The Fiery Heart

The Fiery Heart is a manifestation of the chivalrous spirit of the Lady of the Lake.  It takes the form of a great flaming bird which rises from boiling sea waters.  As it flies, the water beneath it boils, scattering other monsters of the deep, and its' flaming pinions scorch the ships it passes.  On rare occasions the Fiery Heart has protected non-Bretonnian fleets.

The Fiery Heart
points- 100
move- 2d6 inches
wounds- 4
to hit- 4+
save- 3+
battle honors- 4

Summoning
The Fiery Heart is summoned as per other monsters with one change.  The summoning role is modified as follows:

-1	Controlling fleet contains non-Bretonnian ships 
-1	Controlling fleet contains no Bretonnian ships
+1	Controlling fleet has no other flyers or other monsters

These modifiers are cumulative.

Flying
The Fiery Heart can move over obstacles without penalty.  It can also move over other units although it cannot end its turn on top of another unit.

Divine spirit
The Fiery Heart is immune to the Triton's ability to banish monsters so long as the controlling fleet contains at least one Bretonnian ship.

Boiling sea
If the Fiery Heart moves over any monster summoning points, roll 2d6 and move the summoning point up to that many inches in any direction.  The summoning point cannot be moved out of the play area.  Each summoning point can only be moved this way once per turn, even if multiple Fiery Hearts cross it.

Special attack
Any ship, flying unit, or monster that the Fiery Heart moves over takes a one die high attack.  If this attack damages a sail then the area is automatically set ablaze.