare combinations: highly 
intelligent, well educated, charismatic, driven, and utterly
fearless.
    As a USArmy Special Forces Captian, Maxwell had become a
near-legend among the Montanyard hillmen of the South Vietnamese
Highlands. He was one of a very few American officers who helped
quell the 'Montanyard Uprising' of 1969. Shortly after this, he
was wounded seriuosly enough to be sent back to the US.
Discouraged by what he saw as intrinsic failings in US policy,
Maxwell resigned his commission.
    After his release from the hospital, in 1971, Maxwell drifted
from job to job for a few years, until he met an old friend from
the Special Forces, who had a job offer for him. Allen Maxwell
saw the Project as something he could believe in. After his MP
training, Maxwell was assigned to the MFM project, and frozen.
    Awakened in 1981, Maxwell was assigned to the then-forming
MFM3. After the Team had completed its unit training, Maxwell was
unanimous choice to be its Commander.
    
    Mike Force Morrow Team 3 was awakened fifteen years after
Prime Base's Final Program began running (see PF008 for details).
Only one member of their local cadre was still alive. His
detailed report painted a picture of total, and worsening, chaos.
    Bandit gang's ruled the land. "Government control" was
isolated to a few, scattered farming villages. The Teams' contact
had managed to organize a small militia for the defense of the
four villages closest to the Team's base.
    The night the Team came out of their hole, they were unable
to raise Prime Base. Setting out make contact with their local
'fifth column', the Team arrived at the cadre-mans' ranch house.
    By chance, this man had gathered the leaders of his militia
there. When he saw the Team, he wept for joy. his militia had
become a thorn in the side of several bandit groups, who were now
massing to overrun the villages, as an 'example'. Against a
thousand marauders, the villagers had no chance.
    At this point, a facet of Maxwell's personality, dismissed by
the Project shrinks as a function of his military career, came to
the fore.
    Allen Maxwell was a latent 'control freak'. While he had
never stated it (even to himself), Maxwell's 'core philosophy'
could be summed up as: "Peace is preferable to Chaos. Since Order
is the opposite of Chaos, True Peace can come through True
Order". Faced with what he saw as absolute chaos, Maxwell decided
that he had the perfect weapon to bring about True Peace.
    Giving the most dynamic speech of his life, Maxwell whipped
the Team and the locals into a fighting frenzy. In a two-day
fight, the combination of the Teams' superior training and
firepower, matched to the local's sheer desperation, completely
destroyed the bandit 'army' in its camps. 
    What finally 'unhinged' Maxwell, though, was what they found
in the camps--some of the bandits had turned cannibal. This was
bad enough, but the rest of the bandits had not seen this as any
sort of problem, and had done nothing to stop their 'brethren'.
    Maxwell made a series of speeches to the surronding
communities, that made people look at him as almost a demi-god.
The towns elected him 'Supreme Leader', and, with his
Morrow-supplied 'Militia', set about establishing 'Peaceful
Control' over as wide an are as he could (one of his most
far-flung outposts was the town of LaCrosse, Wisconsin--"Cross" 
of PF003 'Lucifer').
    Maxwell's empire came to an end ten years later, when he was
shot dead by a sniper, during a border inspection tour. Maxwell
had never married, and left no heirs. His subordinates tried to
hold things together, for a time, but eventually fell to fighting
among themselves. 
    Then, the edifice Maxwell had worked so hard to create, came
to an end.

                Michael A. Cessna
