Mountain Ape-Men
Large humanoid; HD 6d10+18; hp 53; 
Init + 7; Speed  35’
Parry   17, Dodge  15, DR 7     
Saves: Fort + 8; Ref+ 7, Will +2 ;
Str 22, Dex 14, Con 16, Int 6, Wis 11, Cha 8.
Skills:  Climb ++12, Jump +12, Spot +6, Listen +6, Search +2   
Feats: Power Attack, Cleave, Improved Unarmed, Improved Grapple  
Race Abilities:   Low-Light Vision, Scent
Equipment:  bronze breastplate, bronze cap 
Weapon 	Attack	Damage	Crit	Range	AP	
Ape Sword 	+11/+5  	2d10+6	19x2	--	10	
Ape Spear	+11/+5 	1d12+6	X3	(reach)	7	
Claw	+11/+5	1d8+6	X2	--	0	
Bite	+11/+5	1d6+6	X2	--	7	

Areisto,  Nemedian Thief level 6
Medium humanoid; HD 6d8+6; hp 33; 
Init +13 ; Speed 40’
Parry  14, Dodge  18, DR 0    
Saves: Fort +3; Ref+9, Will +4;
Str 13, Dex 18, Con 13, Int 13, Wis 11, Cha 15.
Skills:  Appraise +10, Bluff +11, Climb +10, Escape Artist +12, Knowledge (local )+10, Sleight of Hand +12, Move Silently +12, Hide +12, Disguise +10
Feats: Improved Initiative, Dodge, Eyes of the Cat, Fleet Footed, Iron Will  
Class Abilities: Sneak Attack Style (poniard, sling), Trap Finding, Light Footed, Trap Sense +2, Evasion, Sneak Attack +4d8
Equipment:  poniard, sling + bullets
Weapon 	Attack	Damage	Crit	Range	AP	
Poniard	+7	1d6+1  	19x2	5’	1	
Sling	+7	1d8 	X3	40’	1	

Thespus the Renegade
Gunderman Soldier level 5
Medium humanoid; HD  5d10+20; hp 52; 
Init +4; Speed  25’
Parry  17, Dodge  15, DR 7     
Saves: Fort +7; Ref+4 , Will +2;
Str 18, Dex 16, Con 16, Int 11, Wis 11, Cha 12.
Skills: Ride +11, Intimidate +5, Search +4  
Feats: Weapon Focus: Great Sword, Weapon Specialize: Great Sword, Power Attack, Cleave, Toughness, Combat Reflexes, Pike and Shield  
Equipment: great sword, poniard, heavy mace, breastplate, steel cap 
Weapon 	Attack	Damage	Crit	Range	AP	
Great sword 	+10 	2d10+8 	19x2 	-- 	8	
G sword Power 	+7 	2d10+13	19x2	--	8	
Poniard	+9	1d6+4	19x2	5	5	
Hvy Mace	+9	1d10+4	X2	--	8	
Mace Power	+4	1d10+9	X2	--	8	

 Bandit-A
Gunderman Soldier level 3 (competent)
Medium humanoid; HD3d10  ; hp 18; 
Init + 1; Speed 25’
Parry   17, Dodge  11,  Ranged Dodge 15  DR 9    
Saves: Fort +3 ; Ref+ 1, Will + 2;
Str 14, Dex 11, Con 11, Int 11, Wis 11, Cha 11.
Skills:  Climb +0, Jump +0 (after armor) 
Feats: Power Attack, Shield and Pike, Focus: Pike, Parry 
Equipment: mail shirt + brigandine, steel cap, large shield, pike, arming sword 
Weapon 	Attack	Damage	Crit	Range	AP	
Pike 	+6 	2d6+4 	X3	-- 	4	
Pike Power Att	+4	2d6+7	X3	--	4	
Arming Sword 	+5 	1d10+2 	19x2	--	4	

Bandit-B
Nemedian Thief level 3 (competent)
Medium humanoid; HD  3d8; hp 15; 
Init +9; Speed  40’
Parry    11, Dodge  14, DR 4     
Saves: Fort +1 ; Ref+ 5, Will + 1;
Str 11, Dex 14, Con 11, Int 11, Wis 11, Cha 11.
Skills:  Hide +8, Move Silently +8, Sleight of Hand +8, Climb +6, Open Lock +8, Ride +8, Appraise +6, Rope Use +8 
Feats: eyes of cat, sneak attack 2d6/2d8, improved init, fleet-footed, dodge 
Equipment: quilted jerkin, steel cap, arming sword, sling, poniard 
Weapon 	Attack	Damage	Crit	Range	AP	
Arming Sword f 	+4 	1d10	19x2	-- 	2 	
Poniard f 	+4 	1d6	19x2 	5 	1 	
Sling	+4	1d8	X3	40	1	

Acheronian Cultist,  scholar level 2/ thief 1 (competent)
Medium humanoid; HD2d6+1d8; hp 13; 
Init +3; Speed 30’
Parry  10  , Dodge  12, DR  0   
Saves: Fort +0; Ref+3, Will +4 ;
Str 11, Dex 12, Con 11, Int 12, Wis 12, Cha 11.
Skills: Kno (religion) +7, Kno (Acheron) +7, Kno (arcane) +7, Concentration +6, Move Silently +9, Hide +9  
Feats: Dodge, Stealthy, light footed (poniard sneak attack +2d8)
Equipment:  robes, poniard, sling
Weapon 	Attack	Damage	Crit	Range	AP	
Poniard (fins) 	+1 	1d6 	19x2 	 5	 1	
 Sling	+1 	1d8 	X3 	 40	 1	
Magic Attack +1, Power Points 5, Spells:  Entrance, Warding 

The Bones of Gorlak
Medium undead; HD 6d12; hp 42; 
Init +7; Speed  30’
Defense Value: 18  , DR 5,  DR 10 vs Slash, DR 15 vs Pierce    
Saves: Fort + 5; Ref+7 , Will + 4;
Str 18, Dex 16, Con --, Int 14, Wis,14 Cha 14.
Skills: Perform (ritual) +11, Spot +11, Search +11, Sense Motive +11   
Feats:  Power Attack, Cleave, Weapon Focus: Bardiche
Equipment:  bardiche, broad sword
Special Abilities: Immune to cold, Immune to Hypnotism, additional 10 points of DR vs Piercing Weapons, additional 5 points DR vs Slashing Weapons
Weapon 	Attack	Damage	Crit	Range	AP	
Bardiche	+11 	2d10+6	X3 	-- 	9 	
Bard Power	+8	2d10+12	X3	--	9	
Sword	+10	1d10+4 	19x2 	-- 	8 	

Acheronian Cultist Enforcer
Soldier level 3 (competent)
Medium humanoid; HD3d10+3; hp 21; 
Init + 1; Speed 25’
Parry   15, Dodge  11,   DR 9    
Saves: Fort +3 ; Ref+ 1, Will + 1;
Str 14, Dex 11, Con 11, Int 11, Wis 11, Cha 11.
Skills:  Climb +0, Jump +0 (after armor) 
Feats: Power Attack, Parry, Weapon Focus: Bill, Cleave, Toughness 
Equipment: mail shirt + brigandine, steel cap, bill, arming sword 
Weapon 	Attack	Damage	Crit	Range	AP	
Bill	+6	2d8+3	X3	--	8	
Bill Power	+4	2d8+6	X3	--	8	
Arming Sword 	+5 	1d10+2 	19x2	--	4	

Bandit Sergeant
Gunderman Soldier level 4 (good)
Medium humanoid; HD4d10+4; hp  29; 
Init + 2; Speed 25’
Parry   16, Dodge  13,  Ranged Dodge 15  DR 9    
Saves: Fort +5 ; Ref+ 2, Will + 3;
Str 14, Dex 12, Con 12, Int 11, Wis 12, Cha 11.
Skills:  Climb +1, Jump +1 (after armor) 
Feats: Power Attack, Shield and Pike, Focus: Bill, Parry, Special: Bill  
Equipment: mail shirt + brigandine, steel cap, Bill, arming sword 
Weapon 	Attack	Damage	Crit	Range	AP	
Bill	+7	2d8+5	X3	--	8	
Bill Power	+5	2d8+9	X3	--	8	
Arming Sword 	+6 	1d10+2 	19x2	--	4	

Mountain Patrol Soldier (Nemedian/Aquilonian)
 Borderer, level 3 competent
Medium humanoid; HD 3d10+3; hp 21; 
Init + 4; Speed 30’
Parry 12, Dodge 12, DR  6   
Saves: Fort +3; Ref+4, Will +2;
Str 12, Dex 12, Con 11, Int 11, Wis 12, Cha 11.
Skills:   Move Silently +3, Hide +3, Ride +5, Climb +5, Survival +5, Spot +4 (armor checks inc) 
Feats: Point Blank Shot, Toughness, Power Attack
Class Features: Track, 2-Wpn Defense, Endurance, Favored Terrain (MTNS) +1
Equipment:  mail shirt, steel cap, crossbow, battle axe, short sword
Weapon 	Attack	Damage	Crit	Range	AP	
Crossbow 	+4	 2d6	X2 	60 	5 	
Battle Axe 	+4	 1d10+1	X3 	-- 	5 	
Short Sword	+4	 1d8+1	19x2 	-- 	2 	
In Mountains Gains: +1 to Hide, Move Silently, Listen, Search, Spot, Survival and a   +1 Dodge