RUNNING
GEAR

Edited by Gurth

Contents

Hold-outs	
Colt Take-Down	
Hämmerli Model 520	
North Industries Firing Knife	
Star Model DWT	
Light Pistols	
Ares AMP	
Heckler & Koch P11	
Micro Uzi III	
Smith & Wesson Model 6739	
Heavy Pistols	
Beretta Model 95S	
Beretta Model 110-T	
SuperEagle	
Ruger Warhawk	
Sig Sauer P300	
Zastava Magnum Model 2054	
Tasers	
Colt TP-6A	
Submachine Guns	
FN P55	
Ingram MAC-20	
Steyr MP i 25	
Uzi IV	
Sniper Rifle	
RAI Model 1050	
Shotguns	
Holland & Holland .600 Nitro Express	
Kimatsuhama Under-Barrel Shotguns	
Sandler "Mad Max"	
Assault Rifles	
Heckler & Koch 70	
Honda AR-1	
SIG 88x-series	
Grenade launcher	
Rockwell AGL-113	
Heavy Weapons	
Ares MP Maser	
M400 Heavy Machine Gun	
Mistubishi Guardian™	
Whitney-Morgan Caseless Machine Gun	
Melee Weapons	
Mersch MX-23 Stunlance	
Exotic	
Sonic Stunner	
Accessories	
Gun Camera	
Revolver Silencer	
Smartscope	
SumnerTech Gyro-Mount 1S	
Ammunition & Explosives	
Anti-Armor Grenade	
Claymore	
CS Grenade	
Duplex Ammo	
Firepower™ Ammo	
Gas Grenade	
Glaser™ Ammo	
Hollow Point Ammo	
Scatter Grenade	
Shaped Charge	
Gear	
Armament Briefcase	
Fire-Resistant Coveralls	
Kelmar Police Armor	
Sneak Suit	
Superball	
Thermographic Camouflage Dye	
Vehicles	
Chrysler-Nissan Python Turbo	
Eurocar 3000	
Fledermaus PKF40 Ausf. B	
McDonnell Douglas C111	
Hold-Out	
Ceska Diplomat	
Light Pistol	
Seco Quickfire	
Heavy Pistols	
Beretta 100S	
Bond & Carrington MP‑11	
Browning Defender 10	
Colt Penetrator	
Fichetti Hurricane	
Fichetti Military XI	
Heckler & Koch OHWS	
Ingram Mk IV	
Ruger P‑105	
Submachine Guns	
Defiance AT‑900	
Sandler Model II	
Walther S900	
Sniper Rifle	
Heckler & Koch PSG‑65	
Shotguns	
Ares Wippet	
Chandler Capture 100	
Ranger Arms Security 12	
Remington 1628	
Remington Rapid Assault 12	
Multi-Weapon	
Mossberg M‑712 Multi‑Weapon System	
Assault Rifles	
Kalishnikov AK‑100	
Kalishnikov AK‑101	
FN‑ARGL	
Seco M‑995	
Grenade Launcher	
Ares Suppressor	
Light Machine Gun	
IWS Mini‑5	
Heavy Weapon	
IWS Assault 20	
Ammunition	
High Explosive Squash Head (HESH)	
Shotgun Mini-Grenade	
Armor	
Heavy Leather (Jacket or Pants)	
Kevlar T-Shirt/Vest	
Kevlar Armor Jacket	
Helmet	
Flack Vest	
Doorgunner's Vest	
MetalGear™	
Communications	
Mastoid Commo	
Pocket Commo	
Vehicles	
Bell Boeing V-22B Osprey	
Bell F-152 Aerogyro	
Honda Metrocar	
McDonnell-Douglas AV-4	
AV-6 Combat Assault Vehicle	
Toyo-Chrysler Omega	
Toyota Avante	
Weapons	
Melee Weapons	
Kendachi Monokatana®	
Kendachi Monoknife®	
Projectile Weapons	
EagleTech "Stryker" Crossbow	
EagleTech "Tomcat" Compound Bow	

Hold-Out Pistols	
BudgetArms C-13	
Dai Lung Cybermag 15	
Federated Arms X-22	
Light Pistols	
Dai Lung Streetmaster	
Federated Arms X-9mm	
Militech Arms Avenger	
Heavy Pistols	
Armalite 44	
BudgetArms Auto 3	
Colt AMT Model 2000	
SternMeyer Type 35	
Tasers	
Miltech Electronics Taser	
Submachine Guns	
Arasaka Minami 10	
Federated Arms Tech Assault II	
H&K MP-2013	
H&K MPK9	
H&K MPK-11	
Ingram MAC-14	
Sternmeyer SMG 21	
Uzi Miniauto 9	
Shotguns	
Arasaka Rapid Assault Shot 12	
Sternmeyer Stakeout 10	
Assault Rifles	
AKR-20 Medium Assault	
FN-RAL Heavy Assault Rifle	
Kalashnikov A-80 Heavy Assault Rifle	
Militech Ronin Light Assault	
Grenade Launcher	
Grenade Launchers	
Heavy Weapons	
Barrett-Arasaka Light 20mm	
Scorpion 16 Missile Launcher	
Militech Rocket-Grenade Launcher	
SHAPED EXPLOSIVES	
Detonators	
Radio Detonator	
Timer Detonator	
Laser Detonator	
Pressure Detonator	
Pull Detonator	
Electric Detonator	
Sound Detonator	
Light Detonator	
Shaped Explosives	
Game notes	
Arrow	
Book	
Bottle	
Brick	
Bullet	
Button	
Can	
Compact Disk	
Credstick	
Datajack Plug	
Doormat	
Flower	
Keycard	
Lightbulb	
Pen	
Pocket Secretary	
Telephone	
Optical Chip	
Explode	
COMPOUNDS	
Depressants	
Alcohol	
Barbiturates	
Benzodiazepines	
Butaqualide	
Chloral Hydrate	
Glutethimide	
Marijuana	
Methaqualone	
Nicotine	
Paxium	
Sonniene	
Designer Drugs	
Schwarzeneine	
Shades	
NuYou	
Musk	
FoolKiller	
Diamond‑Four	
Genesios Three	
Hallucinogens	
Ecstasy	
LSD	
MDA, MDMA, and other Amphetamine variants	
Mescaline	
Phencyclidine	
Ribopropylmethionine	
Zen	
Narcotics	
Heroin	
Hydromorphone	
Meperidine	
Methadone	
Morphine	
Opium	
Stimulants	
Amphetamines	
Brown Study	
Caffeine	
Cocaine	
Endorphins	
J	
Methylphenidate	
Phenmetrazine	
Spaz	
Triphetamines	
FLORA	
Aloe (Awakened)	
Autumn Crocus	
Balsam of Peru (Awakened)	
Barvine	
Belladonna	
Black Nightshade	
Name: Calabar Bean	
Catnip (Awakened)	
Chat	
Demonseed	
Foxglove	
Godflesh	
Healing Snakeroot	
Hemlock	
Herb Mercury (Awakened)	
Hound's‑tongue (Awakened)	
Jamaica Quassia	
Kava	
Mandrake (Awakened)	
Mirror Basil	
Moneywort (Awakened)	
Opium Poppy	
Pareira	
Peyote	
Rauwolfia	
Sea Onion	
Sinicuichi	
Smooth Strophanthus	
Fly agaris (Awakened)	
St. Michael	
Strychnine Tree	
Tess' Bloom	
Torus Buckthorne	
Vambane	
Underdog	
FAUNA	
Cyrano	
Gin toad	
Marine toad	
RADTECH INC. EQUIPMENT CATALOG	
Skate skill	
Rechargeable Battery Pack	
RadTech Patented SmartWheel and Surface Imaging Sonar/SmartLogic Electronics	
Sonic‑II SkateBoard	
Spider‑IX SkateBoot	
RadTech Patented MagnaPoon	
StreetMaster PoonGun	
Highway‑Hawk Mark‑II PoonGlove	

Writing
	Introduction: Gurth
	New Stuff: Gurth
	SWO Guns: the members of S.W.O.
	CP2020: the Cyberpunk 2020 designers
	Shaped Explosives: Gurth
	Drugs: Seth Narins, Wordman and Brijesh Gill
	RadTech: Storm Widow
Editing and Lay-Out
	Gurth
Illustrations
	Gurth (New Stuff)
	the members of SWO (SWO Guns)
	the CP2020 ilustrators (CP2020)
	some anonymous others as well
	(BTW, the Plastic Wariors logo was stolen from Tech Readout 3026.)

Gurth@dds.nl or Gurth@.xs4all.nl (nb: Gurth is no longer to be reached at jweste%smtp@htshlo.hzeeland.nl [like anyone cares...]). Geek Code v2.1: GS/AT/! -d+ H s:- !g P?(3) !au !a>? w+(+++) v*(---) C+(++) U P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++) B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y?

This file may be freely distributed in electronic or hardcopy format, but only at no cost to the recipient other than costs involved in the distribution (photocopier costs, buying diskettes, and so on), and as long as it is not modified in any way. You may modify it for your own use, but you may not distribute modified versions.

Shadowrun is a registered trademark of FASA Corporation. It's been said before and I'll say it as well: they actually make money off of the game.
Cyberpunk is R. Talsorian's trademark for "it's adventure game of the dark future." (note that they mis-spelled "its" :)

This compilation © 1994 Gurth. Individual articles copyright © by their authors.
Printed in (fill in your country here)

RUNNING GEAR

Spring 2055 Update

Hi there, hi there, hi there! We spent the last couple of months digging in the Matrix to bring you this update on the latest toys for runners (and the corps) to play with. The results of our venturing into dangerous, uncharted datastores have been neatly categorized and sorted out for your enjoyment, and are presented on the next pages of this file.

The file is divided into the following parts:

•	 Update: what you're looking at now.
•	 New Stuff: all kinds of new equipment, never published before.
•	 SWO Guns: the first part of the SWO Guns file.
•	 CP2020: guns and gear from R. Talsorian's Cyberpunk 2020.
•	 Explosives: explosives in all shapes and sizes.
•	 Drugs: expand the mind (or waste it).
•	 RadTech Inc. Equipment Catalog: alternative forms of transport.

These bits were taken from all kinds of sources, not all of them will probably aggree, but that's too bad.
As a note, SRII refers to Shadowrun Second Edition, and FOF refers to Fields of Fire.

For your enjoyment,			

the Plastic Warriors		

Weapons

Hold-outs
Colt Take-Down

A hold-out pistol with a difference: where most hold-outs pack no more punch than an air gun, this one fires heavy pistol rounds from its over-under barrels! Both barrels can be fired virtually simultaneously, for devastating effects!

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Hold-Out	8	2 (b)	SA	7M	.5	4/12hrs	150¥	.8	

One barrel can be fired in one Simple Action; the weapon is very light, so it uses heavy weapon recoil rules, while its very short barrels give it a +1 Target Number modifier at Medium range, +2 at Long range, and +4 at Extreme range. The pistol, though technically a hold-out, fires heavy pistol rounds.

>>>>>[Finally a hold-out that makes sense. The way I see it, you pack a hold-out as the last defense if something nasty is going on; with those Streetline Specials, you can't even kill a fly because its armor is too tough...this one is great!]<<<<<
	—Garvey (15:32:07/05-05-55)

>>>>>[The way you hold this thing is a bit strange at first, but you get used to it pretty soon. You put your middle finger of the trigger, your index finger on the right (or left, if you're left handed) side of the receiver, resting on the safety catch, and your thumb goes behind the top barrel. It feels strange, but in this way you have the barrels in front of your hand, and that reduces recoil significantly. The gun's only got the mass of a hold-out, after all.]<<<<<
	—Aunt Annie (02:38:55/05-09-55)

Hämmerli Model 520

A high-tech sporting weapon for the marks-person, the Model 520 is extremely accurate. It is made almost entirely from carbon fibre and impact plastics, and is customized for the purchaser as standard. The extremely balanced construction makes for stable firing, while the weapon can still accept barrel- and top-mounted accessories, even though it is a hold-out!

Type	Conceal	Ammo	
Hold-Out	4	6(c)	
Mode	Damage	Weight	
SA	4L	1.25	
Availability	Cost	
8/4 days	1,000¥	
Street Index	
1	

At all ranges beyond short, apply a -1 modifier to the Target Numberdue to the accuracy of the weapon. The stable construction provides one point of recoil compensation, but if any accessories are fitted, this point is lost because the delicate balance is lost.

>>>>>[The standard customization is, of course, only if you buy the weapon from an official retail outlet. Most fixers don't provide this service.]<<<<<
	—Hairy Harry (13:04:05/05-07-55)

North Industries Firing Knife

An unusual weapon, combining a knife and a hold-out pistol into one. The weapon looks like a medium-sized knife, but the grip has two barrels inside (one on either side of the blade), and a revolver-type magazine for five rounds. To fire, simply point the knife at the target and pull the trigger!

Pistol:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Hold-Out	6	5 (cy)	SA	4L	.5	5/12hrs	250¥	1	
Knife:
Reach	Damage	
0	(str+1)L	

The two barrels allow a higher rate of fire than normally possible with a revolver mechanism, increasing the ROF to SA.

>>>>>[This isn't an original design. In the 1980s, or maybe even earlier, the Chinese already made a weapon much like this one, and it seems like it was a copy of a Czech design even then.]<<<<<
	—Mikey-Boy (20:17:08/05-02-55)

>>>>>[Whatever. Just stab someone and pull the trigger.]<<<<<
	—Howl (06:00:52/05-04-55)

>>>>>[Can't it go off accidentally?]<<<<<
	—Hairy Harry (13:41:57/05-07-55)

>>>>>[Not if you leave the safety on. The trigger (which also functions as the hand guard) is locked when the safety is on, so you can't accidently fire it if, say, the trigger catches behind your clothes.]<<<<<
	—Mikey-Boy (18:05:36/05-10-55)

Star Model DWT
Imported into the UCAS and CAS by Ares Arms, this small pistol from Spain is one of the best and most reliable in its class.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Hold-Out	7	6 (c)	SA	5L	.5	3/18hrs	300¥	.8	

>>>>>[And that says something about the rest...]<<<<<
	—Garvey (15:34:31/05-05-55)

Light Pistols
Ares AMP
Ares' new Assault Machine Pistol provides high firepower in a small package! It can be fired from one hand if needed, though it is also equipped with a folding stock to allow firing from the shoulder. The large clip capacity allows sustained fire, while the gas vent system (a Lyco Systems rating 2 Improved) makes it easily controllable.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Light	6	40 (c)	SA/BF/FA	6L	2.75	8/36hrs	1,000¥	2	

>>>>>[Don't believe the hype. This thing looks like a new design, but when you look inside you see the old Crusader MP mechanism with a full-auto mode bolted on. They only altered the exterior styling to make it appear a new weapon.]<<<<<
	—Chat (06:31:02/05-05-55)

>>>>>[You don't have to buy this thing to rock 'n' roll if you own a Crusader already. What you do is take your Crusader to your favorite armorer, and get him to dig up a few AMP spare parts to convert your Crusader to full-auto mode. Shouldn't cost you more than maybe a hundred yens.]<<<<<
	—Wanker (04:33:06/05-09-55)

Heckler & Koch P11
An all-new light and easily concealable pistol from the well-known H&K, the P11 is designed for those who need a firearm but do not want to advertise its presence. The P11 does not come with accessories, but can be fitted with all normal accessories, except stock-mounted ones.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Light	8	8 (c)	SA	6L	1	5/36hrs	600¥	1.25	

>>>>>[This guide fails to mention that the weapon described above is called "P11M8." The P11M13 has a 13-round clip in almost exactly the same weapon, though the clips are not interchangable. The M13 costs 650¥ according to the spring '55 H&K catalog.]<<<<<
	—Latex Louis (22:51:39/05-09-55)

Micro Uzi III

A very small version of the familiar Uzi III, this weapon is much more like a light pistol than an SMG. It features burst-fire capability, like the weapon it evolved from, and also included in this stockless design is an under-barrel-mounted laser sight.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Light	6	16 (c)	BF	6L	1.5	6/36hrs	750¥	1	

>>>>>[This thing's value seems pretty dubious to me. Why not just pack a full-size Uzi III, or even better, the new Uzi IV?]<<<<<
	—Carina (05:19:50/05-03-55)

>>>>>[Sometimes you need concealability and firepower. This thing has both, I feel.]<<<<<
	—Sassy (03:12:00/05-07-55)

>>>>>[For the same weight and size (and less nuyen), you can also pack a heavy pistol.]<<<<<
	—Coyote (14:41:17/05-11-55)

Smith & Wesson Model 6739
A self-defense revolver, the 6739 is highly concealable, with its smooth design making it easy to quick-draw. The five-shot capacity gives ample firepower for such a small weapon!

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Light	8	5 (cy)	SS	6L	.75	3/36hrs	250¥	.9	

>>>>>[Again, dubious value. It will scare street thugs, but any runner (or corp sec trooper) will shoot you first and laugh at your corpse when she's finished.]<<<<<
	—Carina (05:21:47/05-03-55)

>>>>>[Read the description: it is presented as being a "self-defense revolver," which means that it's supposed to scare thugs away, but not to shoot it at guys in heavy body armor. I can testify that a weapon of this class saved me from having my throat cut by some punks who weren't as tough as they looked.]<<<<<
	—Terry Taxicab (13:02:39/05-16-55)

Heavy Pistols
Beretta Model 95S

A brand-new heavy pistol, the 95S comes equipped with an internal smartlink (level II) and a barrel-mounted gas vent system as standard. Its all-plastic and ceramics construction makes it easily concealable, plus there is also a model equipped with a three-round burst-capability, making it extremely deadly

Model 95S:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	5	15 (c)	SA	9M	2.5	3/24hrs	500¥	1	
Model 95S-B:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	5	15 (c)	SA/BF	9M	2.5	6/72hrs	750¥	1.75	

When firing bursts, use heavy weapon recoil rules. The gas vent is rating 2 Improved.

(note: SWO gave a picture of this weapon (included here), but no description or game stats in their SWOGUNS1.TXT file, so I made up the above stats for the weapon in the drawing.)

>>>>>[I got myself the -B model, but it's not as good as they make it out to be. The smartlink II is obviously some unlicensed copy made by retarded ghouls, 'cause half of the time it was fragging up the info it was feeding me: I had 2163 rounds left in my gun at one time, and at another I had centered the crosshairs on this chick's head and the gun was pointing at her boyfriend two meters to her left!]<<<<<
	—Rellik (13:51:51/05-04-55)

>>>>>[Echo that, the smartlink II in this weapon is of very dubious quality. It all goes well as long as you're using it with a level I smartlink, but as soon as you couple it with level II goggles or cyberware, it messes up everything. My guess is that they tried to update an original level I system to level II without doing their homework.]<<<<<
	—Sister Sledgehammer (17:42:29/05-08-55)

Beretta Model 110-T

A large and powerful pistol, the 110-T is the big brother of the Model 101-T. It comes with a top-mounted laser sight as standard.

Type	Conceal	Ammo	Mode	Damage	Weight	
Heavy	5	16 (c)	SA	9M	2	
Availability	Cost	Street Index	
3/24hrs	400¥	1	

 (note: there is a picture of this weapon in the SR1 rulebook (page 121), but no game stats are given for it. This is my representation of the weapon in the drawing.)

>>>>>[I'd rate this pistol above the Ares Predator.]<<<<<
	—Freddy (15:21:15/05-15-55)

SuperEagle
An Israeli design, the SuperEagle is a very powerful combat pistol for long-range engagements. Coming with an internal smartlink system, the SuperEagle provides tremendous long-range firepower!

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	4	7 (c)	SA	11M	2.75	6/48hrs	600¥	1.5	

Though technocally a heavy pistol, this wepaon uses shotgun ranges.

>>>>>[Now this is a weapon that deserves the name.]<<<<<
	—Coyote (14:43:55/05-11-55)

Ruger Warhawk

A smaller, lighter, version of the well-known Super Warhawk, the Warhawk is still a powerful pistol by any standards. Like its larger relative, it accepts all accessories except silencers. Available in high-chromed and matt-black finish.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	5	6 (cy)	SS	9M	2	3/24hrs	250¥	1	

>>>>>[Got myself one of these to replace my worn-out Super Warhawk. Worst purchase I ever made in my life...after three days, the firing pin broke. Then after nine days, the chamber jammed and wouldn't turn until I'd fully stripped the weapon and cleaned it thoroughly. And as an extra bonus, it shoots high and to the left, even with the sights fully adjusted to compansate. My advice: get a good gun instead of this one.]<<<<<
	—Pet Lamb (14:02:52/05-08-55)

>>>>>[Hate to contradict you, Lamb, but everything I've heard and read about the Warhawk praises it to heaven and back. Are you sure you didn't have a weapon that the factory's quality control rejected? Some of those do get out on the streets sometimes, you know.]<<<<<
	—Hitter (20:31:34/05-10-55)

Sig Sauer P300
From Germany, an excellent heavy pistol for the professionals. It is in common use among special operations merc units, who favor it because of its integral silencer (barrel mount) and laser sight (top). Its matt-black, stainless steel finish makes the weapon reflect little light, and because it fires caseless ammunition, its mechanism is simpler than that of comparable weapons, making it more reliable than most of its competition.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	4	18 (c)	SA	9M	3.25	8/48hrs	800¥	2	

>>>>>[Nice weapon, but look at the price! 800 bucks for an overweight pistol!]<<<<<
	—Bushwacker (18:17:56/05-07-55)

>>>>>[The weapon is very respected among mercs, and I feel it has the abilities to become common on the street as well. The price is so high because of the high standard of manufacture, and the weight is because of the accessories. The clip capacity is one of the largest of any heavy pistol on the market today.]<<<<<
	—Coyote (15:02:13/05-11-55)

Zastava Magnum Model 2054
A product of the Serbian Republic, the Magnum M2054 is a powerful revolver, though it only has a short barrel. The weapon is of light construction, and is unusual in holding seven rounds instead of the more usual six. It accepts most accessories except silencers.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	5	7 (cy)	SS	9M	1.75	4/36hrs	350¥	.9	

The short barrel gives this heavy pistol only light pistol ranges.

>>>>>[The light construction gives it a punishing recoil.]<<<<<
	—Sister Sledgehammer (14:03:53/11-07-55)

>>>>>[Women aren't build to fire guns. They don't have the strength.]<<<<<
	—Chester Fields (09:52:18/05-10-55)

>>>>>[Chester my dear, you'd better haul your ass over to Bishop's tonight.]<<<<<
	—Sister Sledgehammer (15:03:48/05-10-55)

>>>>>[Erm, I think an apology is in place here. Sorry, it won't happen again. Next time, I'll think before I type...]<<<<<
	—Chester Fields (12:52:23/05-11-55)

>>>>>[Further down the file is a silencer for revolvers.]<<<<<
	—Jack-All (06:42:59/05-15-55)

Tasers
Colt TP-6A
Colt's entry into the taser market dominated by Defiance and Yamaha up until now. The TP-6A was designed for security and law enforcement use, and fires small darts, of which it holds six in the hand grip. One slight disadvantage is that it must be cocked by hand before each shot, but according to Colt this feature has been incorporated to prevent accidental firings.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Taser	7	6 (m)	SS	8S	.75	6/24hrs	550¥	1	

>>>>>[Oh, Jesus. Another taser. Just what we were all waiting for.Get real. Get a gun.]<<<<<
	—Rydergirl (03:06:16/05-10-55)

>>>>>[A taser is more effective than a heavy pistol, to be honest. The high voltage disables your enemy quicker than a slug does, and, as someone pointed out somewhere, if the corp sec guys know you're not out to kill them, they might just be a little easier on you.]<<<<<
	—Believer (05:31:41/05-10-55)

>>>>>[Yeah, sure. Instead of killing you, they knock you unconcious so you can be interrogated in some dirty chamber by other corpers who give frag-all about human rights, after which you'll be shot in the back of the skull and dumped in a back alley.]<<<<<
	—Kill Roy (13:52:39/05-13-55)

>>>>>[You have to admit that a well-placed taser shot disables someone faster than a well-placed pistol shot. Shotguns and machine guns are a different matter entirely.]<<<<<
	—4777 (23:42:36/05-15-55)
Submachine Guns
FN P55

The most recent update of a weapon series that has been in production for over 60 years, this weapon manages to remain up-to-date, and even ahead of some of its opposition despite the age of the original design! Though firing common submachine gun rounds, this slick design manages to squeeze assault rifle performance out of them! Incorporated into the front of the gun is a rating 2 telescopic sight, and a smartlinked version (which has a smartlink system in place of the 'scope) is also available, for only a 250¥ increase in price. Either version has a built-in gas vent system to reduce muzzle climb.

Telescope sight version:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
SMG	5	50 (c)	SA/BF/FA	8M	3.5	8/4 days	650¥	2.5	
Smartlinked version:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
SMG	5	50 (c)	SA/BF/FA	8M	3.75	9/4 days	900¥	2.75	

The telescopic sight is rating 2, while the gas vent is rating 2 Improved.

>>>>>[I wouldn't trust my life on a weapon whose basic design is over 60 years old, at least not unless I really had to.]<<<<<
	—Rellik (14:05:13/05-04-55)

>>>>>[Believe me, loads of your colleagues do it all the time: what do you think the "97" in AK-97 stands for? And the original of that weapon dates back to 1947!! Given the choice, I'd go for the P55 over the AK anytime.]<<<<<
	—Coyote (15:41:22/05-11-55)

Ingram MAC-20
Ingram returns to its roots with the MAC-20! A very reliable no-frills SMG, the MAC-20 comes with an integral sound suppressor and a folding stock, and has the novel feature of an interchangable barrel. By changing barrels (which takes about one minute), the weapon can fire either SMG or Heavy Pistol ammunition, though the weapon uses different clips in each configuration. For HP ammo, there is a 20-round clip, while the SMG ammo can be fired from either a 16-round or a 32-round clip. The MAC-20 cannot accept under-barrel or stock-mounted accessories.

	Type	Conceal	Ammo	Mode	Damage	Weight	
SMG ammo	SMG	5	16 or 32 (c)	SA/FA	7M	3.5	
HP ammo	SMG	5	20 (c)	SA/FA	9M	3.75	
Availability	Cost*	Street Index	
6/48hrs	700¥	1.5	
* = including barrels for HP and SMG ammo

The 16-round clip adds +1 to concealability and lowers overall weight by .25 kg.

Steyr MP i 25
Austrian design and quality, the MP i 25 is everything you'll ever need in an SMG: compact, rugged, a folding stock, large clip capacity, integral gas vent system, and an internally-mounted laser sight. A definite winner.
 
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
SMG	4	35 (c)	SA/BF/FA	6M	3.75	5/60hrs	725¥	2	

The gas vent is rating 1, and the laser sight is mounted internally, so both the top- and under-barrel mounts are still free for other accessories.

Uzi IV
Fabrique National's long-awaited upgrade of the Uzi III, this weapon is capable of all fire modes, has a larger clip capacity, and can still use all Uzi III clips. It comes in two models: one with a top-mounted laser sight, and one with an internal smartlink. Both weapons feature a gas vent on the barrel, but cannot mount any under-barrel accessories. The folding stock gives good concealability.

Laser Sight model:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
SMG	4	30 (c)	SA/BF/FA	6M	3	6/60hrs	1,000¥	1	
Smartlinked model:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
SMG	5	30 (c)	SA/BF/FA	6M	3.25	8/60hrs	1,200¥	1.25	

The gas vent is rating 2.

>>>>>[I tested this weapon for a company that wants to import it into the CAS, and I can say that the design is of the same standard as the Uzi III. The gun fires like a dream, the gas vent makes it very controllable (unless you go for the rock 'n' roll mode), and FN have finally given the weapon other modes than just burst fire. I'd give it 8 out of 10.]<<<<<
	—Ma Donna (23:05:36/05-13-55)

Sniper Rifle
RAI Model 1050
A new sniping rifle for long-range fire-power, this weapon's barrel is one large silencer, while a tele-scopic sight with low-light capability is standard (top mount), as is a high-power laser sight (under-barrel), effective out to 1500 meters at night, and 150 meters during the day. Also fitted are shock pads on the weapon's stock. When ordering a brand-new weapon straight from the factory, it is customized for the user at only a 4000¥ increase in cost. Because the entire barrel is a silencer, the weapon can still accept barrel-mounted accessories.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Sniper	—	5 (c)	SA	15S	5.25	14/10 days	6,000¥	4	

The telescopic sight is rating 3.

>>>>>[Perfect for covert ops.]<<<<<
	—Coyote (13:02:50/05-11-55)

Shotguns
Holland & Holland .600 Nitro Express
A fine shotgun from the United Kingdom, the .600NE is made completely by hand, in a tradition that goes back for over a century. These weapons are only made to order, to exact customer specifications, and come customized for the intended user as standard (though a non-customized weapon can also be bought at a 25% reduction in cost). Each weapon is unique, what more needs to be said?
The .600NE can be fitted with any desired accessories during manufacturing, but regrettably it is virtually impossible to fit accessories after manufacture.

Type	Conceal	Ammo	Mode	Damage	Weight	
Shotgun	—	2 (break)	SA	12S	4.5	
Availability	Cost	Street Index	
call H&H	10,000¥	—	

One barrel can be fired per Simple Action. Both barrels have a fixed choke, but the customer decides on the choke before manufacture. The .600NE is a shotgun, but uses its own special ammunition, which is available only in Buckshot (Flechette) and Regular versions, at double base price, +2 Availability, and double Street Index.

>>>>>[Very nice, but what do runners like us have to do with a shotgun like this? This thing is totally unsuitable for shadowrunning, I mean, only two shots? And it doesn't fire standard shotgun ammo? And at that outrageous price?! No thanks.]<<<<<
	—Bushwacker (18:32:00/05-07-55)

>>>>>[You're missing the whole point of this weapon. It's not for runners or even combat use; it's for hunters who have enough nuyen to spend to buy a custom-built, hand-made weapon. H&H have been making guns like this one since time began, and their weapons are lightyears above the self-loading, mass-produced combat shotguns we  runners tend to favor. This is a weapon for Johnsons who go duck hunting in their spare time.]<<<<<
	—Freddy (15:30:49/05-15-55)

>>>>>[Give me a self-loading, mass-produced combat shotgun anytime.]<<<<<
	—Rellik (05:02:14/05-16-55)

>>>>>[Me too, but that's not the point I'm trying to make. Oh, never mind...]<<<<<
	—Freddy (13:32:58/05-16-55)

Kimatsuhama Under-Barrel Shotguns
Short-barreled shotguns from Japan, providing impressive and immediate firepower without the need to ready another weapon before you can fire! These weapons mount on the under-barrel position of any weapon, and are provided with thumb-press electric triggers. Their design makes them very difficult to fire when not attached to another weapon.

The series consists oft he UBS-5, UBS-6, an UBS-7. The UBS-5 has a 4-shot internal magazine and uses pump-action, while the -6 increases the magazine capacity to 6 rounds and switches to semi-automatic operation. The UBS-7 is similar to the UBS-5, but has two barrels side-by-side, each with its own 4-round magazine! Both barrels can be fired simultaneously by pressing both triggers at once, for an even more dramatic effect!
UBS-5:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Shotgun	(-2)	4 (m)	SS	7S	2.25	5/48hrs	500¥	1.1	
UBS-6:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Shotgun	(-2)	6 (m)	SA	7S	2.5	6/48hrs	750¥	1.1	
UBS-7:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Shotgun	(-3)	2x 4 (m)	2x SS	7S	3.5	10/7 days	1,700¥	1.25	

When not attached to another wepaon, add +4 to the Target Number. These shotguns use LP ranges due to the short barrels.
For the UBS-7, each barrel can only be fired once per Combat Phase, but this does allow the character to fire two rounds, one from each barrel; remember that each barrel has its own magazine that muct be reloaded separately. Like the other UBS-weapons, it uses LP ranges, and firing it when not attached to another weapon gives a +5 modifier to the Target Number.

>>>>>[These UBS-things sound great to me. Staple one to your favorite assault rifle, load it up with buckshot, and blast away through the hallway or alley!]<<<<<
	—Psycho Punk (20:51:18/05-02-55)

>>>>>[I must admit to PP being right for once. If you expect to run into serious trouble, you could do a whole lot worse than get yourself one of these things and mount it under your rifle.]<<<<<
	—Virtuoso (16:05:28/05-07-55)

Sandler "Mad Max" 
Taking its name from a 1980s movie trilogy, in which the main character carries a sawn-off shotgun very similar to this weapon, the Mad Max is a self-defense weapon for those with a taste for the old-fashioned. The gun looks like a full-length double-barrel shotgun with the stock and barrel sawn off, except that it was designed in this way. This feature makes it easily concealable, while the firepower provided by the two side-by-side barrels is tremendous.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Shotgun	5	2 (break)	SA	6S	2.25	4/48hrs	400¥	1	

Due to the short barrels, however, the Mad Max uses heavy pistol ranges. When firing buckshot rounds, the choke is not adjustable; it has a fixed choke of 5.

Assault Rifles
Heckler & Koch 70
New from the well-known German firm, this assault rifle is radically different from the previous G12. Instead of the bullpup design, H&K have decided to go back to the traditional "assault rifle" shape by placing the high-capacity clip directly in front of the trigger. The HK 70 is available in two versions: the basic HK 70, which features a fixed stock, and the folding-stock HK 70 K.

HK 70:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Assault	2	20/45 (c)	SA/BF/FA	8M	3.75	8/7 days	950¥	2	
HK 70 K:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Assault	3	20/45 (c)	SA/BF/FA	8M	4	8/7 days	950¥	2.25	

Both have a rating 2 gas vent as standard equipment, and can use 20-round and 45-round clips (45-round clip reduces Concealability by -1).

>>>>>[The clip capacity is this weapon's main virtue. Otherwise, they're bog-standard assault rifles.]<<<<<
	—Mikey-Boy (13:05:37/05-06-55)

>>>>>[Are these stats right? The folding-stock weapon is heavier than the fixed-stock one.]<<<<<
	—Parker (04:08:46/05-09-55)

>>>>>[That's right, yeah. The fixed plasric stock weighs less than the folding metal one.]<<<<<
	—Heavy (15:40:41/05-11-55)
Honda AR-1
Honda's first entry into the weapons market is an assault rifle. The design is somewhat unconventional in that it is a bullpup design with a standard telescopic sight; the bullpup design allows for a short weapon, and because of its plastic and ceramics construction it is highly concealable. Rumor says that a major Japanese corporation is arming its security personnel with the AR-1, though with some accessories that are not on the commercial weapon.

Type	Conceal	Ammo	Mode	Damage	Weight	
Assault	3	28 (c)	BF/FA	8M	4.25	
Availability	Cost	Street Index	
9/6 days	1,000¥	2	

Give this weapon +1 Concealability against weapon detectors. The telescope is rating 1.

>>>>>[Fuchi's military assets are doing field trials with these weapons, but they not arming its security with them.]<<<<<
	—Hiro (IW:AN:TT/HI-SG-UN)

>>>>>[Yet.]<<<<<
	—Chat (02:47:51/05-16-55)

SIG 88x-series

This series of Swiss assault rifles comprises four models: the 880, which is the basic assault rifle of the series; the 882, which has a shorter barrel and a folding stock; the 883, basically an 880 with a longer and heavier barrel, for use as a light support weapon; and the commercial 883 SP, similar to the normal 883, but with some modifications to allow it to be used as a civilian hunting weapon. Parts are interchangable between weapons, but it is not possible to convert one weapon into another variant of this rifle family. The standard clip contains 30 rounds, though a 5-round clip is normally used with the 883 SP, and a 50-round drum exists for prolonged fire with the 883. All weapons are capable of using all clips.

880:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Assault	2	30 (c)	SA/BF	8M	4	4/36hrs	850¥	2	
882:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Assault	3	30 (c)	SA/BF	8M	4	5/36hrs	850¥	2	
883:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Assault	1	30/50 (c)	SA/FA	9M	6.5	6/48hrs	1,000¥	2.5	
883 SP:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Assault	2	5/30 (c)	SA	9M	4.25	3/36hrs	950¥	1.5	

The 880 and 882 both have a rating 2 gas vent mounted on the barrel, and come with a top-mounted laser sight. The 883 has a rating 3 gas vent, a top-mounted laser sight, shock pads, and a bipod. The 883 SP has no gas vent nor bipod, replaces the laser sight by a rating 2 telescope sight, but retains the shock pads.

>>>>>[Any competent weaponsmith should be able to turn the 883 SP into a fully-automatic weapon by using a few spare parts intended for the normal rifles. It should cost you no more than maybe 150 to 200¥, and if you then add some accessories yourself, you have a neat automatic rifle that packs a good punch.]<<<<<
	—Redhead (16:28:11/05-06-55)

>>>>>[The SP is a lousy weapon. I had to fire five rounds into that deer before it went down. I'm sticking with Remington.]<<<<<
	—John Waterman (19:31:05/05-09-55)

>>>>>[You use it to hunt deer?!? Are you sure you're at the right SIG here?]<<<<<
	—Latex Louis (23:52:01/05-09-55)

>>>>>[Of course I hunt deer. What else?]<<<<<
	—John Waterman (15:48:41/05-12-55)

>>>>>[Is he really as stupid as he appears to be? Should we tell him what most people here hunt?]<<<<<
	—Slime (18:01:55/05-13-55)

Grenade launcher
Rockwell AGL-113
Providing immense firepower, this Rockwell fully-automatic grenade launcher is rapidly coming into wide use among mercenary units and corporate military forces. The weapon is large and bulky, and is not suitable for hand-held firing; it is normally mounted on a vehicle or on a tripod. The vehicle-mounted weapon has no hand grips, while the infantry version comes with grips and a tripod.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Grenade	—	20 (c) or belt	FA*	grenade	50	24/21 days	15,000¥	4	
* = the maximum number of rounds that can be fired in a Complex Action is 8 (eight), not 10.

>>>>>[Now this weapon can seriously ruin your hairdo. Some corp forces use it to protect vital installations: they load it up with a cocktail of different grenade types and hose down anyone who gets too close.]<<<<<
	—Kyle (07:26:09/05-02-55)

Heavy Weapons
Ares MP Maser
A new breakthrough in weapons technology! The MP Maser is similar to the MP Laser III, but uses microwaves instead of laser beams. Though damage is less than that of a comparable laser system, a maser has a few advantages: armor is useless against it, unless it is made of metal; and there is a major chance of cybersystem damage to anyone hit by the maser!

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
SMG	—	20	SA	10M	25	—	750,000¥	—	

The MP Maser uses submachine gun ranges and has no recoil. Anyone in a one-meter wide path from the firer out to maximum range takes damage (unless the beam is stopped by an object which it cannot damage). It is powered by a 20-shot battery, which is rechargable and mounted on a hip-belt. Armor, if it contains metal plates or foil, uses its Impact rating to defend against a maser. Anyone hit by a maser rolls 1D6 on the following table for possible side effects:
Roll	Effect	
1	1D6-1 cybersystems damaged	
2	1D6-2 cybersystems damaged	
3	1D6-3 cybersystems damaged	
4	1D6-4 cybersystems damaged	
5	1D6-5 cybersystems damaged	
6	no effect	
The maser is made less effective by mist and fog; for every ten meters of mist fired through, the Power Level is reduced by -1. Every five meters of light fog fired through reduces the Power Level by -1, and every three meters of heavy fog also reduces it by -1.

>>>>>[The armor does not need to be fully metalic: any layer of metal will do. You can take household aluminum foil, wrap yourself in it, and you suffer no damage from a maser at all. Also, it won't damage things made up of symetrical molecules. That means people (and other creatures) are unlucky, cause we consist mostly of water, an asymetrical molecule.]<<<<<
	—Him That Knows (16:02:34/05-08-55)

M400 Heavy Machine Gun

Just adopted for service use by the UCAS Army and Marine Corps, the M400 is a belt-fed fully-automatic machine gun, with a very high rate of fire. Its main virtue is the dual-feed mechanism, allowing two belts to be insterted into the weapon. The gunner can select the required belt in a Simple Action, or a Free Action if he is cybernetically controlling the weapon. It comes equipped with a rating 3 gas vent as standard, and a version with internal smartlink (level II) circuitry is also available.

Standard model:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
HMG	—	2x belt	FA	10S	18.5	22/21 days	5,500¥	2	
Smartlink (II)  model:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
HMG	—	2x belt	FA	10S	19	24/21 days	7,500¥	2.5	

The M400 has a rating 3 Improved gas vent system on the barrel. It fires at super machinegun rates, for a full autofire of 15 rounds per Complex Action. Switching between belts costs the gunner a Simple Action if done manually, or a Free Action if the gun is cybernetically controlled. This does mean that a cyber-controlled gun can switch between belts while firing, but this may be done only once per Combat Phase.
Example: an M400 with smartgun circuitry is loaded with a belt of Explosive rounds and a belt of Regular rounds. The gunner fires 10 rounds, of which he decides to put four at a human coming at him, and the remaining six at the van standing behind the human. The gunner puts four regular rounds into the human, then switches to explosive, and fires the remaining six at the van.

>>>>>[Dual-feed weapons are ideal for mounting in vehicles. Put in two ammo bins for the same gun, and load each with a different ammo type. The rigger simply selects the right ammo type for the right job and can use it instantly, without having to reload the gun each time he switches targets.]<<<<<
	—Fix (23:16:28/05-07-55)

Mistubishi Guardian™
The Guardian™ is Mitsubishi's all-purpose "smart"missile system, the basic weapon system having four launch tubes for normal missiles of all kinds. It is coupled to sophisticated vehicle-recognition sensors that allow it to track its target everywhere!

Conceal	Rating	Weight	Availability	Cost	Street Index	
—	—	150	18/30 days	150,000¥	5	

A basic Guardian™ system has Gunnery skill 4 and Initiative 10 + 1D6. It is equipped with Standard sensors (level 1, see RBB page 126), but higher levels can be purchased for the difference in cost between the cost of the required sensors and Standard sensors (Security I sensors cost 120,000¥ - 5,000¥ = 115,000¥). Add the sensor's level to the Gunnery skill. Treat these sensors as vehicle sensors for all intents and purposes.
Initiative can be upgraded to 15 + 1D6 for 10,000¥ and to 15 + 2D6 for 15,000¥. Each extra missile launch tube costs 1,500¥, and the Guardian™ can have a maximum number of launch tubes equal to its Sensor rating + 4. The system's Gunnery skill level cannot be upgraded. The only way to increase the hit chance is to add better sensors.
To hit a target, the Guardian™ must first acquire it. This requires the system to spend a Simple Action and make a test rolling a number of dice equal to its Sensor rating against a Target Number equal to the vehicle's Signature rating. It can acquire one target per Simple Action spent. The Guardian™ can track a number of vehicles up to its Sensor rating.
After acquiring the target, the system proceeds to fire a missile (which costs it a Simple Action per missile fired); the Target Number is calculated normally for the missile being fired (SRII page 99), but roll an extra number of dice equal to the number of successes scored when acquiring the target.
If the target is destroyed, the Guardian™ will switch its attention to the next target; if the target is not destroyed, it will fire another missile.

>>>>>[A nasty surpise for any rigger trying to infiltrate corp turf in his vehicle.]<<<<<
	—Riggin Renegade (11:41:32/05-11-55)

>>>>>[Look at the name: Guardian™ looks suspiciously much like Sentry™, doesn't it? Coincidence...? Yeah, sure.]<<<<<
	—Strung Out (05:12:55/05-12-55)

Whitney-Morgan Caseless Machine Gun
A revolving-barrel medium machine gun, the Whitney-Morgan provides massive firepower in a small weapon! It is normally mounted on vehicles or tripods only, being too large and heavy to be hand-held, even with the assistance of a gyro-mount. The weapon fires at minigun rates, for a very lethal surprise! It cannot use stock-mounted accessories.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
MMG	—	belt	FA	9S	35	26/30 days	25,000¥	4	

(note: a picture of this weapon is given on page 239 of SRII, but no stats were given; presumably, it is a "typical" MMG or HMG)

>>>>>[A fine weapon, if you're going anywhere a vehicle can get.]<<<<<
	—Wallow (22:28:38/05-03-55)

Melee Weapons
Mersch MX-23 Stunlance

Combining two weapons into one, the MX-23 is ideal for riot-control! This spear-like weapon is actually a taser, though its pointed end can be used to stab effectively. Since the spearhead also contains the taser contacts, you can shock your target while stabbing him! Naturally, the Stunlance can also be used to simply shock the target without doing physical damage.

Conceal	Reach	Damage	Weight	Availability	Cost	Street Index	
2	2	point: (str+2)L
taser: 9S Stun	3	5/48hrs	2,500¥	1	

Exotic
Sonic Stunner
Designed by Phlatline (during astronomy class on top of that!), the Sonic Stunner uses sound waves to achieve a taser-like effect, virtually guaranteeing knockdown! It is powered by an internal battery, which can naturally be recharged. A charge provides enough energy for 10 shots, with the weapon allowing two different charge rates: quick (1 hour) and normal (8 hours). For every time the weapon is quick-charged, it loses 1 shot (after 10 quick charges, it cannot be fired anymore); for every 4 full-charges, it also loses one shot. By "cycling" the weapon for 24 hours, this degradation is undone, restoring the weapon to its full 10 shots.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Taser	6	10	SA	15M	2	6/36hrs	1,000¥	1.5	

Living targets roll a Body Resistance Test against the damage, and are stunned for a number of turns equal to the Power, minus the target's Body rating. The target is automatically knocked down. The Stunner also shatters glass of up to Barrier Rating 3.

(credits: Phlatline designed this weapon on or around March 30, 1994, and posted it on the ShadowRN mailing list.)

Accessories
Gun Camera
This small camera fits to the top or under-barrel mounting of any normal firearm, taking a picture every time the weapon's trigger is pressed, allowing the firer to take pictures of his targets while they are being shot at! All pictures are 2D, but of good quality, and the camera is equipped with a chip port so the pictures can be stored on the chip. Any standard chip will fit, with each picture taking up .1 Mp of memory. Alternatively, plugging the camera into a datajack allows the user to record the pictures in his or her headware memory.

Mount	Conceal	Rating	Weight	Availability	Cost	Street Index	
Top or Under	-1	—	.25	2/48hrs	300¥	.5	

When using this camera to take pictures for the news (see Shadowbeat), apply a -6 modifier to the Impact of the pictures.

>>>>>[Finally pictures I like that I can on my walls!]<<<<<
	—Mike (04:52:23/05-08-55)

>>>>>[Yeah, but what's the practical use of this thing? Shadowrunner holiday snapshots?]<<<<<
	—Today (21:49:59/05-08-55)

>>>>>["See this one, Junior? Yeah, that's the guy your grandfather chased half-way through Denver 'fore he caught him. That would be, errm, November '54, if I'm right. He took at least five rounds before he finally went down. Now where did I leave the other four pictures?"]<<<<<
	—Dave (05:29:54/05-12-55)

Revolver Silencer
Up until now, revolvers were impossible to silence because of the gas leakage between the cylinder and the barrel. Universal Industries has the solution: a silencer that does not simply fity onto the front of the barrel, but instead encloses the barrel and the cylinder! This device makes it impossible to use both the barrel and under-barrel mounts of the revolver, but this is a small price to pay for a silent revolver!

Mount	Conceal	Rating	Weight	Availability	Cost	Street Index	
Barrel	-3	—	1	6/60hrs	700¥	3	

Since the silencer encloses the cylinder, a revolver with such a silencer takes longer to load. A Simple Action is needed to open the silencer before loading can begin, and a second Simple Action must be spent to close the silencer again after loading.

Smartscope
Combining telescope and smartlink technology into one accessory, the Nikon Smartscope mounts on the top-mount of virtually all weapons. The Smartscope consists of an external smartlink system, with a movable telescope attached to its top. The telescope is automatically adjusted for the correct weapon elevation, based on information provided by the smartlink. The telescope also displays all relevant information normally provided by the smartlink. Naturally, the Smartscope can be coupled to a cyberware smartlink or smart goggles, though the latter are now obsolete.

No magnification:
Mount	Conceal	Rating	Weight	Availability	Cost	Street Index	
Top	-2	-1 / 0	1	5/60hrs	3,250¥	1	
Level 1:
Mount	Conceal	Rating	Weight	Availability	Cost	Street Index	
Top	-2	-1 / 1	1	5/60hrs	3,500¥	1	
Level 2:
Mount	Conceal	Rating	Weight	Availability	Cost	Street Index	
Top	-2	-1 / 2	1	5/60hrs	3,750¥	1.1	
Level 3:
Mount	Conceal	Rating	Weight	Availability	Cost	Street Index	
Top	-2	-1 / 3	1	5/60hrs	4,250¥	1.1	

The Smartscope functions as a Level I smartlink, and gives a -1 modifier to the Target Number at all ranges. It is available in four versions: no magnification, level 1 magnification, level 2 magnification, and level 3 magnification. Low-light and thermographic options are also available for all scopes. Add 1,500¥ to the scope price for per option (low-light or thermographic).

>>>>>[Finally, no longer having to wear those suspicious smart goggles!]<<<<<
	—Steel (15:44:09/05-12-55)

>>>>>[This scope does have a disadvtantage: you have to shoulder your weapon to use it. With smart goggles, you don't even need to see your gun to know where your bullets will hit.]<<<<<
	—Ferret (02:42/56/05-14-55)

>>>>>[If you just get yourself a smartlink implant, you don't have to bother with goggles at all.]<<<<<
	—Aunt Annie (07:31:47/05-15-55)

>>>>>[You're not a mage.]<<<<<
	—Steel (14:26:50/05-15-55)

SumnerTech Gyro-Mount 1S
Using similar shock-absorbing technology as other gyro-mounts, the 1S is an arm-mounted device instead of a full-body harness. It fits onto the under-barrel mount of almost any weapon, and is secured behind the wrist and just above the elbow by straps; the mount is designed to allow the arm full and normal movement, and can be worn underneath a wide jacket or sweater sleeve. Available in both right and left arm versions.

Mount	Conceal	Rating	Weight	Availability	Cost	Street Index	
Under	-3	3	2.5	6/48hrs	2,000¥	1	

The Gyro-Mount 1S negates recoil and movement modifiers up to its rating. Any action attempted with an arm onto which the 1S is mounted (except for shooting the attached gun), has a +2 modifier to the Target Number, but a succesful melee attack with the arm does (Str+1)M Stun damage.

Ammunition & Explosives
Anti-Armor Grenade

Available only as mini-grenades to be fired from grenade launchers, anti-armor grenades are designed to penetrate vehicle armor instead of engaging living targets. Their blast area is small, but they have an armor-piercing warhead, which means that the Damage Level is not reduced by vehicle armor, but this only applies to the vehicle that gets hit directly.

Conceal	Damage	Power Level	Weight	Availability	Cost	Street Index	
8	10S	-5 per meter	.1	8/5 days	125¥	3.5	

Claymore
The Claymore is a directional anti-personnel mine: instead of causing general mayhem and destruction, the Claymore blows a spread of ceramic balls into a 45° cone, focussing its power into a specific area! The explosive charge itself causes damage in a spherical area some 10 meters in diameter, but the ceramic balls are effective out to some 30 meters. The Claymore is remote-controlled by means of a 50-meter long wire, or can be fitted with a tripwire or a timer detonator.

Conceal	Damage	Power Level	Weight	Availability	Cost	Street Index	
4	cone: 10D
sphere: 10S	cone: -1 per 5 meters
sphere: -1 per 3 meters	1.5	8/6 days	175¥	3	

>>>>>[These things are serious drek. Place a couple in some alley and cover them up with some garbage. When you have someone chasing you, lead them into the alley and blow the Claymores. Then pick up what's left and go and sell hamburgers.]<<<<<
	—Freddy (15:42:19/05-15-55)

CS Grenade
Very similar to smoke grenades, but with the difference that CS grenades spread CS (tear) gas instead of smoke! Perfect for riot-control and house-clearing!

Conceal	Damage	Power Level	Weight	Availability	Cost	Street Index	
5	—	----	.5	6/4 days	75¥	2.5	

These grenades use the rules for smoke grenades (page 85, FOF), but everyone in the cloud gets a +8 modifier to all Target Numbers due to the gas. Characters with their eyes shielded (or with cybereyes) get +4, while people with their mouth shielded (and those who hold their breaths) get +6. If both the eyes and mouth are shielded, the modifier is only +2 due to the gas touching the skin. People in gas-proof suits get no modifier. All these modifiers are in addition to the normal modifiers for light smoke (SRII page 89).

Duplex Ammo

Fitting two rounds into one cartridge case, duplex ammunition gives you a higher chance of hitting simply by putting more rounds into the air! Add that to the chance of both rounds striking the target, you also have the potential of doing greater damage!

Conceal	Damage	Weight	Availability	Cost	Street Index	
8	see above	.75	5/36hrs	90¥	1	

When firing Duplex rounds, add a -1 modifier to the Target Number at Medium and Long range, and +1 at Extreme range (the rounds drop faster than normal ammunition, so at longer ranges it is more difficult to hit). If a hit is scored, roll 1D6/3 for every Duplex round fired; the result is the number of bullets that hit, and then simply treat the hit as a burst of the number of bullets that hit. Recoil is, as normal, +1 per round fired.
For example: Jane Samurai fires a three-round burst of Duplex at Joe Mage, using a smartlinked 7M damage SMG with a rating 2 gas vent; Joe is at Medium range, which sets the Target Number at 5; the recoil of the 3-round burst makes this 8, -2 for the Smartlink, and another -1 for the Duplex ammo at Medium range. Her Target Number is 5; she rolls a total of 7 dice, scoring 3 successes. She hits, and now rolls 3D6/3 (she fired a three-round burst); on the 3D6, she rolls 4, 2, and 6, which converts to 2, 1, and 2, this means that five bullets hit (2+1+2=5). The damage is 7M, plus 5 for the five bullets, for 12D in total. Had she fired Regular ammo, her Target Number would have been 6, and the damage would only have been 10S for the three-round burst.

>>>>>[Great stuff! Double your rate of fire!]<<<<<
	—Psycho Punk (21:10:51/05-02-55)

Firepower™ Ammo
From Ares Arms comes heavy pistol ammunition that puts new life into your old-reliable! Couple that with the redesign of the Predator heavy pistol, and Ares once again asserts its dominance of the market. No other manufacturer even comes close!

Conceal	Damage	Weight	Availability	Cost	Street Index	
8	+1 Power	.5	3/36hrs	35¥	.75	

(note: this ammo was in the first edition Street Samurai Catalog, but it was dropped in SR2. The reason for this was that it was designed "to balance the game for heavy pistols," but in SR2 the base damage codes were adjusted, so the ammo was no longer needed. Originally, it gave +2 Power (making your 4M2 heavy pistol go up to 6M2); here I have given it +1 Power, making it equivalent to Explosive rounds, but without the associated noise. It is only available for heavy pistols, though. The Ares Predator II is already adapted to fire this ammo, though its Damage Code does not yet reflect this.)

>>>>>[You can easily modify your current heavy pistol to use the Firepower ammo. Take any heavy pistol to your local weaponsmith and have him rebore and refit the weapon to accept the new ammunition. It won't cost you more than 60 to 80¥.]<<<<<
	—Winger (10:06:04/12-23-50)

Gas Grenade
Winter Systems supplies these Neuro-Stun VIII grenades, as used by counter-terrorism units and police forces. They are highly effective to "smoke out" entrenched opposition, and can be supplied in hand-thrown or grenade-launcher models!

Conceal	Damage	Power Level	Weight	Availability	Cost	Street Index	
5	—	—	.5	5/4 days	60¥	2	

These grenades spread Neuro-Stun VIII gas in a similar way to a smoke grenade (see SRII page 186 and FOF page 85).

(note: this grenade was in the first edition Shadowrun rules, but was not included in the second edition.)
>>>>>[Gas the fraggers.]<<<<<
	—Willy Wonka (20:01:43/05-12-55)

Glaser™ Ammo
Patented by the Glaser Company, these anti-personnel rounds are devastatingly effective! When the bullet hits a target, it ruptures and spills its contents of small metal balls onto the target, giving off an enormous amount of energy! Available for all weapon types up to and including light machine guns.

Conceal	Damage	Weight	Availability	Cost	Street Index	
8	+2 Damage	.75	16/14 days	100¥	4	

These rounds increase their Damage Level by +2 against unarmored targets only. If the target has any kind of armor (Ballistic or Impact), use the highest armor rating present and double it to defend against these rounds. In a similar manner, when firing through cover, double the cover's Barrier Rating. The +2 Damage Level increase is also not used against vehicles.

>>>>>[Studies have shown that only 10% of all people shot with handgun rounds have died from their wounds. On the other hand, only 10% of all people shot with Glaser rounds have lived to tell about it... They were developed as anti-terrorism rounds, and are hideously illegal for civilians to possess in most jurisdictions. UCAS rates them as class 1-L military ammo.]<<<<<
	—Gurth (!@:#$:%^/&*-()-_+)

Hollow Point Ammo
Increased damage potential at low cost!

Conceal	Damage	Weight	Availability	Cost	Street Index	
8	+1 Damage
+2 Ballistic	.5	3/24 days	30¥	1	

Hollow point rounds have an opening in the front of the bullet, which causes them to expand when hitting their target. This does much more damage than regular rounds, but with the disadvantage that armor is more effective because the expanded bullet has a higher frontal area. Hollow point rounds increase the Damage Level by +1, but any Ballistic armor worn gets +2 to its rating to defend against them.

Scatter Grenade
Instead of blowing up just once, scatter grenades by Winter Systems of Manhattan have multiple explosive charges! After throwing, the grenade's body springs open and releases three charges, each of which scatters randomly before exploding! Three different charges are available: Concussion, HE, and Smoke; the customer specifies which and how many of each charge are in the grenades purchased. Charges cannot be purchased separately, nor can a thrown grenade be reloaded.

Complete grenade:
Conceal	Damage	Power Level	Weight	Availability	Cost	Street Index	
5	charge	charge	.5	6/5 days	100¥	2.25	
Concussion charge:
Damage	Power Level	
8M Stun	-1 per meter	
High Explosive charge:
Damage	Power Level	
7S	-1 per meter	
Smoke charge:
Damage	Power Level	
—	—	

To use a Scatter Grenade, use all normal grenade rules. The grenade itself scatters as normal (SRII page 97), but at the moment it would normally explode, it throws out three charges; each of these charges flies 2D6 meters away in a random direction. They explode immediately.
The smoke charge covers only a 5-meter radius area, but otherwise uses all rules for smoke grenades on page 85 of FOF).
>>>>>[A bit random for my taste.]<<<<<
	—Jarvis (15:37:51/05-04-55)

>>>>>[But you can't deny the advantages of these grenades. Three charges that explode at different points cause much more chaos than just one. Mix and match to get exactly the combination of explosives and smokescreens you want. I've used these grenades a few times and they're excellent to create havoc everywhere.]<<<<<
	—FFG (03:59:48/05-08-55)
Shaped Charge
Lining the explosive behind a copper cone, these all-new shaped charges are in use with counter-terrorism force world-wide! The sticky back surface allows them to be attached virtually anywhere, at optimum stand-off distance without need for careful study of the wall, and thus without wasted time! The detonator features adjustable count-down time (from 1 second to 1 hour), and has a remote-control setting. It is even possible to set both at once!

Conceal	Damage	Power Level	Weight	Availability	Cost	Street Index	
4	15D	-5 per meter	1	12/48hrs	500¥	2.5	

Placing these charges is easy enough, but if the character placing them makes a Demolitions skill test (Target Number 2), add his successes to the Power Level as applied to the barrier.

>>>>>[Excellent all the way. If you don't mind making noise as you go in, stick one of these to the wall and get in without bothering with doors!]<<<<<
	—Hairy Harry (21:40:52/05-10-55)

>>>>>[Or, get in without making noise and use these to secure yourself an exit before you go on.]<<<<<
	—She (05:38:29/05-13-55)

Gear

Armament Briefcase
Looking like a standard executive briefcase, but in fact concealing any single weapon up to SMG size, this is a nasty surprise for any attacker. The briefcase's detachable handle is attached to the top mount of a weapon, and the briefcase is then closed over the weapon. Upon pressing a button on the handle, the briefcase falls off the handle, revealing the concealed weapon, ready for immediate use! Ideal for bodyguards!

Handle only:
Mount	Conceal	Rating	Weight	
Top	(-2)	—	.25	
Whole assembly:
Conceal	Rating	Weight	Availability	Cost	Street Index	
—	(0/2)	1.5	4/36hrs	500¥	2	

Drawing a weapon from this briefcase counts as quickdrawing a weapon. The weapon cannot be fired when it is inside the briefcase, but can be carried fully-loaded and ready to fire. Inside the briefcase is enough room to store small things in addition to the gun (GM's decision), but these fall out when the weapon is drawn. The briefcase is made of tough impact plastic, giving it armor ratings Ballistic 0, Impact 2.

>>>>>[And you thought all those suits were carrying was paperwork...?]<<<<<
	—Wiley (08:28:22/05-07-55)

Fire-Resistant Coveralls
As worn by military vehicle crews, fire-resistant coveralls are now available to the general public! Made from Nomex-B™, these suits cover virtually the entire body to protect it from fire and heat! Available in Desert and Woodland camouflage colors, as well as olive green, and blue.

Conceal	Ballistic	Impact	Weight	Availability	Cost	Street Index	
10	0	3	3.5	10/48hrs	2,000¥	1	

The Impact armor rating is only used against fire- and heat-related damage. The suit provides no protection from other kinds of "attacks," but use ther full Impact rating to defend against fire and heat. Against cold, the suit is not effective (Nomex is fire-resistant, not insulating). Against magical fire from Combat spells, the suit provides no protection, but against fire from Manipulation spells, it uses its full Impact rating to defend.

Kelmar Police Armor
A new line of body armor developed especially for everyday police use in all major sprawls. The line stresses impact protection, as opposed to protection against firearms, for the reason that most policemen are attacked with improvised weapons at close range, instead of with firearms. The armors are revolutionary in including gel-packs as standard, and are manufactured in police colors only. The helmet has a built-in radio, and a visor that protects the upper part of the face. For an additional 1,500¥, the visor can function as a set of smart goggles.

	Conceal	Ballistic	Impact	Weight	Availability	Cost	Street Index	
Light	2	3	5	2.5	20/14 days	10,000¥	3	
Heavy	1	5	7	4	24/20 days	12,500¥	3.5	
Helmet	—	+0	+1	.75	20/14 days	2,000¥	3.5	

>>>>>[This armor is coming into use with NYPD Inc. You know what to expect the next time you visit New York City.]<<<<<
	—Pro Tector (14:03:11/05-08-55)

Sneak Suit
Popular with corp strike teams and special forces, this suit is covered in ruthenium polymers, mimicing the background against which it is viewed! When turned off, the suit is black, and can be used for night camouflage. The suit resembles the skin-tight suits worn by speedskaters, but with gloves, foot covers, and a mask covering the lower half of the face. Any equipment worn over the suit is, naturally, not camouflaged.

Conceal	Ballistic	Impact	Weight	Availability	Cost	Street Index	
+4	0	0	2	8/14 days	50,000¥	7.5	

When switched on, the suit gives a +4 modifier to all Target Numbers to spot the wearer.

>>>>>[The next best thing to an Invisibility spell.]<<<<<
	—Chat (07:12:36/05-05-55)

Superball
Superball is a nasty "smart" plastic that is used as a restraint. It consists of a plastic strip that fuses to itself when pressed together; it is put around the subject's wrists and pressed together. When the subject tries to pull himself free, or in some other way tries to break the restraint, the plastic tightens itself,
If the Superball is cut, the remaining end will tighten up: this means that, if it is bound around both wrists, one of the wrists is bound off when the other end is cut.
The name Superball comes from the fact that the plastic, after it has been cut, tightens itself up into a ball.

Conceal	Rating	Weight	Availability	Cost	Street Index	
—	1 to 10	—	(rating x 2)/48 hrs	rating x 50¥ per meter	3	

Superball tightening itself does (rating+2)M damage, against which no armor protects (unless the restraint is put over armor clothing, in which case Impact armor reduces the Power Level, GM's decision). If the Superball is cut off one wrist, the subject takes this damage every turn, until the other wrist is also cut free.

Source note: for Gibson fans, this is my representation of the stuff Skinner, Yamazaki, and Chevette are tied up with in Virtual Light.)

>>>>>[This is extremely vile stuff. It is outlawed in all nations in North America save Tir Tairngire, but lots of corps still use it, as do all kinds of shadowy figures.]<<<<<
	—Him That Knows (17:41:35/05-08-55)

Thermographic Camouflage Dye
Wearing camouflage clothing is not enough these days: all those people walking around with thermographic vision will still spot you no matter how good your camouflage. So, what's the next logical step? Using this dye to distort your IR signature, of course! Most clothing can be supplied with this camouflage dye already incorporated, though at double the normal cost. By throwing a dose of this dye in your laundry, you can also do it yourself! Each dose is enough to color one piece of clothing (very large size clothing may need more doses to be effectively camouflaged).

Conceal	Rating	Weight	Availability	Cost	Street Index	
—	+4	—	6/24hrs	20¥	1	

The stats above are for one dose. A character wearing clothing dyed with a thermographic camouflage dye always counts as wearing appropriate camouflage (p.77, FOF) when viewed with thermographic vision only, no matter the environment or color of his clothing. Characters using a combination of thermographic and normal vision (trolls and dwarfs for instance) get only a +2 modifier to spot the camouflaged character.

Vehicles

Chrysler-Nissan Python Turbo
Chrysler-Nissan finally release an all-new vehicle, and a sports car at that! The Python only comes in a Turbo variant, and is a simple but luxurious two-seater. Standard extras include leather upholstery, roll bars for added safety, and a full stereo system.

	Handling	Speed	B/A	Sig	Apilot	Cost	
Python	3/8	65/195	2/0	3	2	85,000¥	
Seating: Twin bucket seats	Access: 2 standard	
Economy: 25 km per liter	Fuel: MultiF/45 liters	
Storage: 2 CF underseat	
Accessories: Roll bars, Turbocharger (1)	

Eurocar 3000
Announced some four years ago, the 3000 has finally arrived! It is similar to the very successful Westwind 2000, but smaller, and also has a lower price tag. It has all the 2000's extras, except for the lock-down wheel covers, which are not generally considered a success, plus it uses a multi-fuel engine for better economy and lower fuel cost. A convertible* version is also available.

	Handling	Speed	B/A	Sig	Apilot	Cost	
Eurocar 3000	3/8	60/180	2/0	3	3	75,000¥	
Seating: Twin bucket seats + bench	Access: 2 standard	
Economy: 35 km per liter	Fuel: MultiF/40 liters	
Storage: 4 CF trunk	
Accessories: APPS™ 	
* = 3000 Convertible: Access 2 standard + open top, Cost 80,000¥

Fledermaus PKF40 Ausf. B

The Fledermaus is a small, one-person attack VTOL. It has a semi-aerodynamic shape, and uses powerful jet engines for propul-sion, four facing downward and one to the rear. This makes it much noisier than an equivalent helicopter, but also makes it possible to achieve speeds impossible to reach with modern helicopters.
In the nose is an extensive sensor/ ECM/ECCM suite, under the nose is a fixed Vanquisher minigun while the wingtips can accomodate a variety of external weapons. There is also the possibility of mounting a rocket or missile underneath the cockpit, just to the left of the minigun.

	Handling	Speed	B/A	Sig	Apilot	Cost	
Fledermaus	3	440/880	3/1	4	4	2.5M¥	
Seating: 1 Bucket seat (ejection)	Access: full canopy	
Economy: .25 km per liter	Fuel: 2,500 liters	
Storage: 1 CF underseat	
Sensors: Military I (6)	ECM/ECCM: Military I (4)/Security III (3)	
Landing/Take-off Profile: VTOL/VTOL	
Accessories: Fly-By-Wire system (2), Vanquisher minigun	

The Vanquisher is mounted on a forward-facing Hardpoint, with 1 CF of dedicated ammo storage; each wingtip has one Firmpoint; and the under-fuselage mounting point is also a Firmpoint.

>>>>>[This is a nice little machine, and it is definitely one you shouldn't under-estimate. It's used by some corp security forces for rapid response (and with this baby's speed you can respond rapidly), and also by corporate military units.]<<<<<
	—Nighthare (04:23:48/05-14-55)

>>>>>[I had the pleasure of flying one of these things at speed through Hell's Kitchen a while ago, and it handles like a dream. Altitude about two to four meters at full throttle, and still you're able to take those tight inner-city corners with room to spare!]<<<<<
	—Einzelstern (16:44:10/05-16-55)

>>>>>[I hear Knight-Errant has these things in limited service already. They apparently fit them with a Victory cannon and 7.62cm rockets, but don't ask me what they're planning to do with them. Anyone have any ideas?]<<<<<
	—Jane Doe (18:50:21/05-16-55)

McDonnell Douglas C111
A multi-purpose helicopter, the C111 is available in a number of variants, all of which share the same basic structure. The helicopter has a standard-size door on the left, and a double-size door on the corresponding position on the aircraft's right. On the left side, in the rear compartment, is also an escape door.

	Handling	Speed	B/A	Sig	Apilot	Cost	
C111	4	120/275	3/4	3	3	750,000¥	
Seating: Twin bucket seats	Access: standard + double-sized	
Economy: 2 km per liter	Fuel: IC/1,000 liters	
Cargo: 9 CF storage	
Landing/Take-off Profile: VTOL/VTOL	
Options: The Communter layout has twelve bucket seats, in the rear compartment, in a 1-aisle-1 layout; each bucket seat has a window. The Executive model has six bucket seats in a lounge-style layout with large windows on both sides of the helicopter. The Security model has seating for ten on benches lining the rear compartment sides, and is armed with a chin Micro-Turret, two forward-facing Firmpoints, and has a window in the left side of the rear cabin; this window comes equipped with a pintle mount firing to the left of the aircraft.	

>>>>>[This helicopter is not sold much for commuter or executive transport. Most are of the "security" variant, and usually carry an HMG in the chin turret, coupled to an LMG on the pintle mount and rockets and missiles on the firmpoints.]<<<<<
	—Riggin' Renegade (12:04:58/05-11-55)

>>>>>[S.W.O. wrote this in their SWO Guns file:

 #####    #  ##  #     #####       Students  
#         #  ##  #    #     #        for     
 #####    #  ##  #    #     #       War &    
      #    # ## #     #     #     Oppression
 #####      ####       #####      ==========

 presents:

GUNS! GUNS! GUNS!

The weapons in (...) this compilation were created/converted by Matt McCormick, Mike Loseke and the members of SWO. They are presented here solely for the purpose of enhancing the variety of firearms in FASA's Shadowrun. Since FASA has been lax in putting out any new weapons of substance since the Street Samurai Catalog, we've decided to post some of our own. We hope you enjoy them.

(...)

Authors: MLoseke@Lamar.ColoState.Edu    Minister of Death
         MCormick@Lamar.ColoState.Edu   Grand PooBah of SWO

(...)

SWO is: Matt McCormick, Mike Loseke, Shawn Loseke, James Davis, Jason
        Schock, Mark Harp, Gary Harp, Marc Coulson, Phil Hull, Bryon Kerbs,
        Dan Black, Jason Verkuyl, Travis Menefee, Adam Menefee, John Rust,
        and Fuzz the cat.

For those who don't yet have them, I have added the stats and descriptions of all original weapons SWO included in the first part of the file. I pasted the pictures to the text to make it all a bit more interesting, replaced the stats bar by the one used throughout the rest of Running Gear, and generally altered the lay-out a bit, but I didn't make any real changes to the text or stats. Honest. Anyway, thanx to SWO for putting together that file. Oh, and what about Fields of Fire?]<<<<<
	—Gurth (12:34:56/78-90-AB)

Hold-Out
Ceska Diplomat
New for '54, the Ceska Diplomat revolver is a perfect self defense option for the executive with a need for subtlety. Its slim design and smooth lines give it excellent concealability. The most effective feature of this gun, however, is that it has two barrels and it can fire them both at once. This added firepower, combined with the fact that it has follow up shots, leaves the Diplomat a definite contender in the growing hold out pistol market.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Hold-out	8	6 (cy)	SS	4L	.5	3/12hrs	250¥	1	

For game purposes treat the double shot as a shortened burst.

>>>>>[I have used this weapon successfully on several occasions. It packs good firepower but has a tendency to jam on the third double fire so watch it chummers.]<<<<<
	—Debutante (05:14:30/01‑13‑54)

Light Pistol
Seco Quickfire
Ideal for bodygaurds and light to medium security detail, the Seco Quickfire features good concealability, an integral laser sight and full automatic fire. This weapon gives anyone massive firepower in a small light package.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	
Light	5	18 (c)	SA/BF/FA	6L	1.5	5/24hrs	750¥	
Street Index	
2	

>>>>>[Can anyone say lead hose? This weapon will empty its clip before you know it. Carry lots of spares.]<<<<<
	—Blue Ice (13:24:06/03‑12‑54)

>>>>>[That is if it doesn't jam first. My model didn't work for drek. So I gave it to our mage. He sure won't use it.]<<<<<
	—8‑Ball (01:13:52/04‑11‑54)

>>>>>[Are you implying that mages can't shoot? If so, I'd sure like to meet  you in a firefight 'cause I'd live, you wouldn't.]<<<<<
	—Hurricane (23:04:12/04‑21‑54)

Heavy Pistols
Beretta 100S
Smooth lines, excellent accuracy, and deadliness all define this new heavy pistol from Beretta. Featuring a removeable silencer,laser sight and classy looks, this gun is fast becoming a favorite for corporate security and "Company Men" worldwide. Also available in a smartgun variant.

Standard model:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	5	15 (c)	SA	9M	2.5	5/36hrs	650¥	1.5	
Smartgun variant:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	5	15 (c)	SA	9M	2.5	5/36hrs	1,300¥	1.5	

>>>>>[Not style over substance, style WITH substance.]<<<<<
	—Hunter (21:43:24/10‑13‑54)

Bond & Carrington MP‑11
Made in the same factory as their famous custom designer guns, this heavy personal defense option is designed to fill the gap between Bond and Carrington's extravagant custom guns and their more down to earth IWS counterparts. This machine pistol is loaded with standard features, which include, Gas Vent 2, integral laser sight or smart variant, detachable shoulder stock, and 30 round extended magazine. This gun may seem expensive, but it does allow the common man to own a bit of a legend in firearms.

Standard model:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	
Heavy	4	15/30 (c)	SA/BF	9M	3	8/36hrs	1,200¥	
Street Index	
2	
Smart variant:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	
Heavy	4	15/30 (c)	SA/BF	9M	3	8/36hrs	2,000¥	
Street Index	
2	

>>>>>[After using this weapon for several months I have to say that sans magic this is the best personal defense option I have ever used.]<<<<<
	—Hurricane (13:26:04/03‑10‑54)

>>>>>[You were right, Hurricane, I guess I'll have to listen your non-magical advice more often! This little number is great!]<<<<<
	—Nitro (12:49:51/5‑11‑54)

Browning Defender 10

With the machine pistol market growing at a tremendous rate, Browning enters the fray with the Defender 10. Using a powerful but controllable round, the Defender strikes a good balance between recoil and cyclic rate. Given its reliability and resistance to adverse climates, this is an excellent candidate for military service. Of course, this makes it all the better for civilian use. Also available in a smart variant.

Standard model:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	5	15 (c)	SA/BF	9M	2	5/36hrs	900¥	2	
Smart variant:
Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	5	15 (c)	SA/BF	9M	2	5/36hrs	1,800¥	2	

        >>>>>[You can dunk this in toxic waste and it will still fire reliably. The recoil is manageable, but could use gas vent, and it hits like a truck. Get one if you need compact firepower.]<<<<< 
	—Prophet (15:12:55/12‑25‑54)

Colt Penetrator
Given their success with the Manhunter, Colt designed yet another heavy pistol for the general market. This weapon, like its predecessor, is known for its reliability and firepower. Given Colt's success with the Manhunter, this gun should sell well.

Type	Conceal	Ammo	Mode	Damage	Weight	Availability	Cost	Street Index	
Heavy	5	12 (c)	SA	9M	2	4/24hrs	600¥	1.5	

>>>>>[I *like* it!]<<<<<
	—Bunker (16:32:56/9‑29‑54)
Fichetti Hurricane