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Subject: The Making of the Imperial Map
Date: Mon, 5 Sep 2005 08:13:59 +0200
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            <H1 align=3Dcenter><FONT =
face=3Darial,helvetica,sans-serif>The Making of=20
            the Imperial Map</FONT></H1><I>by Wesley Quadros &amp; =
Martin=20
            Laurie</I>=20
            <H3>Stage 1 - Conception</H3>With our work on the Imperial =
Lunar=20
            Handbook, we realised that the geography of the Empire at a =
detailed=20
            level was something that would be of enormous assistance to =
us, as=20
            authors, as well as narrators for their games. A good map =
tells many=20
            stories. It was decided to make the map at a scale that =
would show=20
            small cities of between 1-5000 people.=20
            <H3>Stage 2 - Synergy</H3>The sources of map information =
were=20
            scattered for the Empire. We had access to Gregs hand drawn =
maps,=20
            though we waited a month for some to arrive thanks to Canada =
Customs=20
            holding them at the border (presumably on the assumption of =
their=20
            being some danger to the state from such esoteric =
scribblings) as=20
            well as all the published maps. On attempting to link them =
we ran=20
            into the problem of the details and geography not matching =
between=20
            products. The basic map, hand drawn, was thus redrawn many =
times=20
            over with much tweaking and conflating of sections to make =
them fit.=20
            In all instances we took the information with the most =
detail as=20
            being the most accurate but where one map showed a city that =
the=20
            other didn't we would add the two products together. =
Finally, we had=20
            a geographical outline that worked on three legal sized =
pieces of=20
            paper.=20
            <H3>Stage 3 - Urbanisation</H3>With the map at a basic stage =
we=20
            looked at the population stats for the various regions and =
began=20
            adding cities to reflect the population numbers. Wherever =
possible=20
            cities were added from sources that already existed, even if =
they=20
            were mentioned only once. So Molarisor City was added in =
Jarst=20
            thanks to the single reference to it in KoS. Likewise, GRoY, =
FS and=20
            Entekosiad were checked for city and regional names to add =
to the=20
            map. Preivously unkown or undetailed geographical features =
were=20
            added, some based on descriptions of the areas in other =
works. Eg=20
            Darsen was hilly, so we added hills.=20
            <H3>Stage 4 - Photoshop</H3>The basic map was then scanned =
in to the=20
            computer and was coloured and worked over with photoshop. =
The basic=20
            colours were changed a number of times, once due to a crash =
that=20
            erased all the carefully done paintbrushes. The depiction of =
the=20
            hills and forests was also worked several times to give a =
contrast=20
            between the areas that was obvious but not extreme.=20
            <H3>Stage 5 - Detailing</H3>Once the file was created many =
layers=20
            were then added showing all the regional names we could =
find, the=20
            cities we drew on were named, the geography was fiddled with =
when we=20
            spotted mistakes. At this stage our joint effort had =
produced some=20
            tension between us and all sharp objects were kep away from =
our=20
            working area in case of an "accident". The subject of =
forestation is=20
            still a sore point.=20
            <P>At this stage the glowline was added. We again used Gregs =
maps=20
            for the basic regions it covered, so the abscence of Aggar =
and=20
            Carmania from the glowline is offical for those that wonder =
on that.=20
            Then the radius of the temples effect was looked at and =
applied in a=20
            series of conpass drawn circles on the map until they =
covered the=20
            area required. Then this was converted into another layer =
and shown=20
            as a transparent red haze around the Empire. Again, this was =
tweaked=20
            to place the temples in more realistic locations and to fit =
other=20
            parameters.=20
            <H3>Stage 6 - Second opinions</H3>When we had attained a =
degree of=20
            happiness with the finished work we sent the product off to =
a number=20
            of people whom we felt would give good input. Mark Galeotti =
spotted=20
            errors for us, Harald Smith provided excellent information =
and=20
            critiques on Imther and the Saird region which enriched it=20
            enormously.=20
            <H3>Stage 7 - Greg</H3>We sent it to Greg and awaited a =
response. He=20
            was very happy with it and suggested a few tweaks that added =
a HW=20
            slant to the product - using the Yara Aranis Rune rather =
than the=20
            old Lunar rune for the Reaching Moon Temples, that was a =
Greg idea.=20
            He also suggested using mountain runes for the main peaks =
we'd=20
            shown. On the whole though these were minor changes.=20
            <H3>Stage 8 - Public viewing</H3>This is the final stage and =

            hopefully we will see some feedback on the map and comments =
if=20
            possible. Enjoy. <!-- End content =
--></TD></TR></TBODY></TABLE><FONT=20
      face=3Darial,helvetica,sans-serif size=3D-2>&nbsp;Latest revision: =
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