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© Copyright 2021 Corey Hickson

It is the ties we form with others that drive us to be who we are, where we go, and what we do.

Colophon
IM Fell Double Pica for titles and Spectral for body. Designed in Affinity Publisher.
Acknowledgements
Game Design, Layout, Editing
Corey Hickson

Playtesters
Emma Hansen, Matthew Foreman, Ty Bucek

Images
British Library

Touchstones
Pirates of the Carribean, Sea of Thieves
Forged on the High Seas
Forged on the High Seas is a sea-faring, treasure hunting, and mythical adventure module for the Forged Ties system.

This module provides the crew creation and Forged on the High Seas ties required to run this module. Follow the Opening Questions and Bonds when you are creating your crew as a group.
Opening Questions
Choose a reputation:
●	Daring adventurers who will brave any challenge the sea brings
●	Sly consorts who are well connected across the seas
●	Dastardly pirates who take no quarter and give no mercy
●	Create your own

Your ship is not just a vessel for your crew to travel across the sea, but a vessel for the stories and jouries you will embark upon. Answer the following questions as a group.

Choose a ship:
●	Black, torn sails and built of dark, cursed wood. Quick and fast.
●	Born of barnacles and coral. A ship from the depths, unnatural.
●	A regal galleon, brightly decorated and maybe a bit too big.
●	Create your own

Choose a name for your ship:
●	The Black Pearl
●	Calypso
●	Rum Runner
●	Wind Breaker
●	Create your own

Determine rank. Everyone roll Forge, forking in Consort. Starting with the highest roll, assign rank. A tie indicates the rank is in contention.
●	Captain
●	First Mate
●	Quartermaster
●	Sailing Master
Bonds
Every player chooses two, consider your previous accomplishments while answering these:
●	Choose another player. Ask them ‘where were we when I showed up for you just in time?’
●	Choose another player. Ask them ‘what did I give you recently?’
●	Choose another player. Ask ‘why was I the right person to help you recently?’
●	Choose another player. Ask ‘who did I introduce you to recently?’
●	Choose another player. Ask ‘when was the last time we fought together?’
●	Choose another player. Ask ‘how did I solve a problem you had recently?’
●	Create your own by choosing a player and asking them a question.

For each player you choose, mark your Bond with their character.
Advances
When a character chooses a module advance, they gain the trait Crewmember.

Crewmember
When you help a member of your crew ________, the die you give counts as one size larger.

When you choose this advance, choose one to fill in the blank:
●	Act with piracy
●	Face the supernatural forces of the sea
●	Uncover riches beyond glory
●	Create your own based off of the core nature of your crew

Skills
The ties on Forged on the High Seas offer new skills.
Appraisal
Appraisal is used when examining riches and trying to determine their worth.
Botany
Botany is the study of plants and their uses. Botany is used whenever the use of plants is applicable.
Commune
Commune is the ability to interact with places of power or channel with the supernatural, like spirits or spells. Commune is used when you’re trying to harness those powers. The nature of the power determines the nature of what is capable with communing. For example, a storm wraith summoning a tornado may let you commune and alter the flow of wind. Commune is not used to manifest magic when there is none.
Dancing
Dancing is used for… Dancing!
Defy Rule
Defy is used when you’re opposing institutional rule.
Drinking
A group of pirates sing shanties and drink rum on a rainy night. Drinking is used whenever merriment is involved. It need not be an alcoholic beverage.
Greed
Greed is used when you’re acting on the most base instinct to take something that you want because you want it.
Inconspicuous
Inconspicuous is your ability to go unnoticed in a crowd.
Intimidation
Intimidation is used when you’re conversing with someone and using threats to get what you want. Remember, if there isn’t a threat, then it’s just roleplaying. Either offer a threat, or keep roleplaying.
Knot Tying
Knot tying is used when you’re taking rope and fashioning it into a restraining device or other configuration.
Logistics
Logistics is used when coordinating complex plans.
Reading
Reading is used to understand or memorize test.
Research
Research is used to compile data into useful conclusions or to find difficult information from volumes of text.
Resources
Resources is used when you try to purchase something. It’s your ability to buy things when you’re paying with what you have.
Seduction
Seduction is used when you’re courting or romancing someone.
Sailing
Sailing is used when you’re taking your ship to the limit, whether to make speed or do a daring maneuver.
Swashbuckle
Swashbuckle is rolled when you’re wielding some kind of cutlass as you leap and dance around an uncertain terrain.
Symbology
Symbology is used when symbols on an artifact or some surface convey meaning or answer.
Tracking
Tracking is used when trying to find something or someone, following what they’ve left behind.