THE MORROW PROJECT
PRIOR SERVICE BACKGROUND
16 July, 1997
 
COPY RIGHTED ROSS A. BEAVER 1997

BACKGROUND:
INFANRTY / AIRBORNE / PATHFINDERS:  COMBAT SKILLS---HAND GUN 10......RIFLE 10....LT MG 10
....GRENADE LAUNCHER 10 .....SH. FIRE MISSILE 10.....BAYONET 10 ....... H-T-H 10.....KNIFE 10
.....BOOBY TRAPS 10 KNOWLEDGE SKILLS--1ST AID 10.....MAPMAKING 10.....CAMOFLAGE 10.....RECON 10
.....ESCAPE AND EVASION 10..... OBSERVATION 10.....MOUNTAINEERING 10.....RAPPELLING 10.....
COMMUNICATIONS 10..... LAND NAVIGATION 10......AMBUSHING 10.....SURVIVAL 10......PAPA 30.....
HALO 20...TRACKING 10 AGILITY SKILLS: MOVE SILENT 10.....CLIMB, JUMP, SWIM, DODGE  10 EACH

RANGER / SPECIAL FORCES / SEALS / FORCE RECON ie "special ops": COMBAT SKILLS: HAND GUN 20....
RIFLE 25...ALL CREW SERVED WEAPONS ARE 25 EACH....ALL SPECIAL WEAPONS ARE 25 EACH....BAYONET,  
KNIFE,  H-T-H,  DEMOLITIONS AND BOOBY TRAPS ARE 30 EACH......ALL KNOWLEDGE SKILLS ARE 30 EACH 
EXCEPT TREAT DIEASE AND POISON  UNLESS " SF " MEDIC  40.....SEALS GET +20 MORE IN OCEANIC 
SURVIVAL AND SCUBA...ALL AGILITY SKILLS ARE 30 EACH...SF GET +20 IN INTERROGATION AND ORATORY
.....RANGER GETS +20 IN 2 CHOICE'S OF COMBAT SKILL.

PRIOR OFFICER: ADD 5 TO EACH OF THE FOLLOWING :ORATORY,  MAP MAKING,  LAND NAVIGATION,  HAND GUN

PRIOR ENLISTED: ADD 5 TO EACH OF THE FOLLOWING:  RIFLE,  LT MG,  GREN LAUNCHER,  BAYONET,  H-T-H 

COMBAT EXPERIANCE: ADD 5 TO EACH OF THE FOLLOWING: HAND GUN,  RIFLE, SHOTGUN OR SMG,  HEAVY OR 
SPECIAL WEAPONS, KNIFE, BAYONET,  PICK ONE AND ADD 5 TO THE FOLLOWING  FIRST AID,  TRACKING,  
CAMOFLAGE, HIDE,  MOVE SILENTLY,  MAP MAKING,  AMBUSH, RECON,  SURVIVAL,  ESCAPE & EVASION,  
OBSERVATION

POLICE / SWAT / DEA / FBI: COMBAT SKILLS--HAND GUN 30.....RIFLE 10.....SMG 10......GREN LAUNCHER 
10.....H-T-H 20.....KNOWLEDGE SKILLS: 1ST AID 10.....TRACKING 20..... ORATORY 10.....OBSERVATION 
20.....RAPPELING 10.....COMMUNICATIONS 20.....INTERROGATION 20.....AGILITY SKILLS:  ARE ALL 10 
EXCEPT SNOW SKI......VEHICLE SKILLS: WHEELED 10

NOTE:       NO SKILL MAY GO OVER 70% AND YOU CAN NOT COMBINE INFANTRY AND AN SPECIAL OPS TOGETHER
OR  SPECIAL OPS WITH THE POLICE AREA....HOW EVER YOU MAY ADD INFANTRY / AIRBORNE WITH POLICE IF 
THE PD ALLOWS IT.  THIS KEEPS THE SUPER CHARACHTERS DOWN TO A RESONABLE LEVEL.
